• Title/Summary/Keyword: Live Video Streaming

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Study of Capturing Real-Time 360 VR 3D Game Video for 360 VR E-Sports Broadcast (360 VR E-Sports 중계를 위한 실시간 360 VR 3D Stereo 게임 영상 획득에 관한 연구)

  • Kim, Hyun Wook;Lee, Jun Suk;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.876-885
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    • 2018
  • Although e-sports broadcasting market based on VR(Virtual Reality) is growing in these days, technology development for securing market competitiveness is quite inadequate in Korea. Global companies such as SLIVER and Facebook already developed and are trying to commercialize 360 VR broadcasting technology which is able to broadcast e-sports in 4K 30FPS VR video. However, 2D video is too poor to use for 360 VR video in that it brings less immersive experience and dizziness and has low resolution in the scene. this paper, we not only proposed and implemented virtual camera technology which is able to capture in-game space as 360 video with 4K 3D by 60FPS for e-sports VR broadcasting but also verified feasibleness of obtaining stereo 360 video up to 4K/60FPS by conducting experiment after setting up virtual camera in sample games from game engine and commercial games.

A Study of Analyzing Live Streaming OTT Service Data: Focused on Youtube Game Broadcasting (실시간 OTT 서비스 데이터 분석: 유투브 게임방송 사례)

  • Choe, Minji;Yong, Hye-Ryeon;Hwang, Hyun-Seok
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.61-74
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    • 2016
  • As e-Sports evolves, a variety of industries grow together. Game broadcastings contribute to spread video game culture through various media platforms. Hence people start to perceive e-sports as a genre of sports and the demand on real-time game broadcasting increases. The global game broadcasting channels based on OTT(Over-The-Top) service also increase rapidly. In this paper we understand the status of streaming service and watching attitude of global game broadcasting. We also provide practical suggestions along with analysis results.

Overlay-multicast Live Video Streaming System for Large-scale network (대규모 네트워크에 적합한 오버레이 멀티캐스트 실시간 비디오 스트리밍 시스템 설계)

  • Nam, Yun-seung;Kang, Mi-young;Nam, Ji-seung
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.414-416
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    • 2010
  • 현재 인터넷 공급업체(ISP)에서는 IPTV제공을 위하여 IP Multicast 제공이 가능한 망을 구성하여 서비스를 제공하고 있다. 특히, 오픈형 IPTV 서비스를 위해서 기존의 IP Network에서 제공해야 한다. 이는 IP Multicast를 지원하지 않는 기존의 장비들에 대한 문제점을 고려하여야 한다. 오버레이 멀티캐스트(Overlay-Multicast)는 IP Multicast의 단점을 보완하기위한 메커니즘이다. 실시간 비디오 스트리밍 서비스를 위해서는 오버레이 멀티캐스트 트리의 최적화가 요구된다. 트리기반의 오버레이 멀티캐스트에서 각 노드들은 부모 노드와 자식 노드와 QoS/QoE를 보장해 주어야 한다. 본 논문에서는 오버레이 멀티캐스트 트리의 QoS/QoE를 보장하기 위해 Bandwith를 측정하여 Out-degree Level을 조절하는 Dynamic Degree Change 기법을 적용한 실시간 오버레이 멀티캐스트 비디오 스트리밍 시스템을 모델링하였다.

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Time Analysis of Live Video Streaming using RTC-based Home Gateway (RTC기반 홈 게이트웨이를 사용한 라이브 비디오 스트리밍의 시간 성능 분석)

  • Woo, Moon-Sup;Kim, Hye-Sun;Park, Ji-Yeon;Hwang, Ki-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1311-1314
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    • 2005
  • 본 논문에서는 이미 구현된 RTC 기반의 홈 네트워킹 시스템에서 홈 내부의 비디오 카메라가 돌발상황을 발견하였을 때 홈 게이트웨이를 통하여 외부의 SIP 단말기로 라이브 비디오 스트림이 송신되어 처음 재생되기까지 소요되는 시간을 분석 및 측정하여 현실적인지를 검증하는데 목적이 있다. 실험에서는 홈 게이트웨이 성능, 비디오 크기, 소스 비디오의 압축률에 따른 세 가지 실험을 진행 하였으며, 실험 결과 총 소요 시간이 3초 미만으로서 현실적으로 수용 가능한 시스템이라 판단하였다.

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Implementation of Real-Time Image Blurring System for User Privacy Support (사용자 보호를 위한 실시간 이미지 모자이크 처리 시스템 개발)

  • Minyeong Kim;Suah Jeon;Jihoon Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.1
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    • pp.39-42
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    • 2023
  • Recently, with the explosive increase of video streaming services, real-time live broadcasting has also increased, which leads to an infringement problem for user privacy. So, to solve such problems, we proposed the real image blurring system using dlib face-recognition library. 68 face landmarks are extracted and convert into 128 vector values. After that the proposed system tries to compare this value with the image in the database, and if it is over 0.45, it is considered as different person and image blurring processing is performed. With the proposed system, it is possible to solve the problem of user privacy infringement, and also to be utilized to detect the specific person. Through experimental results, the proposed system has an accuracy of more than 90% in terms of face recognition.

