• Title/Summary/Keyword: Light and Shadow

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Characteristics of Relational Representation of Light and Architectural Space Elements in Luis Barragan's Houses (루이스 바라간 주택공간에 나타난 빛과 건축공간요소의 상관적 표현 특성)

  • Kim, Ji-Eun;Lee, Jung-Wook
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.48-55
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    • 2014
  • Luis Barragan is a representative Mexican architect. He designed architectural space as a local architect in consideration of the Mexico's harsh Mediterranean climate. His manifestation of the regionality can be found mainly in his precise expression of light. Such method and concept of using light in Barragan's architecture made a huge impact on later architects but detailed studies on this issue have not been made actively. Hence, this paper intended to suggest a starting point or an orientation by illustrating the characteristics of using and expressing light in architecture through his cases of housing works. The study method was as follows. First, the general characteristics of light were identified by analyzing the elements of architectural space that dealt with light and the characteristics of expressing light shown in the architectural space. Second, the architectural background of Luis Barragan and the architectural space elements of the light expressed in his architectural space were extracted to form a hypothetical ground. Third, five of his works on the houses in his prime (after the year of 1945) were analyzed to explore the characteristics of relational representation between light and the architectural space elements in his architecture. Through this process, it was learned that, in his architectural works, light was the embodiment of the location-related, time-based, daily and illusionary experience into architecture. In addition, meditative light could be experienced by contrasting the soft and dispersed light and shadow of the inside space of Barragan's houses with the strong external light. Therefore, through the process above, this study is hoped to provide an opportunity for the contemporary architects of our era to rethink the fundamental correlation between architecture and light.

Real-Time Simulation of Single and Multiple Scattering of Light (빛의 단일 산란과 다중 산란의 실시간 시뮬레이션 기법)

  • Ki, Hyun-Woo;Lyu, Ji-Hye;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.21-32
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    • 2007
  • It is significant to simulate scattering of light within media for realistic image synthesis; however, this requires costly computation. This paper introduces a practical image-space approximation technique for interactive subsurface scattering. We use a general two-pass approach, which creates transmitted irradiance samples onto shadow maps and computes illumination using the shadow maps. We estimate single scattering efficiently using a method similar to common shadow mapping with adaptive deterministic sampling. A hierarchical technique is applied to evaluate multiple scattering, based on a diffusion theory. We further accelerate rendering speed by tabulating complex functions and utilizing level of detail. We demonstrate that our technique produces high-quality images of animated scenes with blurred shadow at hundreds frames per second on graphics hardware. It can be integrated into existing interactive systems easily.

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A Study on Lighting Environmental Evaluation of Senior Welfare Centers Based on biophilia

  • Yang, So Yeon;Lee, Tae Kyung
    • Architectural research
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    • v.22 no.4
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    • pp.123-133
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    • 2020
  • Light is an essential environmental element for elderly people to do various activities. At senior welfare centers, healthy indoor lighting is especially necessary because the facilities are used by the elderly to perform their mostly indoor activities. The purpose of this study is to evaluate light environments at senior welfare centers for well-being lighting characteristics. We based the study on the 'Biophilia' theory, a concept related to health from happiness. Thus, this study is mainly based on literary review and survey research. For this, we conducted a location focused field study to identify the current state of the lighting environments at senior welfare centers in Busan, South Korea. First, we constructed structural questionnaire to evaluate lighting environment based on 'Light and Space' biophilia theory. Then, to survey subjective evaluation, the participant of research included total of 122 senior welfare center users. Based on the results of this research, the conclusions are as follows; 1) overall, it seems that the overall result of the light environmental evaluation seems to be high because the evaluated facilities in the case survey in large-scale were recently built elderly welfare centers. 2) most of the healing design elements are focused on the introduction of natural light and psychological influence. The satisfaction with actual natural light is evaluated to be high. Although shadow and reflected light are very important in discrimination and recognition of indoor space and wayfinding, the evaluation of reflected light and shadow was low for the study. 3) items that are related to the functionality of the light were highly evaluated, while the items that are related to the spatiality of the light were rated poorly. This study has its significance when examining the effects of light environments within the welfare center form of the perspective of senior citizens. It can be referenced when reconsidering the recognition of light environment as a major consideration factor to establish a desirable senior welfare center environment.

