• Title/Summary/Keyword: Linguistic variable

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Individual differences in categorical perception: L1 English learners' L2 perception of Korean stops

  • Kong, Eun Jong
    • Phonetics and Speech Sciences
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    • v.11 no.4
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    • pp.63-70
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    • 2019
  • This study investigated individual variability of L2 learners' categorical judgments of L2 stops by exploring English learners' perceptual processing of two acoustic cues (voice onset time [VOT] and f0) and working memory capacity as sources of variation. As prior research has reported that English speakers' greater use of the redundant cue f0 was responsible for gradient processing of native stops, we examined whether the same processing characteristics would be observed in L2 learners' perception of Korean stops (/t/-/th/). 22 English learners of L2 Korean with a range of L2 proficiency participated in a visual analogue scaling task and demonstrated variable manners of judging the L2 Korean stops: Some were more gradient than others in performing the task. Correlation analysis revealed that L2 learners' categorical responses were modestly related to individuals' utilizations of a primary cue for the stop contrast (VOT for L1 English stops and f0 for L2 Korean stops), and were also related to better working memory capacity. Together, the current experimental evidence demonstrates adult L2 learners' top-down processing of stop consonants where linguistic and cognitive resources are devoted to a process of determining abstract phonemic identity.

Control and Operation of Hybrid Microsource System Using Advanced Fuzzy- Robust Controller

  • Hong, Won-Pyo;Ko, Hee-Sang
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.7
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    • pp.29-40
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    • 2009
  • This paper proposes a modeling and controller design approach for a hybrid wind power generation system that considers a fixed wind-turbine and a dump load. Since operating conditions are kept changing, it is challenge to design a control for reliable operation of the overall system To consider variable operating conditions, Takagi-Sugeno (TS) fuzzy model is taken into account to represent time-varying system by expressing the local dynamics of a nonlinear system through sub-systems, partitioned by linguistic rules. Also, each fuzzy model has uncertainty. Thus, in this paper, a modem nonlinear control design technique, the sliding mode nonlinear control design, is utilized for robust control mechanism In the simulation study, the proposed controller is compared with a proportional-integral (PI) controller. Simulation results show that the proposed controller is more effective against disturbances caused by wind speed and load variation than the PI controller, and thus it contributes to a better quality wind-hybrid power generation system.

Interactive Fuzzy Multiobjective Decision-Making with Imprecise Goals (모호한 목표를 가진 대화형 퍼지 다목적 의사결정)

  • ;;Hong, S. L.
    • Journal of the Korean Operations Research and Management Science Society
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    • v.17 no.3
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    • pp.67-78
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    • 1992
  • MODM (multiobjective decision-making) problem is very complex system for the analyst. The problem is more complex if the goals of each of the objective functions are expressed imprecisely. It requires suitable MODM method to deal with imprecisions. Therefore, we present a new interactive fuzzy decision making method for solving multiobjective nonlinear programming problems by assuming that the decision maker (DM) has imprecise goals that assume fuzzy linguistic variable for each of the objective functions. The imprecise goals of the DM are quantified by eliciting corresponding membership functions through the interactive with the DM out of six membership functions. After determining membership functions, in order to generate the compromise or satisficing solution which is .lambda.-pareto optimal, .lambda.-max problem is solved. The higher degree of membership is chosen to satisfy imprecise goals of all objective functions by combining the membership functions. Then, the values are the compromise or satisficing solution. On the basis of the proposed method, and interactive computer programming is written to implement man-machine interactive procedures. Our programming is a revised version of sequential unconstrained minimization technique. Finally, a numerical example illustrates various aspects of the results developed in this paper.