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Network Condition Adaptive Live Video Streaming for U-city (U-city를 위한 네트워크 상황 적응적인 실시간 비디오 스트리밍)

  • Ahn, Sung-Won;Yoo, Chuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1079-1082
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    • 2009
  • 비디오 데이터를 실시간으로 스트리밍 할 때, 전송되는 데이터의 손실을 최소화 하고, 안정적인 전송을 가능하도록 하는 것은 매우 중요하다. 무선으로 동작하는 사용자 디바이스가 위치한 환경이 통신을 하기에 적합하지 않은 상황에 놓인 경우에도 위급한 상황을 탈출하기 위한 끊어짐 없는 비디오 스트리밍이 필요할 수 있다. 이를 위해 네트워크의 상태에 따라서 실시간성을 보장하기 위한 적응적 스트리밍 기법이 필요하다. 이 논문에서는 다가올 U-City 환경에서 다양한 형태의 사용자 디바이스를 지원하고 비디오 데이터를 통한 통합형 관리 체계를 위한 네트워크 적응적인 실시간 미디어 데이터 전송 기법을 제시한다.

Mobile Interactive Broadcasting Learning Solution Study on Development of Education (모바일 양방향 화상 교육시스템 개발에 관한 연구)

  • Kim, Tai-Dal;Lee, Byung-Kwon
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.57-63
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    • 2012
  • Recently, Development of high-speed internet networks can be a real-time video conference system. SD-quality still images using the software codec system exists, and two-way system with mobile systems, but in most video only send and receive video system. In this study, HD web-cam using the two-way live broadcasts simultaneously in the education system and the mobile system has developed an audible system. In the study using the H.264 standard video compression techniques were applied to high-bandwidth compression technology, smart phones, to develop a streaming server for broadcasting were applied. Video sharing, document, web-sharing was made possible in real time. In addition, the private IP for WiFi zone, available anytime, anywhere that can be converted to a public IP technology, IP tunneling technology applied.

Video Highlight Prediction Using Multiple Time-Interval Information of Chat and Audio (채팅과 오디오의 다중 시구간 정보를 이용한 영상의 하이라이트 예측)

  • Kim, Eunyul;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.553-563
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    • 2019
  • As the number of videos uploaded on live streaming platforms rapidly increases, the demand for providing highlight videos is increasing to promote viewer experiences. In this paper, we present novel methods for predicting highlights using chat logs and audio data in videos. The proposed models employ bi-directional LSTMs to understand the contextual flow of a video. We also propose to use the features over various time-intervals to understand the mid-to-long term flows. The proposed Our methods are demonstrated on e-Sports and baseball videos collected from personal broadcasting platforms such as Twitch and Kakao TV. The results show that the information from multiple time-intervals is useful in predicting video highlights.

A Research on Streaming Protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.54-61
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    • 2007
  • In this paper, on-demand service streaming protocol for user-created contents in digital cable broadcasting environment is considered. In order to provide variety media contents service like UCC in digital cable broadcasting environment, the same service model as RVOD(Real Video on Demand) is required and the different interface for each broadcasting platform is needed in a current OCAP environment. Using return path based RTP, we separate existing VOD stream band into broadcasting and VOD stream band. In order to broaden On-demand service, consistent expansion of the infrastructure same as live broadcasting system is inefficient in the digital cable broadcasting environment. Using existing network protocol, the service which is insensitive to the infrastructure for VOD service becomes possible. Therefore we considered the analysis of the class of download available structure in the Set-Top-Box for RTP(Real-time Transport Protocol) and designing the decoding available streaming server for UCC transcoding and transmission in the receiver. Designing a efficient VOD service and system under the broadcasting environment gives a expansion of On-Demand service and more chance to upload and utilization of contents.

Development of a Forest Fire Tracking and GIS Mapping Base on Live Streaming (실시간 영상 기반 산불 추적 및 매핑기법 개발)

  • Cho, In-Je;Kim, Gyou-Beom;Park, Beom-Sun
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.123-127
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    • 2020
  • In order to obtain the overall fire line information of medium and large forest fires at night, the ground control system was developed to determine whether forest fires occurred through real-time video clips and to calculate the location of the forest fires determined using the location of drones, angle information of video cameras, and altitude information on the map to reduce the time required for regular video matches obtained after the completion of the mission. To verify the reliability of the developed function, the error distance of the aiming position information of the flight altitude star and the image camera was measured, and the location information within the reliable range was displayed on the map. As the function developed in this paper allows real-time identification of multiple locations of forest fires, it is expected that overall fire line information for the establishment of forest fire extinguishing measures will be obtained more quickly.