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An evolutionary system for the prediction of high performance concrete strength based on semantic genetic programming

  • Castelli, Mauro;Trujillo, Leonardo;Goncalves, Ivo;Popovic, Ales
    • Computers and Concrete
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    • v.19 no.6
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    • pp.651-658
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    • 2017
  • High-performance concrete, besides aggregate, cement, and water, incorporates supplementary cementitious materials, such as fly ash and blast furnace slag, and chemical admixture, such as superplasticizer. Hence, it is a highly complex material and modeling its behavior represents a difficult task. This paper presents an evolutionary system for the prediction of high performance concrete strength. The proposed framework blends a recently developed version of genetic programming with a local search method. The resulting system enables us to build a model that produces an accurate estimation of the considered parameter. Experimental results show the suitability of the proposed system for the prediction of concrete strength. The proposed method produces a lower error with respect to the state-of-the art technique. The paper provides two contributions: from the point of view of the high performance concrete strength prediction, a system able to outperform existing state-of-the-art techniques is defined; from the machine learning perspective, this case study shows that including a local searcher in the geometric semantic genetic programming system can speed up the convergence of the search process.

A Study about Additional Reinforcement in Local Updating and Global Updating for Efficient Path Search in Ant Colony System (Ant Colony System에서 효율적 경로 탐색을 위한 지역갱신과 전역갱신에서의 추가 강화에 관한 연구)

  • Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.237-242
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    • 2003
  • Ant Colony System (ACS) Algorithm is new meta heuristic for hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem (TSP). In this paper, we introduce ACS of new method that adds reinforcement value for each edge that visit to Local/Global updating rule. and the performance results under various conditions are conducted, and the comparision between the original ACS and the proposed method is shown. It turns out that our proposed method can compete with tile original ACS in terms of solution quality and computation speed to these problem.

Adaptive motion estimation based on spatio-temporal correlations (시공간 상관성을 이용한 적응적 움직임 추정)

  • 김동욱;김진태;최종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1109-1122
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    • 1996
  • Generally, moving images contain the various components in motions, which reange from a static object and background to a fast moving object. To extract the accurate motion parameters, we must consider the various motions. That requires a wide search egion in motion estimation. The wide search, however, causes a high computational complexity. If we have a few knowledge about the motion direction and magnitude before motion estimation, we can determine the search location and search window size using the already-known information about the motion. In this paper, we present a local adaptive motion estimation approach that predicts a block motion based on spatio-temporal neighborhood blocks and adaptively defines the search location and search window size. This paper presents a technique for reducing computational complexity, while having high accuracy in motion estimation. The proposed algorithm is introduced the forward and backward projection techniques. The search windeo size for a block is adaptively determined by previous motion vectors and prediction errors. Simulations show significant improvements in the qualities of the motion compensated images and in the reduction of the computational complexity.

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A Scheme of Adaptive Search Point Placement using DCT

  • Park, Young-Min;Chang, Chu-Seok;Lee, Changsoo
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2001.05a
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    • pp.318-324
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    • 2001
  • In this paper we propose the adaptive scheme to place more search points as long as the operation tapability of the motion estimator in the video codec permits. And the proposed algorithm takes advantage of the intuitive fact that the quality of the decoded video is more degraded as the spatial frequency of the corresponding block is increased due to the augmentation of local minima per unit area. Thererore, we propose the scheme to enhance the quality by locating relatively more search points in the block with high frequency components by analyzing the spatial frequencies of the video sequence. As a result, the proposed scheme can adaptively place more search points possibly permitted by the motion estimator and guarantees better quality compared to the TSS and FS.

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Comparison Fast-Block Matching Motion Estimation Algorithm for Adaptive Search Range (탐색 범위를 적용한 비교 루틴 고속 블록 움직임 추정방법 알고리듬)

  • 임유찬;밍경육;정정화
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.295-298
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    • 2002
  • This paper presents a fast block-matching algorithm to improve the conventional Three-Step Search (TSS) based method. The proposed Comparison Fast Block Matching Algorithm (CFBMA) begins with DAB for adaptive search range to choose searching method, and searches a part of search window that has high possibility of motion vector like other partial search algorithms. The CFBMA also considers the opposite direction to reduce local minimum, which is ignored in almost conventional based partial search algorithms. CFBMA uses the summation half-stop technique to reduce the computational load. Experimental results show that the proposed algorithm achieves the high computational complexity compression effect and very close or better image quality compared with TSS, SES, NTSS based partial search algorithms.

