• 제목/요약/키워드: Live Streaming

검색결과 159건 처리시간 0.028초

인터넷 개인방송 플랫폼상 미성년자 후원행위에 대한 법적 고찰 및 입법론적 개선방안 - 미성년자의 상대방 보호 필요성을 중심으로 - (Legal Study and Legislative Suggestions about Donation by Minors on Live Streaming Platforms - Focusing on protection of the counterparty -)

  • 길기범;김창현;이민재;유하연
    • 한국콘텐츠학회논문지
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    • 제22권1호
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    • pp.292-309
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    • 2022
  • 최근 쌍방향성 통신 기술의 발달로 인해 인터넷 개인방송 플랫폼에 대한 수요가 증가하고 있다. 인터넷 개인방송은 시청자의 자율적인 후원금으로 수익을 창출하는데, 현재 후원행위에 관한 법률이 미비하다. 특히 미성년자가 후원을 하는 경우, 취소권을 행사할 수 있기 때문에 취소 과정에서 분쟁이 빈번하게 발생한다. 이때, 급부를 요구하는 후원행위의 경우, 일방적인 후원과 법적 성질 및 결과가 달라져 문제가 된다. 미성년자가 취소권을 행사하면 방송진행자는 급부 제공에 대한 보상은 받지 못한 채 후원금을 반환해야 하는 것이다. 본 연구는 통상적으로 증여로 인식되는 인터넷 개인방송 후원행위에서 쌍무계약성을 발견하고, 이로 인해 발생할 수 있는 방송진행자의 피해를 지적하며, 미성년자의 취소권이 배제되는 경우인 미성년자의 사술에 주목하여 관련 판례와 후원 절차를 검토하고, 미성년자의 취소권을 침해하지 않는 선에서 진행자를 보호하는 법리를 제시한다. 모호한 법리적 상황을 학문적으로 규명하고, 분쟁예방 절차를 제시하여 해당 산업에 긍정적인 영향을 가져올 수 있다.

Low Cost Cloud-Assisted Peer to Peer Live Streaming

  • Alghazawy, Bahaa Aldeen;Fujita, Satoshi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권4호
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    • pp.1732-1750
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    • 2016
  • Recently, Peer-to-Peer (P2P) live streaming assisted by the cloud computing has attracted considerable attention to improve the reliability of the P2P such as the resilience to peer churn and the shortage of upload capacity. The cost of cloud-assistance is comprised of the number of requests issued to the cloud and the amount of data fetched from the cloud. In this paper, we propose three techniques to reduce the cost of such a cloud-assistance.More concretely, in the proposed method, 1) each peer which lost its parent in the overlay can find a new parent by referring to the information registered in the cloud, 2) several peers which proactively fetch chunks from the cloud are dynamically invested, and 3) the number of requests issued to the cloud is reduced by allowing peers to fetch a collection of chunks using a single request. The performance of the proposed method is evaluated by simulation. The simulation results indicate that it reduces the cost of conventional scheme by 46% while guaranteeing the quality of live streaming service.

The Distribution of Cosmetics Products, Brand Trust and Promotion Impact on Purchase Decision during Live Streaming

  • Indah PUSPITARINI;Ricardo INDRA;La MANI;Feby LARASATI;Adzra Athira ARIEF
    • 유통과학연구
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    • 제22권7호
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    • pp.1-11
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    • 2024
  • Purpose: Shopee, Indonesia's most frequently visited marketplace in November 2023, had 427.2 million visits. Supported by the live streaming feature, Shopee has become the most widely used online shopping platform, with an 83.4% market share in 2022. Several factors, such as brand trust and promotions, have significantly influenced Shopee's dominance and consumer purchasing decisions. This research aims to investigate the effect of cosmetic product distribution, brand trust, and promotions on purchasing decisions, considering gender and age as control variables. Research design, data and methodology: A quantitative approach using a survey research method was employed with a sample of 150 respondents, who were followers of the Shopee ESQA Cosmetics account, obtained through the Yamane formula. Data was collected via an online questionnaire. The data analysis technique used in this study was PLS-SEM with Smart PLS software. The results of this research indicate a significant effect of the distribution of cosmetics products, brand trust, promotions, gender, and age as control variables on the purchase decision variable. Conclusions: The distribution of cosmetic products, brand trust and promotions have a positive and significant impact on purchase decisions during live streaming on Shopee, and control variables (gender and age 36-45) have a positive and significant influence on purchase decisions.

