• Title/Summary/Keyword: MP3 플레이어

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회원사소식

  • Korea Electronics Association
    • Journal of Korean Electronics
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    • v.25 no.7
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    • pp.38-41
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    • 2005
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회원사소식

  • Korea Electronics Association
    • Journal of Korean Electronics
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    • v.24 no.9
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    • pp.58-61
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    • 2004
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Efficient Touch Points Study for IMC : (효율적인 IMC를 이루기 위한 접점 분석연구 : MP3 플레이어 사례 연구)

  • Moon, Seung-Jun;Yang, Jung-Gu
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.303-312
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    • 2006
  • The purpose of this study is to suggest theoretical basis of touch point analysis model in terms of an integrated marketing communications using one specific case study. Results of previous studies have shown several weaknesses. However, this study was carried out to overcome such a weakness. In order to perform this case study, one specific MP3 player was chosen with a market situation analysis. Compared to previous practical situation, the results of this study should be improved in that this model suggested a theoretical basis dealing with synergy effects as well as a correct understanding in consumer's purchase process. Based on the outcome of this study, we hope to see other similar studies which can be of help to the practical efficiency in integrated marketing communication.

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특허 News

  • (사)한국여성발명협회
    • The Inventors News
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    • no.22
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    • pp.2-2
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    • 2004
  • 한국, 미국 내 특허출원 제4위로 상승 - 종합 건강관리기능 부가된 만보기 특허 출원 활발 - 교통카드 등 다양한 기능 갖춘 팔찌 등장 - MP3 플레이어 해외 특허료 공세로 몸살

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특허 News

  • (사)한국여성발명협회
    • The Inventors News
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    • no.38
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    • pp.2-2
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    • 2005
  • 기능성 벽지와 관련한 특허출원 증가 - 정부지원연구실, 6백여 건의 특허실적 기록 - MP3 플레이어의 차기 주자 PMP 특허출원 증가 - 불법 도청, 특허로 잡는다 - 기술 특허, 아직 갈 길 멀었다

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어뮤즈먼트 자판기 시장의 뉴트랜드, '뮤직온' 자판기

  • Korea Vending Machine Manufacturers Association
    • Vending industry
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    • v.5 no.3 s.15
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    • pp.44-48
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    • 2005
  • 자판기는 진화한다. 관련 기술의 발달과 새로운 신사업 창출을 위한 도전들이 항상 기발하고 이색적인 자판기를 탄생시킨다. 금호에 소개될 뮤직온 자판기 역시도 이 부류에 해당이 된다. MP3폰, MP3 플레이어 등에 음악파일을 다운로드 받을 수 있는 이 제품은 LG텔레콤에 의해 국내 최초로 선을 보였다. 어뮤즈먼트 자판기 시장의 뉴트랜드 조성할 제품으로 큰 기대를 모으고 있는 뮤직온 자판기는 필드에 본격 전개되며 조심스러운 시장 가능성을 타진하고 있다. 뮤직온 자판기가 과연 급성장을 보이는 디지털 음원시장의 한축으로 굳건한 자리매김을 할 수 있을 까. 어뮤즈먼트 자판기 시장에 있어 성공을 다운로드 받는 자판기로의 힘찬 비상을 꿈꾸는 뮤직온 자판기의 행보를 따라가 봤다.

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The Analysis of Equaizer for Improving Sound Quality of Samrtphones (스마트폰의 음질 향상을 위한 Equalizer 분석)

  • Lee, Myung-hwan;Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.190-193
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    • 2013
  • Before Smartphone releases, playing music form previous cellphone is very limited, so we need mp3 player instead. However, when Smartphone releases, a function of playing multimedia became one of the important things in Samrtphone including all functions of mp3 player. Even though it is easier to use since you can play music and multimedia in one device, it still has problem issues on the sound quality. This thesis will discuss about functions of EQ from Smartphone music players. After that, we will to achieve high fidelity sound through balance adjustment of Right Mark Audio Analyzer program.

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The Effect of Cognitive Absorption on the Individual Intention of Technology Acceptance: An Empirical Study on the MP3 Player (인지적 몰입이 개인의 기술 수용에 미치는 영향: MP3 플레이어에 대한 실증 연구)

  • Kim, Bo-Youn;Lee, Sang-Gun;Kang, Min-Cheol
    • Asia pacific journal of information systems
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    • v.16 no.1
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    • pp.45-69
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    • 2006
  • Technology Acceptance Model (TAM) has been widely used to predict user's behavior to accept the technology. Prior researches have been mainly focused on innovation constructs such as perceived usefulness and perceived ease of use. However, very little research has been conducted to understand individual mental beliefs in technology acceptance and imitation influence. This study integrates Technology Acceptance Model (TAM), Flow Theory (FT) and Diffusion of Innovation Theory (DIT). This paper indicates that imitation context, cognitive absorption (CA) based Flow theory and innovation context are the three important factors influencing user acceptance of information technologies. The proposed model has been tested among 232 users of MP3 players. Results showed that innovation context and cognitive absorption have positive influences on intention to use technology. Not all factors of the imitation context have direct effect on intention to use. However, we found that imitation context has positive influence on intention to use technology through cognitive absorption.