• 제목/요약/키워드: Learning of the role-play

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The Effect of Branding Capability on Business Performance: An Empirical Study in Indonesia

  • HANDINI, Yuslinda Dwi;NOTOSUBROTO, Suharyono;SUNARTI, Sunarti;PANGESTUTI, Edriana
    • The Journal of Asian Finance, Economics and Business
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    • 제8권7호
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    • pp.591-601
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    • 2021
  • This study examined the effect of branding capability on business performance moderated by learning capability. This study was conducted with small- and medium-sized enterprises (SMEs) of coffee cafes in the ex-Besuki region, East Java, Indonesia, covering four regencies located around coffee-producing areas with geographical indication (GI) certification. 150 managers of coffee cafe were sampled using the census technique. Data were collected by questionnaires distributed to the coffee cafe managers. The data were then analyzed by using simple regression analysis, Moderation Regression Analysis (MRA) and Moderated MultiGroup Analysis (MMA). The results showed that learning capability positively and significantly affect business performance, and learning capability moderated/enhanced the effect of branding capability on business performance. The findings of this study suggest that branding capability and learning capability play a crucial role in the performance of coffee cafe business especially in the dynamic environment. Coffee cafe managers need to take concrete steps to improve their branding capability and learning capability and they also need to improve their ability to interact with their environment and be committed in managing the coffee cafe. Therefore, it is imperative that the role of branding capability and learning capability be optimized in order to improve the business performance of the coffee cafe.

Factors Influencing Innovation Capability and Operational Performance: A Case Study of Power Generation Fields in Vietnam

  • NGUYEN, To Tam;LE-ANH, Tuan;NGUYEN, Thi Xuan Hoa
    • The Journal of Asian Finance, Economics and Business
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    • 제9권5호
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    • pp.541-552
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    • 2022
  • This research examines the effects of organizational learning and network involvement, as well as many contextual factors, on power generation businesses' innovation capability and operational success in Vietnam. This research also aims to attest to the moderating roles of top management support and company age, and firm possession type in the power generation industry. This study applied the exploratory factor analysis (EFA) and PLS-SEM approach for data analysis. In this research, we have tested hypotheses with data collected from 132 top managers and other key personnel from power generation companies in Vietnam. The results also attest to the moderating role of top management support on the two relationships between organizational learning - innovation capability and network involvement - innovation capability. Another important finding is that the company age has a negative impact on operational performance but shows a positive moderating role in the relationship between innovation capability and operational performance. This study highlights the central roles of organizational learning and innovation capability in impacting the organizational performance of power generation companies. These companies play a key role in supporting the development of industries in practice. This research also emphasizes the moderating roles of top management support and company age and possession type in practice.

소아치과 역할극 수업에 대한 학생들의 만족도와 성취도 (Student Satisfaction and Achievement after Role-playing in a Pediatric Dentistry Class)

  • 김민진;송지수;신터전;김영재;김정욱;장기택;이상훈;현홍근
    • 대한소아치과학회지
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    • 제45권3호
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    • pp.280-289
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    • 2018
  • 이 연구는 소아치과 행동조절 영역에서 역할극 수업에 참여한 학생들의 만족도와 성취도를 분석하여 역할극 수업의 효용성을 평가해보고자 하였다. 93명의 학생은 19조로 나누어져 의사, 환자, 해설자, 보호자, 진료 보조자군으로 역할이 무작위적으로 배분되었다. 역할극 후, 역할극 수행점수가 부여되었으며, 학생들은 설문지를 작성하였다. 모든 학생들은 지필고사에 응시하였으며, 강의와 역할극 중 효과적이었던 수업을 선택하도록 하였다. 결과는 Mann-Whitney U test, Independent T-test, Kruskal-Wallis test로 분석되었다. 역할극이 행동조절 영역의 지식습득에 효과적이었다고 평가한 68명(73.1%)의 학생들은 강의 선택군보다 높은 만족도를 보였으나, 역할극 수행점수와 지필고사에서는 차이가 없었다. 환자 관련 시나리오에 참여한 학생들은 보호자 관련 시나리오 학생보다 지필고사 서술형영역과 역할극 수행점수에서 높은 성취도를 보였다. 역할에 따른 차이는 없었다. 역할극에 대한 만족도는 구성 및 참여한 시나리오의 성격에 따라 달라질 수 있지만, 학생들이 흥미를 가지고 적극적으로 참여할 수 있는 효과적인 교육방법으로 활용될 수 있을 것으로 보인다.