Evaluating Applicability of Photochemical Reflectance Index using Airborne-Based Hyperspectral Image: With Shadow Effect and Spectral Bands Characteristics (항공 초분광 영상을 이용한 광화학반사지수 이용 가능성 평가: 그림자 영향 및 대체 밴드를 중심으로)

  • Ryu, Jae-Hyun;Shin, Jung Il;Lee, Chang Suk;Hong, Sungwook;Lee, Yang-Won;Cho, Jaeil
    • Korean Journal of Remote Sensing
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    • v.33 no.5_1
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    • pp.507-519
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    • 2017
  • The applications of NDVI (Normalized Difference Vegetation Index) as a vegetation index has been widely used to understand vegetation biomass and physiological activities. However, NDVI is not suitable way for monitoring vegetation stress because it is less sensitive to change in physiological state than biomass. PRI (Photochemical Reflectance Index) is well developed to present physiological activities of vegetation, particularly high-light-stress condition, and it has been adopted in several satellites to be launched in the future. Thus, the understanding of PRI performance and the development of analysis method will be necessary. This study aims to interpret the characteristics of light-stress-sensitive PRI in shadow areas and to evaluate the PRI calculated by other wavelengths (i.e., 488.9 nm, 553.6 nm, 646.9 nm, and 668.4 nm) instead of 570 nm that used in original PRI. Using airborne-based hyperspectral image, we found that PRI values were increased in shadow detection due to the reduction of high light induced physiological stress. However, the qualities of both PRI and NDVI data were dramatically decreased when the shadow index (SI) exceeded the threshold (SI<25). In addition, the PRI calculated using by 553.6 nm had best correlation with original PRI. This relationship was improved by multiple regression analysis including reflectances of RED and NIR. These results will be helpful to the understanding of physiological meaning on the application of PRI.

Preliminary Characterization of Secondary Illumination at Shackleton Crater Permanently Shadowed Region from ShadowCam Observations and Modeling

  • Prasun Mahanti;Mark Southwick Robinson;David Carl Humm;Robert Vernon Wagner;Nicholas Michael Estes;Jean-Pierre Williams
    • Journal of Astronomy and Space Sciences
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    • v.40 no.4
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    • pp.131-148
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    • 2023
  • Lunar permanently shadowed regions (PSRs) never see direct sunlight and are illuminated only by secondary illumination - light reflected from nearby topography. The ShadowCam imaging experiment onboard the Korea Pathfinder Lunar Orbiter is acquiring images of these PSRs. We characterize and discuss the nature of secondary illumination for the Shackleton PSR from ShadowCam radiance-calibrated images. We also use modeling to understand the magnitude and direction of the secondary illumination. Results from our analysis highlight the non-homogeneous, dynamic, and complex nature of PSR secondary lighting. Knowledge of the direction of the secondary illumination is crucial for reli-able interpretation of contrasts observed in ShadowCam images. This preliminary analysis of the floor of Shackleton crater from images acquired over multiple secondary illumination conditions does not reveal indications of exposed surface ice, even though temperatures are constantly below 110K.

THE EFFECTS OF DIFFERENT SHADING OF MULCHING ON YIELD OF ROOT AND QUALITY IN PANAX GINSENG

  • Yang Yeong-yuh
    • Proceedings of the Ginseng society Conference
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    • 1974.09a
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    • pp.137-146
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    • 1974
  • This experiment was on the purpose to study the effects of different shading of Mulching treatments on the quality and yield of ginseng root. This experiment were conducted at Mei-Feng for one year, from July, 1972 to July, 1973. The variety been used was introduced Korea Panax ginsvng. Three different Shading of Mulching treatments have been studied. The results were summerized as follows: 1. The growth of ginseng plant is good under around 4,300 Lux of light intensity. Fig . showed the shadow treatment of straw had a better effect than that of black or grey plastic film. The differences between treatments were significant. 2. The adequate soil temperature for ginseng culture was in the range of $16-18^{\circ}C$. Fig 2. showed that there were significant differences among treatments, of which the straw shadow treatment had the best effect. 3. The growth of ginseng plant was greatly affected wth various shadow treatments. Fig 1. showed both straw and black plastic film treatments had a better effects on growth of stem, leaf area and leaf numbers. 4. Fig. 2. 3. 4. 5 indicated there were distingished differences among all treatments. The straw and black plastics film mulching treatments had a better effects on root length, root diameter, root weight and leaf weight than the grey plastic film. 5. The amount of plant alkaloids and panacene content had related to the shadow treatment, as showed in Fig. 6 and 7 that straw shadow treatment had greatly increased the procuction of plant alkaloids and panacene content. 6. The quality and yield of roots of ginseng greatly affected by different shading of mulching treatments.

