• 제목/요약/키워드: Learning Styles

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프로그래밍 교육에서 학습스타일과 다중지능을 고려한교육방안 (Educational Strategy based on Learning Styles and Multiple intelligences in Programming Education)

  • 조은애;김수환;한선관
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2009년도 하계학술대회
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    • pp.61-66
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    • 2009
  • 프로그래밍 교육이 학습자의 논리적 사고력 증진, 문제해결 능력, 성취감과 자신감 획득 등 학습자의 고등 인지 능력을 발달시킨다는 사실이 많은 연구에서 나타나고 있으며, 다양한 교육용프로그래밍 언어가 개발되어 현장에 적용되고 있다. 또한 프로그래밍 교육의 필요성이 확산됨에 따라 프로그래밍 교육 방안도 다양하게 시도되고 있다. 전통적인 교육에서와 마찬가지로 프로그래밍 학습에서도 효율적인 학습을 위해서는 학습자들의 학습스타일과 다중지능을 고려한 교육이 필요한 실정이다. 즉, 효과적인 프로그래밍 교육을 위해서는 다양한 학습자들의 특성을 파악하고 학습자에게 적합한 교육 방안을 적용하는 것이 필요하다. 따라서 본 연구에서는 효율적인 프로그래밍 교육을 위해 학습자의 학습스타일과 다중지능 간의 관계를 분석하고, 그 결과를 바탕으로 프로그래밍 교육에 있어 학습스타일과 다중지능을 고려한 교육 전략을 제시하였다. 본 연구의 결과는 학습자에게 특성을 고려한 적합한 교육을 실시함으로써 학습자의 흥미를 유발하고, 프로그래밍 교육의 학습효과를 증진하는데 기여하게 될 것이다.

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Cognitive Factors in Adaptive Information Access

  • Park, Minsoo
    • International Journal of Advanced Culture Technology
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    • 제6권4호
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    • pp.309-316
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    • 2018
  • The main purpose of this study is to understand how cognitive factors influence the way people interact with information/information systems, by conducting comprehensive and in-depth literature reviews and a theoretical synthesis of related research. Adaptive systems have been built around an individual user's characteristics, such as interests, preferences, knowledge and goals. Individual differences in the ability to use new information and communication technology have been an important issue in all fields. Performance differences in utilizing new information and communication technology are sufficiently predictable that we can begin to coordinate them. Therefore, it is necessary to understand cognitive mechanisms to explain differences between individuals as well as the levels of performance. The theoretical synthesis from this study can be applied to design intelligent (i.e., human friendly) systems in our everyday lives. Further research should explore optimization design for user, by integrating user's individual traits (such as emotion and intent) and system modules to improve the interactions of human-system in data-driven environments.

Eyeglass Remover Network based on a Synthetic Image Dataset

  • Kang, Shinjin;Hahn, Teasung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권4호
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    • pp.1486-1501
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    • 2021
  • The removal of accessories from the face is one of the essential pre-processing stages in the field of face recognition. However, despite its importance, a robust solution has not yet been provided. This paper proposes a network and dataset construction methodology to remove only the glasses from facial images effectively. To obtain an image with the glasses removed from an image with glasses by the supervised learning method, a network that converts them and a set of paired data for training is required. To this end, we created a large number of synthetic images of glasses being worn using facial attribute transformation networks. We adopted the conditional GAN (cGAN) frameworks for training. The trained network converts the in-the-wild face image with glasses into an image without glasses and operates stably even in situations wherein the faces are of diverse races and ages and having different styles of glasses.

SkelGAN: A Font Image Skeletonization Method

  • Ko, Debbie Honghee;Hassan, Ammar Ul;Majeed, Saima;Choi, Jaeyoung
    • Journal of Information Processing Systems
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    • 제17권1호
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    • pp.1-13
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    • 2021
  • In this research, we study the problem of font image skeletonization using an end-to-end deep adversarial network, in contrast with the state-of-the-art methods that use mathematical algorithms. Several studies have been concerned with skeletonization, but a few have utilized deep learning. Further, no study has considered generative models based on deep neural networks for font character skeletonization, which are more delicate than natural objects. In this work, we take a step closer to producing realistic synthesized skeletons of font characters. We consider using an end-to-end deep adversarial network, SkelGAN, for font-image skeletonization, in contrast with the state-of-the-art methods that use mathematical algorithms. The proposed skeleton generator is proved superior to all well-known mathematical skeletonization methods in terms of character structure, including delicate strokes, serifs, and even special styles. Experimental results also demonstrate the dominance of our method against the state-of-the-art supervised image-to-image translation method in font character skeletonization task.

