• Title/Summary/Keyword: Location Server

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A Hierarchical Server Structure for Parallel Location Information Search of Mobile Hosts (이동 호스트의 병렬적 위치 정보 탐색을 위한 서버의 계층 구조)

  • Jeong, Gwang-Sik;Yu, Heon-Chang;Hwang, Jong-Seon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.1_2
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    • pp.80-89
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    • 2001
  • The development in the mobile computing systems have arisen new and previously unforeseen problems, such as problems in information management of mobile host, disconnection of mobile host and low bandwidths of wireless communications. Especially, location information management strategy of mobile host results in an increased overhead in mobile computing systems. Due to the mobility of the mobiles host, the changes in the mobile host's address depends on the mobile host's location, and is maintained by mapping physical address on virtual address, Since previously suggested several strategies for mapping method between physical address and virtual address did not tackle the increase of mobile host and distribution of location information, it was not able to support the scalability in mobile computing systems. Thus, to distribute the location inrormation, we propose an advanced n-depth LiST (Location information Search Tree) and the parallel location search and update strategy based on the advanced n-depth LiST. The advanced n-depth LiST is logically a hierarchical structure that clusters the location information server by ring structure and reduces the location information search and update cost by parallel seatch and updated method. The experiment shows that even though the distance of two MHs that communicate with each other is large, due to the strnctural distribution of location information, advanced n-depth LiST results in good performance. Moreover, despite the reduction in the location information search cost, there was no increase in the location information update cost.

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A designed u-Printing Server based on Location Information (위치 정보 기반의 프린팅 서버 설계)

  • Kwon, Hoon;Kim, Jeoung-Hee;Kwak, Ho-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.764-767
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    • 2008
  • In the age of ubiquitous computing, computer systems will be seamlessly integrated into our everyday life, providing services and information to us in an anywhere, anytime fashion. In this paper, A designed u-Printing Server based on Location Information(u-PSbLI). User location and data sending to u-PSbLI, searching neighboring resource suggest on printing through Internet Printing Protocol(IPP).

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Location-Based Military Simulation and Virtual Training Management System (위치인식 기반의 군사 시뮬레이션 및 가상훈련 관리 시스템)

  • Jeon, Hyun Min;Kim, Jae Wan
    • Journal of Korea Multimedia Society
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    • v.20 no.1
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    • pp.51-57
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    • 2017
  • The purpose of this study is to design a system that can be used for military simulation and virtual training using the location information of individual soldier's weapons. After acquiring the location information using Arduino's GPS shield, it is designed to transmit data to the Smartphone using Bluetooth Shield, and transmit the data to the server using 3G/4G of Smartphone in real time. The server builds the system to measure, analyze and manage the current position and the tracking information of soldier. Using this proposed system makes it easier to analyze the training situation for individual soldiers and expect better training results.

Implementation of UWB Indoor Positioning and Real-time Remote Control System for Disaster Monitoring based on Digital Twin (재난 감시 디지털 트윈을 위한 UWB 실내 측위 및 실시간 원격제어 시스템 구현)

  • Yu, Da-Song;Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.12
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    • pp.1682-1692
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    • 2021
  • Digital Twin, one of the core technologies of the Fourth Industrial Revolution, is attracting attention as a very suitable technology for disaster monitoring such as fires and earthquakes. In this paper, we implement a system equipped with UWB RTLS(Ultra-Wideband Real Time Location System), real-time remote control, and video streaming, which are element technologies for disaster monitoring digital twin. Since the proposed system structure is based on a cloud server, the actual location of the UWB indoor positioning-based client is transmitted to the user device in real time and stored on the cloud server for statistical and data analysis. In addition, we demonstrate through experiments that outliers occurs when the value of RSSI(Received Signal Strength Indicator) decreases due to communication collisions between UWB Tags, and propose an RSSI outlier correction algorithm to solve this problem.

