• Title/Summary/Keyword: MPEG-4 콘텐츠

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Design and Implementation of a Personalized Broadcasting System based on TV-Anytime (TV-Anytime 기반 맞춤형 방송 전송 시스템 설계 및 구현)

  • Yang Seung-Jun;Lee HeeKyung;Kim Jae-Gon;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.345-356
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    • 2004
  • In this paper, we present a design and implementation of a personalized broadcasting system using TV-Anytime metadata for providing personalized services. The TV-Anytime specifies metadata schema, metadata coding and delivery, and provides service models to provide personalized broadcasting content services at anytime when users want to consume using metadata, which includes ECG (Electronic Content Guide) and content descriptive information in a PDR (Personal Digital Recorder)-centric environment. The proposed personalized broadcasting system consists of a server that provides metadata binary-coding, encapsulation and multiplexing, and a client terminal that takes charge of de-multiplexing, metadata decoding, and metadata processing for personalized content accessing and consumption. This paper presents the details of the design of each functional module, and the evaluation results with a set of service scenarios in an end-to-end broadcasting test-bed.

Performance Analysis of Scalable HEVC Coding Tools (HEVC 기반 스케일러블 비디오 부호화 툴의 성능 분석)

  • Kim, Yongtae;Choi, Jinhyuk;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.497-508
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    • 2015
  • Current communication networks consist of channels with various throughputs, protocols, and packet loss rates. Moreover, there are also diverse user multimedia consumption devices having different capabilities and screen sizes. Thus, a practical necessity of scalability on video coding have been gradually increasing. Recently, The Scalable High Efficiency Video Coding(SHVC) standard is developed by Joint Collaborative Team on Video Coding(JCT-VC) organized in cooperation with MPEG of ISO/IEC and VCEG of ITU-T. This paper introduces coding tools of SHVC including adopted and unadopted tools discussed in the process of the SHVC standardization. Furthermore, the individual tool and combined tool set are evaluated in terms of coding efficiency relative to a single layer coding structure. This analysis would be useful for developing a fast SHVC encoder as well as researching on a new scalable coding tool.

Mobile Richmedia Broadcasting Technology (모바일 리치미디어 방송 기술)

  • Cha, Ji-Hun;Lee, In-Jae;Park, Sang-Taek;Mun, Gyeong-Ae;Hong, Jin-U
    • Electronics and Telecommunications Trends
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    • v.23 no.3
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    • pp.96-105
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    • 2008
  • 최근 WiBro, HSDPA 등의 통신망을 통한 휴대 인터넷이 광대역화 되고, 방송 기술의 디지털화로 인해 기존의 단순 AV 중심의 모바일 방송 서비스를 탈피하여 음성, 영상, 이미지, 텍스트 등의 다양한 멀티미디어 서비스 제공과 이들간의 대화형 기능을 제공하는 리치미디어 서비스가 각광을 받고 있다. 이러한 응용 분야를 위해서 다양한 멀티미디어 데이터의 시공간적인 배치 및 동기화를 위한 기술 규격으로 MPEG-4에서는 BIFS와 LASeR를 제공한다. BIFS는 2D 및 3D를 포함하는 보다 광범위한 멀티미디어 콘텐츠에 대한 장면 기술 표준이며, LASeR는 자원이 부족한 휴대전화와 같이 디스플레이 크기가 작고, 네트워크 대역폭도 작은 단말을 대상으로 하는 2D 전용의 장면 시술 표준이다. 본 고에서는 제한된 대역폭과 낮은 성능의 단말과 같은 모바일 방송통신 환경에서 리치미디어 방송 서비스를 제공하기 위한 최신 리치미디어 방송 서비스를 위한 요소기술 및 표준화 동향을 살펴보고, 최신 리치미디어의 국제표준인 LASeR에 기반한 모바일 리치미디어 방송 기술 개발 현황에 대하여 살펴본다.

