• Title/Summary/Keyword: MPEG-4 scene

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Detecting Dissolve Cut for Multidimensional Analysis in an MPEG compressed domain : Using DCT-R of I, P Frames (MPEG의 다차원 분석을 통한 디졸브 구간 검출 : I, P프레임의 DCT-R값을 이용)

  • Heo, Jung;Park, Sang-Sung;Jang, Dong-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.3
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    • pp.34-40
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    • 2003
  • The paper presents a method to detect dissolve shots of video scene change detections in an MPEG compressed domain. The proposed algorithm uses color-R DCT coefficients of Ⅰ, P-frames for a fast operation and accurate detection and a minimum decoding process in MPEG sequences. The paper presents a method to detect dissolve shot for three-dimensional visualization and analysis of Image in order to recognize easily in computer as a human detects accurately shots of scene change. First, Color-R DCT coefficients for 8*8 units are obtained and the features are summed in a row. Second, Four-step analysis are Performed for differences of the sum in the frame sequences. The experimental results showed that the algorithm has better detection performance, such as precision and recall rate, than the existing method using an average for all DC image by performing four step analysis. The algorithm has the advantage of speed, simplicity and accuracy. In addition. it requires less amount of storage.

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Scene Level Rate control Algorithm for MPEG-4 Video Coding (MPEG-4 비디오 코딩을 위한 Scene Level Rate Control 알고리즘)

  • 김용욱;신윤식;허도근
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.37-40
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    • 2002
  • MPEG-4 부호화기는 16×16 픽셀로 이루어진 매크로 블록을 기본 단위로 하는 비디오 객체에 대해 움직임 추정과 움직임 보상을 수행한다. 이때 이전 블록과 현재 블록간의 차이를 8×8 블록으로 BCT하여 압축한다. DCT는 영상 신호의 에너지를 낮은 대역으로 집중시켜 낮은 에너지를 갖는 고주파 성분을 제거하여 정보를 압축하므로 복원된 영상은 블록의 경계선이 표시되는 블록킹 현상이 발생한다. 본 논문에서는 4×4 블록과 8×8 블록을 이용하여 DCT하는 가변 블록 변환 방식을 사용한다. 이는 작은 크기의 블록을 사용하므로 블록내 주파수의 분포를 비교적 좁은 영역으로 변환할 수 있어 블록킹 현상을 줄일 수 있다. 또한 INTRA 프레임의 DCT 과정에서 4개의 DCT 변환 블록중 하나를 이웃하는 블록의 DC 계수와 화소값들을 이용하여 그 값을 예측하여 DCT계수를 결정하고 INTER 프레임에서는 간략화된 정수 DCT의 사용과 작은 블록단위의 작업으로 인한 부호화의 부담을 줄인 다.

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Effective EPG service on the basis of using MPEG-4 LASeR scene description (MPEG-4 LASeR 장면기술을 활용한 효율적인 EPG 서비스 제공 방법)

  • Park, YongChul;Kim, ByungChul;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.188-191
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    • 2011
  • 본 논문에서는 MPEG-4 LASeR (Lightweight Application Scene Representation) 장면기술을 활용하여 효과적인 EPG(Electronic Program Guide) 서비스를 제공하는 방안을 제안한다. EPG는 텔레비전 방송 프로그램의 편성표를 텔레비전 화면상에 표시하는 것으로, 텔레비전을 시청하는 사람은 이 편성표를 통해 원하는 프로그램을 선택하거나 시간, 제목, 채널, 장르 등을 기준으로 원하는 프로그램을 검색할 수 있는 서비스를 말한다. 국제 표준 규격인 MPEG-4에는 장면의 동적인 업데이트를 위해 다양한 명령을 포함한 장면 서술정보를 제공 할 수 있는 LASeR 기술을 제공하고 있다. 특히, LASeR 표준은 구조화된 정보의 표현 및 수정 방법을 제공하기 위한 방법으로 PMSI (Presentation Method & Structured Information)를 제정하였으며, 해당 기술은 장면 서술정보에서 구조화된 정보의 일부분을 참조하여 장면에 효과적으로 표현하는 것을 가능하게 해 준다. 본 논문에서는 MPEG-4 LASeR PMSI를 기존의 텍스트 중심의 단순 EPG에 적용하여 텍스트 뿐만이 아닌 이미지 비디오 등의 멀티미디어 데이터를 활용하여 보다 동적으로 EPG 서비스를 제공하는 방법에 대하여 제안한다.

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Effective Detection Techniques for Gradual Scene Changes on MPEG Video (MPEG 영상에서의 점진적 장면전환에 대한 효과적인 검출 기법)

  • 윤석중;지은석;김영로;고성제
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1577-1585
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    • 1999
  • In this paper, we propose detection methods for gradual scene changes such as dissolve, pan, and zoom. The proposal method to detect a dissolve region uses scene features based on spatial statistics of the image. The spatial statistics to define shot boundaries are derived from squared means within each local area. We also propose a method of the camera motion detection using four representative motion vectors in the background. Representative motion vectors are derived from macroblock motion vectors which are directly extracted from MPEG streams. To reduce the implementation time, we use DC sequences rather than fully decoded MPEG video. In addition, to detect the gradual scene change region precisely, we use all types of the MPEG frames(I, P, B frame). Simulation results show that the proposed detection methods perform better than existing methods.