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Optimal solution search method by using modified local updating rule in Ant Colony System (개미군락시스템에서 수정된 지역 갱신 규칙을 이용한 최적해 탐색 기법)

  • Hong, Seok-Mi;Chung, Tae-Choong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.1
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    • pp.15-19
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    • 2004
  • Ant Colony System(ACS) is a meta heuristic approach based on biology in order to solve combinatorial optimization problem. It is based on the tracing action of real ants which accumulate pheromone on the passed path and uses as communication medium. In order to search the optimal path, ACS requires to explore various edges. In existing ACS, the local updating rule assigns the same pheromone to visited edge. In this paper, our local updating rule gives the pheromone according to the number of visiting times and the distance between visited cities. Our approach can have less local optima than existing ACS and find better solution by taking advantage of more informations during searching.

Implementation and Application of Multiple Local Alignment (다중 지역 정렬 알고리즘 구현 및 응용)

  • Lee, Gye Sung
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.339-344
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    • 2019
  • Global sequence alignment in search of similarity or homology favors larger size of the sequence because it keeps looking for more similar section between two sequences in the hope that it adds up scores for matched part in the rest of the sequence. If a substantial size of mismatched section exists in the middle of the sequence, it greatly reduces the total alignment score. In this case a whole sequence would be better to be divided into multiple sections. Overall alignment score over the multiple sections of the sequence would increase as compared to global alignment. This method is called multiple local alignment. In this paper, we implement a multiple local alignment algorithm, an extension of Smith-Waterman algorithm and show the experimental results for the algorithm that is able to search for sub-optimal sequence.

Optimal solution search method by using modified local updating rule in ACS-subpath algorithm (부경로를 이용한 ACS 탐색에서 수정된 지역갱신규칙을 이용한 최적해 탐색 기법)

  • Hong, SeokMi;Lee, Seung-Gwan
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.443-448
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    • 2013
  • Ant Colony System(ACS) is a meta heuristic approach based on biology in order to solve combinatorial optimization problem. It is based on the tracing action of real ants which accumulate pheromone on the passed path and uses as communication medium. In order to search the optimal path, ACS requires to explore various edges. In existing ACS, the local updating rule assigns the same pheromone to visited edge. In this paper, our local updating rule gives the pheromone according to the total frequency of visits of the currently selected node in the previous iteration. I used the ACS algoritm using subpath for search. Our approach can have less local optima than existing ACS and find better solution by taking advantage of more informations during searching.

A Hybrid Method for Improvement of Evolutionary Computation (진화 연산의 성능 개선을 위한 하이브리드 방법)

  • Chung, Jin-Ki;Oh, Se-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.4
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    • pp.317-322
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    • 2002
  • The major operations of Evolutionary Computation include crossover, mutation, competition and selection. Although selection does not create new individuals like crossover or mutation, a poor selection mechanism may lead to problems such as taking a long time to reach an optimal solution or even not finding it at all. In view of this, this paper proposes a hybrid Evolutionary Programming (EP) algorithm that exhibits a strong capability to move toward the global optimum even when stuck at a local minimum using a synergistic combination of the following three basic ideas. First, a "local selection" technique is used in conjunction with the normal tournament selection to help escape from a local minimum. Second, the mutation step has been improved with respect to the Fast Evolutionary Programming technique previously developed in our research group. Finally, the crossover and mutation operations of the Genetic Algorithm have been added as a parallel independent branch of the search operation of an EP to enhance search diversity.

Global Optimization Using a Sequential Algorithm with Orthogonal Arrays in Discrete Space (이산공간에서 순차적 알고리듬(SOA)을 이용한 전역최적화)

  • Cho, Bum-Sang;Lee, Jeong-Wook;Park, Gyung-Jin
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.858-863
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    • 2004
  • In the optimized design of an actual structure, the design variable should be selected among any certain values or corresponds to a discrete design variable that needs to handle the size of a pre-formatted part. Various algorithms have been developed for discrete design. As recently reported, the sequential algorithm with orthogonal arrays(SOA), which is a local minimum search algorithm in discrete space, has excellent local minimum search ability. It reduces the number of function evaluation using orthogonal arrays. However it only finds a local minimum and the final solution depends on the initial value. In this research, the genetic algorithm, which defines an initial population with the potential solution in a global space, is adopted in SOA. The new algorithm, sequential algorithm with orthogonal arrays and genetic algorithm(SOAGA), can find a global solution with the properties of genetic algorithm and the solution is found rapidly with the characteristics of SOA.

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