Design of 3D Video Delivery Format for HTTP Adaptive Streaming Service (3D 비디오의 HTTP 적응적 스트리밍을 위한 전송규격 설계)

  • Lee, Jang-Won;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.584-595
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    • 2012
  • Recently, 3D stereoscopic video and HTTP adaptive streaming technologies have received a lot of attention from relevant industrial fields and markets in terms of multimedia contents and delivery services, respectively. It is expected that promising and marketable service models can be created by means of these noticeable two technologies. However, current standard specifications do not provide a method for organized connection between those two technologies. 3D stereoscopic video services are weighted in broadcasting and storage services that are only available under environments in which the network bandwidth is guaranteed or free. Also, HTTP adaptive streaming technologies only provide plain 3D service methods that are dependent on particular Codec. Therefore, this paper proposes 3D video delivery format for HTTP adaptive streaming service which enables stable and seamless display for various stereoscopic video sequences over internet networks. The proposed technology is designed on the basis of Stereoscopic Video Application Format which is a service-oriented standard specification for storing stereoscopic video sequences. Also, this delivery format is directly applicable over DASH that is the representative standard technology for HTTP adaptive streaming services. The delivery format proposed in this paper has been submitted to MPEG and it has been accepted as a working draft, thus it expected to pave the way for practical industrialization in relevant fields from now on.

Design and Implementation of IP-TV Set-Top Box for IP-TV Service (IP-TV서비스를 위한 IP-TV Set-Top Box설계와 구현)

  • Park, Hyung-Do;Lee, Kyoung-Won;Ahn, Chang-Won;Kim, Dae-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.171-174
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    • 2006
  • 본 논문에서는 IP-TV 보금을 위해서 고성능 저가의 IP-TV(Internet Protocol TV) 셋탑박스의 필요성을 감안하여 TV를 통한 인터넷 컨텐츠 이용에 최적화된 IP-TV 셋탑박스를 제조업체(Ninelanes)와 공동으로 개발하였다. 개발된 셋탑박스는 브로드밴드를 이용한 VOD서비스, 1Mbps급의 DVD급 화질을 지원하고 스트리밍 비디오와 저장된 콘텐츠를 직접 재생할 수 있다. 개발된 셋탑박스는 VHS(450kbps), DVD급(750kbps), DVD(1.2Mbps), MP3, AC3, MPEG-2/4, VP4/5/6, WMV9, DVIX 등의 다양한 디지털 미디어 재생 포맷을 지원 할 수 있도록 개발되어 가격경쟁력 향상 및 멀티미디어 지원환경 구축, 인코더방식의 코덱 전환이 가능하다. 또한 고집적, 저전력, 고성능, 저가형 개발 개념으로 개발된 이 셋탑박스는 각종 IP-TV기능을 펌웨어나 소프트웨어 수정으로 시스템 변경이 가능하여 IP-TV 셋탑박스 보급에 크게 기여할 것으로 기대된다.

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Enhanced Smoothing Algorithm Using GOP Unit (개선된 GOP 단위의 스무딩 알고리즘)

  • Lee, Myoun-Jae
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.485-490
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    • 2011
  • Smoothing is a transmission plan where variable rate video data is converted to a constant bit rate stream. These smoothing algorithms include CBA, MCBA, MVBA, PCRTT and others. But, these algorithms build a transmission plan per frame unit. So, these algorithms cause frame burst or GOP burst. In order to improve it, MVBAG algorithm build a transmission plan per GOP. But this algorithm may not guarantee QoS when frame's size is abruptly larger or smaller than the computed transmission rate. In this paper, a smoothing algorithm is proposed to enhance MVBAG algorithm's problem. In order to show the proposed algorithm's performance, the proposed algorithm is compared with MVBAG algorithm using various evaluation factors such as number of frames that do not meet the QoS, average transmission rate variability per frame, average transmission rate variability per GOP. Experimental results show that the proposed algorithm outperforms MVBAG algorithm in number of frames that do not meet the QoS.

Development of EDUTAINMENT Application on DMB Data Service (DMB 데이터 서비스에서의 유아 대상 EDUTAINMENT 어플리케이션 개발)

