• Title/Summary/Keyword: LoD(Level of Detail)

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Definition of 3D Modeling Level of Detail in BIM Regeneration Through Reverse Engineering - Case Study on 3D Modeling Using Terrestrial LiDAR - (역설계를 통해 BIM 구축시에 3D 모델링에 대한 세밀도(LoD) 정립 - 지상 LiDAR 활용한 3D 모델링 연구 중심 -)

  • Chae, Jae-Hyun;Lee, Ji-Yeong
    • Journal of KIBIM
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    • v.7 no.4
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    • pp.8-20
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    • 2017
  • When it comes to set up the BIM through the reverse engineering, the level of detail(LoD) required for finalized outcomes is different from each purpose. Therefore, it is necessary to establish some concrete criteria which describe the definition of LoDs on 3D modeling for the purpose of each reverse engineering. This research shows the criteria of the 1) positional accuracy, 2) generalization level, 3) scale level, 4) scope of description, and 5) the area available for application by classifying LoD from 1 to 6 on 3D modeling for each purpose of reverse engineering. Moreover, through applying those criteria for the 3D point cloud dataset of building made by terrestrial LiDAR, this research finds out the working hour of 3D modeling of reverse engineering by each LoDs according to defined LoD criteria for each level. It is expected that those findings, how those criteria of LoD on reverse engineering are utilized for modeling-workers to decide whether the outcomes can be suitable for their budget, applicable fields or not, would contribute to help them as a basic information.

Motion Simplification of Virtual Character (가상 캐릭터의 동작 단순화 기법)

  • Ahn, Jung-Hyun;Oh, Seung-Woo;Wohn, Kwang-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.759-767
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    • 2006
  • The level-of-detail (LoD), which is a method of reducing polygons on mesh, is one of the most fundamental techniques in real-time rendering. In this paper, we propose a novel level-of-detail technique applied to the virtual character's motion (Motion LoD). The movement of a virtual character can be defined as the transformation of each joint and it's relation to the mesh. The basic idea of the proposed 'Motion LoD' method is to reduce number of joints in an articulated figure and minimize the error between original and simplified motion. For the motion optimization, we propose an error estimation method and a linear system reconstructed from this error estimation for a fast optimization. The proposed motion simplification method is effectively useful for motion editing and real-time crowd animation.

Generalization by LoD and Coordinate Transformation in On-the-demand Web Mapping (웹환경에서 LoD와 좌표변형에 의한 지도일반화)

  • Kim, Nam-Shin
    • Journal of the Korean association of regional geographers
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    • v.15 no.2
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    • pp.307-315
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    • 2009
  • The purpose of map generalization is a method of map making to transmit the concise cartographic representation and geographic meaning. New generalization algorithm has been developed to be applied in the digital environments by the development of computer cartography. This study aims to look into possibilities of the multiscale mapping by generalization in application with the coordinate transformation and LoD(level of detail) in the web cartography. A method of the coordinate transformation is to improve a transmission of spatial data. Lod is a method which is making web map with selection spatial data by zoom level of users. Layers for test constructed contour line, stream network, the name of a place, a summit of mountain, and administrative office. The generalization was applied to zoom levels by scale for the linear and polygonal features using XML-Based scalable vector graphics(SVG). Resultantly, storage capacity of data was minimized 41% from 9.76mb to 4.08mb in SVG. Generalization of LoD was applied to map elements by stages of the zoom level. In the first stages of zoom level, the main name of places and administrative office, higher order of stream channels, main summit of mountain was represented, and become increase numbers of map elements in the higher levels. Results of this study can help to improve esthetic map and data minimization in web cartography, and also need to make an efforts to research an algorithm on the map generalization over the web.

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A Methodology of Open BIM-based Quantity take-off for Schematic Estimation of the Frame Work in Early Design Stage

  • Hansaem Kim;Jungsik Choi;Inhan Kim
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.419-425
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    • 2013
  • Recently AEC industry has required construction automation according to becoming large and complex. Thus BIM-based construction project is increased and used in whole fields of AEC industry. Quantity take-off and estimation fields are important factor for decision-making in conceptual and schematic design stages of construction projects. The purpose of this study improves reliability of the estimation through QTO based on Open BIM. Scope and method to apply QTO is to select conceptual design stage through LoD(Level of Detail) in AEC field and to extract information from BIM model through analysis of IFC structure. This study proceeds three step to make BIM model and check the model quality and calculate QTO. The methodology of QTO using IFC is to verify of result in this study and expects utilizing in design stage of construction projects. The result from this study is expected to decrease the risk factor and time of estimation in the project early phase through improving reliability of schematic estimation.

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Application of Photo-realistic Modeling and Visualization Using Digital Image Data in 3D GIS (디지털 영상자료를 이용한 3D GIS의 사실적 모델링 및 가시화)

  • Jung, Sung-Heuk;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.1
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    • pp.73-83
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    • 2008
  • For spatial analysis and decision-making based on territorial and urban information, technologies on 3D GIS with digital image data and photo-realistic 3D image models to visualize 3D modeling are being rapidly developed. Currently, satellite images, aerial images and aerial LiDAR data are mostly used to build 3D models and textures from oblique aerial photographs or terrestrial photographs are used to create 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. Thus, this study analyzed techniques to use aerial photographs, aerial LiDAR, terrestrial photographs and terrestrial LiDAR to create a 3D image model with artificial features and special topographic that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. A 3D image model with spatial accuracy and photographic texture was built to be served via 3D image map services systems on the Internet. As it was necessary to consider intended use and display scale when building 3D image models, in this study, we applied the concept of LoD(Level of Detail) to define 3D image model of buildings in five levels and established the models by following the levels.

