• 제목/요약/키워드: Local Server

검색결과 314건 처리시간 0.028초

국지성 기상변화로부터의 피해방지를 위한 WSN 기반의 기상용 필드서버 제작 (Design of WSN-based Weather Field Server for Damage Prevention from Local Weather Condition Changes)

  • 안성모;김재경;유재호;정완영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.151-152
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    • 2010
  • 본 논문에서는 IEEE 802.15.4 기반의 신뢰성 있는 기상데이터의 계측과 모니터링을 위한 기상용 필드서버를 설계 및 제작하였다. 제안된 기상용 필드서버는 무선통신을 담당하는 센서노드와 각각의 기상정보를 수집하는 기상센서보드로 구성되며, 이를 통합한 필드서버를 구축하여 산림, 계곡지역의 국지성 기상변화에 신속하게 대처할 수 있도록 하였다. 또한 서버 PC에서는 각각의 기상관련 정보를 모니터링 및 분석하기 위한 프로그램을 구축하여 국지성 기상변화로부터의 피해방지를 위해 실시간으로 감지하도록 하였다.

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온-라인 데이터 가시화 프로그램의 개발과 그 적용 (DEVELOPMENT OF ON-LINE DATA VISUALIZATION PROGRAM AND ITS APPLICATION)

  • 강상현;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년도 학술대회
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    • pp.290-296
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    • 2008
  • In this paper development of on-line data visualization program is described and some examples of data postprocessing are shown. The program is written in JAVA language and runs as a JAVA applet on the web browser such as Internet Explorer or Firefox. Remote users can use the program to visualize and analyze their own flow data by accessing the program server through the internet and loading data files in proper formats from their local computers. This paper describes briefly about algorithms for data visualization, structure and available functions of the program, and web sever system. The mechanism of how the JAVA applet can access and process local data files and relevant coding techniques are explained as well. Also explained is what is required for the remote users and client computers to access the program on-line. Some visualization examples performed on a local computer are illustrated by accessing the server remotely.

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온-라인 데이터 가시화 프로그램의 개발과 그 적용 (DEVELOPMENT OF ON-LINE DATA VISUALIZATION PROGRAM AND ITS APPLICATION)

  • 강상현;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년 추계학술대회논문집
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    • pp.290-296
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    • 2008
  • In this paper development of on-line data visualization program is described and some examples of data postprocessing are shown. The program is written in JAVA language and runs as a JAVA applet on the web browser such as Internet Explorer or Firefox. Remote users can use the program to visualize and analyze their own flow data by accessing the program server through the internet and loading data files in proper formats from their local computers. This paper describes briefly about algorithms for data visualization, structure and available functions of the program, and web sever system. The mechanism of how the JAVA applet can access and process local data files and relevant coding techniques are explained as well. Also explained is what is required for the remote users and client computers to access the program on-line. Some visualization examples performed on a local computer are illustrated by accessing the server remotely.

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A Video Cache Replacement Scheme based on Local Video Popularity and Video Size for MEC Servers

  • Liu, Pingshan;Liu, Shaoxing;Cai, Zhangjing;Lu, Dianjie;Huang, Guimin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권9호
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    • pp.3043-3067
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    • 2022
  • With the mobile traffic in the network increases exponentially, multi-access edge computing (MEC) develops rapidly. MEC servers are deployed geo-distribution, which serve many mobile terminals locally to improve users' QoE (Quality of Experience). When the cache space of a MEC server is full, how to replace the cached videos is an important problem. The problem is also called the cache replacement problem, which becomes more complex due to the dynamic video popularity and the varied video sizes. Therefore, we proposed a new cache replacement scheme based on local video popularity and video size to solve the cache replacement problem of MEC servers. First, we built a local video popularity model, which is composed of a popularity rise model and a popularity attenuation model. Furthermore, the popularity attenuation model incorporates a frequency-dependent attenuation model and a frequency-independent attenuation model. Second, we formulated a utility based on local video popularity and video size. Moreover, the weights of local video popularity and video size were quantitatively analyzed by using the information entropy. Finally, we conducted extensive simulation experiments based on the proposed scheme and some compared schemes. The simulation results showed that our proposed scheme performs better than the compared schemes in terms of hit rate, average delay, and server load under different network configurations.

