• 제목/요약/키워드: Leisure Culture

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The impact of leisure sports activities in older adults on wellness awareness, perceived freedom, and subjective well-being

  • Yanke Zhang;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.244-254
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    • 2023
  • The purpose of the study is to determine the relationship between leisure sports activities among the elderly, wellness awareness, perceived freedom, and subjective well-being. In order to achieve the purpose of this study, the study subjects were selected as the population aged 65 or older who lived in the Gwangju Metropolitan City area in 2022 and engaged in leisure sports activities. As for the sampling method, samples were extracted using cluster random sampling. A total of 300 people, 150 male and 150 female, were sampled. The survey tool was modified and supplemented according to this study based on the questionnaire that had been verified for reliability and validity in previous studies, and all questionnaire items were composed of a 5-point scale. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 21.0 Version. First, it was found that the wellness perception of the elderly partially affects the perceived sense of freedom. Second, it was found that the wellness perception of the elderly partially affects psychological happiness. Third, the elderly's perceived sense of freedom was found to affect their subjective well-being. Considering these research results, in order to effectively improve the quality of life in old age, it is important to promote physical, mental, emotional, and social relationships through nature-friendly sports activities to improve subjective life motivation, satisfaction, and happiness. It can be said that it increases the sense of well-being.

여가경험이 정서적 소진에 미치는 영향: 심리적 분리의 매개효과 (The Effects of Leisure Experiences on Emotional Exhaustion: Focusing the Mediating Effects of Psychological Detachment)

  • 이재희;문광수;이예진;오세진
    • 한국심리학회지 : 문화 및 사회문제
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    • 제19권3호
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    • pp.409-433
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    • 2013
  • 여가에 대한 연구는 최근 활발히 이뤄지고 있지만 여가의 심리적 과정에 대한 연구는 부족하였다. 이에 본 연구는 여가경험이 정서적 소진에 미치는 영향에 대해서 살펴보고, 일과의 심리적 분리가 두 변인 간의 관계에서 매개효과를 보이는지를 검증하였다. 다양한 직종의 근로자 215명을 대상으로 인구통계학적 변인, 여가경험, 심리적 분리, 그리고 정서적 소진을 측정하였다. 여가경험은 요인분석 결과를 바탕으로 유능감, 사회교류감, 자연교류감, 그리고 자연통제감으로 구분하였다. 연구결과, 여가경험 중 유능감이 정서적 소진에 부적인 영향을 미치는 것으로 나타났다. 그리고 일과의 심리적 분리가 여가경험의 하위 요인 중 유능감과 정서적 소진 간의 관계에서 부분매개 하는 것으로 나타났다. 정리하면 개인이 여가를 통하여 유능감을 느낄 수 있게 되면 일과의 심리적 분리가 활발히 진행되고 이에 따라 정서적 소진이 감소하는 것으로 나타났다. 이러한 연구결과를 바탕으로 개인은 유능감을 느낄 수 있는 여가계획을 통해 스트레스로 인한 소진에서 회복할 수 있도록 해야 하며 조직도 이러한 여가를 경험할 수 있도록 지원이 이뤄져야할 것이다.

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A Study of the Historical Change of American Sportswear - Focusing on Women's Sportswear -

  • Lee Young-Min;Lee Youn-Hee
    • The International Journal of Costume Culture
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    • 제7권2호
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    • pp.135-150
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    • 2004
  • The purpose of this study is to explicate the contemporary concept of the term 'sportswear' by studying the history of sportswear tradition in America where sportswear was first established and developed. American sportswear originated from some functional clothes made for specific sports during the 19th century. Early in 20th century, there occurred many significant events in America while Americans were undergoing two successive world wars. First of all, due to the wars, women's role in labor force became so significant that their social status was enhanced remarkably. With economy growing every decade, the amount of leisure time for American people substantially increased and, therefore they could develop their leisure activity culture. All these changes made Americans demand the need for comfortable and functional clothes suitable for their changed way of life. In response to this demand, the sportswear tradition became mature due to the contribution by many creative All-American designers, most of whom have made their active contributions since 1970s. Now the sportswear, which used to be designed for specific sports, developed into casual wear in general with its extended definition. The contemporary concept of sportswear is no longer limited to those clothes for specific sports. Sportswear has now become more like a casual activity wear which all classes of people can enjoy in their life. Since the concept and scope of sportswear is extended to a great degree today, we need a new professional term to correctly express the extended nature of these contemporary clothes.

