• Title/Summary/Keyword: Leisure Industry

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Development for Estimation Model of Runway Visual Range using Deep Neural Network (심층신경망을 활용한 활주로 가시거리 예측 모델 개발)

  • Ku, SungKwan;Hong, SeokMin
    • Journal of Advanced Navigation Technology
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    • v.21 no.5
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    • pp.435-442
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    • 2017
  • The runway visual range affected by fog and so on is one of the important indicators to determine whether aircraft can take off and land at the airport or not. In the case of airports where transportation airplanes are operated, major weather forecasts including the runway visual range for local area have been released and provided to aviation workers for recognizing that. This paper proposes a runway visual range estimation model with a deep neural network applied recently to various fields such as image processing, speech recognition, natural language processing, etc. It is developed and implemented for estimating a runway visual range of local airport with a deep neural network. It utilizes the past actual weather observation data of the applied airfield for constituting the learning of the neural network. It can show comparatively the accurate estimation result when it compares the results with the existing observation data. The proposed model can be used to generate weather information on the airfield for which no other forecasting function is available.

A Study on Characteristics of Geomorphic Landscape and Its Usage of 'Oreurn' on Jeju-Island (제주 '오름'의 지형경관 특성과 활용방안)

  • Suh, Joo-Hwan;Rho, Jae-Hyun;Kim, Sang-Beom
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.4
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    • pp.57-70
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    • 2007
  • As a basic element of Jeju landscape, Oreum offers a beautiful and aesthetic view. Considering topographical and geological research achievements, however, an effort to discover implicit value in terms of landscape characteristics and value has been ignored. This paper has investigated the characteristics and value of landscape by Oreum focusing on Jeju landscape characteristics and eco-touristic value and discussed a scheme to maximize the values. Under a theme of 'Sustainable Development' of the RIO Declaration, tour industry has recently changed its focus from eco-tourism to gee-tourism. Fortunately, Jeju Oreum has very distinctive and unique landscape with depressed crater at a crest. Nevertheless, it's very difficult to see a true aspect of Oreum from the street or over the car window. Therefore, it's urgent to begin a research on how to make advantage of and preserve Oreum landscape in order to maximize its landscape values and improve its potential as a tourist attraction. Through diverse programs such as sky leisure sports(ex: light airplane and helicopter riding, paragliding), sky watching, and mountain hiking, in particular, a possibility that Oreum can succeed as LBD(Learning by Doing)-based tour program with volcanic features needs to be examined. Besides, it's also a good idea to develop Oreum tour program or Oreum Museum as an alternative plan. Above all, however, it's most urgent to protect the existing Oreum and restore ecological and landscape beauty of Oreum through proper land use.

A Study of Home-furnishing Products Strategy through the Consumption Tendency Analysis of Single Household (1인 가구의 소비성향 분석을 통한 홈퍼니싱 제품전략 연구)

  • Kim, Taesun
    • Journal of the Korea Furniture Society
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    • v.27 no.3
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    • pp.237-245
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    • 2016
  • Single households currently account for 26.5% of all households and their number is expected to continue to rise, reaching 34.5% by 2035. An analysis of the consumption trends and needs of single households shows that they are rising as a new consumer group with a focus on investment on the individual and favouring: small but high-tech products: efficient use of limited resources: safety and peace of mind: self-improvement and leisure. Products which meet such demands are having an impact on the growth of home-furnishing market. An analysis of companies in Korea's home-furnishing market, with examples like the lifestyle company IKEA, shows a variety of brands such as SPA brand, furniture specialist, distributor and character products. And yet most are OEM products which lack differentiated product lines and compete with similar display and distribution structure. We needs the Single household consumption tendency of home-furnishing market and differentiation strategy through product analysis. In order to increase the value of companies in the home-furnishing market, in addition to differentiated design, product competitiveness must aspire to higher customer satisfaction with easy assembly, innovation in logistics, innovative sales methods such as virtual-reality simulation for products and space, individually-tailored furniture for the needs of single household and products which combine smart technology. For home-grown home-furnishing brands to have competitiveness, they must leverage on the strengths of the industry, offering differentiated and competitive products in a wider range of areas with convergence functions as well as differentiation in consumer interface and application of advancing technology; in-depth product research is called for.

