• Title/Summary/Keyword: Learning capability

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Modular Robot for Promoting Creativity Development in Play and Education (창의력 증진을 위한 놀이 및 교육용 모듈러 로봇 개발)

  • Choi, Joon-Sik;Lee, Bo-Hee;Kim, Jin-Geol
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.572-580
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    • 2014
  • This study deals with reconfigurable modular robot with respect to the compact and capability of representing the various actions for promoting creativity through education and play. Generally modular robot can be designed as a suitable robot that is transformed to various structure by reconstructing each cells, However, there are only few research on the education and play using those robots in the world and still nothing domestically. Unlike the existing modular robots only having a repeating motion, the proposed modular works by individual module such as sound is produced by sound module, wheel is driven by wheel module, LED module controls the visual expression, power is supplied by battery module, bluetooth module for communication, and dynamic motion realization is possible by using joint module. By manipulating the abilities endowed by individual modules, diversity of creative activities is possible and thus made an easy access for children. This study deals with the design of modular robotic by using the variety of different modules to endowed the learning and playing ability. And the study showed the utility of the operating behavior over the actual production and testing.

Elementary School Teachers' Needs for the Website Providing Science Instructional Materials (과학 교수-학습 자료 지원 웹사이트에 대한 초등 교사들의 요구)

  • Kang, Suk-Jin;Song, Hye-Sung;Koh, Han-Joong;Shin, Young-Joon;Jhun, Young-Seok;Cha, Hee-Young;Oh, Phil-Seok;Song, Young-Wook
    • Journal of Korean Elementary Science Education
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    • v.29 no.1
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    • pp.22-31
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    • 2010
  • In this study, elementary school teachers' needs for the website providing science instructional materials were examined. The participants were 151 elementary school teachers. The test for needs analysis consisted of fifty-three Likert-type items; 24 items for the content of website category and 29 items for the design of website category. Variables about participants' characteristics such as teaching career, the capability of using computers, and the frequencies of searching websites in obtaining science instructional materials were also examined. The results indicated that teachers' needs for the content of website category were significantly higher than those for the design of website category. Teachers' needs were relatively higher in the items concerning flawless materials, consistency of materials with science curriculum and/or learning objectives, information about target grade and/or related topics, free website, and the materials capable of immediate use in the content of website category. The items concerning the stability of website, the accuracy of links, providing easy and reliable searching methods, easy and fast downloading, and providing list of loaded materials showed relatively higher needs in the design of website category. In several items, teachers' needs were also changed with their individual characteristics.

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A Method of Functional Game Design for the Silver Generation (실버세대를 위한 기능성 게임 디자인 방법)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.143-152
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    • 2010
  • Because of a rising in the standard of living and the development of medical technology, Korea is expected to become an aging society more than 14% elderly population and the silver generation will be responsible for the large portion of economic activities. The silver generation has relatively diminished in perception, learning, and exercise due to the physical aging. Therefore, it is important the development of game contents which can constantly provide the maintenance function of physical and mental health and the functional exercise with spending the leisure time. In this paper, we suggest a design method for developing the game contents which are able to help the silver generation to strengthen their lower extremities and to enjoy their leisure time. The proposed method will enable to lead the silver generation to carry on the physical activities with the amusement of playing a game through the functional design concepts appropriate for the ability of the silver generation's perception and physical activities, an adaptive game process customized by the individual capability and a user-friendly sensory interface.

The Development of Contents Systems on Major Course Materials for Technical College in Electric-Electronic Field (전문대학(專門大學) 전기.전자분야(電氣.電子分野) 전공교과(專攻敎科)의 컨텐츠 체제(體制) 개발(開發) 방향(方向))

