• Title/Summary/Keyword: Live Broadcast

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The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

The Effect of Broadcasting Sow Suckling Grunts in the Lactation Shed on Piglet Growth

  • Cronin, G.M.;Leeson, E.;Cronin, J.G.;Barnett, J.L.
    • Asian-Australasian Journal of Animal Sciences
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    • v.14 no.7
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    • pp.1019-1023
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    • 2001
  • An on-farm trial was conducted in temperature-controlled lactation rooms at a commercial pig farm to investigate the efficacy of broadcasting sow suckling grunts from day 4 of lactation, on increasing piglet growth to weaning. In the Broadcast treatment, sows and litters were exposed to a 3-min broadcast from loud-speakers every 42 min. The Control treatment was not exposed to the broadcast. All sows and litters had similar husbandry and piglets were provided with creep feed on the floor twice daily. In each of the three replicates in time, the Broadcast and Control treatments were allocated to different lactation rooms at random and there were 12 sows and litters per treatment per replicate. A total of four identical lactation rooms were available for the trial, each containing 28 conventional sow and litter crates with piglet heater in the creep area. A non-trial room separated the two treatment rooms in each replicate to minimise the chance that the broadcast grunt stimulation was audible to the Control treatment litters. Five "normal and average-looking" piglets from the trial litters were weighed twice, 7 d apart. The cohort of five piglets was identified by ear-tags and formed the experimental unit for the statistical analysis. The average (${\pm}SD$) age of piglets at initial weighing was 7.7(${\pm}2.22$) days. For each litter, mean piglet live weight at day 14 of lactation was estimated by linear regression of the two weights recorded seven days apart, when on average, the Broadcast treatment had been exposed to the stimulation for 10 days. Piglets in the Broadcast treatment were heavier (p<0.01) at day 14 of lactation compared to Control treatment (4.24 and 3.92 kg, respectively) and tended to have a greater average daily weight gain over the 7-d period (245 and 228 g/day, respectively; p<0.08). The results suggest piglet growth was improved by about 8% in response to the regular, timed broadcast of sow suckling grunts in the lactation shed. The independent contributions of milk and creep feed to the improved growth remain to be determined.

Analysis of the GPS Meaconing Signal Generator for the Live GPS L1 Signal (Live GPS L1 재방송 기만신호 생성 분석)

  • Kim, Taehee;Sin, Cheonsig
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.15-20
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    • 2016
  • In this paper, we developed the hardware GPS signal generator for generating a GPS L1 meaconing signal with Live GPS signal signals and analyzed the performance of meaconing signal generator thorough the experiment. Deception of the signal, such as a re-broadcast, it is an object of the user to provide false information so as not to receive location information and accurate time. The signal just rebroadcast has the features that can be easily deceive the receiver via a delay of no received signal to the signal processing through an antenna. In this paper, the hardware for generating a signal only these rebroadcast designed and manufactured, by re-sending the received Live GPS signals, to confirm the effect of the receiver. The maximum delay time is possible up to about 2.6msec, also, has been successfully tested to be moved to the position of re-broadcasting based on maturity antenna the position of the receiver through a spaced antenna.

The effect of live commerce's para-social interaction on satisfaction with the experience - Focused on the moderated mediation effect of self-image congruity - (라이브 커머스의 의사사회적 상호작용이 경험 만족도에 미치는 영향 - 자아 이미지 일치성의 조절된 매개효과를 중심으로 -)

  • Kim, Hyojung;Park, Minjung
    • The Research Journal of the Costume Culture
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    • v.28 no.6
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    • pp.719-737
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    • 2020
  • Live-streaming commerce business is growing as the consumption of video content and Smartphone shopping increases. This study examines the following three aspects: whether para-social interaction influences perceived interactivity; whether seller trust affects satisfaction with the experience; whether relationships are controlled by a moderated mediator of self-image congruity. An online survey was conducted with 203 women aged 20-30 years. They were asked to respond to the survey after watching a beauty category live-streaming commerce broadcast. The results revealed that the para-social interaction had a significant effect on perceived interactivity, seller trust and satisfaction with the experience. The findings also indicated that the perceived interactivity and seller trust mediated the relationship between para-social interaction and satisfaction with the experience. Regarding the mediated moderation effect of self-image congruity, it was statistically significant between para-social interaction and perceived interactivity through seller trust. A higher level of consumer's self-image congruity influenced the greater effect of para-social interaction on live commerce experience. This study makes important theoretical contributions to the para-social interaction in mobile commerce industry by emphasizing the mediating role of perceived interactivity and seller trust. This is achieved by examining the moderating effects of self-congruity on satisfaction with the experience. The results also verify the seller's crucial role in live-streaming commerce market which leads to the consumers greater fulfillment.

Knowledge-Based Numeric Open Caption Recognition for Live Sportscast

  • Sung, Si-Hun
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1871-1874
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    • 2003
  • Knowledge-based numeric open caption recognition is proposed that can recognize numeric captions generated by character generator (CG) and automatically superimpose a modified caption using the recognized text only when a valid numeric caption appears in the aimed specific region of a live sportscast scene produced by other broadcasting stations. in the proposed method, mesh features are extracted from an enhanced binary image as feature vectors, then a valuable information is recovered from a numeric image by perceiving the character using a multiplayer perceptron (MLP) network. The result is verified using knowledge-based hie set designed for a more stable and reliable output and then the modified information is displayed on a screen by CG. MLB Eye Caption based on the proposed algorithm has already been used for regular Major League Base-ball (MLB) programs broadcast five over a Korean nationwide TV network and has produced a favorable response from Korean viewer.

