• Title/Summary/Keyword: Local Computing

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Autonomic Service Composition of Localized Ubiquitous Services for Open Service Gateways (개방형 서비스 게이트웨이를 위한 유비쿼터스 지역서비스 자동구성)

  • No, Ji-Hoon;Yoon, Won-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.9
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    • pp.17-26
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    • 2011
  • Many types of services appear in a ubiquitous environment promulgated by the evolution of web service technology with the advances in wireless network technologies and mobile computing devices. These services differ according to their location environments, such as home, office, airport, and exhibition. It is required that a different set of services dynamically drops into the mobile user's device depending on their context and the distributed localized services are efficiently managed to seamlessly provide these localized services to the user. This paper proposes an Autonomic Service Composition System (ASCS) to provide useful services to the user with minimal or no effort for service selection. ASCS seamlessly installs the programs of localized services in the user's mobile device. It automatically provides localized services to users that are in the local service zone. Also ASCS can manage distributed localized services remotely and efficiently. ASCS is composed of a Remote Manager, Service Gateway, and Mobile Device. The prototype implementation uses 802.11b Wireless Network and Bundles using the OSGi Framework.

Data Cleaning System using XMDR-DAI in Cloud (클라우드 환경에서 XMDR-DAI를 이용한 데이터 정제 시스템)

  • Moon, Seok-Jae;Jeong, Kye-Dong;Lee, Jong-Yong;Cho, Young-Keun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.263-270
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    • 2014
  • In cloud environment, business intelligence data warehouse is used for decision making and enterprise policy. But if new system is added in cloud environment, much cost and time is needed due to heterogenous characteristics in data integration. This paper suggests a data cleaning system for business intelligence in cloud environment. The proposed system minimizes the effect of local system when it integrates distributed system using XMDR-DAI. And this system provides standardized information to generate information of data warehouse in real time. Also the proposed system saves cost and time by integrating the data without a change of existed system. And it can improve quality of information by generating coherent information through data extraction and cleaning work in real time.

Design and Evaluation of Flexible Thread Partitioning System (융통성 있는 스레드 분할 시스템 설계와 평가)

  • Jo, Sun-Moon
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.75-83
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    • 2007
  • Multithreaded model is an effective parallel system in that it can reduce the long memory reference latency time and solve the synchronization problems. When compiling the non-strict functional programs for the multithreaded parallel machine, the most important thing is to find an set of sequentially executable instructions and to partitions them into threads. The existing partitioning algorithm partitions the condition of conditional expression, true expression and false expression into the basic blocks and apply local partitioning to these basic blocks. We can do the better partitioning if we modify the definition of the thread and allow the branching within the thread. The branching within the thread do not reduce the parallelism, do not increase the number of synchronization and do not violate the basic rule of the thread partitioning. On the contrary, it can lengthen the thread and reduce the number of synchronization. In the paper, we enhance the method of the partition of threads by combining the three basic blocks into one of two blocks.

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Silhouette-based motion recognition for young children using an RBF network (RBF 신경망을 이용한 실루엣 기반 유아 동작 인식)

  • Kim, Hye-Jeong;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.119-129
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    • 2007
  • To recognition a human motion, in this paper, we propose a neural approach using silhouettes in video frames captured by two cameras placed at the front and side of the human body. To extract features of the silhouettes for motion estimation, the proposed system computes both global and local features and then groups these features into static and dynamic features depending on whether features are in a static frame. Extracted features are in a static frame. Extracted features are used to train a RBF network. The neural system uses static features as the input of the neural network and dynamic features as additional features for recognition. In this paper, the proposed method was applied to movement education for young children. The basic movements for such education consist of locomotor movements, such as walking, jumping, and hopping, and non-locomotor movements, including bending, stretching, balancing and turning. The system demonstrated the effectiveness of motion recognition for movement education generated by the proposed neural network. The proposed system dan be extended to the system for movement education which develops the spatial sense of young children.

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Design and Implementation of RSSI-based Intelligent Location Estimation System (RSSI기반 지능형 위치 추정 시스템 설계 및 구현)

  • Lim, Chang Gyoon;Kang, O Seong Andrew;Lee, Chang Young;Kim, Kang Chul
    • Journal of Internet Computing and Services
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    • v.14 no.6
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    • pp.9-18
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    • 2013
  • In this paper, we design and implement an intelligent system for finding objects with RFID(Radio Frequency IDentification) tag in which an mobile robot can do. The system we developed is a learning system of artificial neural network that uses RSSI(Received Signal Strength Indicator) value as input and absolute coordination value as target. Although a passive RFID is used for location estimation, we consider an active RFID for expansion of recognition distance. We design the proposed system and construct the environment for indoor location estimation. The designed system is implemented with software and the result related learning is shown at test bed. We show various experiment results with similar environment of real one from earning data generation to real time location estimation. The accuracy of location estimation is verified by simulating the proposed method with allowable error. We prepare local test bed for indoor experiments and build a mobile robot that can find the objects user want.