  • Kim Sun-Tae;Rho Tae-Cheon;Kim Choon-Gil
    • Journal of Engineering Education Research
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    • v.5 no.2
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    • pp.22-35
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    • 2002
  • The main purpose of this study is to prepare an outline for developing the Contents Systems that achieve self-study systems to make the students adopt themselves into new study atmosphere and maximize the result of study on technical college in Electric-Electronic field. Questionnaire posed to analyze the demand of teaching materials to the students, and professors and also to find characteristics of students in technical college. The SPSSWIN/PC+ statistics Package was used to assay the collected answers. And simple frequency with percentage, average, and standard deviation were calculated to check the entire trend and actual state of each question. The primary outcomes of this study are as follows i) The students in the technical college prefer self-directed learning to lecturer-oriented teaching. ii) It is difficult to offer the technical college students normal education systems since the students?interest and motivation towards study are very low. iii) The lack of capability of foreign language and basic mathematics are considered as obstacles for many students technical college to study. iv) The professors in technical college still depend on traditional method to teach the students without organized research of the intellectual levels and attitude the students. v) Teaching materials in currently use are not appropriated to induce the motivation and interest of study from the students. Also, the teaching materials in use now were discovered not to have enough originality, practical application, andwere text based. Therefore, the improvement of the existing teaching materials was demanded while the fundamental ability to study of general students is declining. Consequently, it is necessary to introduce new teaching materials which are simple, easy, and organized to offer the studen ts study desire and interest.

Visual Tactility in Web-based Digital Contents (웹기반 디지털 콘텐츠에서의 시각적 촉각성 연구)

  • Kim, Hyo-Joong;Park, Soo-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.121-131
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    • 2011
  • Visual tactility implies feelings of touch through sight. To be exact, the eyes are doing the touch rather than the body and the subject concerned will experience the sensation of touch by looking at an object similar to that of physical touch. This is quasi tactility to put it simply and it can be defined as to touch with the eyes. This can not only provide opportunities to experience something close to reality but also another completely different form of modern experience. Experiencing visual tactility through the use of the web permits lavish communication between the user and the designer. This paper has reorganize the concept of visual tactility, characteristic and way to use in digital contents. Visual tactility stimulates the users' emotion as such. If it was to be utilized to develop edutainment contents or web sites will foster children's capability to develope problem solving skills and raise efficiency in creative learning, and prolong the period of concentration in order to encourage revisits to the place and extend the time of stay.

Intrusion Detection System Based on Multi-Class SVM (다중 클래스 SVM기반의 침입탐지 시스템)

  • Lee Hansung;Song Jiyoung;Kim Eunyoung;Lee Chulho;Park Daihee
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.3
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    • pp.282-288
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    • 2005
  • In this paper, we propose a new intrusion detection model, which keeps advantages of existing misuse detection model and anomaly detection model and resolves their problems. This new intrusion detection system, named to MMIDS, was designed to satisfy all the following requirements : 1) Fast detection of new types of attack unknown to the system; 2) Provision of detail information about the detected types of attack; 3) cost-effective maintenance due to fast and efficient learning and update; 4) incrementality and scalability of system. The fast and efficient training and updating faculties of proposed novel multi-class SVM which is a core component of MMIDS provide cost-effective maintenance of intrusion detection system. According to the experimental results, our method can provide superior performance in separating similar patterns and detailed separation capability of MMIDS is relatively good.

A Study on Development of Hypermedia Couseware for Fashion Design Education (의상디자인 교육용 하이퍼미디어 코스웨어 개발 연구)

  • 조진숙;한명숙
    • The Research Journal of the Costume Culture
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    • v.8 no.5
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    • pp.629-637
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    • 2000
  • This paper focuses on the development of a fashion design educational program that will foster the talent and aesthetic consciousness of fashion design students. The goal of progressive educational methods with cutting edge technology is to elevate educational efficiency, and ultimately rear creative designers. To fulfill its objective, this paper presents a courseware program on fashion design education utilizing hyper media that include animation, photographs, pictures, sounds and characters. By the utilization of such comprehensive source of information media, a hypermedia courseware was developed for elementary education in fashion design with the following conclusions : 1. The program enables the students to customize their fashion design education. The students of fashion design education programs are able to choose and adjust their own programs to suit their requirements and intellectual level. 2. The program effectively motivates. Much like a constant sequence of various images on a screen that can provoke profound heart-felt emotions and inspire creativity, the program can stimulate and motivate the students. 3. The program provides a consistent education. To advance the overall quality of fashion design education, the problem of dissonance in educational content should be resolved and possible individual errors in delivery rectified. The present program will solve such problems, and establish coherent standards that will withstand the test of time regardless of time or place. 4. The program is cost effective. Since the present program frees the teacher from the time consuming drudgery of preparing various texts and lesson plans, have the materials delivered and handled, it reduces the time and cost previously required. 5. The program has the capability to be upgraded. The accumulated know-how of teachers and the total experience of the program can be linked with other programs for limitless expansion.