  • Kong, Shin;Kim, Hyo-Yong;Park, Tae-Jin;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.223-228
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    • 2007
  • 근래 주목받는 키워드인 유비쿼터스(Ubiquitous), UCC(User Created Contents) 등은 기술적 발달과 함께한 사람들의 행동 양식 변화를 잘 반영하고 있다. 기술적인 측면에서 모바일 환경으로의 진화는 사람들에게 시공간적 제약을 없애주었으며, '호모 루덴스'로 표현된 유희적 인간의 개념은 현대인의 행동 양식을 잘 표현했다. 이중 지상파 이동 멀티미디어 방송(Digital Multimedia Broadcasting, DMB)은 방송에 있어서 시공간적 제약을 없앤 대표적인 사례이며, 'EDUTAINMENT(에듀테인먼트)'는 교육에 유희를 결합한 실례라고 하겠다. 특히 DMB는 정보와 유희의 욕구를 기본적으로 충족시킬 수 있는 방송이라는 매체를 이용한다는 점에서 에듀테인먼트의 기술적 기반이 될 수 있으며, 이를 통해 저 연령의 학습자에게 유희와 교육을 동시에 제공함으로써, 학습효과를 높일 수 있는 장점이 있다. 본 논문에서는 DMB 시스템을 위한 유아 대상의 에듀테인먼트 어플리케이션을 설계하고, 구현한다. 이 어플리케이션을 위해 스토리텔링, 음악과 악기 선택 시스템, 타임라인 및 자유표면 게임 시스템 등 DMB 시스템에 적절하며, 에듀테인먼트의 조건을 충족하는 몇 가지 방법론을 제안하여 방송을 통해 콘텐츠와 대상자가 서로 상호작용 할 수 있도록 한다. 이를 위해서는 기존 방송의 음성, 영상 서비스를 넘어 상호작용의 필수적인 요소라고 할 수 있는 데이터 서비스를 요구하며, 이는 MPEG-4 Part 11: BIFS(Binary Format for Scenes) 기술을 기반으로 그 구현에는 VRML에 기초한 BT(BIFS Text) 언어를 사용한다.

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Efficient Processing Technique for Unavailable Data in Hardware Implementation of Motion Estimator with Parallel Processing Architecture (움직임 추정기의 병렬처리 구조 하드웨어 구현시비유효 데이터의 효율적인처리 방법)

  • Park, Jong-Hwa;Kang, Hyun-Soo
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.1-9
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    • 2009
  • In this paper, we propose the efficient processing technique for unavailable data in hardware implementation of motion estimator in H.264/AVC with parallel processing architecture. Motion estimation processing in the hardware is generally based on pipe-lining, some MV data of neighbor blocks are not available, whereas all MV data are valid in software processing where the data are sequentially processed. In this paper, we solve the problem of data being unavailable in MVp computation. To minimize the quality degradation caused by unavailable MVs, in the proposed method, the unavailable MV of a neighboring block is replaced with an integer pel unit MV, an MVp of neighboring blocks, or an MVcol (MV of co-located block). Comparing to the conventional method [7], our method outperformed maximally 0.832dB and 0.179dB for QCIF and CIF, respectively, in terms of BDPSNR.

Product development for Digital Video Recorder Design Analysis (영상저장장치(DVR)디자인 개발을 위한 제품 분석)

  • Choi, Jong-Woon
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.135-145
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    • 2012
  • This study is a research development case study on the free-standing Network based camera video recording DVR. The DVR devices till now have recorded data by converting and compressing analogue video to digital, but in the future, digital videos will be recorded directly through the network camera. Also, digital compressing methods are progressing from MPEG-4, MJPEG, to H.264 method, with products considering high definition compression efficiency, minimized data size, network compatibility, and fast pending time. According to this, in 2012, it is predicted that network camera and video devices throughout the world will outrun the current analogue devices. With this transition of technological environment and fast product pending speed, a new, quality focused design is required for product development including technical realization, reliability, high-definition, compression technology, will be essential. Manufacturers are researching a new direction for the product appearance. This study considers the actual end-users as the design target and through consumer survey on preferences, design needs and required elements necessary in the design development process are extracted. Furthermore, usability and preferred images were explored through literature study and market research. Through this research process, appropriate forms for the network based DVR were analyzed, and applied into the design development process. This product will take into consideration its competitiveness and the significance of USP(Unique Selling Proposition) which is the design supremacy and professional technical skills.

T-DMB Hybrid Data Service Part 2: Hybrid Service Authoring Framework (T-DMB 하이브리드 데이터 서비스 Part 2: 하이브리드 서비스 저작 프레임워크)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.360-371
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    • 2011
  • T-DMB hybrid data service provides advanced data services while maintaining backward compatibility with legacy T-DMB receivers by using hybrid BIFS technology enabling distributed delivery of scene description information and object description information. This paper presents the hybrid service authoring framework implementing hybrid BIFS technology for creating contents for distributed delivery, and the results of experiments by using it. Hybrid service authoring framework is comprised of service creation system, service management system, and contents offering system. It enables the creation of combined hybrid data service and the splitting of the contents into two parts for ecah delivery network, data for broadcasting network and the data for mobile network. It also enables the managements of the contents. The feasibility of advanced data services while maintaining backward compatibility with the legacy T-DMB receiver has been proved by the contents created by using the hybrid authoring framework presented in this paper.