• Title/Summary/Keyword: MPEG-A

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Performance Analysis of Traffic Shaper for an MPEG Video Source (MPEG 비디오원을 대상으로 한 트래픽 쉐이퍼의 성능 분석)

  • Lee, S.C.;Lee, M.Y.;Hong, J.S.;Lie, C.H.
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.1
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    • pp.23-37
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    • 1997
  • In this paper, performance analysis of video traffic shaper for Motion Picture Experts Group (MPEG) video traffic in on ATM network are investigated. Traffic shaping for MPEG video traffic is proposed as a traffic control function in ATM networks. The proposed shaper smoothes video traffics by controling the output rate of the buffer, which is placed in an MPEG source, according to I,B,P frame sequences of MPEG. In performance analysis of an video traffic shaper, a periodic botch arrival model is suggested to describe cell streams in a frame of MPEG video traffic. The queueing model which has periodic independent botch arrival and periodic deterministic service time is used to obtain the cell loss ratio, the mean cell delay, and the measure of smoothing effect. Simulation results are used to validate this queueing model. The cell loss performance of ATM multiplexer is measured by simulation study with real MPEG-1 data. From the viewpoint of traffic load, the cell loss ratio is observed to be considerably high, which is considered to result from the burstiness of MPEG video traffic. As a result, it is shown that the shaping decreases cell loss ratio of multiplexer. The results of this paper can be employed to establish a basic guideline in the implementation of a traffic control scheme and the design of ATM multiplexer for MPEG video traffic.

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Optimized DSP Implementation of Audio Decoders for Digital Multimedia Broadcasting (디지털 방송용 오디오 디코더의 DSP 최적화 구현)

  • Park, Nam-In;Cho, Choong-Sang;Kim, Hong-Kook
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.452-462
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    • 2008
  • In this paper, we address issues associated with the real-time implementation of the MPEG-1/2 Layer-II (or MUSICAM) and MPEG-4 ER-BSAC decoders for Digital Multimedia Broadcasting (DMB) on TMS320C64x+ that is a fixed-point DSP processor with a clock speed of 330 MHz. To achieve the real-time requirement, they should be optimized in different steps as follows. First of all, a C-code level optimization is performed by sharing the memory, adjusting data types, and unrolling loops. Next, an algorithm level optimization is carried out such as the reconfiguration of bitstream reading, the modification of synthesis filtering, and the rearrangement of the window coefficients for synthesis filtering. In addition, the C-code of a synthesis filtering module of the MPEG-1/2 Layer-II decoder is rewritten by using the linear assembly programming technique. This is because the synthesis filtering module requires the most processing time among all processing modules of the decoder. In order to show how the real-time implementation works, we obtain the percentage of the processing time for decoding and calculate a RMS value between the decoded audio signals by the reference MPEG decoder and its DSP version implemented in this paper. As a result, it is shown that the percentages of the processing time for the MPEG-1/2 Layer-II and MPEG-4 ER-BSAC decoders occupy less than 3% and 11% of the DSP clock cycles, respectively, and the RMS values of the MPEG-1/2 Layer-II and MPEG-4 ER-BSAC decoders implemented in this paper all satisfy the criterion of -77.01 dB which is defined by the MPEG standards.

Design and implementation of a media processor for mobile multimedia broadcasting (이동멀티미디어 방송을 위한 미디어 처리기 설계 및 구현)

  • 안상우;이용주;최진수;김진웅
    • Journal of Broadcast Engineering
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    • v.8 no.3
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    • pp.259-267
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    • 2003
  • In this paper, we propose a media processor to provide interactive services in mobile multimedia broadcasting environments. The proposed system Is designed to support various functionalities, such as generation of MPEG-4 IOD (Initial Object Descriptor)/OD(Object Descriptor)/BIFS (Binary Format for Scene) data, encapsulation of MPEG-4 AVC (Advanced Video Coding)/BSAC (Bit Sliced Arithmetic Coding) stream and generated IOD/OD/BIFS data into SL (Sync Layer) packet, packetization of SL packet into TS (Transport Stream) packet and multiplexing. The proposed media processor can provide MPEG-4 based interactive services for users.

Clustering of MPEG-7 Data for Efficient Management (MPEG-7 데이터의 효율적인 관리를 위한 클러스터링 방법)

  • Ahn, Byeong-Tae;Kang, Byeong-Shoo;Diao, Jianhua;Kang, Hyun-Syug
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.1-12
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    • 2007
  • To use multimedia data in restricted resources of mobile environment, any management method of MPEG-7 documents is needed. At this time, some XML clustering methods can be used. But, to improve the performance efficiency better, a new clustering method which uses the characteristics of MPEG-7 documents is needed. A new clustering improved query processing speed at multimedia search and it possible document storage about various application suitably. In this paper, we suggest a new clustering method of MPEG-7 documents for effective management in multimedia data of large capacity, which uses some semantic relationships among elements of MPEG-7 documents. And also we compared it to the existed clustering methods.

