• Title/Summary/Keyword: Leisure Function

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A Review of Literature of Leisure Function and Resource of the Elderly (노인 여가의 기능과 여가자원에 관한 문헌고찰)

  • 이윤정
    • Journal of Family Resource Management and Policy Review
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    • v.7 no.2
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    • pp.117-130
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    • 2003
  • This study investigates the literatures of leisure function and resource of the elderly to consider deeply the meaning of their leisure. In conclusion, this study presents the leisure of the elderly has both of positive and negative functions individually, socially and economically and they have the resources of individual, human and social as the usable resources for leisure but each of resources has disturbing restrictions. On the actual condition of elderly's leisure activity, they enjoy negatively like a watching TV and the using rate of leisure facilities is lower than other age groups.

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Leisure Activities, Cognitive Function and Depression in Female Elderly (여성 노인의 여가활동, 인지기능 및 우울에 관한 연구)

  • Kim, Ok Soo;Yang, Sook Ja;Kim, Jung Hee;Kim, Nam Young;Jeon, Hae Ok
    • Korean Journal of Adult Nursing
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    • v.19 no.3
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    • pp.436-446
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    • 2007
  • Purpose: The purpose of this study was to investigate cognitive function, leisure activities and depression in female elderly, to examine the relationships among those variables and to investigate leisure activities and depression according to cognitive function. Methods: The subjects were 105 female elderly visiting two senior citizen centers in Seoul, Korea. Data were collected from November to December 2006. The participants were assured of anonymity and confidentiality. All information was collected through face-to-face interviews using questionnaires. Results: 26.0% of the participants were cognitive impaired but not demented and 17.3% were demented. The level of depression was severe and 77.9% of the subjects were depressed. The subjects were not actively engaging in leisure activities. There were significant correlations between cognitive function, leisure activities and depression in female elderly. Demented or CIND subjects were more actively engaging in extra family fulfillment type leisure activities than normal subjects, Conclusion: These findings showed the need for a program for female elderly regarding leisure activities. When counseling the elderly, nurses must consider their cognitive function, leisure activities and depression.

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Study of a Policy Plan for Vitalizing a family Leisure (가족여가 활성화를 위한 정책방안)

  • Yoon, So-Young
    • Journal of Families and Better Life
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    • v.27 no.4
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    • pp.189-201
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    • 2009
  • This study is to solve following problems by a family leisure as the problem of a single person in seclusion type, teenager-children being addicted to game, the disconnection of culture inheritance among inter-generation, the elder being isolated from leisure, the increase of the children using a key to go into home alone, the problem of a gender discrimination. This study defines the policy for a family leisure as "policy that ultimately creates the happiness of family, prevents the family problem and deals with it, through the leisure activities that are suitable to family life cycle". It also considers some other important properties(equality, gender and family life cycle, space) besides the constitution and function of family leisure. To create the happiness of family, the direction of the policy for a family leisure heads toward the positive function such as unification, creativity, and psychological stability of family members. At this point, the object of the policy for a family leisure is a unit of the family and it focuses on the level of interaction and positive function development between family members, being beyond the concept of family activity. Therefore, the policy that is to vitalize a family leisure must contain the interaction and positive function between the family members. Hereupon, to vitalize a family leisure, this study leads above-mentioned subjects based on programming, running leisure facility, information system, experts, social awareness, and supporting to the various family. Specialty, the process of leading these subjects is connected to the suggestion of the concrete program and then, is to result in supporting the program development for the essential leisure policy.

Chaotic Phenomena in Addiction Model for Digital Leisure

  • Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.4
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    • pp.291-297
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    • 2013
  • Chaotic dynamics have been studied by many researchers in the fields of biology, physics, and engineering. Interest in chaos is also expanding to the social sciences such as politics, economics, and others, including the prediction of societal events. The concept of leisure has developed from a passive concept correlated with relaxation, entertainment, and ideology formation into a positive concept that assumes a more active role. As information and communications technology develops, digital leisure activity is expected to continue spreading. This expansion of digital leisure function correctly, as well as. Traditional leisure activity functions correctly more, whereas digital leisure activity is predicted to function incorrectly more often. In this paper, we propose a mathematical addiction model of digital leisure that deals with its dysfunctions such as addiction to digital leisure, including computer games, internet search, internet chatting, and social media. Herein, to solve addiction to digital leisure, we propose a model derived from a nicotine addiction.

The Relationship between Cyber Leisure Activity and Autonomic Function in High School Students (청소년의 사이버 여가활동과 자율신경계 기능의 관계)

  • Son, Mi-Eun;Kim, Na-Hyun
    • Journal of Korean Biological Nursing Science
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    • v.14 no.1
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    • pp.33-40
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    • 2012
  • Purpose: The purpose of this study was to explore the relationship between cyber leisure activity and autonomic function in high school students. Methods: The subjects of this study were 242 second graders at high school located in D city. The research design was descriptive correlation study. Data were collected from August 26 to September 17, 2010, using a cyber leisure questionnaire and heart rate variability (SA-6000, Medicore, Korea) for autonomic function. Results: Total time for the cyber leisure activity was $391.3{\pm}262.0$ (min/week). Time for internet usage and computer game was $234.5{\pm}140.1$ (min/week) and $156.8{\pm}164.3$ (min/week), respectively. There were significant positive correlation between total cyber leisure time and sympathetic activity (r=.247, $p$ <.001). Conclusion: Excessive cyber leisure activity could increase sympathetic activities in high school students. Thus, nursing intervention to reduce the total cyber leisure time will be helpful to improve their neurophysiological status.