환경기초시설을 활용한 환경교육 현장체험학습 프로그램 개발 -埋立場을 中心으로- (The Development of the Field-Experience Learning Program of Environmental Education Utilizing Environmental Facilities - Focus on the sanitary landfill -)

  • 곽홍탁;이두곤
    • 한국환경교육학회지:환경교육
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    • 제13권2호
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    • pp.91-102
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    • 2000
  • National curriculum for environmental education recommends various teaching-learning methods including survey and discussion of environmental problems, investigation of case studies, experiments, role play, and field-experience learning in addition to the traditional lecture-oriented teaching methods. The field experience learning in environmental education is considered to be a good method to develop environmentally sound attitude and to cultivate environmental sensitivity, but here has been very limited research concerning models for field-experience learning. The aim of this study is to develop a model of the field-experience learning program of environmental education utilizing environmental facilities. In this study a kind of such a basic model was developed and presented. The developed basic model of the field-experience learning was applied to the case utilizing landfill facilities. A specific application of the landfill program to the Bangcheon-ri landfill, in Daegu, was also presented with related teaching materials developed in this studies. And various aspects in the program was discussed.

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아동행태 특성에 따른 유치원 내 어린이 놀이터 공간 특성 -충청북도 청주지역 내 유치원을 중심으로- (Features of Children's Playground Space in Kindergarten According to Children's Behavior -Focused on Kindergarten of Cheongju, Chungbuk-)

  • 정유진;정진주
    • 한국농촌건축학회논문집
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    • 제15권4호
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    • pp.9-16
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    • 2013
  • The purpose of this study is presented playground space for early childhood facilities. Describes whether any development of children, and how to respond in accordance with each of the activities. The infants and toddlers life cycle is a continuation of play. Toddlers to play is the essence of life itself, through play, the world embracing and digestive, raising ideas and emotions expressed through play. It is time that paves the growth of infants age children. And equipped with personality, values, emotions, attitudes, play a very important role in this process. Play it delivers, it can not learning education. Sympathetic and experience through play, and be equipped to allow the personality, social, physical. So, we have an obligation required to provide adequate facilities and play so that children can grow properly. In this paper, from the limited play space and is listed on the importance alive to give the children a sense of space to get the sympathetic. And, analysis shown about affect for children each play, and space. In this paper, we performed a study is Performed a case studies of and domestic kindergarten and foreign kindergarten where the differences between the various lists and how to derive a plan for solving the problem by comparison and analysis were performed.

A Preliminary Study on Clinical Decision Support System based on Classification Learning of Electronic Medical Records

  • Shin, Yang-Kyu
    • Journal of the Korean Data and Information Science Society
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    • 제14권4호
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    • pp.817-824
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    • 2003
  • We employed a hierarchical document classification method to classify a massive collection of electronic medical records(EMR) written in both Korean and English. Our experimental system has been learned from 5,000 records of EMR text data and predicted a newly given set of EMR text data over 68% correctly. We expect the accuracy rate can be improved greatly provided a dictionary of medical terms or a suitable medical thesaurus. The classification system might play a key role in some clinical decision support systems and various interpretation systems for clinical data.

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ON 2-INNER PRODUCT SPACES AND REPRODUCING PROPERTY

  • Sababe, Saeed Hashemi
    • Korean Journal of Mathematics
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    • 제28권4호
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    • pp.973-984
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    • 2020
  • This paper is devoted to study the reproducing property on 2-inner product Hilbert spaces. We focus on a new structure to produce reproducing kernel Hilbert and Banach spaces. According to multi variable computing, this structures play the key role in probability, mathematical finance and machine learning.