다중 플랫폼 지원 실시간 HD급 영상 전송기 개발에 관한 연구 (The Study on the Development of the Realtime HD(High Definition) Level Video Streaming Transmitter Supporting the Multi-platform)

  • 이재희;서창진
    • 전기학회논문지P
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    • 제65권4호
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    • pp.326-334
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    • 2016
  • In this paper for developing and implementing the realtime HD level video streaming transmitter which is operated on the multi-platform in all network and client environment compared to the exist video live streaming transmitter. We design the realtime HD level video streaming transmitter supporting the multi-platform using the TMS320DM386 video processor of T.I company and then porting the Linux kernel 2.6.29 and implementing the RTSP(Real Time Streaming Protocol)/RTP(Real Time Transport Protocol), HLS(Http Live Streaming), RTMP(Real Time Messaging Protocol) that can support the multi-platform of video stream protocol of the received equipments (smart phone, tablet PC, notebook etc.). For proving the performance of developed video streaming transmitter, we make the testing environment for testing the performance of streaming transmitter using the notebook, iPad, android Phone, and then analysis the received video in the client displayer. In this paper, we suggest the developed the Realtime HD(High Definition) level Video Streaming transmitter performance data values higher than the exist products.

노래공유 SNS 기능과 실시간 스트리밍 서비스를 위한 스마트폰 앱의 설계 및 구현 (Design and Implementation of A Smart-phone App. for Song-sharing SNS Function and Real-time Streaming Service)

  • 조병호
    • 한국인터넷방송통신학회논문지
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    • 제12권5호
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    • pp.275-281
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    • 2012
  • 스마트폰의 대중화로 모바일기기에서의 음악을 듣기 위한 스트리밍 서비스가 주요시 되고 있다. 애플 iOS에서는 Apple의 HTTP Live Streaming 방식을 사용하고 안드로이드에서는 RTSP(Real-time Streaming Protocol) 방식을 사용한다. 모바일 실시간 스트리밍을 지원하기 위해 와우자 미디어 서버를 사용하게 되는데, 이는 애플과 안드로이드 모바일 스트리밍 모두를 지원한다. 본 논문에서는 스마트폰 자체의 녹음 기능을 통해 유저 스스로가 노래를 녹음하고, 이를 스트리밍 서버에 업로드 하여 유저가 선택한 노래를 실시간으로 스트리밍 모바일 재생 서비스가 가능하고, 노래공유 SNS 기능을 제공하는 스마트폰 앱의 설계 및 구현에 대해 기술하고자 한다.

The Influence of Key Opinion Consumers on Purchase Intention in Live Streaming Commerce

  • Cong-Ying Sun;Jin-Yan Tian
    • 한국컴퓨터정보학회논문지
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    • 제29권6호
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    • pp.211-221
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    • 2024
  • 라이브 스트리밍 커머스는 혁신적인 전자상거래 모델이 된다. 본 연구는 정교화 가능성 모델(ELM)에 기반하여 라이브 스트리밍 커머스에서 키 오피니언 소비자(KOCs)의 속성이 짧은 동영상 플랫폼에서 구매 의도에 미치는 영향을 탐구하는 것을 목적으로 한다. 411명의 소비자를 대상으로 설문 조사를 실시하고, SPSS 24.0과 AMOS 23.0 소프트웨어를 사용하여 데이터 분석과 가설 검정을 수행한다. 연구에 따르면 소비자의 정보 처리 능력 차이는 경로 선택에 영향을 미친다. 중심 경로의 추천 동질성, 제품 관여도, 전문성 및 주변 경로의 추천 시효성은 소비자 구매 의도에 모두 긍정적인 영향을 미치는 반면, 주변 경로의 시각적 단서는 유의미한 영향을 미치지 않는다. 본 연구는 라이브 스트리밍 커머스 산업의 발전을 위해 이론적 지원과 실질적인 지침을 제공하고, 소비자 정보 처리의 차이에 따라 기업이 홍보 전략을 조정하여 구매 전환율을 향상시키는 데 도움을 주는 것을 목표로 한다.

