• Title/Summary/Keyword: Machine Learning Algorithm

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Development of Artificial Intelligence Janggi Game based on Machine Learning Algorithm (기계학습 알고리즘 기반의 인공지능 장기 게임 개발)

  • Jang, Myeonggyu;Kim, Youngho;Min, Dongyeop;Park, Kihyeon;Lee, Seungsoo;Woo, Chongwoo
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.137-148
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    • 2017
  • Researches on the Artificial Intelligence has been explosively activated in various fields since the advent of AlphaGo. Particularly, researchers on the application of multi-layer neural network such as deep learning, and various machine learning algorithms are being focused actively. In this paper, we described a development of an artificial intelligence Janggi game based on reinforcement learning algorithm and MCTS (Monte Carlo Tree Search) algorithm with accumulated game data. The previous artificial intelligence games are mostly developed based on mini-max algorithm, which depends only on the results of the tree search algorithms. They cannot use of the real data from the games experts, nor cannot enhance the performance by learning. In this paper, we suggest our approach to overcome those limitations as follows. First, we collects Janggi expert's game data, which can reflect abundant real game results. Second, we create a graph structure by using the game data, which can remove redundant movement. And third, we apply the reinforcement learning algorithm and MCTS algorithm to select the best next move. In addition, the learned graph is stored by object serialization method to provide continuity of the game. The experiment of this study is done with two different types as follows. First, our system is confronted with other AI based system that is currently being served on the internet. Second, our system confronted with some Janggi experts who have winning records of more than 50%. Experimental results show that the rate of our system is significantly higher.

Optimization of Fuzzy Learning Machine by Using Particle Swarm Optimization (PSO 알고리즘을 이용한 퍼지 Extreme Learning Machine 최적화)

  • Roh, Seok-Beom;Wang, Jihong;Kim, Yong-Soo;Ahn, Tae-Chon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.1
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    • pp.87-92
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    • 2016
  • In this paper, optimization technique such as particle swarm optimization was used to optimize the parameters of fuzzy Extreme Learning Machine. While the learning speed of conventional neural networks is very slow, that of Extreme Learning Machine is very fast. Fuzzy Extreme Learning Machine is composed of the Extreme Learning Machine with very fast learning speed and fuzzy logic which can represent the linguistic information of the field experts. The general sigmoid function is used for the activation function of Extreme Learning Machine. However, the activation function of Fuzzy Extreme Learning Machine is the membership function which is defined in the procedure of fuzzy C-Means clustering algorithm. We optimize the parameters of the membership functions by using optimization technique such as Particle Swarm Optimization. In order to validate the classification capability of the proposed classifier, we make several experiments with the various machine learning datas.

Performance Comparison of Algorithm through Classification of Parkinson's Disease According to the Speech Feature (음성 특징에 따른 파킨슨병 분류를 위한 알고리즘 성능 비교)

  • Chung, Jae Woo
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.209-214
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    • 2016
  • The purpose of this study was to classify healty persons and Parkinson disease patients from the vocal characteristics of healty persons and the of Parkinson disease patients using Machine Learning algorithms. So, we compared the most widely used algorithms for Machine Learning such as J48 algorithm and REPTree algorithm. In order to evaluate the classification performance of the two algorithms, the results were compared with depending on vocal characteristics. The classification performance of depending on vocal characteristics show 88.72% and 84.62%. The test results showed that the J48 algorithms was superior to REPTree algorithms.

Research Status of Machine Learning for Self-Organizing Network - I (Self-Organizing Network에서 기계학습 연구동향-I)

  • Kwon, D.S.;Na, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.103-114
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    • 2020
  • In this study, a machine learning (ML) algorithm is analyzed and summarized as a self-organizing network (SON) realization technology that can minimize expert intervention in the planning, configuration, and optimization of mobile communication networks. First, the basic concept of the ML algorithm in which areas of the SON of this algorithm are applied, is briefly summarized. In addition, the requirements and performance metrics for ML are summarized from the SON perspective, and the ML algorithm that has hitherto been applied to an SON achieves a performance in terms of the SON performance metrics.

Comparison of Sentiment Analysis from Large Twitter Datasets by Naïve Bayes and Natural Language Processing Methods

  • Back, Bong-Hyun;Ha, Il-Kyu
    • Journal of information and communication convergence engineering
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    • v.17 no.4
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    • pp.239-245
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    • 2019
  • Recently, effort to obtain various information from the vast amount of social network services (SNS) big data generated in daily life has expanded. SNS big data comprise sentences classified as unstructured data, which complicates data processing. As the amount of processing increases, a rapid processing technique is required to extract valuable information from SNS big data. We herein propose a system that can extract human sentiment information from vast amounts of SNS unstructured big data using the naïve Bayes algorithm and natural language processing (NLP). Furthermore, we analyze the effectiveness of the proposed method through various experiments. Based on sentiment accuracy analysis, experimental results showed that the machine learning method using the naïve Bayes algorithm afforded a 63.5% accuracy, which was lower than that yielded by the NLP method. However, based on data processing speed analysis, the machine learning method by the naïve Bayes algorithm demonstrated a processing performance that was approximately 5.4 times higher than that by the NLP method.