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Stabilization Control of the Nonlinear System using A RVEGA ~. based Optimal Fuzzy Controller (RVEGA 최적 퍼지 제어기를 이용한 비선형 시스템의 안정화 제어에 관한 연구)

  • 이준탁;정동일
    • Journal of Advanced Marine Engineering and Technology
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    • v.21 no.4
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    • pp.393-403
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    • 1997
  • In this paper, we proposed an optimal identification method of identifying the membership func¬tions and the fuzzy rules for the stabilization controller of the nonlinear system by RVEGA( Real Variable Elitist Genetic Algo rithm l. Although fuzzy logic controllers have been successfully applied to industrial plants, most of them have been relied heavily on expert's empirical knowl¬edge. So it is very difficult to determine the linguistic state space partitions and parameters of the membership functions and to extract the control rules. Most of conventional approaches have the drastic defects of trapping to a local minima. However, the proposed RVEGA which is similiar to the processes of natural evolution can optimize simulta¬neously the fuzzy rules and the parameters of membership functions. The validity of the RVEGA - based fuzzy controller was proved through applications to the stabi¬lization problems of an inverted pendulum system with highly nonlinear dynamics. The proposed RVEGA - based fuzzy controller has a swing -. up control mode(swing - up controller) and a stabi¬lization one(stabilization controller), moves a pendulum in an initial stable equilibrium point and a cart in an arbitrary position, to an unstable equilibrium point and a center of the rail. The stabi¬lization controller is composed of a hierarchical fuzzy inference structure; that is, the lower level inference for the virtual equilibrium point and the higher level one for position control of the cart according to the firstly inferred virtual equilibrium point. The experimental apparatus was imple¬mented by a DT -- 2801 board with AID, D/A converters and a PC - 586 microprocessor.

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A Study on the Optimal Design Fuzzy Type Stabilizing Controller using Genetic Algorithm (유전 알고리즘을 이용한 퍼지형 안전화 제어기의 최적 설계에 관한 연구)

  • Lee, Heung-Jae;Lim, Chan-Ho;Yoon, Byong-Gyu;Lim, Hwa-Young;Song, Ja-Youn
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.11
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    • pp.1382-1387
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    • 1999
  • This paper presents an optimal fuzzy power system stabilizer to damp out low frequency oscillation. So far fuzzy controllers have been applied to power system stabilizing controllers due to its excellent properties on the nonlinear systems. But the design process of fuzzy logic power system stabilizer requires empirical and heuristic knowledge of human experts as well as many trial-and-errors in general. This paper presents and optimal design method of the fuzzy logic stabilizer using the genetic algorithm. Non-symmetric membership functions are optimally tuned over an evaluation function. The present inputs of fuzzy stabilizer are torque angle error and the change of torque angle error without loss of generality. The coding method used in this paper is concatenated binary mapping. Each linguistic fuzzy variable, defined as the peak of a membership function, is assigned by the mapping from a minimum value to a maximum value using eight bits. The tournament selection and the elitism are used to keep the worthy individuals in the next generation. The proposed system is applied to the one-machine infinite-bus model of a power system, and the results showed a promising possibility.

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Scale Factor Tuning of the Fuzzy Controller Using Continuous Fuzzy Input Variables (연속형 퍼지 입력변수를 사용하는 퍼지 제어기의 환산계수 동조)

  • Lim, Young-Cheol;Park, Jong-Gun;Wi, Seog-Oh;Jung, Hyun-Cheol
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1359-1361
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    • 1996
  • This paper describes a design of real time fuzzy controller using Minimum fuzzy control Rule Selection Method(MRSM). The control algorithm of dynamic systems needs less computation time and memory. To reduce the computation time of fuzzy logic controller, minimum number of rules are to be selected for the fuzzy input variable. The universe of discourse is divided by the number of linguistic labels to allocate the assigned membership function to the fuzzy input variables. In this case, since fuzzy input variables are continuous, scale factor SU is tuned independently. According to increment of SU control surface is improved to adapt the change of system parameter. At this, crisp control surface is increased. With the increament of crisp control surface, fuzzy control surface is reduced. When error state deviates from desirable error state, crisp control surface is more useful than fuzzy control surface for obtaining fast rising time.