A Study on the Lifestyle and Fashion Style of City Nomads (시티 노마드의 라이프스타일과 패션스타일에 관한 연구)

  • Kim, Hyejeong
    • Journal of Fashion Business
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    • v.21 no.5
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    • pp.15-29
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    • 2017
  • The purpose of this study is to examine modern people's lifestyle and identify their needs by analyzing clothing behavior through city nomads' attitudes in dairy life, tastes, and methods to pursue in their life. This study tries to understand substitute values as ethical life emerging recently, free life style of mental emotion, clothing behaviors, and fashion style represented by the results. Upon observing city nomads' fashion trend, tunics symbolizing flexibility and comfort and simultaneously reflect colors in a monk style or from basic items that have been used. City nomads' fashion trend also reveals androgynous freeness-and-easiness. City nomads reflect a folksy inspiration, and different cultural perspectives appear in a mixed fashion. Multi-purpose gypsy/boho style is ideal for traveling and occupying smaller spaces in line with the nomadic lifestyle reflectings an American casual image partially by way of gypsy or bohemian nuances. Motorcycle jeans symbolizing functionality for traveling are becoming a part of everyday life. The fashions discussed are categorized as urban, tourer, sports and road. Everyday sportswear - athleisure - is attracting attention enabling a healthy and sound lifestyle. Athleisure is fashion wear harmonizing workplace with leisure, and everyday life and social gatherings. Athleisure represents a significant collapse of the boundary of high fashion and street fashion. Urban- tech wear is light and enables modern people to perform garment and gear functions simultaneously, making storage useful using various technical devices by elevating activity and functionality. Urban outdoor fashion holding functionality and adding modern fashion in appearance has appeared.

Food and Beverage Marketing Mix in The Hotels (관광호텔 식음료상품 마케팅믹스에 관한 연구)

  • 하경희
    • Culinary science and hospitality research
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    • v.5 no.1
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    • pp.175-204
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    • 1999
  • Today, the hotel industry in a whole are facing serious problems with a number of reasons. To overcome this situation, Customer-Oriented Marketing is considered to be a solution for the hotel F & B management, due to the potential of F & B department. The main purpose of this study was to present the Food and Beverage Marketing Mix Strategies suitable for the market characteristics. To achieve the purpose of this study, theoretical and empirical approaches were used. In review of theoritical background, basic concepts and characteristics of hotel F & B, hotel F & B marketing environment, and hotel F & B marketing mix were studied. Based on the theoritical studies and previous studies, F & B marketing mix sub-components were chosen. In this research, F & B 5P's and 1I marketing mix are discussed, they are Product, Price, Promotion, People, Physical evidence and Image. Through the survey, a number of important segment markets are emerged, which lead to essential segment markets ; business, conference and leisure market. F & B marketing mix strategies as follows. First, for the physical evidence mix, to build up the position as deluxe hotels, it is necessary to matte an investment in technical and decorative components. Second, for the people mix, to assure the service quality, the education and training programs for employee are required. Third, for the image mix, to ensure the image of hotel brand strength, the consideration for public area layout, restaurant and bar ambience, and green policy are required. Fourth, for the product and price mix, to differentiate the F & B, it is necessary to offer thorned and ethnic cuisine, and signature restaurants. Fifth, for the promotion mix, to attract more cumstomers, creative and various promotion activities, and long-term investment in customer-oriented marketing are required. There were some limitations in this study. That is, most of hotels don't operate the concrete and effective F & B marketing, have difficulty in getting data base for F & B customer. Despite their limitations, this study add some values to hotel F & B management in that it introduce the service marketing mix strategies to hotel F & B marketing.

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Description of Morphology and Osteology of the Slender Ribbonfish, Trachipterus ishikawae Jordan & Snyder, 1901 (투라치, Trachipterus ishikawae Jordan & Snyder, 1901의 형태 및 골격)

  • Han, Kyeong-Ho;Lee, Seong-Hoon;Kim, Chun-Cheol;Yu, Tae-Sik
    • Korean Journal of Ichthyology
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    • v.32 no.3
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    • pp.136-142
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    • 2020
  • Morphology and osteology of the slender ribbonfish, Trachipterus ishikawae was described and figured in detail. The morphological characteristics are as follow: body elongate and compressed; upper jaw protrusile; tubercles along ventral edge of body and tail; eyes are large; body naked; caudal fin long and at a right angle to the body; from (3~4)+(7~8) gill rakers; from 180 to 185 dorsal fin rays, from 12 to 13 pectoral fin rays; 9 caudal fin rays and 5+2 short spine at caudal spine. The osteological characteristics are as follow: premaxillary is long and has four teeth; dentary is triangle shape; interopercle and subopercle are wide and flat; 5 branchiostegal rays; post clavicle is thin and long; from 79 to 80 centrum; posterior vertebrae elongate; 5~6 tubercles at urostyle bone.

