• Title/Summary/Keyword: Learning Skills

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Cyber University Students' Perceptions of a DST Project to Develop English Skills

  • Moon, Dosik
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.200-206
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    • 2020
  • Digital storytelling, a 21st century educational tool that combines digital media with storytelling, is considered as a powerful tool to learn foreign languages in an authentic and meaningful way. This study explored cyber university students' perceptions and experiences with a digital storytelling project implemented to enhance their English writing and speaking skills. The results of 9 week-long research indicated that most of the students' attitudes were positive: the digital storytelling project was effective to increase their English skills, learning motivation and interest in learning English. Most students perceived that the process writing approach and videotaping tasks provided them with good opportunities to develop their English writing and speaking skills. Although many students had difficulties selecting a topic and writing a script in the initial stage, they could handle with these challenges with the help of professors' feedback and successfully completed their projects. After completing the project, most students expressed a strong sense of accomplishment. These results suggest that the digital storytelling project effectively met cyber university students' learning needs and facilitate their English learning.

An effect of Blended Action Learning Program on the Self Directed Learning Skills (블렌디드 액션러닝프로그램이 대학생의 자기주도적 학습능력에 미치는 영향)

  • Kim, Yeon-Chul;Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.658-671
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    • 2015
  • The present study explores the effect of blended action learning program on the improvement of the self-directed learning skills of university students. For this, students in the college of education at D University located in the capital area were selected to form 30 students of the experimental group and 30 of the control group. The average age of the subjects is 22.3. They are students in the $2^{nd}$ to $4^{th}$ year of university and the demographic background is relatively homogeneous. The experiment was conducted in the Sociology of Education class (a teacher training course). The self-directed learning skills were pre-tested at the beginning of the term. After that, the experimental group had the class with blended action learning program, and the control group had the class with action learning program. The post-test was carried out at the end of the term. For data analysis, ANCOVA was carried out to compare the scores on post-test of the two groups in consideration of the scores on the pre-test. The results show that first, for the improvement of self-directed learning skills of university students, blended action learning program is more effective than action learning program. Second, in the class for learners with lower degree of cognition and experience, blended action learning program was more effective than action learning program. Third, in terms of management of learning resources and utilization of learning strategies, both action learning program and blended action learning program were not effective. In summary, for improvement of the self-directed learning skills of university students, action learning program, which is a learning method focused on learner's participation and practice, is more effective than the traditional collective lecture among diverse teaching methods. Yet in consideration of the elementary level of university students in terms of intelligence and experience, active use of blended action learning program is required.

An Analysis of the Teaching & Learning Objectives of the Environment Textbooks for the Middle School (중학교 "환경" 교과서의 교수-학습 목표 분석)

  • 구수정;김남례;김미화;권현진
    • Hwankyungkyoyuk
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    • v.14 no.2
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    • pp.28-39
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    • 2001
  • The purpose of this study is to understand the characteristics and the differences regarding the teaching & learning objectives of Environment textbooks for middle school students with the consideration of the 7th Korean National Curriculum. For this the teaching & teaming objectives of three Environment textbooks currently used categorized according to the domain frame of environmental education in the Report of UNESCO(1980). three Environment textbooks and their teacher's guide books are those printed by three companies(A, B, and C) and Joongahng co.. The five objective categories recommended by UNESCO are awareness, knowledge, attitude, skills and participation and six types of skills by National Curriculum Council of England are communication skills, numeracy skills, study skills, problem-solving skills, personal and social skills and information technology skills. It is showed that'Human and Environment'domain is emphasized roughly in the awareness and the knowledge section without any statement of the participation section, 'Environmental Problems and its Counter-plan'domain in the knowledge and the skills section, 'Environmental Conservation'domain in the skills and the participation section of objectives. It is revealed that the skills section of the teaching 8t learning objectives is mainly involved in 'Environmental Problems and its Counter-plan'domain and'Environmental Conservation' domain. According to the result of the analysis of the connectivity between the Environment Curriculum of the 7th Korean National Curriculum and the Environment textbooks regarding objectives stated in the sub-domain level, it says those are generally appropriate ones. But some objectives are emphasized weakly or not at all in several sub-domains such as'The living environment to keep','The environmental problems of the earth','Making environment pleasant'. It is proposed that the efforts to state objectives in the Environment textbooks evenly are needed to be paid (or the well-balanced teaching & teaming of the Environment subject.