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Fuzzy Rule-Based Method for Air Threat Evaluation (적기의 위협 평가 자동화를 위한 퍼지 규칙 방법론)

  • Choi, Byeong Ju;Kim, Ji Eun;Kim, Jin Soo;Kim, Chang Ouk
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.57-65
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    • 2016
  • Threat evaluation is a process to estimate the threat score which enemy aerial threat poses to defended assets. The objective of threat evaluation is concerned with making an engagement priority list for optimal weapon allocation. Traditionally, the threat evaluation of massive air threats has been carried out by air defence experts, but the human decision making is less effective in real aerial attack situations with massive enemy fighters. Therefore, automation to enhance the speed and efficiency of the human operation is required. The automatic threat evaluation by air defense experts who will perform multi-variable judgment needs formal models to accurately quantify their linguistic evaluation of threat level. In this paper we propose a threat evaluation model by using a fuzzy rule-based inference method. Fuzzy inference is an appropriate method for quantifying threat level and integrating various threat attribute information. The performance of the model has been tested with a simulation that reflected real air threat situation and it has been verified that the proposed model was better than two conventional threat evaluation models.

A Study on the Situational Differences in the Construction and Relationships of Brand Experience Variables (브랜드 체험변수들의 구성 및 영향관계에 있어 상황별 차이에 대한 연구)

  • Kim, Moon-Tae
    • Management & Information Systems Review
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    • v.36 no.3
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    • pp.71-87
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    • 2017
  • This study was conducted to examine differences in the relationship between experiential variables and outcome variables of experiential variables. In this regard, this research tries to construct the items based on past researches and to suggest the problems of the items of past researches. The analysis of various aspects of experiential variables and the validation tests of some models are presented to suggest what the optimal model is and the following suggestions can be made. First, respondents may not feel that the three dimensions of sensation, emotion, and cognition are significantly different. Depending on the respondents, there is a possibility that they may not be able to perceive much of the linguistic difference. The results of this study are summarized as follows. From this point of view, this study suggest that it would be suitable to proceed with the thesis with the experience of simplifying the combination of the five experiences in some combination. Second, there is a correlation between experiential variables, and the effect on outcome variables may vary from one variable to another. And, when there are two outcome variables, assuming a model that affects only the first outcome variable among the experience variables, it is the most suitable model in relation to the performance variable of experience.

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The Effect of Robot-Based STEAM Class on the Korean Learning of Multiculturul School Children -Focusing on After School Learning of Elementary School- (로봇 활용 STEAM 수업이 다문화 아동의 한국어 학습에 미치는 영향 -초등학교 방과 후 수업을 중심으로-)

  • Kim, Se-Min;You, Kang-Soo
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.1-8
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    • 2015
  • This paper focuses on analyzing Korean language learning effect through the STEAM class using a robot which is targeted on multicultural elementary school students. For the purpose of it, the degree of difficulty and interest of how students feel has been measured. By using the programing tool of Korean language entering base, they learn the programming commands like as variable, data type, branching statement, loop statement, etc in Korean, the effect of Korean learning has been measured. It has been examined two interviews at the beginning and the end of the second semester to measure the effect of Korean language learning. As a result of this research, It can be realized that multicultural children who have similar linguistic characteristics and cultural sphere understood Korean language easily when they take the Korean language class by utilizing a robot, and the class had an effect on the acquisition of Korean language for multicultural children.

A Study on the describability of landmarks in route communication using virtual reality (가상현실을 이용한 루트 커뮤니케이션에서의 랜드마크의 설명 용이성(Describability)에 관한 연구)

  • 정진우
    • Archives of design research
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    • v.16 no.2
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    • pp.255-270
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    • 2003
  • The main goal of this study is to find the role of landmarks in route communication process and to explore the describability of landmarks, a linguistic factor of landmarks that was not noted frequently by previous wayfinding studies. Through analysis of landmarks in this study, the describability of landmarks was identified and this study hypothesized that the describability affects to the whole process of route communication. A virtual reality (VR) simulation test was conducted to examine the effect of the describability of landmarks in route communication. The independent variable was the describability of landmarks and landmarks. As dependent variables, the total time to find final destination and the number of errors were measured. Results showed that the describability of landmarks gives positive effect to the whole of route communication processes. Consequently, this study provides the solution of wayfinding problems in route communication and suggests the usage of landmarks as a prerequisite for planning spaces having the efficiency of wayfinding.

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