• Title/Summary/Keyword: Lighting and Rendering

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Aging-Time Dependence of Color Rendering Index of a LED Lamp for Lighting (조명용 LED 램프의 사용 시간에 따른 연색지수 특성변화)

  • Son, Minwoo;Lee, Duck Hee;Seo, Jung-Chul
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.3
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    • pp.1-6
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    • 2014
  • We measured color rendering index(CRI) of a LED lamp for lighting for aging-time. We chose bulb type white LED lamp six samples and halogen lamp one sample and applied 220V, 60Hz to all the samples for 1,000hours at ordinary temperature. The CRI was measured every 20hours and the CRI change of the LED lamp was compared with the halogen lamp's CRI change. As time goes, efficiency of the halogen lamp decreased and the CRI maintained uniformly. The other hand, efficiency of the LED lamp decreased but the CRI increased. The CRI of the LED lamp has been stabilized since 600hours. The CRI change of the LED lamp was analyzed with a spectrum, color coordinate and color temperature.

Search for Mn4+-Activated Red Phosphor by Genetic Algorithm (유전 알고리즘을 이용한 Mn4+ 활성 적색 형광체 탐색)

  • Kim, Minseuk;Park, Woon Bae
    • Korean Journal of Materials Research
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    • v.27 no.6
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    • pp.312-317
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    • 2017
  • In the construction of a white LED, the region of the red emission is a very important factor. Red light emitting materials play an important role in improving the color rendering index of commercial lighting. These materials also increase the color gamut of display products. Therefore, the development of novel phosphors with red emission and the study of color tuning are actively underway to improve product quality. In the present study, heuristic algorithms were used to search for phosphors capable of increasing the color rendering index and color gamut. Using a heuristic algorithm, the phosphors that were identified were $SrGe_4O_9:Mn^{4+}$ and $BaGe_4O_9:Mn^{4+}$. Emission spectra study confirmed that these phosphors emit light in the deep red wavelength region, which can fulfill the requirement for the improvement in color rendering index and color gamut for a white LED.

Energy Efficient LED Lighting Design to utilize the Sun Light (태양광 활용을 위한 효율적 LED 조명기구 설계 방안)

  • Jeong, Hak-Geun;Han, Soo-Bin;Jang, Cheol-Yong
    • Journal of the Korean Solar Energy Society
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    • v.31 no.2
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    • pp.31-36
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    • 2011
  • LED is expected as an environmentally friendly next generation light source with its good reliability and long lifetime. The light sources for illumination have a variety of applications in the indoor and outdoor, and the variation of optical power and color rendering of the light source limits their applications. Therefore, it is necessary to research the LED lamp and its luminaire to minimize the variation of dynamic characteristics and to improve the color rendering due to that illuminating environment. Daylight is very good light source to human and can be used as primary or a secondary light source with benefits of energy, productivity and health.This paper presents the design method of LED lighting system to improve poor property in terms of CR(color redering) characteristic to use daylight effectively.

Characteristics of LED Lighting Device Using Heat Sinks of 7.5 W CMP-PLA (7.5 W CMP-PLA 방열판을 적용한 LED 등기구 특성)

  • Kim, Young-Gon
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.26 no.12
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    • pp.920-923
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    • 2013
  • In this paper, the characteristics of a carbon nanotube composite heat sink proposed to replace the advanced Al heat sinks for LED lighting devices were studied. Proposed CMP-PLA heat sink was made by mixing 20~70 wt% carbon nanotube, 20~70 wt% bio-degradable polymer of melt-blended PLA (poly lactic acid) and PBS (poly butylene succinate) and PLA nucleating agents composed of the mixture of soybean oil and biotites, at $150{\sim}220^{\circ}C$ with 1,000~1,500 rpm. Optical and electric characteristics of 7.5 W LED lighting devices using heat sinks with such prepared CMP-PLA were investigated. And, the properties of the heat, which was not released from the CMP-PLA type heat sinks, was also investigated. The color temperature of LED lighting devices using the CMP-PLA heat sinks was 5,956 K, which is x= 0.32 and y= 0.34 in the XY chromaticity, and the color rendering index was 75. The luminous flux and the luminous efficiency of LED lighting devices using the CMP-PLA heat sinks was 540.6 lm and 72.68 lm/W respectively. Measured initial temperature of the heat sinks was $27^{\circ}C$, and their temperature increased as time to be saturated at $52^{\circ}C$ after an hour.