Manchu Script Letters Dataset Creation and Labeling

  • Aaron Daniel Snowberger;Choong Ho Lee
    • Journal of information and communication convergence engineering
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    • 제22권1호
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    • pp.80-87
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    • 2024
  • The Manchu language holds historical significance, but a complete dataset of Manchu script letters for training optical character recognition machine-learning models is currently unavailable. Therefore, this paper describes the process of creating a robust dataset of extracted Manchu script letters. Rather than performing automatic letter segmentation based on whitespace or the thickness of the central word stem, an image of the Manchu script was manually inspected, and one copy of the desired letter was selected as a region of interest. This selected region of interest was used as a template to match all other occurrences of the same letter within the Manchu script image. Although the dataset in this study contained only 4,000 images of five Manchu script letters, these letters were collected from twenty-eight writing styles. A full dataset of Manchu letters is expected to be obtained through this process. The collected dataset was normalized and trained using a simple convolutional neural network to verify its effectiveness.

중학교 수학과 수행평가의 문제점 분석 및 그 해결 방안 연구 (Problem Analysis and Study of Solution Device in Relation with Middle School Mathematics Performance Assessment)

  • 박재용
    • 한국학교수학회논문집
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    • 제3권1호
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    • pp.149-163
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    • 2000
  • The Ministry of Education have had us practice the performance test as a substitute proposal, however, all the more for the idealistic purport, our education front does not have such a sufficient condition as to practice the performance test for many classes and miscellaneous duties and over-populated class, and that practice has been enforced so abruptly without any drastic preparation and has caused much confusion from the beginning of that enforcement. Thus, these problematic concerns are remained as the tasks of the teachers to be solved by themselves in the front of education, and herein I came to do this research. The followings are the conclusions that I got as the results of the research (1) Performance test style should be applied in consideration of the students' achievement level and the gap of the teachers' recognition; descriptive test, portfolio assignment and formative test styles were proper for the students lacking basic study ability. (2) Descriptive test should have its beginning with the question items to which students can write the problem solving procedure logically rather than those to evaluate the creation ability and thinking ability: and putting down specifically the assessment standard could prevent students' confusion and scheme the impartiality of the assessment. (3) Portfolio assignment evaluation should be given with as interesting and suitable amounts as possible so that the students can do by themselves. (4) Utilizing the performance test table enabled easy management of documentary evidence. And it is needless to say that the success of the performance test should have preceding conditions like the teachers' understanding and their positive participation. Therefore, I'd like to give suggestions herein like the followings; (1) The performance test should not always be made into grades, and there is a need to develop the test gradually in the condition that the education surroundings permit by checking time, frequency, ratio and contents of the test while practicing the multiple choice writing test. (2) As long as the performance test has the aims of improving the studying and learning activities, any performance test only for the sake of making numerals with the thought that assessment is the disposal of the grades should be avoided, and the change of the lecturing styles and development of various assessing types and studying materials should be endeavored to confirm with the aims.

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컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석 (Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors)

  • 박찬정;현정석
    • 컴퓨터교육학회논문지
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    • 제23권2호
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    • pp.1-11
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    • 2020
  • 최근 소프트웨어와 인공지능 교육이 점차 중요하게 다루어지면서 2019년 12월 과학기술정보통신부는 2022년까지 초·중등학교에서 소프트웨어와 인공지능 교육을 필수교육으로 확대하는 계획을 발표하였다. 초·중등학교에서는 물론, 대부분 대학교에서도 컴퓨터 비전공자들을 대상으로 한 소프트웨어 교육이 활발히 이루어지고 있지만, 컴퓨터 비전공자들을 대상으로 하는 코딩 교육에 관한 연구는 부족한 실정이다. 본 논문에서는 대학의 교양 과목으로 컴퓨터 비전공자를 대상으로 한 코딩 교육에서 효율적인 교수학습방법을 찾고자 한다. 밀레니얼 세대와 Z세대로 불리는 요즘 대학생들은 시각적 정보를 선호하고 디지털 네이티브로 컴퓨터에 익숙하다. 이런 특징을 기반으로 대학생들의 시각적 문해력과 사고 유형을 조사한 후, 기초 코딩 과목에서 학생들의 시각적 문해력과 사고유형이 프로그램을 이해하고 작성하는 코딩 기반의 문제해결력에 영향을 미치는지 살펴보았다. 이를 토대로 코딩이 처음인 컴퓨터 비전공자 학생들을 위한 코딩 활동에 대해서 보다 효율적인 교수학습방법에 대한 대안을 제시하였다.