Estimation of software project effort with genetic algorithm and support vector regression (유전 알고리즘 기반의 서포트 벡터 회귀를 이용한 소프트웨어 비용산정)

  • Kwon, Ki-Tae;Park, Soo-Kwon
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.729-736
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    • 2009
  • The accurate estimation of software development cost is important to a successful development in software engineering. Until recent days, the model using regression analysis based on statistical algorithm and machine learning method have been used. However, this paper estimates the software cost using support vector regression, a sort of machine learning technique. Also, it finds the best set of optimized parameters applying genetic algorithm. The proposed GA-SVR model outperform some recent results reported in the literature.

Analysis of Adolescent Suicide Factors based on Random Forest Machine Learning Algorithm

  • Gi-Lim HA;In Seon EO;Dong Hun HAN;Min Soo KANG
    • Korean Journal of Artificial Intelligence
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    • v.11 no.3
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    • pp.23-27
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    • 2023
  • The purpose of this study is to identify and analyze suicide factors of adolescents using the Random Forest algorithm. According to statistics on the cause of death by the National Statistical Office in 2019, suicide was the highest cause of death in the 10-19 age group, which is a major social problem. Using machine learning algorithms, research can predict whether individual adolescents think of suicide without investigating suicidal ideation and can contribute to protecting adolescents and analyzing factors that affect suicide, establishing effective intervention measures. As a result of predicting with the random forest algorithm, it can be said that the possibility of identifying and predicting suicide factors of adolescents was confirmed. To increase the accuracy of the results, continuous research on the factors that induce youth suicide is necessary.

Sensor Data Collection & Refining System for Machine Learning-Based Cloud (기계학습 기반의 클라우드를 위한 센서 데이터 수집 및 정제 시스템)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.165-170
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    • 2021
  • Machine learning has recently been applied to research in most areas. This is because the results of machine learning are not determined, but the learning of input data creates the objective function, which enables the determination of new data. In addition, the increase in accumulated data affects the accuracy of machine learning results. The data collected here is an important factor in machine learning. The proposed system is a convergence system of cloud systems and local fog systems for service delivery. Thus, the cloud system provides machine learning and infrastructure for services, while the fog system is located in the middle of the cloud and the user to collect and refine data. The data for this application shall be based on the Sensitive data generated by smart devices. The machine learning technique applied to this system uses SVM algorithm for classification and RNN algorithm for status recognition.

Wine Quality Prediction by Using Backward Elimination Based on XGBoosting Algorithm

  • Umer Zukaib;Mir Hassan;Tariq Khan;Shoaib Ali
    • International Journal of Computer Science & Network Security
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    • v.24 no.2
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    • pp.31-42
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    • 2024
  • Different industries mostly rely on quality certification for promoting their products or brands. Although getting quality certification, specifically by human experts is a tough job to do. But the field of machine learning play a vital role in every aspect of life, if we talk about quality certification, machine learning is having a lot of applications concerning, assigning and assessing quality certifications to different products on a macro level. Like other brands, wine is also having different brands. In order to ensure the quality of wine, machine learning plays an important role. In this research, we use two datasets that are publicly available on the "UC Irvine machine learning repository", for predicting the wine quality. Datasets that we have opted for our experimental research study were comprised of white wine and red wine datasets, there are 1599 records for red wine and 4898 records for white wine datasets. The research study was twofold. First, we have used a technique called backward elimination in order to find out the dependency of the dependent variable on the independent variable and predict the dependent variable, the technique is useful for predicting which independent variable has maximum probability for improving the wine quality. Second, we used a robust machine learning algorithm known as "XGBoost" for efficient prediction of wine quality. We evaluate our model on the basis of error measures, root mean square error, mean absolute error, R2 error and mean square error. We have compared the results generated by "XGBoost" with the other state-of-the-art machine learning techniques, experimental results have showed, "XGBoost" outperform as compared to other state of the art machine learning techniques.

Improvement of Activity Recognition Based on Learning Model of AI and Wearable Motion Sensors (웨어러블 동작센서와 인공지능 학습모델 기반에서 행동인지의 개선)

  • Ahn, Junguk;Kang, Un Gu;Lee, Young Ho;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.982-990
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    • 2018
  • In recent years, many wearable devices and mobile apps related to life care have been developed, and a service for measuring the movement during walking and showing the amount of exercise has been provided. However, they do not measure walking in detail, so there may be errors in the total calorie consumption. If the user's behavior is measured by a multi-axis sensor and learned by a machine learning algorithm to recognize the kind of behavior, the detailed operation of walking can be autonomously distinguished and the total calorie consumption can be calculated more than the conventional method. In order to verify this, we measured activities and created a model using a machine learning algorithm. As a result of the comparison experiment, it was confirmed that the average accuracy was 12.5% or more higher than that of the conventional method. Also, in the measurement of the momentum, the calorie consumption accuracy is more than 49.53% than that of the conventional method. If the activity recognition is performed using the wearable device and the machine learning algorithm, the accuracy can be improved and the energy consumption calculation accuracy can be improved.