• Title/Summary/Keyword: Loudspeaker array system

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Subjective Listening Experiments on a Front and Rear Array-Based WFS System

  • Yoo, Jae-Hyoun;Seo, Jeong-Il;Shim, Hwan;Chung, Hyun-Joo;Sung, Koeng-Mo;Kang, Kyeong-Ok
    • ETRI Journal
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    • v.33 no.6
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    • pp.977-980
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    • 2011
  • Wave field synthesis (WFS) has been gathering more and more attention recently due to its ability to perfectly reproduce an original sound field. However, to realize theoretically perfect WFS, a four-sided loudspeaker array that encloses the listener is required. However, it is difficult to build such a system except in large listening spaces, such as a theater or concert hall. In other words, if the listening space is a home, installing a side loudspeaker array is impractical. If the two side walls located to the left and right of the listener can be omitted, a setup using only front and rear loudspeaker arrays may be a solution. In this letter, we present a subjective listening experiment of sound localization/distance based on a WFS using a front and rear loudspeaker array system which is conducted on two listening points and shows average localization errors of $6.1^{\circ}$ and $9.18^{\circ}$, while the average distance errors are -27% (0.5 m) and -29% (0.6 m), respectively.

Personal Monitor & TV Audio System by Using Loudspeaker Array (스피커 배열을 이용한 개인용 모니터와 TV의 오디오 시스템)

  • Lee, Chan-Hui;Chang, Ji-Ho;Park, Jin-Young;Kim, Yang-Hann
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.7
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    • pp.701-710
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    • 2008
  • Including a TV set and a monitor, personal audio system is raising a great interest. In this study, we applied a method to make a good bright zone around the user and dark zone to other region by maximizing the ratio of sound energy between the bright and dark zone. It has been well known as acoustic contrast control. We have attempted to use a line loudspeaker array system to localize the sound in our listening zone. It depends on the size of the zone and array parameters, for example, array size, loudspeaker unit spacing, wave length of sound. We have considered these parameters as spatial variables and studied the effects. And we have found that each spatial variable has its own characteristic and shows very different effect. Genetic algorithms are introduced to find out the optimum value of spatial variables. As a result, we can improve the result of the acoustic contrast control by optimum value of spatial variables.

Low-frequency Pattern Control Using Gradient Speaker Arrays (그레디언트 스피커 배열을 이용한 저주파 지향성 제어)

  • Choi, Chan-Gyu;Park, Cheon-Il;Rho, Jungkyu;Lee, Seon-Hee
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.30-36
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    • 2013
  • Recently the globalization of the media content industry, various activities have been made in the field of art and the speaker system is very important in the sound industry which is one of the arts. The directional characteristics of a loudspeaker refer to the radiation of sound in certain directions and are among the most important features of a loudspeaker. Designing a loudspeaker that can keep all of its constant directivity at all frequencies is difficult due to the wavelengths of audio frequencies and the size of horns and transducers. This study proposed gradient array methods to improve low frequency pattern control of full-range speakers to maximize Direct to Reverberant Ratios at the listeners.

Subjective Listening Test based on Frontal Loudspeaker Array Reproduction System (전방 스피커 어레이 재생 방식 기반 음향 재현 성능 평가)

  • Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.667-675
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    • 2015
  • As the interest on the high-definition and high-quality broadcasting is increased, the request on the high quality sound signal is enlarged as well as on the video signal's quality. One factor contributing to the high-quality of audio signal is an expansion of reproduction channels like 10.2channel and 22.2channel, but there is a problem of speaker installation issue of these many channels. One solution to solve this problem, we can use frontal loudspeaker array reproduction technique making virtual surround sound. So in this paper, we introduce theocratical analysis on the Wave Field Synthesis used for speaker array based sound reproduction and also present the result about the subjective listening test of reproduction performance based on this technique to check the perfoemance of this system. As a result, we showed WFS based frontal loudspeaker array reproduction method could provide sufficient performance compared to conventional discrete 5.1 channel reproduction method.

Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation (소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계)

  • Kang, Dong-Soo;Choi, Jung-Woo;Lee, Jung-Min;Kim, Yang-Hann
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.4
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    • pp.214-224
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    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff- Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.

Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.15-20
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    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.