• 제목/요약/키워드: Learning with Multimedia

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Using Kirkpatrick's Evaluation Model in a Multimedia-based Blended Learning Environment

  • Embi, Zarina Che;Neo, Tse-Kian;Neo, Mai
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.115-122
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    • 2017
  • Over the years, there has been much research in blended learning. However, research regarding its use and evaluation is inconsistent, not following any specific evaluation method, and may not be applicable to local students. In this research, a case study was conducted to evaluate the environment based on three levels of Kirkpatrick's model. Methodological triangulation was the principle of data collection used in which multiple sources of evidence were triangulated to provide insights into this study. Instruments used include surveys, interviews, questionnaires and pre- and post-tests that are guided by Kirkpatrick's model. The results revealed that students were positive with the learning environment. Students enjoyed learning with multimedia and motivated to learn as well as engaged in the environment. The tests showed significant difference in their learning. Students also perceived that they have transferred their learning from face-to-face lecture into problem-based learning and learning outcome. This research contributes to the field by providing deeper insights into assessments in multimedia-based blended learning environment and empirical evidence on views, attitudes, learning and knowledge transfer of students in higher education.

Multiple Behavior s Learning and Prediction in Unknown Environment

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • 한국멀티미디어학회논문지
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    • 제13권12호
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    • pp.1820-1831
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    • 2010
  • When interacting with unknown environments, an autonomous agent needs to decide which action or action order can result in a good state and determine the transition probability based on the current state and the action taken. The traditional multiple sequential learning model requires predefined probability of the states' transition. This paper proposes a multiple sequential learning and prediction system with definition of autonomous states to enhance the automatic performance of existing AI algorithms. In sequence learning process, the sensed states are classified into several group by a set of proposed motivation filters to reduce the learning computation. In prediction process, the learning agent makes a decision based on the estimation of each state's cost to get a high payoff from the given environment. The proposed learning and prediction algorithms heightens the automatic planning of the autonomous agent for interacting with the dynamic unknown environment. This model was tested in a virtual library.

Multimedia Messaging Service Adaptation for the Mobile Learning System Based on CC/PP

  • Kim, Su-Do;Park, Man-Gon
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.883-890
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    • 2008
  • It becomes enabled to provide variety of multimedia contents through mobile service with the development of high-speed 3rd generation mobile communication and handsets. MMS (Multimedia Messaging Service) can be displayed in the presentation format which is unified the various multimedia contents such as text, audio, image, video, etc. It is applicable as a new type of ubiquitous learning. In this study we propose to design a mobile learning system by providing profiles which meets the standard of CC/PP and by generating multimedia messages based on SMIL language through the adaptation steps according to the learning environment, the content type, and the device property of learners.

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내분비계 장애물질 관련 멀티미디어 프로그램 활용 수업의 효과 (Effect of Instruction using Multimedia Program Related to the Endocrine Disruptors)

  • 안현경;심규철;소금현;여성희;김정민
    • 한국환경교육학회지:환경교육
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    • 제21권1호
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    • pp.1-15
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    • 2008
  • The purpose of this study was to develope the education program using multimedia for endocrine disruptor, and to examine the learning effects of it on high school students. The subjects were 70 tenth grade students in the academic high school located in Chungnam. With dividing them into two groups: the controlled group and the experimental one, lessons were executed respectively. Total average of achievement was significantly different between control and experimental groups. Using multimedia learning can be effective in improving in terms of knowledge achievement. Meaningful difference did appear from almost, but did not appear between using multimedia materials group and traditional approach to tuition classes. The most of experimental group students were interesting of the education program using multimedia, and thought that multimedia learning materials were helpful to understand the lesson about endocrine disruptor. And experimental group students were more active and positive in the lesson using multimedia than in the traditional ones. By providing students with the proper learning materials that go with their traits and preference, the educational environments that students can take part in the class more positively and actively should be provided.

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웹기반의 건강사정 멀티미디어 컨텐츠 개발 (Development of Web-based Multimedia Content for a Physical Examination and Health Assessment Course)

  • 오복자;김일옥;신성례;정회경
    • 대한간호학회지
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    • 제34권6호
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    • pp.994-1003
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    • 2004
  • Purpose: This study was to develop Web-based multimedia content for Physical Examination and Health Assesment. Method: The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes: 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. Results: The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology(Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Conclusions: Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assesment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

여성건강 교수-학습과정에서의 원격영상강의 시스템 적용 (Application of Distance Videoconferencing on Women's Health Teaching-Learning Process)

  • 강남미
    • 한국간호교육학회지
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    • 제5권2호
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    • pp.165-176
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    • 1999
  • The goal of women's health education can be defined as improvement of the quality of their life during entire life cycle. In Korean society, women's well-being is very important to themselves as well as their families, communities. and country. Thus it is important to systematize information on women's health education. These systematized information can be used in preparation of coming 21st century called information era. Unfortunately there have been few studies in women's health education research in Korea especially distance education for women's health related with korean socio-cultural background, etc. Distance education has been internationally used in a variety of settings as a means of providing health education information. The objective of this study was to apply and evaluate a multimedia videoconferencing on women's health distance teaching-learning process. In this study I'd like to design multimedia digital educational material used in the distance teaching-learning process for women's health, and to practice a multimedia videoconferencing on women's health distance teaching-learning processs. The procedures of this study were summarized as follows ; 1. Analysis of subjects' characteristics and education contents and for women's health. 2. Design of a multimedia videoconferencing on women's health distance teaching-learning process. 3. Development of women's health distance teaching-1earning process. 4. Evaluation of developed digital multimedia and distance teaching-learning process related with women's health These results will be used in development of the distance-learning education program for improving Korean women's health. Findings su99est that the advanced methodologies for designing and evaluating the women's health distance teaching-learning programs be obtained through the collaboration with other field's staffs.