Pontoon Type Design and Structural Safety Estimation (폰툰형 플랫폼 설계 및 구조안전성 평가)

  • Seo, Kwang-Cheol;Oh, Jung-Mo;Park, Joo-Shin
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.5
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    • pp.604-610
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    • 2018
  • Recently, due to the rapid growth of the leisure industry, demand for small-scale flotation and mooring pontoon platforms has been increasing rapidly. Standard rules for the design and structural safety of such structures have become necessary. This paper provides criteria that can be referenced when designing pontoon platforms, and also introduces structural safety evaluation procedures. In this study, the structural safety and stability of a 15-meter pontoon platform were investigated through structural design and finite element analysis. For platforms of less than 10 meters in length, a simple structural calculation can be used, but for platforms over 10 meters, a detailed structural strength review must be considered to meet safety guidelines defined in existing regulations. The structural strength of the initial design was examined and its structural safety was verified. For future research, it is an evaluative system was developed that can be used to examine the various loading conditions during design.

An Explanatory Study on Factors Affecting the Purchase of Smart Device Game Applications in the framework of Contents Characteristic Factors (콘텐츠 특성요인에 따른 스마트기기 게임 앱 구매결정에 관한 탐색적 연구)

  • Lee, Jungmann;Park, Boyoung
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.353-361
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    • 2013
  • In this study, to analyze the factors affecting the purchase of smart device applications, research model based on AHP(Analytic Hierarchy Process) model was employed and derived consumers' priorities of smart device game applications in the framework of contents characteristic factors. Survey was conducted with 10 experts who are involved in the smart game industry. The empirical result showed that the most important purchasing factor was story(0.217). And fame(0.171), graphics(0.134), operability(0.111), information(0.093), difficulty(0.085), speed(0.068), characters(0.053), price(0.042), genre(0.028) are presented in order in terms of the importance. The order of consumers' preferences to smart device game application was RPG, Tycoon, action, simulation, sports/leisure, quiz/puzzle/board, etc. gamble. It suggested that under the environment of smart devices consumers could enjoy not only simple puzzle and board game but also complicated and difficult games such as RPG and tycoon game due to the development of smart devices.

A Study on the R&D Capabilities of ICT SMEs in Yangje District (양재지역 ICT 중소기업의 R&D 역량에 관한 연구)

  • Kim, Dongwook;Kim, Dae Ho
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.265-272
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    • 2017
  • The Seoul Metropolitan Government and the Ministry of Science, ICT, and Future Planning(MSIP) are promoting the creation of "R & CD clusters" in the Yangje area as a base for future growth engines that will lead the fourth industry. The Yangje area has many large enterprise research institutes and ICT SMEs, and is located in the south part of Seoul and has geographical advantages such as traffic, education, and leisure life. As an initial research for the successful cluster of the Yangje area, quantitative analysis was carried out to identify the status of ICT SMEs in Yangje area using the Korean company information DB and contents of "Korea SMTp 2017 DVD ROM". Qualitative analysis conducted a questionnaire from December 8, 2016 to January 7, 2017 to investigate the R & D activities of ICT companies. Finally, implications for strengthening the R & D capacity of ICT firms in Yangjae area were derived.

The Analysis on Adaption Method from Game to Film : Case on Angry Bird (게임의 영화화 각색방법에 대한 고찰 : 앵그리버드를 중심으로)

  • Bo, Ding Zhi;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.205-206
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    • 2017
  • Casual games are often have simple rule and easy to play. Like Angry birds, players can sling a bird as a bomb to destroy target. But the film adaption encounters numerous questions. games in pursuit of strong sensed presence, pay attention to experience; film stress the integrity of the story, attaches great importance to plot. However, casual games don't have story and plot. This paper take angry birds as example, analyzes the difficulties and method of adaptation from leisure mobile games to films, summarizes the key successful elements of adaption, such as subdivided the target group, chose an appropriate genre, write a script follow the basic logic and frame of film, set contradiction, complicated the character and still contain key elements of the game, in order to provide new ideas in the future development of integration of game and movie industry.

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