라이브 커머스의 의사사회적 상호작용이 경험 만족도에 미치는 영향 - 자아 이미지 일치성의 조절된 매개효과를 중심으로 - (The effect of live commerce's para-social interaction on satisfaction with the experience - Focused on the moderated mediation effect of self-image congruity -)

  • 김효정;박민정
    • 복식문화연구
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    • 제28권6호
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    • pp.719-737
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    • 2020
  • Live-streaming commerce business is growing as the consumption of video content and Smartphone shopping increases. This study examines the following three aspects: whether para-social interaction influences perceived interactivity; whether seller trust affects satisfaction with the experience; whether relationships are controlled by a moderated mediator of self-image congruity. An online survey was conducted with 203 women aged 20-30 years. They were asked to respond to the survey after watching a beauty category live-streaming commerce broadcast. The results revealed that the para-social interaction had a significant effect on perceived interactivity, seller trust and satisfaction with the experience. The findings also indicated that the perceived interactivity and seller trust mediated the relationship between para-social interaction and satisfaction with the experience. Regarding the mediated moderation effect of self-image congruity, it was statistically significant between para-social interaction and perceived interactivity through seller trust. A higher level of consumer's self-image congruity influenced the greater effect of para-social interaction on live commerce experience. This study makes important theoretical contributions to the para-social interaction in mobile commerce industry by emphasizing the mediating role of perceived interactivity and seller trust. This is achieved by examining the moderating effects of self-congruity on satisfaction with the experience. The results also verify the seller's crucial role in live-streaming commerce market which leads to the consumers greater fulfillment.

분산 미디어 객체 실시간 스트리밍 기법 (A Technique for Distributed Media Object Live Streaming)

  • 서봉근;김윤호
    • 한국정보통신학회논문지
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    • 제10권1호
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    • pp.74-79
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    • 2006
  • 본 논문에서는 RMI와 JMF를 이용하여 분산 미디어 객체 실시간 스트리밍을 하기 위한 기법을 제시한다. 즉, 분산 객체의 복잡한 제어를 RMI를 사용하여 간소화 하고 멀티캐스트를 지원하지 않는 네트워크 환경에서 JMF를 사용하여 일대다 실시간 스트리밍을 하기 위한 기법을 다룬다. 자바 기반의 RMI와 JMF를 사용하여 전송과 제어를 분리 할 수 있으며 이를 응용하여 플랫폼에 독립적인 멀티미디어 서비스 애플리케이션의 개발에 사용 가능하다.

Streamer Motives and User-Generated Content on Social Live-Streaming Services

  • Friedlander, Mathilde B.
    • Journal of Information Science Theory and Practice
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    • 제5권1호
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    • pp.65-84
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    • 2017
  • Three most popular information services, Periscope, Ustream, and YouNow, vicarious for all Social Live-Streaming Services (SLSSs), are investigated to analyze their streamers' motivations and the user-generated content. Additionally, we collected demographic data (gender and age). More than 7,500 streams by users from the U.S., Germany, and Japan were observed. Main streamer motivations on SLSSs are boredom, socializing, the need to reach a specific group, the need to communicate, and fun. Important content categories on all three SLSSs are chatting, sharing information, 24/7, and 'slice of life.' We were able to identify differences between users from the U.S., Germany, and Japan as well as between the users of Periscope, Ustream, and YouNow. The main motive to stream in the U.S. is to reach a specific group, while in Japan it is socializing, and in Germany boredom. The top content category for both, YouNow as well as Periscope, is to chat; on Ustream it is 24/7 (i.e., webcams).

The moderating role of motivations in problematic use of online gaming: A study of live streaming viewers of Twitch

  • Chen, Chi-Ying;Chang, Shao-Liang
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권2호
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    • pp.84-92
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    • 2019
  • While the Internet continues to integrate with modern lives, the risks of negative outcomes resulting from problematic use (PU) are also increasing. Although psychological well-being and use motivations have been shown to play major roles in Internet PU, understanding the moderating mechanism is critical for advanced knowledge. The present study employed survey data from users of a live video-game streaming service (LVGS) that is an area rarely been studied. Result concluded a positive moderating effect of escapism motive (EM) on the association between loneliness and the PU of LVGS, while the moderating mechanism between EM and stress was not indicated. A moderating effect of information seeking (IS) on the relationship between stress and the PU of LVGS was found negative, but no mechanism between IS and loneliness was indicated. This study highlights how the interplay of different motivation and pathologies may induce or prevent video-game-related addiction.