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Developing 3D Simulation Contents for Understanding of Light and Shadow (빛과 그림자 개념 이해를 돕는 3차원 시뮬레이션 콘텐츠 개발 및 적용)

  • Lee, Ji Won;Yoon, Hayoung;Kim, Jung Bog
    • Journal of Science Education
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    • v.38 no.3
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    • pp.703-717
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    • 2014
  • In physics, metal simulation is an important mechanism to understand and create concepts. If students have difficulty in mental simulation, understanding the concept of physics also gets difficult. By providing guide for spatial manipulation to students, 3D simulation contents can help them understand the concept of physics. In this study, the 3D simulation contents developed to help understanding the concept of light going straight and shadow is applied to 20 college students. The results, Hake gain is 0.93, showing high level of understanding about the class. In addition, through mental simulation, students predict the phenomenon well about the new context. This is shown that students' understanding of concept through 3D simulation contents are carried out well.

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Real-Time Shadow Generation Using Image-Based Rendering Technique (영상기반 렌더링 기법을 이용한 실시간 그림자 생성)

  • Lee, Jung-Yeon;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.1
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    • pp.27-35
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    • 2001
  • Shadows are important elements in producing a realistic image. In rendering. generation of the exact shape and position of shadow is crucial in providing the user with visual cues on the scene. While the shadow map technique quickly generates a shadow for the scene wherein objects and light sources are fixed. it gets slow down as they start to move. In this paper. we apply an image-based rendering technique to generate shadows in real-time using graphics hardware. Due to the heavy requirement of storage for a shadow map repository. we use a wavelet-based compression scheme for effective compression. Our method will be efficiently used in generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

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Investigation report of puppets performance - Mansukjung Nolum·Seosanbakchumji Nolum - (인형극 조사보고 - 만석중놀음·서산박첨지놀음 -)

  • Seo, Seung-Woo
    • Korean Journal of Heritage: History & Science
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    • v.35
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    • pp.236-282
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    • 2002
  • Among elements of play, there are puppets performances and shadows performance which are replacing actors by puppets and shadows. Puppet performance is characteristic of expressing various movements and symbols at its conveniences by the reduced models of human form with various materials. Shadow performance is realized in various colors that cannot be discovered in other countries by expressing mysterious cubic effect in reflecting the light against various forms. Mansukjung Nolum is a unique shadow performance that has been inherited in Korea. There are found many shadow performances inherited in the northern Europe and South-eastern Asia. Recently the silhouette animation in application of shadow performance is made. In the northern Europe and South-eastern Asia, they performed in white and black color while Mansukjung Nolum is performed in natural colors. Since they adopted the leather materials for making puppets, their opaque feature cannot reflect the colored light. But in Korea we adopted the specially colored semi-transparent Korean paper, which gives the colored shadows to spectators. Mansukjung Nolum consists of three acts for arousing attention of fallen monks destroying the teaching of Buddha. Seosanbakchumji Nolum is a puppet performance inherited in a village in Seosan, Choongnam instead of wandering artists. The story and form of performance in Namsadangpae's puppet play is mostly similar to it, but it is woven by its villages natural environment and specific dialects, reflecting their consciousness in mind. The villagers made the puppets and manipulate them in communicating their wisdom of life between them. Parkchumji Nolum is a kind of integral art combining puppet manipulation, witticism, songs and dances. The hero of Parkchumji discloses the social and structural conflicts of feudalism, in arousing the spectators' rich attention of self-awareness and lessons.

Bounding Box based Shadow Ray Culling Method for Real-Time Ray Tracer (실시간 광선추적기를 위한 바운딩 박스 기반의 그림자 검사 컬링 기법)

  • Kim, Sangduk;Kim, Jin-Woo;Park, Woo-Chan;Han, Tack-Don
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.85-94
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    • 2013
  • In this paper, we propose a scheme to reduce the number of shadow tests conducted during rendering of ray tracing. The shadow test is a very important process in ray tracing to generate photo-realistic images. In the rendering phase, the ray tracer determines whether to cull the shadow test based on information calculated from a shadow test conducted on the kd-tree in the preprocessing phase. In conventional rendering process, the proposed method can be used with little modification. The proposed method is suitable for a static scene, in which the geometry and light source does not change in the same manner as it does in the conventional method. The validity of the proposed scheme is verified and its performance is evaluated during cycle-accurate simulation. Through experiment results, we found that we could reduce up to 17% of the shadow test.