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An Instructional Design for PBL-based English Classes in Elementary Schools (초등학교에서 PBL 기반 영어 수업을 위한 학습 모형 설계)

  • Park, In-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.3
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    • pp.564-568
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    • 2020
  • Problem-based learning (PBL) is applied to various subjects for the sake of learners' creative thinking, problem-solving skills, presentation skills, confidence, self-directed learning, cooperation, and for the communication skills required in a rapidly changing society. Among them, the English language-an official language-is invested in 2.3 times more than other subjects, according to the English education company Yoon's Teacher. Therefore, PBL is an important learning method. However, the reality is that teacher-centered instruction, acquiring knowledge of the best answers only, and traditional evaluations are the main subjects. In order to supplement these weak points, this study designed a learning model for English subjects based on Barrows & Myers (2002) and the analyze, design, develop, implement, and evaluate (ADDIE) model. As a result of a PBL English class based on the ADDIE model, the learners were able to improve their presentation skills by 86%, their interest in learning by 86%, their understanding of learning by 86%, and cooperation by 100%. As such, studies on designing the learning model should be carried out continuously to achieve the purpose of 21st century English education, which is to improve learners' communication skills and information processing skills.

How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • v.14 no.2
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

Study on the Effects of Flip Learning-based Simulation Education on the Learning Flow, Learning Confidence, Communication Skills, and Clinical Competence of Nursing Students (간호대학생의 학습몰입, 학습자신감, 의사소통능력과 임상수행능력에 대한 플립러닝 기반 시뮬레이션 교육 효과에 대한 연구)

  • Shim, Chung-Sin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.541-549
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    • 2019
  • The purpose of this study was to test the effects of flip learning-based simulation practice education on the learning flow, learning confidence, communication skills, and clinical competence ability of nursing student. This study used a one group, pre-post test design. We collected the data from 65 4th grade nursing students. Flip learning-based simulation practice education was conducted from March 5th to April 17th, 2019. The collected data were analyzed using SPSS WIN 21.0 program. The result of study were follows. After the flip learning-based simulation practice education, there were significant increased in learning flow(t=-7.548, p<.001), learning confidence(t=-9.163, p<.001), communication skills(t=-6.506, p<.001) and clinical competence(t=-6.733, p<.001). After the flip learning-based simulation practice, clinical performance was found to be positively correlated with learning flow(r=.627, p<.001), learning confidence(r=.513, p<.001) and communication skills(r=.328, p<.008). learning flow and learning confidence(r=.528, p<.001), communication skills and learning flow(r=.332, p<.007) also showed a positive correlation. Therefore, flip learning-based simulation practice education for nursing student could be effective nursing education method.

An Analysis on the Relationship between Cognitive Levels and Science Inquiry Skills in High School Students (고등학생의인지수준과 과학탐구 능력과의 관계 분석)

  • Woo, Jong-Ok;Kim, Jong-Eal
    • Journal of The Korean Association For Science Education
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    • v.13 no.2
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    • pp.296-307
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    • 1993
  • The purpose of this study was to identify concretely how to improve inquiry learning. To put the purpose in detail : 1) to define the inquiry skills 2) to select the factors of inquiry skills appropriate to the content of Science I (earth science) textbook 3) to develop items which consist of experimental inquiry and concept inquiry in due proportion, to evalute inquiry skills 4) to analyze the relationship between high school students' cognitive levels and the achievement of science inquiry skills. To achieve these objectives, the investigator sampled 558 students in eleventh grade, living in Seoul, Chung-Ju and Kwang-Ju, and evaluated their cognitive levels and the achievement of science inquiry skills. The results of this study showed that the cognitive levels of students were lower than those identified in Piaget's work and that the achievement of science inquiry skills were low also. It may be thought that one of most important reasons to bring about those results is lacking in adaptation capability of science inquiry items and inquiry learning. So, it can be recommended as a way to heighten cognitive levels to make inquiry learning using the textbook content. In conclusion, the investigator make suggestions as follows : 1) to give inquiry learning which consist of experimental inquiry and concept inquiry in due proportion 2) to develop inquiry items to include content for evaluating inquiry learning, and test items for psycho-motor areas 3) to publish textbooks which motivate students' inquiry activities and develop their creative thinking, considering students' cognitive levels and inquiry skills.