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게임문화의 거리 조성방안 연구 (Research For Creation Plan of Game Culture Street)

  • 김동균;김동현;이주영;유여정;최승관
    • 게임&엔터테인먼트 논문지
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    • 제2권3호
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    • pp.38-43
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    • 2006
  • 현대 사회는 삶의 질이 높아짐에 따라 여가문화를 향유하고자 하는 요구가 증대되고 있다. 이는 문화산업의 발전으로 이어져 다양한 문화산업을 창출하고 있으며, 최근에는 디지털 기술의 발전과 맞물리면서 디지털 문화콘텐츠의 발전이 비약적으로 확대되고 있다. 특히 게임 산업은 첨단 기술과 접목된 종합예술분야로 다양한 부문과의 융합이 가능해 새로운 여가문화를 창출하고 있다. 본 논문에서는 이러한 시대적 상황을 고려하여 누구나 쉽게 접근한 수 있는 게임문화의 특징을 기반으로 하는 게임문화의 거리 조성방안을 제시하였다. 게임문화의 거리란 게임이 갖고 있는 문화적 특성을 물리적 플랫폼인 거리에 접목함으로서 게임문화의 다양한 활용은 물론 게임산업의 활성화를 위한 장을 마련하고자 하는 것이다. 본 논문에서는 게임문화의 거리 조성에 관한 타당성과 구성요소 및 물리적 거리 조성방안에 초점을 맞춰 연구하였다.

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도시 가계의 여가오락서비스 소비지출구조 및 영향요인분석 (An Analysis of the Consumption Expenditure Structure for Leisure and Recreational Service in Urban Households)

  • 김영숙;심미영
    • 한국가정과학회지
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    • 제7권1호
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    • pp.131-143
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    • 2004
  • The purpose of this study was to examine the consumption expenditure structure for leisure & recreational service in urban households. For these purpose, the data collected 175 households in Pusan metropolitan city. Statistics employed for the analys were frequencies, means, one -way ANDVA, and multiple regression analysis. The major results of this study were as follows; Average monthly expenditure for leisure, recreational service was 190,342 won. And their expenditure for leisure & recreational service share was 12.89 % of total expenditure. Those expenditure with high income elasticity were hobby & culture education, and journey. And those with low income elasticity were play & inspection, and health & sports. In leisure & recreational service expenditure, the variables which influence were job and degree of household head, and income.

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사회계층 변인과 여가활동에 따른 과시적 여가의복소비 (Conspicuous Consumption of Leisure Apparel according to Social Stratum Variables and Leisure Activities)

  • 박은희
    • 한국의상디자인학회지
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    • 제19권2호
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    • pp.101-115
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    • 2017
  • This study classified social stratum variables of adults in their 20s to 50s by subjective and objective measurements and classified leisure activities into groups to examine the conspicuous consumption of leisure apparel. A total of 365 adults in their 20s to 50s living in Daegu and the Kyungbuk area were selected considering their jobs and residences. SPSS PC+ 20.0 was used to analyze the data with frequency analysis, factor analysis, reliability examination, cluster analysis, ANOVA, Duncan-test, Scheffe-test, and ${\chi}^2-test$. The results of this study are shown as follows. First, 'Jogging/Walking' was found to be the most favorable activity in the examination of leisure sports activities among the participants and showed a difference in gender. Second, leisure activities were pastime-culture activity, sports activities, static activity, volunteering, and relaxing, and these activities were grouped into non-participant, active and passive leisure activities. Conspicuous consumption of leisure apparel was classified into personality oriented, luxury goods-oriented, and other people-oriented. Third, there was a significant difference in the sub-factors of the conspicuous consumption of leisure apparel (personality oriented, luxury goods-oriented, other people-oriented) according to the sub-factors of subjective stratum(economic power, social position, level of consumption, cultural level and overall stratum consciousness). Fourth, there was significance in the objective social stratum variable by the types of leisure activities. Significant differences were found in personality orientation, luxury goods-oriented, and other people-oriented in conspicuous consumption of leisure apparel by the types of leisure activities. Finally, there were significant differences in economic power, level of consumption, cultural level of subjective social stratum by gender, sports activities and volunteering in leisure activities, as well as other people-oriented conspicuous consumption of leisure apparel. This study also found significant differences in economic power, level of consumption and cultural level of social stratum by age, as well as other people-oriented conspicuous consumption of leisure apparel.