Emotion sharing system of RESTful-based using emotion information and location information of the users (사용자의 위치정보와 감성정보를 이용한 RESTful방식의 감성공유 시스템)

  • Jung, Junho;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.162-168
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    • 2014
  • In this study, we propose a emotion sharing system that is sharing users emotion change according to the location of the user where users was shared his emotion information and to the emotion. The system consists of a emotion sharing server and mobile smartphone apps. Emotion smartphone app represent status of emotion and location of users who wants to share emotion at map services based the Google Map API. Emotion sharing server was implemented using a RESTful way to allow emotion sharing between different variety platform besides mobile platforms. Emotion information that is exchanged on a emotion sharing server is stored in an XML fromat. We were confirm emotion sharing system that it could be sharing moving emotion change according to the user's location through map service.

IoT-based Indoor Localization Scheme (IoT 기반의 실내 위치 추정 기법)

  • Kim, Tae-Kook
    • Journal of Internet of Things and Convergence
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    • v.2 no.4
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    • pp.35-39
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    • 2016
  • This paper is about IoT(Internet of Things)-based indoor localization scheme. GPS and WiFi are widely used to estimate the location of things. However, GPS has drawback of poor reception and radio disturbance in doors. To estimate the location in WiFi-based method, the user collects the information by scanning nearby WiFi(s) and transferring the information to WiFi database server. This is a fingerprint method with disadvantage of having an additional DB server. IoT is the internetworking of things, and this is on rapid rise. I propose the IoT-based indoor localization scheme. Under the proposed method, a device internetworking with another device with its own location information like GPS coordinate can estimate its own location through RSSI. With more devices localizing its own, the localization accuracy goes high. The proposed method allows the user to estimate the location without GPS and WiFi DB server.

WSN Data Visualization using Augmented Reality (증강현실을 통한 WSN 데이터 가시화)

  • Park, Jin-Gwan;Jung, Min-A;Kim, Kyoung-Ho;Lee, Seong-Ro
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.107-116
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    • 2013
  • We proposed the WSN monitoring system applied the augmented reality to visualize effectively an indoor WSN. To implement system, we used wireless sensor network, indoor location determination, location-based augmented reality technology. First, we composed the wireless sensor networks indoors and implement web server and then get data from server DB using Android phones. Then, we obtained the (x, y) coordinates using the triangulation method from RSSI of three point of the strongest signal strength of the AP's. Also, we adjusted coordinates using the Kalman filter. Finally, we inserted the adjusted coordinates to the latitude and the longitude of the Mixare that use the GPS signal, and we got location of user and wireless sensor in the server DB. After that, we implemented augmented reality system using the android phone and wireless sensor location and data and real life image.

Indoor Logistics Location Tracking System with Fingerprint (핑거프린트를 적용한 실내 물류 위치추적 시스템)

  • Kim, Doan;Jeon, Sung woo;Jung, Junhee;Bae, Sangjung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.594-596
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    • 2019
  • In this paper, we propose an indoor logistic tracking system that identifies the location and inventory of the logistics in the room based on fingerprints. Through this, we constructed the actual infrastructure of the logistics center and designed and implemented the logistics management system. The proposed system collects the signal strength through the location terminal and generates the signal map to locate the goods. The location terminal is composed of a UHF RFID reader and a wireless LAN card, reads the peripheral RFID signal and the signal of the wireless AP, and transmits it to the web server. This allows the user to communicate with the server through the smartphone app and get information and location of nearby items.

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IoT Platform Service to Support Characters (캐릭터를 지원하기 위한 IoT 플랫폼 서비스)

  • Oh, Won-Hwan;Nam, Kang-Hyun;Pak, Sang-Hyon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.3
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    • pp.643-650
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    • 2018
  • This service uses beacon with BLE technology, and USER APP has priority with Anchor IPS which secures location and device. Since then, it has been linked with character beacons that can be used in various places. The character beacon which is recognized as a service is able to confirm the user's location through API key of the LBS CMS server, and receives various contents services of the UESR CMS server. The service network consists of character beacon, Anchor IPS, USER APP, LBS CMS server, and USER CMS server. The purpose of the service is to promote local tourism and local culture to tourists through local unique characters.

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.