• Title/Summary/Keyword: Linear Quadtree

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A Study on the Hierarchical Representation of Images: An Efficient Representation of Quadtrees BF Linear Quadtree (화상의 구조적 표현에 관한 연구- 4진트리의 효율적인 표현법:BF선형 4진트)

  • Kim, Min-Hwan;Han, Sang-Ho;Hwang, Hee-Yeung
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.37 no.7
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    • pp.498-509
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    • 1988
  • A BF(breadth-first) linear quadtree as a new data structure for image data is suggested, which enables us to compress the image data efficiently and to make operations of the compressed data easily. It is a list of path names for black nodes as the linear quadtree is. The path name for each black node of a BF linear quadtree is represented as a sequence of path codes from the root node to itself, whereas that of linear quadtree as a sequence of path codes from the root node to itself and fill characters for cut-offed path from it to any n-level node which corresponds to a pixel of an image. The BF linear quadtree provides a more efficent compression ratio than the linear quadtree does, because the former does not require redundant characters, fill characters, for the cut-offed paths. Several operations for image processing can be also implemented on this hierarchical structure efficiently, because it is composed of only the black nodes ad the linear quadtree is . In this paper, algorithms for several operations on the BF linear quadtree are defined and analyzed. Experimental results for forur image data are also given and discussed.

Constant Time Algorithm for Building the Linear Quadtree on RMESH (RMESH 구조에서의 선형 사진트리 구축을 위한 상수 시간 알고리즘)

  • Kong, Heon-Taek;Woo, Jin-Woon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.9
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    • pp.2247-2258
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    • 1997
  • Quadtree, which is hierarchical data structure, is a very important data structure to represent binary images. Since a linear quadtree representation as is a way to store a quadtree is efficient to save space compared with other representations. It is, however, complicated and takes a large amount of time to build the linear quadtree. In this paper, we present O(1) time a linear quadtree building algorithm for a $n{\times}n$ binary image using three-dimensional $n{\times}n{\times}n$ processors on RMESH structure. Our algorithm, by use of O(1) time collapsing algorithm and reported O(1) time sorting algorithm, is simpler and easier to understand than resently presented algorithm on PARBUS structure.

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Constant Time Algorithm for Alignment of Unaligned Linear Quadtrees on RMESH (RMESH구조에서 unaligned 선형 사진트리의 alignment를 위한 상수시간 알고리즘)

  • 김경훈;우진운
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.1_2
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    • pp.10-18
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    • 2004
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The operations of unaligned linear quadtrees, which are operations among the linear quadtrees with different origin, are able to perform the translated or rotated images efficiently. And this operations requires alignment of the linear quadtrees. In this paper, we present an efficient algorithm to perform alignment of unaligned linear quadtrees, using three-dimensional $n{\pm}n{\pm}n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of $n{\pm}n{\pm}n$ RMESH.

Computing Perimeters of Regions for Images Represented by BF Linear Quadtree (BF 선형 4진트리로 표현된 화상에서 둘레 길이 연산)

  • Han, Sang-Ho;Lee, Geuk;Kim, Min-Hwan;Hwang, Hee-Yeung
    • Proceedings of the KIEE Conference
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    • 1987.11a
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    • pp.334-337
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    • 1987
  • An algorithm is presented which computes the perimeter of regions in images represented by BF( breadth first) linear quadtree. In order to compute the perimeter, we determine adjacent neighbor nodes in the horizontal and vertical directions. It is the method which directly find the associated nodes in order to know whether it exists in BF linear quad tree or not. Average execution time of the algorithm is proportional to the number of black nodes in the quadtree.

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Constant Time RMESH Algorithm for Linear Translation of Linear Quadtrees (선형 사진트리의 선형이동을 위한 상수시간 RMESH 알고리즘)

  • Kim, Kyung-Hoon;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.207-214
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    • 2003
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The linear translation is one of important operations in image processing, which moves the image by a given distance. In this paper, we present an algorithm to perform the linear translation of binary images represented by quadtrees, using three-dimensional $n{\times}n{\times}n$ processors on RMESH (Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

Constant Time Algorithms for Region Expansion and Scaling of Linear Quadtrees on RMESH (RMESH 구조에서 선형 사진트리의 영역 확장과 스케일링을 위한 상수시간 알고리즘)

  • Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.173-180
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    • 2004
  • Quadtree, which 11 a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related to quadtrees. The region expansion is an operation to expand images by a given distance and the scaling If an operation to scale images by a given scale factor. In this paper, we present algorithms to perform the region expansion and scaling of images represented by quadtrees, using three-dimensional n${\times}$n${\times}$n processors on RMESH(Reconfigurable MESH). These algorithms have constant time complexities by using efficient basic operations to route the locational codes of quadtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

Constant Time Algorithm for Computing Block Location of Linear Quadtree on RMESH (RMESH에서 선형 사진트리의 블록 위치 계산을 위한 상수시간 알고리즘)

  • Han, Seon-Mi;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.151-158
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    • 2007
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The computation of block location is one of important geometry operations in image processing, which extracts a component completely including a given block. In this paper, we present a constant time algorithm to compute the block location of images represented by quadtrees, using three-dimensional $n\times n\times n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to deal with the locational codes of quardtree on the hierarchical structure of $n\times n\times n$ RMESH.

Constant Time Algorithm for the Window Operation of Linear Quadtrees on RMESH (RMESH구조에서 선형 사진트리의 윈도우 연산을 위한 상수시간 알고리즘)

  • Kim, Kyung-Hoon;Jin, Woon-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.3
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    • pp.134-142
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    • 2002
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The window operation is one of important geometry operations in image processing, which extracts a sub-image indicated by a window in the image. In this paper, we present an algorithm to perform the window operation of binary images represented by quadtrees, using three-dimensional $n{\times}n{\times}n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of $n{\times}n{\times}n$ RMESH.

Constant Time RMESH Algorithm to Find Neighbor Blocks in Linear Quadtrees (선형 사진트리에서 이웃 블록을 찾기 위한 상수시간 RMESH 알고리즘)

  • Kim, Gi-Won;U, Jin-Un
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.66-74
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    • 1999
  • A linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. It , therefore, has been widely studied to develop efficient algorithms to execute operations related with quadtrees. In this paper, we present algorithm to find neighbor blocks of binary images represented by linear quadtrees, using three-dimensional n${\times}$n${\times}$n processors on RMESH(Reconfigurable MESH). Pur algorithm have O(1) time complexity.

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Logic-Level Design of the Application Specific IC for the Processing of Binary Images in the Hierarchical Representation (구조적 표현의 이진 화상 처리를 위한 ASIC의 논리 레벨 설계에 관한 연구)

  • 김종완;최희창;최정훈;김승기;이기한;김경식;황희영
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.39 no.7
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    • pp.757-764
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    • 1990
  • The purpose of this study is to process binary images of Breadth First Linear Quadtree in hardware. Inthis paper, we designed and verified logic level circuit of ASIC for the encoding part of the binary image that is to convert the binary image into the representation of the Breadth First Linear Quadtree. The logic level circuit is composed of cells in TTL library. The significance of thes study is to implement an algorithm by hardware rather than by software, so that the processing time can be reduced by about 20 times.

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