네트워크를 이용한 AM1 로봇의 원격 동적 제어 (Remote Dynamic Control of AMl Robot Using Network)

  • 김성일;배길호;김원일;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 춘계학술대회 논문집(한국공작기계학회)
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    • pp.229-233
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    • 2001
  • In this paper, we propose a remote controller for robot manipulator using local area network(LAN) and internet. To do this, we develope a server-client system as used in the network field. The client system is in any computer in remote place for the user to log-in the server and manage the remote factory. the server system is a computer which controls the manipulator and waits for a access from client. The server system consists of several control algorithms which is needed to drive the manipulator and networking system to transfer images that shows states of the work place, and to receive a Tmp data to run the manipulator. The client system consists of 3D(dimension) graphic user interface for teaching and off-line task like simulation, external hardware interface which makes it easier for the user to teach. Using this server-client system, the user who is on remote place can edit the work schedule of manipulator, then run the machine after it is transferred and monitor the results of the task.

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클라이언트/서버 기반의 네트워크 게임 연구 (A Study on Network Game Based on Client/Server)

  • 변영기;이한권;김종겸;조태경
    • 전기학회논문지P
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    • 제55권2호
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    • pp.73-77
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    • 2006
  • A server is simply a computer that is running software that enables it to serve specific requests from other computers, called 'clients.' Distributed systems are considered by some to be the 'next wave' of computing. A collection of probably heterogeneous distribution systems is transparent to the user so that the system appears as one local machine. This paper is going to search about whole of Client/Server distributed systems environment through network game. This paper presents game by one example of network game. The ladder game uses JAVA and embody to do random every time using Random function and remainder operation repeatedly. Analyze execution principle of network game through this tame and investigate about Client/Server's distributed environment through this.

웹 로컬스토리지 데이터 보안을 위한 연구 (A Study on Data Security of Web Local Storage)

  • 김지수;문종섭
    • 인터넷정보학회논문지
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    • 제17권3호
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    • pp.55-66
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    • 2016
  • HTML5의 로컬스토리지는 HTML5에서 지원하는 웹 스토리지로, 디바이스에 파일 형태로 저장되어 온 오프라인 모두에서 호환 가능하고 영구 보관이 가능하다는 특징을 가진다. 그러나 로컬스토리지는 데이터를 평문상태로 저장하기 때문에, 파일에 대한 접근 및 수정이 가능하다. 또한 각 도메인에 대한 로컬스토리지를 파일명을 통해 분류하기 때문에, 파일명이 변조되거나 다른 디바이스로 유출되면 로컬스토리지 파일의 재사용이 가능하다는 문제점이 존재한다. 본 논문에서는 로컬스토리지 파일이 생성된 도메인 및 디바이스에 대한 무결성, 기밀성 보장을 위한 방법을 제안한다. 로컬스토리지에 저장되는 데이터를 암 복호화하여 보관하는 방법으로, 암호키는 서버에 보관되며 암호키를 요청하는 단계에서 로컬스토리지를 생성한 디바이스 및 도메인에 대한 인증이 이루어진다. 이를 통해 로컬스토리지의 도메인 및 디바이스간의 기밀성과 무결성을 보장한다. 최종적으로, 제안 방법에 따른 실험을 진행하여 본 논문에서 설명하는 로컬스토리지에 대한 비정상적인 접근에 대해 탐지하는 것을 보였다.

