• Title/Summary/Keyword: Level of detail(LOD)

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Multi-Resolution Representation of Solid Models using the Selective Boolean Operations (선택적 불리안 연산자를 이용한 솔리드 모델의 다중해상도 구현)

  • 이상헌;이강수;박상근
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.833-835
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    • 2002
  • In this paper, we propose multi-resolutional representation of B-rep solid models using the selective Boolean operations on non-manifold geometric models. Since the union and subtraction operations of the selective Boolean operations are commutative, the integrity of the model is guaranteed for reordering design features. A multi-resolution representation is established using a non-manifold merged set model and a feature modeling tree reordered according to some criterion of level of detail (LOD). Then, a solid model for a specified LOD can be extracted from this multi-resolution model using the selective Boolean operations.

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LOD Model for 3D GIS based on International Standard (국제 표준 기반의 3차원 GIS을 위한 세밀도 모델)

  • Seok Eun-Kyung;Kang Chan-Hyun;Moon Jung-Wook;Li Ki-Joune
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06c
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    • pp.31-33
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    • 2006
  • 위치기반서비스나 텔레매틱스 등의 공간 정보에 기반을 둔 시설물 분야나 재해 분야에서 3차원 공간정보에 대한 사용이 광범위해지고, 3차원 공간 정보 생성, 구축 및 활용에 대한 연구는 더욱 더 활발히 진행되고 있다. 특히 세밀도(Level of detail-LOD)는 대용량의 3차원 공간 정보를 표현, 저장하기 위한 주요한 방법론으로 그에 관한 연구가 많이 진행되고 있는 실정이다. 본 논문에서는 서버/클라이언트 환경에서 대용량의 3차원 공간 데이터를 효율적으로 전송하기 위한 두 가지의 세일도 모델을 제안한다. 그리고 두 세밀도 모델들의 데이터전송에 대한 효율성을 비교해 보았다.

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A Partitioning Method of Octree for CLOD (CLOD를 위한 옥트리 분할 기법)

  • 이승욱;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.564-569
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    • 2001
  • 본 논문은 기존의 3D게임엔진에 실시간으로 상호작용이 가능하고 3D MMORPG(Massive Multi-play Outline Role Playing Game) 게임에 적합한 가상공간을 표현하기 위한 필요한 기술을 분석하고 이를 활용하려 한다. 기존의 머드 게임에 3차원 기술적용하고, 3차원 물체를 모델링하는데 있어서 메쉬나 버텍스, 혹은 폴리곤으로 사실적인 지형처리와 렌드링 속도향상을 위하여 3차원 개체의 폴리곤을 동적으로 생성시키기 위한 방법으로 Height field처리 기법과 거리에 따라 다르게 모델링된 데이터를 선택적으로 사용하는 LOD(Level of Detail)처리기법과 가시성 판단이나 충돌 검출을 위한 입체 컬링 방법으로 옥트리를 이용하여 가상공간을 분해 하기 위한 자료 구조로 사용한다. 본 논문은 기존의 3차원 공간을 표현하기 위하여 사용되고 있는 옥트리 구조를 이용하여 공간을 분할하고, 이를 세부수준으로 나누어 처리하기 위한 LOD 개념을 이용하여 외부지형을 폴리곤으로 표현하는 방법에 대한 처리 기법을 제시하려고 한다.

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A Proposal of Life Cycle CO2 Assessment Techniques for Building in Construction Stage by BIM LOD (건설단계 BIM을 이용한 건축물의 전 과정 CO2 평가 기법 제안에 관한 연구)

  • Bang, Jun-Sik;Tae, Sung-Ho;Roh, Seung-Jun;Keum, Won-Seok
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2012.05a
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    • pp.53-54
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    • 2012
  • This study is aimed at utilizing LCA processor with BIM LOD, eliciting the problems of the existing environmental assessment by constructing the database for environmental values of green buildings. For these objects, environmental load database of BIM construction material and evaluation process are presented, after matching BIM family based environmental load database which is available during evaluation stage, input-output tables and Korea LCI database to standard item code of public procurement service. It is a important factor in environmental assessment of building to develop database unit of standard item code for BIM and construction material. Thus, the results of this study are expected to provide basic data for improving effectiveness of construction through BIM based environmental load evaluation database. Furthermore, the provided environmental load database unit for construction material is considered to be available as basic information for BIM study by suggesting a processor connecting BIM with LCA and along with this, continuous examination on the connection process is needed.

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A Survey of Feature-based Multiresolution Modeling Techniques (특징형상기반 다중해상도 모델링 기법에 관한 연구)

  • Lee, Sang-Hun
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.3
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    • pp.137-149
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    • 2009
  • For recent years, there has been significant research achievement on the feature-based multiresolution modeling technique along with widely application of three-dimensional feature-based CAD system in the areas of design, analysis, and manufacturing. The research has focused on several topics: topological frameworks for representing multiresolution solid model, criteria for the LOD, generation of valid models after rearrangement of features, and applications. This paper surveys the relevant research on these topics and suggests the future work for dissemination of this technology.

