• Title/Summary/Keyword: Listening environment

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Effect on Audio Play Latency for Real-Time HMD-Based Headphone Listening (HMD를 이용한 오디오 재생 기술에서 Latency의 영향 분석)

  • Son, Sangmo;Jo, Hyun;Kim, Sunmin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.141-145
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    • 2014
  • A minimally appropriate time delay of audio data processing is investigated for rendering virtual sound source direction in real-time head-tracking environment under headphone listening. Less than 3.7 degree of angular mismatch should be maintained in order to keep desired sound source directions in virtually fixed while listeners are rotating their head in a horizontal plane. The angular mismatch is proportional to speed of head rotation and data processing delay. For 20 degree/s head rotation, which is a relatively slow head-movement case, less than total of 63ms data processing delay should be considered.

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Music Factory : A Composition and Listening System based-on Web Databases (뮤직 팩토리: 웹 데이터베이스를 기반으로 한 작곡 및 청음 시스템)

  • Son, Hayeseul;Jung, Su-Jin;Bae, Myung-Sook;Ahn, Hoo-Young;Park, Hwa-Jin;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.9-16
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    • 2010
  • Recently, needs and interests that people want to create their digital contents in ubiquitous environment are growing fast. Among the digital contents, people are also interested in the music contents. However, it is hard to find a system which manages and shares music contents easily. The paper proposes a system that provides a composition function for music, a mixing function for music, and a function for ear training. The contributions of the paper are as follows. First, the paper provides a music management system which enables music compositions, listening function of music, searching functionalities. Second, the paper introduces a function of mixing drum sound for managing rhythms. Third, the paper provides game contents which improve senses of music. The proposed system is expected that enables users composite music in ubiquitous environment, provides rich functions for compositions, and improves senses of music.

Design and Implementation of Repeatable and Short-spanned m-Learning Model for English Listening and Comprehension Mobile Digital Textbook Contents on Smartphone

  • Byun, Hye Won;Chin, SungHo;Chung, Kwang Sik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.8
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    • pp.2814-2832
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    • 2014
  • As information society matures to an even higher level and as information technology becomes a necessity to our everyday lives, the needs to develop, support and satisfy personal and social needs without the limitation of time, space, and location have become a vital point to everyday lives. Smartphone users are increasing at a staggering rate but the research on mobile-Learning model and the implementation of m-Learning scenario are still behind the needs of the users. Therefore, this paper focuses on the design of 'repeatable and short-spanned m-Learning model' to meet the needs of the learners who are on the go and on the move with their smartphones. Smartphone users frequently reach out for their phones but compare to the frequencies, the actual span of time they spend per use are relatively and surprisingly short. One way to understand this phenomenon is that the users tend to immediately replace their smartphones with laptops or desktops whenever they are available. A leaning model was needed to reflect this short and frequent use, a use that is solely based on the smartphone environment. This proposed learning model first defines this particular setting and implements the model to real smartphone users over an 8 week period. To understand whether different learning backgrounds can influence this model, different schools with online and offline learning channels participated in the experiment. User survey was conducted after the experiment to get a better understanding of the smartphone users. Pretest and posttest were conducted before and after the experiment and the data were validated and analyzed using SPSS version 18.0 for PC. Preliminary descriptive statistics, multiple regression and cross validation was conducted for the analysis. The results showed that the proposed English Listening and Comprehension Mobile Digital Textbook (ELCMDT) had a positive effect on the learners in general and was more effective for learners who were already experienced with online learning.

A Study on the Relation between English Proficiency and Learning Environment in Elementary Schools

  • Park, Seung-Won
    • English Language & Literature Teaching
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    • v.10 no.3
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    • pp.127-142
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    • 2004
  • This paper examines the relationship between children's English proficiency in grade three and English learning environment and experiences before entering elementary school. In English learning environment and experiences, three influences consisting of children, home environment, and environmental influences of English learning are used to find out which influences contributed to children's English proficiency in grade three of elementary school. The result of this study shows that children with high interest in English have higher proficiency in all language skills reading, writing, listening, and speaking than that of children with low interests. For parents' influences, parents' high interests toward their children's English leaning and high monthly income result in children's high English proficiency. For English environmental influences, children who start at the early age and continue studying English have higher English proficiency.

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Establishment for Regulation Standards of Architectural Facility Noise Using Psycho-acoustic Experiment (청감실험을 이용한 건축 설비소음의 규제기준 설정)

  • Ju, Duck-Hoon;Yun, Jae-Hyun;Kim, Jae-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.11
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    • pp.1001-1008
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    • 2010
  • The architectural, facility makes the housing environment more pleasant, while too much noise coming from machinery room is detrimental to the workers physically and mentally. Therefore, more sound insulation and sound proof policies are increasingly required. However, as the annoyance caused by facility noise is influenced by various human listening characteristics as well as physical characteristics such as sound pressure level, it requires subjective evaluation characteristics through acoustic-psychological approach. For this purpose, the facility noise in the machinery room was actually measured and analyzed in the field to understand physical characteristics, and the correlation between physical evaluation value and psychological response value through listening test. Further, this study aims at presenting the data to set the standards of 'Just noticeable difference' of the facility noise together with reasonable evaluation with psychological reaction, through the grading of facility noise using trend formula. In the result, 13 stages of physical properties were forecasted for each evaluation method, together with 'Just noticeable difference' using the grading of architectural facility noise.