A Study on the Application of Workstation Modeling (워크스테이션 모델링 활용에 관한 연구)

  • 김낙권;김현성
    • Archives of design research
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    • v.13
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    • pp.83-91
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    • 1996
  • In this paper, proposed through the development process of a VCR the process of making exact three-dimensional modeling data using the Alias-one of the popular workstation in product design development process. At first, the features of the NURBS curve which is the basic curve in the modeling of Alias system and the methods of building surface are reviewed. The methods of rendering, lighting and textures are reviewed for application of realistic image presentation after building basic surfaces. The synthetic application methode of these factors necessary for the product design modeling is presented through the development process of a VCR.

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Sensibility Evaluation of Color Temperature and Rendering Index to the LED-Based White Illumination (LED 기반 백색 조명의 색온도 및 연색지수에 따른 감성 평가)

  • Jee, Soon-Duk;Choi, Kyoung-Jae;Kim, Ho-Kun;Lee, Sang-Hyuk
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.353-366
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    • 2006
  • The aim of this study is to characterize the optical properties of white light-emitting diodes lighting modules and then to evaluate the sensitivity of students and teachers in reacting to the optical properties of these modules. For the sake of this study, each of 5 lighting modules was introduced to the 5 test cabinets. The 5 test cabinets were evaluated and analyzed the student and teacher's sensitivity reaction. We have selected If questions on sensitivity of the lighting and evaluated these questions with semantic differential method. To verify the reliability and objectivity of the questions, the feasibility survey was carried out by a preliminary test. As a result of the test, the sensitivities on the test cabinets were classified the 4 factors, namely, activity as the first factor, stability as the second one , potency as the third one and sensitive image as the fourth one respectively. By the evaluation of student and teacher's sensitivity on the correlated color temperature, they preferred the cabinet with the higher color temperature in view of the activity and potency. And they preferred the cabinet with the lower color temperature in view of the stability factor. In the sensitive image, they preferred the 5800K, bluish white lighting regardless of the color temperature. By the evaluation on the color rendering index, they preferred the cabinet with the higher color rendering index in view of the activity, stability and sensitive image. In the potency factor, they preferred the white lighting with the middle color rendering index.

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GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.

A Study on Church of the stage LED lighting system equipment cases (무대영상용 LED 조명 시스템 설비의 활용 가능성에 관한 연구 - 교회의 시공사례를 중심으로)

  • Lee, Jang-Weon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.61-67
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    • 2011
  • This study examined the P Church in the Large chapel and S Church in the midium chapel were Analyzed to the installed stage broadcast lighting system. As a result of the installation of lighting equipment of LED class in P Church in the Large chapel, it provided clearer image and did not have shadow. While tungsten halogen illumination was very hot and heated to be preaching, LED was not heated so the pastor was very comfortable for preaching. S Church in the Midium chapel due to low ceiling height using LED lighting musical, theater and possibly were directed. If a similar structure of Dae-Hak Street theater to replace the existing fixtures by LED lighting, rendering effective and energy saving effect is thought to have much effect.

The study on the Exterior Lighting Database by Computer Simulation (컴퓨터 시뮬레이션을 통한 경관조명 데이터베이스 구축에 대한 연구)

  • 김회서;이성주
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.16 no.3
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    • pp.1-6
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    • 2002
  • The purpose of this study was to develop an exterior lighting design database system for building lighting design. This database system has been designed to work internet web service as a design tool for architect and architecture student who are not profession of lighting design. In this study, exterior lighting database system has been accumulated with rendering image of each building from and lighting projector placement.

3DCGI workflow proposal for reduce rendering time of drama VFX (드라마 VFX의 렌더링 시간 단축을 위한 3DCGI 워크플로우 제안)

  • Baek, Kwang Ho;Ji, Yun;Lee, Byung Chun;Yun, Tae Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1006-1014
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    • 2020
  • Consumer expectations for drama VFX increased as the influx of overseas dramas increased due to the growth of OTT service, but the current production time of the drama production system has a negative effect on the quality and completion of work. This paper proposes a background rendering using a game engine and a subject rendering using background HDRI as environmental lighting. The proposed workflow is expected to reduce the production time of VFX and improve the quality of VFX. The proposed workflow was verified in 3 steps. Comparing game engine and rendering software according to the same lighting environment and camera distance, comparing rendering with existing rendering method and background HDRI generation, and validating the proposed workflow. For verification, quantitative evaluation was performed using Structual similarity index and histogram. This study is expected to be one of the options to improve the quality of VFX and improve the risk.