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A Naming Technique of the MPEG-4 Object for the Quick Search of the Scene Graph (씬 그래프의 빠른 탐색을 위한 MPEG-4 객체 Naming 기법)

  • 김남영;이숙영;김상욱
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.208-210
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    • 2002
  • 재생기에서 MP4 파일을 재생하기 위해서는 Drawing 정보와 Routing 정보가 필요하다. 기존의 저작도구에서의 객체 Naming은 그 객체와는 상관없이 단순히 문자열과 숫자의 조합으로 되어 있고 실제 화면상에 기술되는 객체의 ID값을 부여하는 방법이었다. 객체 Naming을 구현하는 객체 ID 설정이 이러한 방법이었기 때문에 재생기에서 객체 정보를 구하려면 Scene 그래프를 반복해서 검색하는 load가 발생한다. 본 논문에서는 이러한 load를 줄이기 위해서 비트 연산을 이용한 각 객체의 ID를 부여함으로써 각 객체에 속하는 Attribute의 ID가 자신의 실제 객체의 ID를 추론할 수 있는 방법으로 객체에 대한 Naming을 구현하였다. 이러한 객체 Naming 기법으로 설정된 객체의 ID값은 비트 연산과 시프트 연산을 이용해서 객체 정보를 구할 수 있기 때문에 Scene 그래프 탐색 load를 줄일 수 있다.

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Scence Change Adaptive Bit Rate Control Using Local Variance (국부 분산을 이용한 장면 전환 적응 비트율 제어)

  • 이호영;김기석;박영식;송근원;남재열;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.4
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    • pp.675-684
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    • 1997
  • The bit rate control algorithm which is capable of handing scene change is proposed. In MPEG-2 TM5, block variance is used to measure block activity. But block variance is not consistent with human visual system and does not differenciate the distribution of pixel values within the block. In target bit allocation process of TM5, global complexity, obtained by results of previous coded pictures, is used. Since I pictures are spaced relatively far apart, their complexity estimate is not very accurate. In the proposed algorithm local variance is used to measure block activity and detect scene change. Local variance, using deviation from the mean of neighboring pixels, well represents the distribution of pixel values within the block. If scene change is detected, the local variance information is used for target bit allocation process. Allocating target bits for I picture, the average local variance difference between previous and current I picture is considered. The experimental results show that the proposed algorithm can detect scene change very precisely and gives better picture quality and higher PSNR values than MPEG-2 TM5.

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Authoring Tool for Mobile Contents based on LASeR (LASeR 기반 모바일 콘텐츠 저작 도구)

  • Kim, Sun-Kyung;Kim, Hee-Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.3
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    • pp.31-37
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    • 2008
  • MPEG 4 Part 20 LASeR (ISO/IEC 14496 20) is a specification designed to deliver rich media services in a mobile environment. The specification is an emerging standard that can replace the MPEG 4 BIFS specification designed to deliver PC based heavyweight media contents. The specification describes the representation of scene information in a resource constrained mobile environment. Unlike the BIFS standard designed to deliver heavyweight rich media, the LASeR specification has a restricted description that conforms to the SVG Tiny 1.2 specification. Also, the specification has an advantage of allowing for the efficient conversion of one graphics format to another. In this paper, we present the design and the implementation of a LASeR authoring system that allows for fast and efficient creation of interactive rich media contents in a mobile environment. The Gill interface of the authoring system presented in this paper allows users, who do not have prior knowledge of the scene description language, to conveniently create contents and store the produced scenes using the internal list data structure. The system allows users to navigate scene objects internally stored and to create LASeR XML files in the structured XML format.

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Adaptation Techniques of an Object-based MPEG-4 Player to PDA (객체 기반 MPEG-4 재생 기술의 PDA 적응 기법)

  • Kim, Nam-Young;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.33 no.2
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    • pp.220-230
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    • 2006
  • As the computing technique and mobile devices get developed, the demand of multimedia contents for mobile environment has been increased. The multimedia contents provided on PDA has so far been limited to the materials such as video and audio. MPEG-4 is the international standard used for supporting to properly save, communicate multimedia in formation such as video, audio, image, text and two-dimensional object, which can present various, multimedia contents by using adaptation techniques. However, since most MPEG-4 contents are not used for PDA but desktop, it seems not to be played on PDA where needs low power consumption, limited memory capability and GUI, and so on. In this paper, we propose the adaptation techniques, which can present the MPEG-4 contents on PDA, using scene composition with MPEG-4. The proposed scheme consists of three subparts: physical adaptation, variation adaptation and resource adaptation. Physical adaptation adjusts the physical difference of between the authoring environment and playback environment. Event adaptation part transforms events used for desktop to the events used for playback on PDA. The resource adaptation enables efficiency of playback to promote by using the essential information table on BIFS parser. As the proposed scheme is applied to MPEG-4 player, we see that the MPEG-4 contents are efficiently played on PDA.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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Video Shot Detection Based on Video Frame Types (비디오 프레임 타입을 이용한 비디오 셧 검출)

  • Kim, Young-Bin;Ryu, Kwang-Ryol;Sclabassi, Robert J.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.145-148
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    • 2007
  • The video shot detection based on video picture type is presented in this paper. The detection algorithm is used MPEG compressed video frame directly, not reconstructed the original image. For shot detection, I and P frame of MPEG video bit stream are classified. The detecting scene cuts at I pictures are detected by reconstructed DC image. While scene cuts at P picture frame by monitoring the percentage of Intra-macroblocks per P picture. Experimental results on the test video bit stream is shown the detection rate of $85\sim98%$ and searching time is 4 times faster than the previously known video shot detection algorithm on the decompressed video shot.

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