Towards Size of Scene in Auditory Scene Analysis: A Systematic Review

  • Kwak, Chanbeom;Han, Woojae
    • Korean Journal of Audiology
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    • v.24 no.1
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    • pp.1-9
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    • 2020
  • Auditory scene analysis is defined as a listener's ability to segregate a meaningful message from meaningless background noise in a listening environment. To gain better understanding of auditory perception in terms of message integration and segregation ability among concurrent signals, we aimed to systematically review the size of auditory scenes among individuals. A total of seven electronic databases were searched from 2000 to the present with related key terms. Using our inclusion criteria, 4,507 articles were classified according to four sequential steps-identification, screening, eligibility, included. Following study selection, the quality of four included articles was evaluated using the CAMARADES checklist. In general, studies concluded that the size of auditory scene increased as the number of sound sources increased; however, when the number of sources was five or higher, the listener's auditory scene analysis reached its maximum capability. Unfortunately, the score of study quality was not determined to be very high, and the number of articles used to calculate mean effect size and statistical significance was insufficient to draw significant conclusions. We suggest that study design and materials that consider realistic listening environments should be used in further studies to deep understand the nature of auditory scene analysis within various groups.

Towards Size of Scene in Auditory Scene Analysis: A Systematic Review

  • Kwak, Chanbeom;Han, Woojae
    • Journal of Audiology & Otology
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    • v.24 no.1
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    • pp.1-9
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    • 2020
  • Auditory scene analysis is defined as a listener's ability to segregate a meaningful message from meaningless background noise in a listening environment. To gain better understanding of auditory perception in terms of message integration and segregation ability among concurrent signals, we aimed to systematically review the size of auditory scenes among individuals. A total of seven electronic databases were searched from 2000 to the present with related key terms. Using our inclusion criteria, 4,507 articles were classified according to four sequential steps-identification, screening, eligibility, included. Following study selection, the quality of four included articles was evaluated using the CAMARADES checklist. In general, studies concluded that the size of auditory scene increased as the number of sound sources increased; however, when the number of sources was five or higher, the listener's auditory scene analysis reached its maximum capability. Unfortunately, the score of study quality was not determined to be very high, and the number of articles used to calculate mean effect size and statistical significance was insufficient to draw significant conclusions. We suggest that study design and materials that consider realistic listening environments should be used in further studies to deep understand the nature of auditory scene analysis within various groups.

Design and Implementation of Multimedia Learning System based PDA (PDA기반 멀티미디어 학습시스템 설계 및 구현)

  • Lee, Sun-Ki;Kim, Chang-Soo;Shim, Kyu-Bark
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.2
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    • pp.163-170
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    • 2004
  • The rapid exchanges of mobile computing environment and development of wireless communication are providing many effects for learning activity of students. Recently, PDA system developers which are studying memory capacity, communication speed and size of screen support techniques to be capable of learning from students in the wireless or moving environment. In this viewpoints, this paper has a purpose to design multimedia learning system to be able to do with sound lecture contents. The implemented system largely consists of two parts which have the teacher module and students module. The one manages learning progress of students, class management, bulletin board and etc. The other is capable of using studying and bulletin functions. The main idea of this research is focus to upgrade the effect of learning without almost treating the existing studies, which can be listening sound lecture and also seeing text and image at the same time.

Logical Activity Recognition Model for Smart Home Environment

  • Choi, Jung-In;Lim, Sung-Ju;Yong, Hwan-Seung
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.67-72
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    • 2015
  • Recently, studies that interact with human and things through motion recognition are increasing due to the expansion of IoT(Internet of Things). This paper proposed the system that recognizes the user's logical activity in home environment by attaching some sensors to various objects. We employ Arduino sensors and appreciate the logical activity by using the physical activitymodel that we processed in the previous researches. In this System, we can cognize the activities such as watching TV, listening music, talking, eating, cooking, sleeping and using computer. After we produce experimental data through setting virtual scenario, then the average result of recognition rate was 95% but depending on experiment sensor situation and physical activity errors the consequence could be changed. To provide the recognized results to user, we visualized diverse graphs.

Historical Development Process of World Soundscape Project and the Accomplishments (세계 사운드스케이프 프로젝트의 역사적 전개과정과 성과)

  • Han, Myung-Ho;Oh, Yang-Ki
    • KIEAE Journal
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    • v.11 no.4
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    • pp.37-45
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    • 2011
  • In order to have better understanding of the concept and meaning of soundscape, it is very important to consider entirely the objectives, activities, historical development processes and accomplishments of world soundscape project leading by R. Murray Schafer. Therefore, the ultimate purpose of this study is to inquire into the concrete development processes and practical activities of the soundscape in order to correspond to Schafer's conception of a tuning of the world. The establishment of WSP is based on noise pollution, listening attitudes and noisy music. Schafer formulated 5 types of item as a target, and wrote down concrete activities to achieve the goals. Especially, he devised the conceptual, educational, political and social strategies as the practical strategies of WSP. It is obtained various products by the activities of WSP from the planning starting year in 1969 to the stagnation period in 1979. That is, there are the social survey on noise-vancouver 1969, the book of noise, Okeanos, a study of community noise by-laws in canada 1972, the music of the environment, the vancouver soundscape, european sound diary, five village soundscapes, handbook for acoustic ecology and so on. The research activities of WSP arouse inspiration in many people interested in sound. Specially, it is emphasized the importance of increasing for their social roles in order to more actively improve and create the quality of sound environment. Also, it shows us the directions on how to lead our furture sound.