하이퍼레저 패브릭과 비대칭키 암호화 기술을 결합한 건강정보 관리서버 (Hyperledger Fabric and Asymmetric Key Encryption for Health Information Management Server)

  • 한혜경;황희정
    • 한국멀티미디어학회논문지
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    • 제25권7호
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    • pp.922-931
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    • 2022
  • Recently, the need for health information management platforms has been increasing for efficient medical and IT technology research. However, health information is requiring security management by law. When permissioned blockchain technology is used to manage health information, the integrity is provided because only the authenticated users participate in bock generation. However, if the blockchain server is attacked, it is difficult to provide security because user authentication, block generation, and block verification are all performed on the blockchain server. In this paper, therefore, we propose a Health Information Management Server, which uses a permissioned blockchain algorithm and asymmetric cryptography. Health information is managed as a blockchain transaction to maintain the integrity, and the actual data are encrypted with an asymmetric key. Since using a private key kept in the institute local environment, the data confidentiality is maintained, even if the server is attacked. 1,000 transactions were requested, as a result, it was found that the server's average response time was 6,140ms, and the average turnaround time of bock generation was 368ms, which were excellent compared to those of conventional technology. This paper is that a model was proposed to overcome the limitations of permissioned blockchains.

스트리밍 서버를 이용한 AWS 기반의 딥러닝 플랫폼 구현과 성능 비교 실험 (Implementation of AWS-based deep learning platform using streaming server and performance comparison experiment)

  • 윤필상;김도연;정구민
    • 한국정보전자통신기술학회논문지
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    • 제12권6호
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    • pp.591-596
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    • 2019
  • 본 논문에서는 로컬 PC의 성능이 주는 영향이 적은 딥러닝 동작 구조를 구현하였다. 일반적으로, 딥러닝 모델은 많은 연산량을 가지고 있어 처리하는 PC의 성능에 영향을 많이 받는다. 본 논문에서는 이와 같은 제약 사항을 줄이기 위하여 AWS와 스트리밍 서버를 이용하여 딥러닝 동작을 구현하였다. 첫 번째, AWS에서 딥러닝 연산을 하여 로컬 PC의 성능이 떨어지더라도 딥러닝 동작이 정상적으로 작동할 수 있도록 하였다. 하지만 AWS를 통해 연산 시 입력에 대해 출력의 실시간성이 떨어진다. 두 번째, 스트리밍 서버를 이용하여 딥러닝 모델의 실시간성을 증가시킨다. 스트리밍 서버를 사용하지 않았을 경우 한 이미지씩 처리하거나 이미지를 쌓아서 동영상으로 만들어 처리하여야 하기 때문에 실시간성이 떨어진다. 성능 비교 실험을 위한 딥러닝 모델로는 YOLO v3모델을 사용하였고, AWS의 인스턴스들 및 고성능 GPU인 GTX1080을 탑재한 로컬 PC의 성능을 비교하였다. 시뮬레이션 결과 AWS의 인스턴스인 p3 인스턴스를 사용하였을 때 한 이미지 당 테스트 시간이 0.023444초로써 고성능 GPU인 GTX1080을 탑재한 로컬 PC의 한 이미지 당 테스트 시간인 0.027099초와 유사하다는 결과를 얻었다.

Linux와 TCP/IP를 이용한 분산 실시간 이동로봇 시스템 구현에 관한 연구 (A Study on the Distributed Real-time Mobile Robot System using TCP/IP and Linux)

  • 김주민;김홍렬;양광웅;김대원
    • 제어로봇시스템학회논문지
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    • 제9권10호
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    • pp.789-797
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    • 2003
  • An implementation scheme and some improvements are proposed to adopt public-licensed operating system, Linux and de-facto world-wide network standard, TCP/IP into the field of behavior-based autonomous mobile robots. To demonstrate the needs of scheme and the improvement, an analysis is performed on a server/client communication problem with real time Linux previously proposed, and another analysis is also performed on interactions among TCP/IP communications and the performance of Linux system using them. Implementation of behavior-based control architecture on real time Linux is proposed firstly. Revised task-scheduling schemes are proposed that can enhance the performance of server/client communication among local tasks on a Linux platform. A new method of TCP/IP packet flow handling is proposed that prioritizes TCP/IP software interrupts with aperiodic server mechanism as well. To evaluate the implementation scheme and the proposed improvements, performance enhancements are shown through some simulations.