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Development of A Metadata Generating & Editing System for MPEG-7 (MPEG-7메타데이터 편집 시스템의 개발)

  • Kim Kyung-Jin;Chung Jun-Young;Lee Sang-Bum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.3
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    • pp.241-248
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    • 2005
  • MPEG-7 provides a lot of advantages for retrieving and editing of multimedia data by providing the information of structure and semantics in multimedia data such as digital images and audio. In this paper, a metadata generator and editor system for MPEG-7 is introduced. It suggests the overall technique and framework of generating and editing multimedia data when such content is created. This system also includes not only the functions of generating, editing and saving meta-data of MPEG-7 but also the functions of meta-data editing of moving pictures based on MPEG 1, 2 and browsing of the overall editing process.

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Design of a Format Converter from MPEG-4 Over MPEG-2 TS to MP4 (MPEG-2 TS 상의 MPEG-4 비트스트림으로부터 MP4 파일로의 변환기 설계)

  • 최재영;정제창;동용배
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.277-280
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    • 2000
  • 본 논문에서는 MPEG-2 시스템 층의 하나인 방송 및 전송을 위한 Transport Stream (TS)상에 MPEG-4 데이터를 구조화하여 MPEG-4 Over MPEG-2 TS 비트스트림을 만드는 방법과 이를 저장 매체 포맷중 하나인 MP4 파일로 변환 설계에 관한 연구이다. MPEG-4는 객체 단위의 부호화 비트스트림으로 구성되어 있기 때문에 이들 객체의 속성을 표현하는 객체기술자, 객체들간의 시공간 관계를 표현하는 장면기술자가 필요하며 또한 모든 객체들간의 복호와 정보와 객체간의 동기화를 위해 여러 가지 기술자들이 필요한데 바로 이런 다양한 MPEG-4 비트스트림을 어떻게 MPEG-TS 규격에 맞게 전송하는가에 초점을 두었다.

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Example of Broadcasting Application based on MPEG-21 IPMP and Reference Model (MPEG-21 IPMP과 Reference Model의 방송환경 적용 예)

  • 채종진;김종연
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.365-380
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    • 2003
  • Since MPEG-21 IPMP has been working on International Standardization activity such as one of DRM systems from 1997, the standardization is recently re-started even though the activity was interrupted. According to the MPEG Brisbane meeting, the CfR of MPEG-21 IPMP will be determined on the next Hawaii meeting, therefore they will announce the CfP. However the CfP announced in MPEG Hawaii meeting but the CfR didn't announce because of unfinished requirement document job. Finally. the proposed techniques will be submitted till June 2004. In this paper, we explained the requirement of standardization based on a broadcasting circumstance and implemented the system of MPEG-21 including the architecture and IPMP systems, then we showed all functionality within the other MPEG-21 elements engines. In case of multimedia stream broadcasting system, it is a real-time processing system, the implemented MEPG-21 Architecture can be shown the use of Digital Item In the MPEG-21 terminal and additional MPEG-21 element engines.

A Common Synthesis Filter for MPEG-2 BC/AAC Audio Using Recursive Structure (Recursive 구조를 이용한 MPEG-2 BC/AAC 오디오 공용 합성 필터)

  • 강명수;박세기;오신범;이채욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6C
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    • pp.874-882
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    • 2004
  • MPEG Audio compression algorithm is the international standard for the digital compression of high quality audio using mechanism of the perceptual coding based on psychoacoustic masking. It is necessary to discuss the constraints on designing of common filter banks for MPEG-2 BC and MPEG-2 AAC decoder system, which is not Down yet, mapping audio signals from the time domain into the frequency domain. In this paper, we present an architecture of common synthesis filter whcih can be used for MPEG-2 BC and MPEG-2 AAC decoder using recursive structure. The proposed algorithm is based on recursive architecture that effectively performs common compulsion.

Adaptive Transcoding for Object-based MPEG-4 Scene using Optimal Configuration of Objects

  • Cha, Kyung-Ae
    • Journal of Korea Multimedia Society
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    • v.9 no.12
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    • pp.1560-1571
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    • 2006
  • In order to transmit multimedia streams over the network with a timely changing channel bandwidth such as Internet, scalable video coding schemes have been studied to represent video in flexible bitstream. Much research has been made on how to represent encoded media(such as video) bitstream in scalable ways. In this paper, rte propose an optimal selection of the objects for MPEG-4 bitstream adaptation to meet a given constraint. We adopt a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different bit-rate scaling levels in the MPEG-4 bitstream. The bitstream adaptation based on the optimal selection result is then to fetch the necessary parts of the MPEG-4 bitstream to constitute an adapted version of the original MPEG-4 binary resource. The experiment results show that the optimal selection of MPEG-4 objects for a given constraint can promisingly be made which meets the given constraint.

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Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • v.26 no.2
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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