• Title/Summary/Keyword: Literacy-Computer Education

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Analysis of Perception and Needs of Elementary School teachers on Computer and Information Literacy Education (컴퓨터·정보 소양 교육에 관한 초등학교 교사의 인식 및 요구 분석)

  • Jeon, Seongkyun;Park, Sangwook;Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.11-20
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    • 2019
  • This research aims to investigate elementary school teacher's perception and needs of computer and information literacy education to provide basic materials so that computer and information literacy education converges with related subject and can be done in various educational contexts. In order to achieve the goal for this research, we conducted an online questionnaire survey on the current status of teachers, the perception and status of convergence education for computer and information literacy, and the needs for convergence education for computer and information literacy. As a result of the analysis, when the teacher majored in computer and information education or had experience in software education, the percentage of respondents who said that it is possible to converge for computer and information literacy is high. Also, It was found that the burden of following the class progress according to the curriculum was high. In the school environment, preparation for software tool was found to be insufficient. we suggested the strategic implications in terms of education direction, teacher training, education program, and learning tool based on the analysis results.

The Meaning and Theme of Computer Education for Aspects of Computer Literacy (컴퓨터소양의 관점에서 본 컴퓨터교육의 의미와 과제)

  • Han, Byoung-Rae;Lee, Chul-Hyun;Son, Ki-Sang
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.103-111
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    • 2000
  • Nowadays, We meet computers in everywhere, and the act of Teaching Computers is taken place in every social situation. The purpose of this paper is to research the meaning and theme on a view of computer literacy, the meaning of computer literacy through the computer educational phenomenon, presenting examples of contents, and discussing the role. In addition, this paper shows direction of teaching methodology for computer literacy.

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A Study on Composition and Utilization of Digital Literacy Education elements Using Open Contents (오픈 콘텐츠를 활용한 디지털 리터러시 학습 요소 구성과 활용)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.711-721
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    • 2018
  • The development of artificial intelligence technology and the shift to a software-driven society are raising the need for digital literacy education on how to access, understand, use, create and share new open content in a variety of sustainable open content. At this point in time, this paper defines the digital literacy as the subliteracy concept for data, tools, and device elements. It is defined as a concept that includes cognitive and non-cognitive abilities and is stratified by computer literacy, ICT literacy, and information literacy. Open content is also defined as teaching-learning materials that can be used and shared freely by anyone, such as the Open Education Resource (OER) and the Open Access movement. Based on the two definitions, a three-step strategy for digital literacy education was developed to select open content in the digital environment, followed by a digital literacy education plan, and finally, an education frame to foster digital literacy capabilities.

A Study on the Efficient Management of Liberal Education for Improving Computer Literacy

  • Koo, GeumSeo;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.143-149
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    • 2017
  • In this paper, we propose efficient management method of liberal education for improving computer literacy. We analyzed the actual conditions and factors affecting education and reflected the analysis results in education. The subject of the study is 'Practice Excel', and tested achievement based on computer literacy. In order to evaluate objectively, we conducted CBT(Computer Based Test) based on Computer Specialist in Spreadsheet & Database Level-2. Analysis of the questionnaire included the use of the popular statistical program, IBM SPSS 24 trial, and frequency, ANOVA, t-test, crossover analysis, and correlation. Evaluation results, An important factor influencing educational performance was active participation. It also proved to be very helpful for understanding excel functions & expression.

A Study on Learner's Characteristics and Programming Skill in Computational Literacy Education - Focus on learning style and multiple intelligence - (Computational Literacy 교육에서 프로그래밍 능력과 학습자 특성에 관한 연구 - 학습스타일과 다중지능을 중심으로 -)

  • Kim, Soo-Hwan;Han, Seon-Kwan;Kim, Hyeon-Cheol
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.15-23
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    • 2010
  • Computational Literacy education is being required in current digital age, but the educational strategy of it is lacking. In traditional education, instructors have been teaching by considering learners' characteristics for effective learning. It is necessary to investigate their characteristics for applying this method to computational literacy education. Therefore, we taught programming that is main area on computational literacy, and analyzed learners' characteristics focused on Felder's learning style and multiple intelligence. That is, we taught 194 university students computational literacy with scratch that was one of the popular educational programming languages, and analyzed the relation among learning style, multiple intelligence and the students' programming performance. Also, we found considerations through comparing students' characteristics with experts' ones.

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Exploring Strategies for Literacy-Computer Education for the Illiterate (성인 문해 정보화 교육의 전략 탐색을 위한 성과 분석 연구)

  • Byun, Jong-|m;Lee, Kyung-Ah
    • The Journal of Korean Association of Computer Education
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    • v.9 no.5
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    • pp.13-29
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    • 2006
  • This study is intends to analyze achievements of the Literacy-computer education for the illiterates and to develop more efficient implementation strategies. For this purpose, we collected data of the costomer's satisfaction Ievels and its achievements of this program and analyzed its achievements perception by institutes variables, educational method variables, and individual character variables. Based on this results, we suggest specific strategies of this program for better effectiveness of literacy-computer education for the illeterate.