얼굴 마스크 정보를 활용한 다중 속성 얼굴 편집 (Multi-attribute Face Editing using Facial Masks)

  • ;박인규;홍성은
    • 방송공학회논문지
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    • 제27권5호
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    • pp.619-628
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    • 2022
  • 얼굴 인식 및 얼굴 생성이 다양한 분야에서 큰 주목을 받고 있지만, 얼굴 이미지를 모델 학습에 사용하는데 따른 개인 정보 문제는 최근 큰 문제가 되고 있다. 본 논문에서는 소수의 실제 얼굴 이미지와 안면 마스크 정보로부터 다양한 속성을 가진 얼굴 이미지를 생성함으로써 개인 정보 침해 이슈를 줄일 수 있는 얼굴 편집 네트워크를 제안한다. 다수의 실제 얼굴 영상을 이용하여 얼굴 속성을 학습하는 기존의 방법과 달리 제안하는 방법은 얼굴 분할 마스크와 얼굴 부분 텍스처 영상을 스타일 정보로 사용하여 새로운 얼굴 이미지를 생성한다. 이후 해당 이미지는 각 참조 이미지의 스타일과 위치를 학습하기 위한 훈련에 사용된다. 제안하는 네트워크가 학습되면 소수의 실제 얼굴 영상과 얼굴 분할 정보만을 사용하여 다양한 얼굴 이미지를 생성할 수 있다. 실험에서 제안 기법이 실제 얼굴 이미지를 매우 적게 사용함에도 불구하고 새로운 얼굴을 생성할 뿐만 아니라 얼굴 속성 편집을 지역화하여 수행할 수 있음을 보인다.

다중 스케일 영상을 이용한 GAN 기반 영상 간 변환 기법 (GAN-based Image-to-image Translation using Multi-scale Images)

  • 정소영;정민교
    • 문화기술의 융합
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    • 제6권4호
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    • pp.767-776
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    • 2020
  • GcGAN은 기하학적 일관성을 유지하며 영상 간 스타일을 변환하는 딥러닝 모델이다. 그러나 GcGAN은 회전이나 반전(flip) 등의 한정적인 기하 변환으로 영상의 형태를 보존하기 때문에 영상의 세밀한 형태 정보를 제대로 유지하지 못하는 단점을 가지고 있다. 그래서 본 연구에서는 이런 단점을 개선한 새로운 영상 간 변환 기법인 MSGcGAN(Multi-Scale GcGAN)을 제안한다. MSGcGAN은 GcGAN을 확장한 모델로서, 다중 스케일의 영상을 동시에 학습하여 스케일 불변 특징을 추출함으로써, 영상의 의미적 왜곡을 줄이고 세밀한 정보를 유지하는 방향으로 영상 간 스타일 변환을 수행한다. 실험 결과에 의하면 MSGcGAN은 GcGAN보다 정량적 정성적 측면에서 모두 우수하였고, 영상의 전체적인 형태 정보를 잘 유지하면서 스타일을 자연스럽게 변환함을 확인할 수 있었다.

초등학교 과학수업에서 교사의 학습 동기 전략 분석 (Analyses of Teachers교 Learning Motivation Strategies in Elementary Science Classes)

  • 김동욱;이성숙;강대훈;백성혜
    • 한국초등과학교육학회지:초등과학교육
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    • 제23권1호
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    • pp.50-60
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    • 2004
  • The purpose of this study was to define teachers' learning motivation strategies and students' responses by analyzing science classes and interviews. The subjects were first grade and sixth grade teachers and students of an elementary school. The analysis tools are based on Keller's ARCS theory. The differences of teachers' motivation strategies were analyzed by grades and teachers' and students' backgrounds. The interviewers were composed of three teachers and three students of first grade, and three teachers and three students of sixth grade. The data were collected by recording of the classes using tape recorders, video cameras, and notebooks written by researchers. The results are as follows. First, teachers had their own styles of teaching strategies in their classes. Especially teachers' teaching backgrounds affected on the teachers' instructional strategies. The teachers who had long teaching experiences of lower grade students used to show a lot of attention strategies. While the teachers with long teaching experiences of higher grade students used to show few learning motivation strategies. Especially, sixth grade teachers used to show fewer confidence strategies than first grade teachers. Second, all of the teachers used to show few satisfaction strategies commonly in all the classes observed. Third, the students' recognition of the motivation strategies were not different according to their conceptions or activities of the classes. Commonly first grade students focused on the attention strategies, while sixth grade students focused on negative motivation strategies. Fourth, the teachers who believed that students need detail guidance and control recognized the needs of satisfaction strategies by students' autonomous activities after observing video tapes of other teachers' classes.

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