Building Large-scale CityGML Feature for Digital 3D Infrastructure (디지털 3D 인프라 구축을 위한 대규모 CityGML 객체 생성 방법)

  • Jang, Hanme;Kim, HyunJun;Kang, HyeYoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.3
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    • pp.187-201
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    • 2021
  • Recently, the demand for a 3D urban spatial information infrastructure for storing, operating, and analyzing a large number of digital data produced in cities is increasing. CityGML is a 3D spatial information data standard of OGC (Open Geospatial Consortium), which has strengths in the exchange and attribute expression of city data. Cases of constructing 3D urban spatial data in CityGML format has emerged on several cities such as Singapore and New York. However, the current ecosystem for the creation and editing of CityGML data is limited in constructing CityGML data on a large scale because of lack of completeness compared to commercial programs used to construct 3D data such as sketchup or 3d max. Therefore, in this study, a method of constructing CityGML data is proposed using commercial 3D mesh data and 2D polygons that are rapidly and automatically produced through aerial LiDAR (Light Detection and Ranging) or RGB (Red Green Blue) cameras. During the data construction process, the original 3D mesh data was geometrically transformed so that each object could be expressed in various CityGML LoD (Levels of Detail), and attribute information extracted from the 2D spatial information data was used as a supplement to increase the utilization as spatial information. The 3D city features produced in this study are CityGML building, bridge, cityFurniture, road, and tunnel. Data conversion for each feature and property construction method were presented, and visualization and validation were conducted.

게임 응용을 위한 다면체 모델의 연속 상세정도 표현

  • 최정주
    • Korea Multimedia Society
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    • v.8 no.1
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    • pp.16-26
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    • 2004
  • 최근 컴퓨터 하드웨어의 발달에 힘입어 현실감 있는 게임 화면을 얻기 위하여 점차 많은 수의 점, 선, 면으로 이루어진 복잡한 다면체 모델이 컴퓨터 게임에 빈번히 등장하고 있다. 복합한 다면체 모델은 필연적으로 렌더링에 많은 계산 시간을 필요로 하고, 이러한 상황은 게임과 같은 실시간 응용에서 다루기 위한 연구분야인 다면체 모델의 상세정도(Level of Detail, 이하LoD) 표현을 위한 다양한 방법을 게임 응용의 관점에서 살펴보고, 현실적인 게임 응용을 위해서 필요한 기술적 내용을 소개한다.

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Assessment of LODs and Positional Accuracy for 3D Model based on UAV Images (무인항공영상 기반 3D 모델의 세밀도와 위치정확도 평가)

  • Lee, Jae One;Kim, Doo Pyo;Sung, Sang Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.197-205
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    • 2020
  • Compared to aerial photogrammetry, UAV photogrammetry has advantages in acquiring and utilizing high-resolution images more quickly. The production of 3D models using UAV photogrammetry has become an important issue at a time when the applications of 3D spatial information are proliferating. Therefore, this study assessed the feasibility of utilizing 3D models produced by UAV photogrammetry through quantitative and qualitative analyses. The qualitative analysis was performed in accordance with the LODs (Level of Details) specified in the 3D Land Spatial Information Construction Regulation. The results showed that the features on planes have a high LoD while features with elevation differences have a low LoD due to the occlusion area and parallax. Quantitative analysis was performed using the 3D coordinates obtained from the CPs (Checkpoints) and edges of nearby structures. The mean errors for residuals at CPs were 0.042 m to 0.059 m in the horizontal and 0.050 m to 0.161 m in the vertical coordinates while the mean errors in the structure's edges were 0.068 m and 0.071 m in horizontal and vertical coordinates, respectively. Therefore, this study confirmed the potential of 3D models from UAV photogrammetry for analyzing the digital twin and slope as well as BIM (Building Information Modeling).

IFC-based Representation Method of Part Information in Superstructure Module of Modular Steel Bridge with Assembly System (모듈러 강교량 상부모듈의 조립체계 정의를 통한 IFC 기반의 부품정보 표현방법)

  • An, Hyun Jung;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.4
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    • pp.307-314
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    • 2012
  • IFC-based representation method of part library for superstructure module of modular steel bridge is proposed. The library is capable of efficiently offering and exchanging part information in process of manufacture, assembly, design, and construction of modular steel bridge. Entities, representing physical part information in IFC model, are matched semantically with parts of the superstructure module for representation of part information with IFC model. Either types of matched entities are applied in order to verify the role of each part, or new types are defined as a user-defined types. In addition, assembly system has been classified and defined into 4 levels of LoD(Level of Detail) to provide appropriate part information efficiently from the part library in each step of the process. Then, new property is defined for representing the LoD information with IFC Model. Finally, IFC-based test library of modular steel bridge is generated by applying the matched entities and entity types to the actual the superstructure module of modular steel bridge.

A Study of Developing Variable-Scale Maps for Management of Efficient Road Network (효율적인 네트워크 데이터 관리를 위한 가변-축척 지도 제작 방안)

  • Joo, Yong Jin
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.4
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    • pp.143-150
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    • 2013
  • The purpose of this study is to suggest the methodology to develop variable-scale network model, which is able to induce large-scale road network in detailed level corresponding to small-scale linear objects with various abstraction in higher level. For this purpose, the definition of terms, the benefits and the specific procedures related with a variable-scale model were examined. Second, representation level and the components of layer to design the variable-scale map were presented. In addition, rule-based data generating method and indexing structure for higher LoD were defined. Finally, the implementation and verification of the model were performed to road network in study area (Jeju -do) so that the proposed algorithm can be practical. That is, generated variable scale road network were saved and managed in spatial database (Oracle Spatial) and performance analysis were carried out for the effectiveness and feasibility of the model.