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Applying the ADDIE Instructional Design Model to Multimedia Rich Project-based Learning Experiences in the Korean Classroom

  • LEE, Youngmin
    • Educational Technology International
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    • 제7권1호
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    • pp.81-98
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    • 2006
  • The purpose of this study was to apply the ADDIE instructional design model to develop multimedia rich project-based learning methods for effective instruction in a Korean mechanical engineering high school. This study was conducted as action research based on a high school situation. The study included 40 participants in a class purposively selected from 52 classes at 2080 student high school. Data were collected through observations, surveys and artifacts. Results indicated the multimedia rich project-based learning allowed students to take part in learning activities and there was close cooperation with and among group members to create better products. Also, the flexibility in the project-based learning environment allowed the participants to make decisions about their abilities, resources, and plans. Recommendations and implications for teacher educators as well as in-service and pre-service teachers are also presented.

Active learning 기반 운전자 행동 모방 학습 기법 연구 (A Study on a Driving Behavior Imitation Learning Method Based on Active Learning)

  • 황카이스;문명운;박지선;성연식;조경은
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2019년도 춘계학술발표대회
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    • pp.485-486
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    • 2019
  • Simulated driving behavior is an important aspect of realistic simulation systems. To simulate natural driving behavior, this paper proposes an imitation learning method based on active learning that combines demonstration and experience. Driving demonstrations are collected from human drivers in a driving simulator. A driving behavior policy is learned from these demonstrations. The driving demonstration dataset is augmented with new demonstrations that the original demonstrations did not contain, in the form of behaviors from another driving behavior policy learned from experience. The final driving behavior policy is learned from an augmented demonstration dataset.

중학생의 의사소통 능력 신장을 위한 멀티미디어 코스웨어 개발 (The Development of a Multimedia Courseware to Improve Middle School Students' Communicative Competence)

  • 송해성
    • 영어어문교육
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    • 제8권1호
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    • pp.199-221
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    • 2002
  • Multimedia-Assisted Language Learning(MALL) has recently been studied by many researchers. It has been reported that MALL is very effective in encouraging students' desire for learning, promoting their self-directed learning, and improving their communicative competence. Also, it has been evident that it depends on the quality of multimedia courseware whether MALL will be successful or not. However, many researchers have pointed out that most of multimedia coursewares coming into the market have little to do with our curriculum and they are not suitable for the use in the regular classroom. More multimedia coursewares that reflect our curriculum need to be developed. This paper first tries to explore the cognitive, constructivist, and psychological theories supportive of the development of multimedia courseware and then presents the overall procedure for designing and developing a multimedia courseware pursuant to the 7th English curriculum in the middle school. The multimedia courseware developed through this research is expected to enhance middle school students' communicative language skills in English and promote the development of multimedia coursewares of high quality.

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기술.가정 교과 '수송기술' 단원에서 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도에 미치는 영향 (The Effects of Academic Achievement and Learning Satisfaction According to the Presentation Method of the Multimedia Materials for 'Transportation Technology' Unit of Technology.Home Economics Subject)

  • 김성일
    • 대한공업교육학회지
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    • 제37권2호
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    • pp.147-160
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    • 2012
  • 본 연구는 기술 가정교과 '수송기술' 단원의 수업시 강의식 수업인 통제집단과 교사가 멀티미디어 자료로 수업한 실험집단 1, 멀티미디어 자료에 내레이션을 넣어 동영상으로 제작하여 교실에서 보는 수업을 하는 실험집단 2 간의 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도를 분석하고자 하는 것이다. 연구 대상은 기술교과를 수업하는 93명 여고생들이며, 6개 질문에 대한 응답자료는 SPSS통계 프로그램을 활용하여 분석하였고 연구결과를 요약하면 다음과 같다. 첫째, 수업에 대한 학생들의 학습 만족도 응답 평균(M)은 교사가 멀티미디어 자료로 진행한 수업(실험집단 1)이 4.14로 가장 높고, 멀티미디어 자료에 내레이션을 넣은 동영상을 교실에서 보는 수업(실험집단 2)이 3.16, 강의식 수업(통제집단)이 보통보다 약간 아래 수준인 2.63으로 나와 멀티미디어 자료로 교사가 수업을 하는 것이 가장 바람직함 수업임을 보여준다. 둘째, 문항간 상관계수에서 보면 흥미있는 수업에서는 기억도와 내용 이해도가 높지만, 집중도가 떨어지면 기억도도 떨어짐을 알 수 있다. 셋째, 학업 성취도는 실험집단 1이 가장 높았으며, 실험집단 2는 통제집단과 유사한 수준이다. 학업 성취도를 높이기 위해서는 강의식 수업에서는 흥미를 높여야 하며, 내레이션을 포함한 동영상을 보는 교실수업에서는 수업 집중도를 높이는 방안이 요청된다.