Development of an Automatic Generation Methodology for Digital Elevation Models using a Two-Dimensional Digital Map (수치지형도를 이용한 DEM 자동 생성 기법의 개발)

  • Park, Chan-Soo;Lee, Seong-Kyu;Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.3
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    • pp.113-122
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    • 2007
  • The rapid growth of aerial survey and remote sensing technology has enabled the rapid acquisition of very large amounts of geographic data, which should be analyzed using real-time visualization technology. The level of detail(LOD) algorithm is one of the most important elements for realizing real-time visualization. We chose the triangulated irregular network (TIN) method to generate normalized digital elevation model(DEM) data. First, we generated TIN data using contour lines obtained from a two-dimensional(2D) digital map and created a 2D grid array fitting the size of the area. Then, we generated normalized DEM data by calculating the intersection points between the TIN data and the points on the 2D grid array. We used constrained Delaunay triangulation(CDT) and ray-triangle intersection algorithms to calculate the intersection points between the TIN data and the points on the 2D grid array in each step. In addition, we simulated a three-dimensional(3D) terrain model based on normalized DEM data with real-time visualization using a Microsoft Visual C++ 6.0 program in the DirectX API library and a quad-tree LOD algorithm.

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Design and Implementation of a Blockchain System for Storing BIM Files in a Distributed Network Environment

  • Seo, Jungwon;Ko, Deokyoon;Park, Sooyong;Kim, Seong-jin;Kim, Bum-Soo;Kim, Do Young
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.159-168
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    • 2021
  • Building Information Modeling (BIM) data is a digitized construction design by worldwide construction design stands rules. Some research are being conducted to utilize blockchain for safe sharing and trade of BIM data, but there is no way to store BIM data directly in the blockchain due to the size of BIM data and technical limitation of the blockchain. In this paper, we propose a method of storing BIM data by combining a distributed file system and a blockchain. We propose two network overlays for storing BIM data, and we also propose generating the Level of Detail (LOD)-based merkle tree for efficient verification of BIM data. In addition, this paper proposes a system design for distributed storage of BIM data by using blockchain besu client and IPFS client. Our system design has a result that the processing speed stably increased despite the increase in data size.

Real-time 3D terrain visualization based on Regular Grid Method (Regular Grid Method에 기반한 실시간 지형 가시화 알고리즘 개발)

  • Jeong, Ji-Chan;Park, Jun-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.835-841
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    • 2005
  • 실시간 가시화/시각화(Visualization)을 위한 지형 가시화 분야에서의 렌더링 속도 향상은 사용자의 현실감에 있어 중요한 역할을 한다. 본 연구는 Height Field 데이터를 사용한 블록 단위 지형 렌더링 방법에서 이전 프레임 정보를 사용하여 지형 가시화 속도를 향상시키는 방법을 제안한다. Height Field로 표현된 지형을 실시간에 효과적으로 렌더링 할 수 있는 방법으로CLOD(Continuous leveI Of Detail)가 있으며 대표적인 방법으로 Multiresolution TIN(Triangle Irregular Network)과 Regular Grid Method에 기반한 방법들이 있다. 대개의 경우, 지형 데이터는 매우 방대한 크기를 가지고 있어서 실시간으로 렌더링 하는 것이 불가능할 경우가 많다. 따라서 실시간 지형렌더링 에서는 LOD(Level of Detail)관리와 뷰 프러스텀 컬링이 실시간 렌더링 속도 향상을 위한 핵심 사항이 된다. 본 연구에서는 PC 기반에서 효과적으로 지형을 표현하기 위해 기존 Regular Grid Method에 기반한 방법의 가시영역 추출(View Frustum Culling)을 수정하여 실시간 지형 렌더링의 가시 영역 추출(View Frustum Culling)시 기존의 쿼드트리 방식과 함께 이전 프레임에서 블록 단위로 저장된 컬링 정보를 혼용하여 속도를 향상시키는 방법을 상세히 기술 한다.

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Interactive lens through smartphones for supporting level-of-detailed views in a public display

  • Kim, Minseok;Lee, Jae Yeol
    • Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.73-78
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    • 2015
  • In this paper, we propose a new approach to providing interactive and collaborative lens among multi-users for supporting level-of-detailed views using smartphones in a public display. In order to provide smartphone-based lens capability, the locations of smartphones are effectively detected and tracked using Kinect, which provides RGB data and depth data (RGB-D). In particular, human skeleton information is extracted from the Kinect 3D depth data to calculate the smartphone location more efficiently and correctly with respect to the public display and to support head tracking for easy target selection and adaptive view generation. The suggested interactive and collaborative lens using smartphones not only can explore local spaces of the shared display but also can provide various kinds of activities such as LOD viewing and collaborative interaction. Implementation results are given to show the advantage and effectiveness of the proposed approach.

S-CODE: A Subdivision Based Coding System for CAD Models

  • Takarada, Yosuke;Takeuchi, Shingo;Kawano, Isao;Hotta, Jun;Suzuki, Hiromasa
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.97-109
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    • 2003
  • A large scale polygon models are often used to approximately represent 3D CAD models in Digital Engineering environment such as DMU (Digital Mockups) and network based collaborative design. However, they are not suitable for distribution on the network and for interactive rendering. We introduce a new coding system based on subdivision schemes called S-CODE system. In this system, it is possible to highly compress the model with sufficient accuracy and to view the model efficiently in a level of detail (LOD) fashion. The method is based on subdivision surface fitting by which a subdivision surface and curves which approximate a face of a CAD model are generated. We also apply a subdivision method to analytic surfaces such as conical and cylindrical surfaces. A prototype system is developed and used for evaluation with reasonably complicated data. The results show that the method is useful as a CAD data coding system.