Toward a Systemic Approach to Quality Assurance in e-Learning: An Ecological Perspective

  • JUNG, Insung
    • Educational Technology International
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    • 제11권2호
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    • pp.25-41
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    • 2010
  • Challenges brought by applications of advanced technologies in education call for new approaches that can best ensure the provision of quality e-learning experiences. This paper presents an ecological approach as one of such approaches to quality assurance in e-learning that can monitor, assess and improve the effectiveness and the links between the various elements of e-learning. The ecological model for QA in e-learning emphasizes interrelation transactions between elements (e.g. providers, learners, cultures and policies) and systemic integration of those elements, and stresses that all these elements within a QA system play an equal role in maintaining balance of the whole. The model focuses attention both on individual and societal/cultural environmental factors as cornerstones for QA efforts in e-learning. It addresses the importance of QA efforts directed at changing QA transactions from provider-centered to 'all stakeholder-oriented', from one-size-fits-all model to 'globally oriented, locally adaptive model' and from control framework to 'culture creation framework'.

Potential Complementary Knowledge, Collaborative Elaboration, and Synergistic Knowledge

  • Kim, Kyung Kyu;Shin, Ho Kyoung;Kong, Young Il
    • Asia pacific journal of information systems
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    • 제23권1호
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    • pp.107-132
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    • 2013
  • Despite the importance of knowledge complementarities (KC) to firm performance, very little is known about exactly what constitutes KC and how synergistic knowledge is created in KC. This research looks into the dimensionality of KC and how synergistic knowledge as an essential component of KC is generated in a process innovation (PI) project. We propose that KC consists of potential complementary knowledge, collaborative elaboration (CE) process, and synergistic knowledge. The model is investigated quantitatively, using a sample of 26 matched-pairs of client and consultant who participated in a PI project, and then qualitatively using interviews of a sub-sample of 7 matched-pairs of client and consultant. Data were collected in a longitudinal way at four different points during the four month project period. Results show that consultant's learning about the client's business occurs first and then client learning about IT capabilities follows through CE. With this enhanced clients' knowledge about IT capabilities, clients play an initiative role in designing the To-Be business processes, while consultants play a supporting role by introducing best practices or making suggestions based on their experiences. Future research implications as well as practical implications are also discussed.

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스토리텔링과 롤 플레이 기법을 통한 비즈니스 중국어 말하기 교육방안 탐색 - 드라마를 중심으로 - (A Study on the Educational Plan of Business Chinese Speaking by Using the Method of Storytelling and Role-play - Focused on Chinese Drama -)

  • 이효휘;이장패;박창언
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제9권5호
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    • pp.273-280
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    • 2019
  • 이 연구는 드라마를 활용하여 비즈니스 중국어 말하기 교수-학습 방안을 모색한 것이다. 중국어를 모국어가 아닌 제2외국어로서 배우는 중급 수준의 학습자를 대상으로 드라마 이 가지는 교육적 가치를 밝히고 스토리텔링과 롤 플레이 기법을 채택하여 구체적이고 실용적인 중국어 말하기 교육방안을 제시하는 데 목적을 둔다. 드라마를 활용하여 중국어 말하기 교육을 할 때 다음 몇 가지 제언 제시하면, 첫째, 드라마를 통해 스토리텔링 등 다양한 기법을 적극적으로 적용하여 중국어 말하기 발음을 정확하게 교정할 수 있을 뿐만 아니라, 자신의 자유로운 중국어 구성하여 실현하기도 가능하다. 둘째, 중국어 교수·학습 자료로서의 드라마를 선정할 때 중국어 교육과정의 목적이나 목표에 알맞아야 하며, 학습자의 실제와 요구도 맞추어야 한다. 중국어 교수·학습 자료로서의 드라마는 언어 학습 활동을 다각적으로 반영할 수 있을 뿐만 아니라, 언어 학습과 문화 학습에 큰 변리를 제공해 줄 수 있다. 셋째, 중국어 교수·학습 자료로서의 드라마를 선정할 때 교사는 시대 발전에 따라 다양한 장르나 제재인 드라마를 합리적으로 활용하고 수업의 흥미나 재미를 유지하면서 드라마의 적극적인 교육적 가치를 충분히 발휘해야 한다.