Leisure Activities and Cognitive Function in Korean Older Adults (한국 남녀 노인의 여가활동 참여와 인지기능의 관계)

  • Chung, Eunyoung
    • 한국노년학
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    • v.40 no.3
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    • pp.443-458
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    • 2020
  • Aim: This study investigated the association between leisure activities and cognitive impairment in Korean community-dwelling older adults. Methods: Among participants of the 2017 National Survey of Older Koreans, 10,055 (male=4,277, female=5,778) were included in this cross-sectional study. To better identify the association between late-life cognition and leisure activities, individual leisure activities were categorized into 3 types including productive, consumptive, and unclassified activities. Multivariate logistic regression analysis was performed to assess the association between participation in leisure activities and cognitive impairment when controlling for possible covariates evidenced by previous studies. Results: Male participants were more likely to be cognitively impaired than female ones with significant differences in all the covariates. After controlling for confounding variables, involvement in productive leisure activities was found to be associated with cognitive function in both male and female groups, along with age, educational level, depressive symptoms, subjective hearing problems, and occupational status. Conclusion: Involvement in productive leisure activities might be associated with decreased risk of cognitive impairment in later life. Appropriate strategies to encourage older adults to participate in productive leisure activities should be established to help them maintain their cognitive function.

A Preliminary Study on the Tentative Plan of Leisure Program for the Elderly (노인 여가프로그램 설계를 위한 기초연구)

  • Yoon, So-Young
    • Journal of Family Resource Management and Policy Review
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    • v.10 no.4
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    • pp.47-63
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    • 2006
  • The purpose of this study was to discuss leisure program to guarantee the leisure right of the elderly. In order to study on the change of leisure perspective and the existence of leisure need, it has based on the leisure program of the elderly in welfare institutions. It was suggested that; The contents of leisure program of the elderly would contain the change of leisure perspective, discovery of leisure need, improvement of the elderly's function(physical health, psychological satisfaction, and social relations), and development of new interest. In specific context, it was varied from the conditions and environments(space or equipment) in each institutes.

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Improvement of Upper Extremity Function and Leisure Satisfaction of Children with Brain Lesions through Sports Stacking Activities: A Case Study

  • Ae-Lyeong Kwon;Ki-Jeon Kim
    • The Journal of Korean Physical Therapy
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    • v.36 no.2
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    • pp.53-60
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    • 2024
  • Purpose: This study aimed to investigate changes in upper extremity joints and leisure satisfaction in children with brain lesions through sports stacking activities. Methods: A sports stacking program was conducted on three children with brain lesions who had upper extremity joint limitations and joint range of motion lower than the normal range. It was conducted 10 times, 1 to 2 times a week, 40 minutes each time. Upper extremity joint angles were measured using a goniometer in the order of shoulder, elbow, wrist, and fingers, and leisure satisfaction was measured using a smile evaluation. Results: As a result of measuring the upper extremity joint angles, all three children showed slight angle changes in the shoulder, elbow, and wrist areas. Differences in joint angles appeared differently for each child. Smile evaluation results were evaluated in various psychological, educational, and physical aspects. Only child A was evaluated for Smile Evaluation No. 1. Conclusion: Sports stacking activities changed the upper extremity function of children with brain lesion disorders and showed differences in psychological, physical, and educational aspects of leisure satisfaction. As this is a short-term study result, the change in upper extremity function is minimal, but if sports stacking activities are continued, it will be a rehabilitation program that can prevent upper extremity dysfunction and improve physical strength. Accordingly, continuous attention should be paid to increasing accessibility and enjoyment of daily life according to individual characteristics and level.

Dysfunction of Digital Leisure of ICT Age and Educational Measurement (ICT 시대의 디지털 여가 역기능과 교육대책)

  • Kim, Myeong-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.12
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    • pp.1979-1984
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    • 2013
  • As digital leisure's activity increase recently, the worry for side effect except right function occurs with reality. In this paper, the importance of leisure, participation effect when someone has a chance to leisure is reviewed. The dysfunction of digital leisure that focuses on usage of the digital device in information society is examined. In order to solve those dysfunction, the measure is presented through education and convergence.

The relation between the participation in social activity and cognitive function among middle-aged and elderly population (중·고령자의 사회활동 참여와 인지기능과의 관계)

  • Hwang, Jongnam;Kwon, Soonman
    • 한국노년학
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    • v.29 no.3
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    • pp.971-986
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    • 2009
  • This research investigated how the participation of various social activities affects cognitive function in middle-aged and elderly population. To examine the relation between the participation of various social activities and cognitive function, we used data from the Korean Longitudinal Study of Ageing. Social activities were classified into four types as religious ritual, leisure, public association and ascriptive association activities, and MMSE-K score was used to measure cognitive function. Results from multiple regression analyses after adjusting for socio-economic status and health status show that the participation in religious and leisure activities have positive effects on cognitive function in middle-aged and elderly population. Participation in leisure activities in middle-aged male group helps preserve cognitive function, and leisure activity and ritual activity are significantly related to cognitive function in middle-aged female group. Meanwhile the participation in religious and leisure activities have positive effects on cognitive function in elderly male and female group. Based on these findings, we suggest that various programs to support the participation of elderly population in social activities should be developed for healthy life for the elderly.