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청년패널조사데이터를 활용한 결혼의도의 결정요인 (Determinants of Marriage Intention for Korean Youth using Youth Panel Data)

  • 송명근;이원석;문준호
    • 아태비즈니스연구
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    • 제15권1호
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    • pp.87-98
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    • 2024
  • Purpose - The purpose of this research is to explore the determinants of marriage intention for Korean youth. Because Korean society is under the population decline, inspecting influential attributes become worthy. Design/methodology/approach - This study employed Korean Youth panel data. The determinants of marriage intention include subjective health, leisure time, Schwabe index, culture recreation ratio, and Engel coefficient. This study performed binary logistic regression to test the hypotheses. Findings - The results indicate that subjective health and leisure time positively impact on the likelihood of marriage intention. However, culture recreation ratio and Engel coefficient negatively affect the likelihood of marriage intention. Schwabe index exerts no significant effect on marriage intention. Research implications or Originality - The results could become useful information to build policy to solve the population decline problem

A Study on the Perception of Corona19 Period Play Culture Based on Big Data Analysis

  • Jung, Seon-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.196-203
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    • 2020
  • In this study, we tried to explore the actual direction for the play culture by looking at the social perception of the change of play culture due to the Corona 19 using big data analysis. For this research, we used Textom, a website specializing in collecting big data, and collected 10,216 data using keywords of "Corona + Play," "Play Culture" and "Leisure" from January 19, 2020 to September 30, 2020, when the first confirmed case of Corona 19 occurred in Korea on various portal sites at home and abroad. The results of this paper showed that the social perception of the play culture in Corona 19 was 51.61%, not much different from the negative image of 48.15%. It is necessary to develop a play culture program that can identify people's various desires and emotions under the premise that situations similar to the current With Corona period and Corona19 can occur at any time, and find mental and physical stability and vitality in unstable situations. In addition, the results of this study can be used as basic data for the development of play culture policies or programs, with the significance that this study helped vitalize big data utilization research in the fields of play, leisure, and culture.

아동문화 (Child Cultures)

  • 정대련;백혜리;한선아
    • 아동학회지
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    • 제30권6호
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    • pp.167-181
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    • 2009
  • "The Child culture" is defined as a children's life style in which they interpret their life-situations, using their comprehension system and living out their lives based on those interpretations. Although the current Korean culture of "studying (or learning)" which is referred to as a social phenomenon restraining lively childhood of children, the ideal child culture surely exists. For this research, the total number of 1,049 articles and dissertations published around the year 2000 were analyzed from dual perspectives : value and life of both children and adults. The research literature was reviewed in respect to the following categories : 1) the dimension of how children deal with home life including food, clothing, and shelter, 2) the domain within the boundary of elementary school to understand how they spend their important time, and 3) the domain out of elementary school to understand how they spend their leisure time.

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Effects of Volunteering Participation Motivation on Major Satisfaction and Continuance Willingness in Ophthalmic Optics Students

  • Cho, Seonahr;Kwak, Jinkyu
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.71-81
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    • 2020
  • This study is intended to determine the effects of volunteering participation motivation on major satisfaction and continuance willingness in ophthalmic optics students. To achieve this, a survey was empirically carried out to ophthalmic optics students. The research findings showed that self-development among participation motivation factors had a significant effect on major satisfaction and continuance willingness, leisure on continuance willingness, and major satisfaction on continuance willingness in the relationship between the effects of volunteering participation motivation on continuance willingness and major satisfaction in ophthalmic optics students, respectively, adopting 3 hypotheses. On the other hand, leisure had no significant effect on major satisfaction, interpersonal exchange on major satisfaction, and interpersonal exchange on continuance willingness, respectively, rejecting 3 hypotheses. Which suggest that the high self-development willingness of college students as a factor of college volunteering participation motivation causes them to have pride and specialization in their major. Consequently, pride and specialization in major cannot only increase an understanding of personality and major, but maintain a positive attitude, leading to a long-continuous willingness, not a simple one-time service.