Construction and Application of Urban Foundation Facility Electronic Library in Ubiquitous Computing Environment (유비쿼터스 시대의 도시기반시설물전자라이브러리 구축 및 활용 방안)

  • Jin, Hai-Ming;Kim, Byung-Guk;Sung, Jung-Gon;Park, In-Man
    • Journal of Korea Spatial Information System Society
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    • v.8 no.3
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    • pp.27-37
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    • 2006
  • It defined the standard list of the urban foundation facility which from the local self-government it is managing with commonness and standard items and standard option and a construction plan it drew up "Urban Foundation Facility Electronic Library" it researched. "Urban Foundation Facility Electronic Library" defines with the aggregate of the component DB which lets to collect the organization, quality and form of the urban Foundation facility back attribute item system from the Geographic Information System(GIS). Consequently after the "Urban Foundation Facility Electronic Library" is constructed, it presented the application plan from on-the-spot inspection. Also it applied in the ubiquitous environment which is actualized quickly the plan which it does in the RFID and sensor network and electronic library grafting it presented. The connection use of the RFID and was possible from the Facility civil official test which applies the RFID.

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Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.127-137
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    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

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Optimization of Stacking Strategies Considering Yard Occupancy Rate in an Automated Container Terminal (장치장 점유율을 고려한 자동화 컨테이너 터미널의 장치 위치 결정 전략 최적화)

  • Sohn, Min-Je;Park, Tae-Jin;Ryu, Kwang-Ryel
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1106-1110
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    • 2010
  • This paper proposes a method of optimizing a stacking strategy for an automated container terminal using multi-objective evolutionary algorithms (MOEAs). Since the yard productivities of seaside and landside are conflicting objectives to be optimized, it is impossible to maximize them simultaneously. Therefore, we derive a Pareto optimal set instead of a single best solution using an MOEA. Preliminary experiments showed that the population is frequently stuck in local optima because of the difficulty of the given problem depending on the yard occupancy rate. To cope with this problem, we propose another method of simultaneously optimizing two problems with different difficulties so that diverse solutions can be preserved in the population. Experimental results showed the proposed method can derive better stacking policies than the compared method solving a single problem given the same computational costs.

Asymmetric RTS/CTS for Exposed Node Reduction in IEEE 802.11 Ad Hoc Networks

  • Matoba, Akihisa;Hanada, Masaki;Kanemitsu, Hidehiro;Kim, Moo Wan
    • Journal of Computing Science and Engineering
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    • v.8 no.2
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    • pp.107-118
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    • 2014
  • One interesting problem regarding wireless local area network (WLAN) ad-hoc networks is the effective mitigation of hidden nodes. The WLAN standard IEEE 802.11 provides request to send/clear to send (RTS/CTS) as mitigation for the hidden node problem; however, this causes the exposed node problem. The first 802.11 standard provided only two transmission rates, 1 and 2 Mbps, and control frames, such as RTS/CTS assumed to be sent at 1 Mbps. The 802.11 standard has been enhanced several times since then and now it supports multi-rate transmission up to 65 Mbps in the currently popular 802.11n (20 MHz channel, single stream with long guard interval). As a result, the difference in transmission rates and coverages between the data frame and control frame can be very large. However adjusting the RTS/CTS transmission rate to optimize network throughput has not been well investigated. In this paper, we propose a method to decrease the number of exposed nodes by increasing the RTS transmission rate to decrease RTS coverage. Our proposed method, Asymmetric Range by Multi-Rate Control (ARMRC), can decrease or even completely eliminate exposed nodes and improve the entire network throughput. Experimental results by simulation show that the network throughput in the proposed method is higher by 20% to 50% under certain conditions, and the proposed method is found to be effective in equalizing dispersion of throughput among nodes.

Performance Evaluation and Optimization of Dual-Port SDRAM Architecture for Mobile Embedded Systems (모바일 내장형 시스템을 위한 듀얼-포트SDRAM의 성능 평가 및 최적화)

  • Yang, Hoe-Seok;Kim, Sung-Chan;Park, Hae-Woo;Kim, Jin-Woo;Ha, Soon-Hoi
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.5
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    • pp.542-546
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    • 2008
  • Recently dual-port SDRAM (DPSDRAM) architecture tailored for dual-processor based mobile embedded systems has been announced where a single memory chip plays the role of the local memories and the shared memory for both processors. In order to maintain memory consistency from simultaneous accesses of both ports, every access to the shared memory should be protected by a synchronization mechanism, which can result in substantial access latency. We propose two optimization techniques by exploiting the communication patterns of target applications: lock-priority scheme and static-copy scheme. Further, by dividing the shared bank into multiple blocks, we allow simultaneous accesses to different blocks thus achieve considerable performance gain. Experiments on a virtual prototyping system show a promising result - we could achieve about 20-50% performance gain compared to the base DPSDRAM architecture.