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The Study on Test Standard for Measuring AI Literacy

  • Mi-Young Ryu;Seon-Kwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.39-46
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    • 2023
  • The purpose of this study is to design and develop the test standard to measure AI literacy abilities. First, we selected key areas of AI literacy through the related studies and expert FGI and designed detailed standard. The area of the test standard is divided into three categories: AI concept, practice, and impact. In order to confirm the validity of the test standard, we conducted twice expert validity tests and then modified and supplemented the test index. To confirm the validity of the test standard, we conducted an expert validity test twice and then modified and supplemented the test standard. The final AI literacy test standard consisted of a total of 30 questions. The AI literacy test standard developed in this study can be an important tool for developing self-checklists or AI competency test questions for measuring AI literacy ability.

A Study on Research Trends for Digital Literacy in Education (디지털 리터러시(Digital Literacy) 교육 연구 동향 분석)

  • Jeong, Jae-Ri;Lee, Dagyeom;Lee, So-yul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.413-416
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    • 2022
  • 본 연구의 목적은 국내외 교육에서 필수역량으로 제시하고 있는 '디지털 리터러시'를 주제로 한 연구 문헌들을 분석하여 동향을 살펴보고, 앞으로의 필요한 연구 주제를 알아보고자 한다. 이를 위해 교육학 분야로 색인한 '디지털 리터러시' 관련 논문들을 찾아 연도별 분포, 연구대상, 연구분야, 연구목적 및 관련 주제에 따라 분석하였다. 분석결과 SW교육의 적용과 코로나19로 디지털 리터러시 교육에 대한 관심이 증가하고 있지만, 연구 대상과 주제가 다양하게 분포되어 있지 않으며 디지털 리터러시의 개념과 영역에 대해 명확히 구분되어 있지 않았다는 점을 알 수 있었다. 이에 디지털 리터러시에 대한 활발한 연구를 위해 교사들을 위한 디지털 리터러시, 정보교과에서의 디지털 리터러시, 타 리터러시와의 명확한 개념과 영역 구분, 리터러시 교수·학습 방법 및 적용 사례, 디지털 리터러시 측정 도구 등의 주제를 제안하였다.

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The Effect of Computer Assisted Science Instruction on Children's Preconceptions about Computer (아동의 컴퓨터 선개념이 컴퓨터 보조 과학 수업의 효과에 미치는 영향)

  • Woo, Jeong-Jin
    • Journal of The Korean Association For Science Education
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    • v.13 no.2
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    • pp.230-246
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    • 1993
  • The purpose of this study was to investigate the computer-naive children's preconceptions of computer concept, anxieties for computer, the changes in preconceptions and anxieties by computer literacy teaching, and the effect of CASI(Computer Assisted Science Instruction) on the science achievement. For this study, 42 5th graders were sampled. They were divided into two groups, experimental group(male:10, female:11) and control group(male:12, female:9). Each group was randomly assigned in the elementary school. Preconceptions about computer were examined by individual interview. Computer anxiety score was measured by questionaires. The questionaires developed in this study consisted of total 21 items measured by Chronbach ${\alpha}$ (0.93) and Total Item Correlationtp(p=0.01, r = $0.40{\sim}0.72$). Computer literacy curriculum based on children's preconceptions was developed and then was treated for experimental group as a computer literacy course. Preconceptions of computer, computer anxiety, and CASI achievements were compared between experimental group and control group in pre and post test. The results of this study are as follows; 1) children's preconceptions of computer showed various non-scientific concepts as animism and obvious visiual thinking. 2) children's misconceptions and anxieties about computer did not show significant differences in terms of learning experience of computer. 3) computer literacy had an effect on eliminating children's misconception about computer. 4) computer literacy had an effect on diminishing children's computer anxiety. 5) children's misconceptions and anxieties about computer showed significant inter-correlation. 6) children's misconceptions and anxieties about computer were appeared negative effect on CASI achievements. As the results, children's misconception and anxieties about computer had an effect on CASI acheivements. Therefore before performing CASI, more systematic computer literacy might be taught in formal education.

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A Research for Digital Literacy Education Methodlogies based on Mobile Devices (모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.107-115
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    • 2020
  • The computing environment is rapidly changing to mobile device base, with the development of computer technology. Until now, digital literacy education has been based on desktop PC education, but it is time to change it into literacy education suitable for mobile environment. In this paper, we propose a mobile-based digital literacy MoDL (Mobile Device Digital Literacy). MoDL proposes three phases. One is Mobile Based Digital Environment (MoDE), which builds a mobile digital environment, seconds is Bring Your Own Devices (BYOD) class method when using it for education. Finally, MoDLI (MoDL Instruction) for learning mobile literacy is presented step by step. To verify the validity of the proposed, eight experts were surveyed so that the Content Validity Ratio was calculated. As a result, CVR was ensured in all items except for the applicability of MoDLI.