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Self-Organizing Polynomial Neural Networks Based on Genetically Optimized Multi-Layer Perceptron Architecture

  • Park, Ho-Sung;Park, Byoung-Jun;Kim, Hyun-Ki;Oh, Sung-Kwun
    • International Journal of Control, Automation, and Systems
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    • v.2 no.4
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    • pp.423-434
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    • 2004
  • In this paper, we introduce a new topology of Self-Organizing Polynomial Neural Networks (SOPNN) based on genetically optimized Multi-Layer Perceptron (MLP) and discuss its comprehensive design methodology involving mechanisms of genetic optimization. Let us recall that the design of the 'conventional' SOPNN uses the extended Group Method of Data Handling (GMDH) technique to exploit polynomials as well as to consider a fixed number of input nodes at polynomial neurons (or nodes) located in each layer. However, this design process does not guarantee that the conventional SOPNN generated through learning results in optimal network architecture. The design procedure applied in the construction of each layer of the SOPNN deals with its structural optimization involving the selection of preferred nodes (or PNs) with specific local characteristics (such as the number of input variables, the order of the polynomials, and input variables) and addresses specific aspects of parametric optimization. An aggregate performance index with a weighting factor is proposed in order to achieve a sound balance between the approximation and generalization (predictive) abilities of the model. To evaluate the performance of the GA-based SOPNN, the model is experimented using pH neutralization process data as well as sewage treatment process data. A comparative analysis indicates that the proposed SOPNN is the model having higher accuracy as well as more superb predictive capability than other intelligent models presented previously.reviously.

A self-organizing algorithm for multi-layer neural networks (다층 신경회로망을 위한 자기 구성 알고리즘)

  • 이종석;김재영;정승범;박철훈
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.55-65
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    • 2004
  • When a neural network is used to solve a given problem it is necessary to match the complexity of the network to that of the problem because the complexity of the network significantly affects its learning capability and generalization performance. Thus, it is desirable to have an algorithm that can find appropriate network structures in a self-organizing way. This paper proposes algorithms which automatically organize feed forward multi-layer neural networks with sigmoid hidden neurons for given problems. Using both constructive procedures and pruning procedures, the proposed algorithms try to find the near optimal network, which is compact and shows good generalization performance. The performances of the proposed algorithms are tested on four function regression problems. The results demonstrate that our algorithms successfully generate near-optimal networks in comparison with the previous method and the neural networks of fixed topology.

Alternative optimization procedure for parameter design using neural network without SN (파라미터 설계에서 신호대 잡음비 사용 없이 신경망을 이용한 최적화 대체방안)

  • Na, Myung-Whan;Kwon, Yong-Man
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.2
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    • pp.211-218
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    • 2010
  • Taguchi has used the signal-to-noise ratio (SN) to achieve the appropriate set of operating conditions where variability around target is low in the Taguchi parameter design. Many Statisticians criticize the Taguchi techniques of analysis, particularly those based on the SN. Moreover, there are difficulties in practical application, such as complexity and nonlinear relationships among quality characteristics and design (control) factors, and interactions occurred among control factors. Neural networks have a learning capability and model free characteristics. There characteristics support neural networks as a competitive tool in processing multivariable input-output implementation. In this paper we propose a substantially simpler optimization procedure for parameter design using neural network without resorting to SN. An example is illustrated to compare the difference between the Taguchi method and neural network method.