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Design of Home Shopping Live Broadcasting System Using Network (네트워크를 이용한 홈쇼핑 야외 생방송 방송시스템 설계)

  • Jung, Woo-Jin;Choi, Jae-Hyoung;Seo, Jeong-Han;Choi, Hyun-Woo;Kwon, Young-Man;Choi, Hong-up
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.223-224
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    • 2019
  • TV홈쇼핑 Full-HD(High Definition)로 제작, 송출되어 시청자가 시청하게 된다. 대부분의 장비들은 Coaxial Cable로 각 장비 간의 신호를 전달하며 제작, 송출되어 진다. 현재 IP기반의 제작 형태가 나오기 시작하며 UHD(Ulitra-HD) 제작 시스템에서는 IP 시스템 방식에 대해 이슈화가 되고 있다. 본 논문에서는 홈쇼핑 Full HD 생방송 제작에서 네트워크 케이블인 UTP(Unshielded Twisted Pair) 케이블을 이용하여 생방송 방송시스템 설계에 관한 것이다. 네트워크를 이용하여 다양한 확장성 및 생방송 방송시스템에 활용된 네트워크 시스템을 제시하고자 한다.

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Password Cracking of Live System (라이브 시스템의 패스워드 크래킹)

  • Lee, Seok-Hee;Kim, Kwon-Yeop;Lee, Sang-Jin;Lim, Jong-In
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2007.02a
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    • pp.150-153
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    • 2007
  • 본 논문에서는 라이브 시스템으로부터 패스워드를 획득하는 방법에 대해서 논하며, 이를 바탕으로 컴퓨터 관련범죄 발생 시 초기대응 과정 중에 사용할 수 있는 페이지파일 수집기를 구현하였다. 페이지파일 수집기를 이용하여 실 사용자들의 페이지파일을 수집하고 분석방법을 제시하였다. 또한 페이지파일로부터 어느 정도의 패스워드가 검출되는 가를 확인하였다. 이는 포렌식 수사에는 큰 도움을 줄 수 있지만, 포렌식 수사도구가 해킹을 위한 도구로 사용되었을 때에는 심각한 개인정보 유출을 야기할 수도 있다.

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Current Status on UWV Live Broadcasting System Development for Trial Service at Pyeongchang Winter Olympic Game (평창동계올림픽 시범서비스를 위한 UWV 실황중계시스템 개발 현황)

  • Seo, Jeongil;Seok, Joo Myoung;Cho, Yongju;Kim, Hyun Cheol;Ahn, Sangwoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.121-122
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    • 2017
  • 미래창조과학부는 우리나라 최고의 ICT 제품과 서비스를 활용하여 평창동계올림픽을 성공적으로 지원하고, 향후 주요 경기개최국과 해외시장에 수출전략을 품목화하여 올림픽의 부가가치를 창출함으로써 돈버는 올림픽을 완성하겠다는 계획하에 5G, IoT, UHD, VR, AI 5개 분야에 대한 시범서비스를 준비하고 있다. 한국전자통신연구원은 UHD급 초고화질 영상과 100도 이상의 시야각을 이용하여 현장감을 극대화하는 UWV(Ultra Wide Vision) 기술을 개발하고 있으며, 평창동계올림픽 기간 동안 UWV 상영관을 운영하여 기존의 TV나 영화와 차별화된 몰입감을 제공하는 초실감 미디어 서비스를 제공하고자 한다. 또한 방송서비스로의 적용가능성을 타진하기 위한 주요 올림픽 경기실황중계 시범서비스를 추진하고 있다.

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Interface Design of Unity Launcher for Android Smart OTT Platform (안드로이드 스마트 OTT 플랫폼용 유니티 런처의 인터페이스 설계)

  • Kang, M.G.;Shin, J.C.;Lee, Y.J.;Kim, D.H.;Song, S.I.;Jung, S.M.;Yeo, H.G.;Kim, I.K.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.191-193
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    • 2014
  • 본 논문에서는 안드로이드 기반의 스마트 셋톱박스인 OTT(Over The Top)가 3D 게임용 유니티 엔진을 위한 인터페이스를 제공하는 유니티 런처의 설계를 기반으로 LS(HTTP Live Streaming) 스트리밍 서버 및 스트리밍 동영상용 3D 텍스쳐를 설계한다.

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Scheme for Live and On-demand Services of Package Contents in Open IPTV Services Environment (개방형 IPTV 환경에서의 패키지 콘텐츠의 실시간 및 주문형 서비스 방안)

  • Kim, Kwang-Yong;Yoo, Jeong-Ju;Lyu, Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.345-348
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    • 2009
  • 오늘날 폐쇄형 IPTV 서비스 환경에서는 일방적인 콘텐츠 제공자로부터 생성 및 생성된 콘텐츠를 소비자가 일방적으로 소비하는 형태이다. 그러나 기존 디지털 콘텐츠의 유통 및 소비과정에서 콘텐츠를 보호하기 위한 각 제공 업체의 솔루션이 독자적인 방식으로 개발되어 이들 간의 호환성 문제가 발생한다. 본 논문은 IP 네트워크를 통해 소비자가 개인 방송 콘텐츠 사업자와 같이 멀티미디어 콘텐츠를 생성, 편집하고 고유한 방식으로 스타일대로 콘텐츠를 메타데이타와 함께 패키지 콘텐츠로 재가공하여 소비할 수 있을 뿐 아니라 재가공된 패키지 콘텐츠를 공유 또는 재판매 할 수 있게 하는 개방형 IPTV 서비스 환경에서의 패키지 콘텐츠의 실시간 스트리밍 및 주문형 서비스의 차별적 제공 방안을 제안한다.

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