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Satisfaction Factor Analysis for Action Learning-based Class Operation - Focused on Students of the Department of Public Health Convergence Major - (액션러닝기반 수업운영에 대한 만족도 요인분석 - 보건학부 융합전공 학생을 중심으로 -)

  • Jeong, Dae-Keun;Yang, Sang-Hoon
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.247-254
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    • 2021
  • The purpose of this study is to investigate the effects of action learning on the satisfaction of majors by cultivating task-solving ability through self-reflection in the form of team learning for a certain period of time in the form of team learning by using action learning for students taking convergence curriculum in universities. The subjects of the study were 40 students from the Department of Sports Rehabilitation, a convergence of the Department of Sports and Health Management and the Department of Physical Therapy located in Jeollanam-do. This was conducted to confirm the difference in the effect of satisfaction. Comparison of changes in groups of experimental groups with action learning teaching methods showed significant differences in self-directed learning skills, problem-solving skills, and major satisfaction(p<.001)(p<.05). A significant difference in self-directed learning ability, problem-solving ability, and major satisfaction was also shown in the comparison of changes in control groups that applied traditional teaching methods(p<.05). Comparison of changes between groups showed significant differences in self-directed learning skills, problem-solving skills and major satisfaction(p<.05). Applying the action learning teaching method to the level of students in the convergence course will improve self-directed learning skills, problem-solving skills, and major satisfaction, and further research will be needed to expand the target and add variables to combine qualitative research.

Development of a Multimedia Learning DM Diet Education Program using Standardized Patients and Analysis of Its Effects on Clinical Competency and Learning Satisfaction for Nursing Students (표준화환자를 활용한 당뇨식이교육 동영상학습이 간호학생의 임상수행능력과 학습만족도에 미치는 효과)

  • Hyun, Kyung-Sun;Kang, Hyun-Sook;Kim, Won-Ock;Park, Sun-Hee;Lee, Ji-A;Sok, So-Hyune
    • Journal of Korean Academy of Nursing
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    • v.39 no.2
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    • pp.249-258
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    • 2009
  • Purpose: The purpose of this study was to develop a multimedia learning program for patients with diabetes mellitus (DM) diet education using standardized patients and to examine the effects of the program on educational skills, communication skills, DM diet knowledge and learning satisfaction. Methods: The study employed a randomized control posttest non-synchronized design. The participants were 108 third year nursing students (52 experimental group, 56 control group) at K university in Seoul, Korea. The experimental group had regular lectures and the multimedia learning program for DM diet education using standardized patients while the control group had regular lectures only. The DM educational skills were measured by trained research assistants. Results: The students who received the multimedia learning program scored higher for DM diet educational skills, communication skills and DM diet knowledge compared to the control group. Learning satisfaction of the experimental group was higher than the control group, but statistically insignificant. Conclusion: Clinical competency was improved for students receiving the multimedia learning program for DM diet education using standardized patients, but there was no statistically significant effect on learning satisfaction. In the nursing education system there is a need to develop and apply more multimedia materials for education and to use standardized patients effectively.

The Effects of Implementing a Science History Program for Improving Students' Scientific Process Skills

  • Cho, Kyu-Seong;Chung, Duk-Ho
    • Journal of the Korean earth science society
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    • v.25 no.3
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    • pp.119-128
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    • 2004
  • This project was carried out under the assumption that applying a science history program to a teaching-learning process would lead to students' increased interest in science and increase the development of their scientific process skills. The project aimed at designing an effective science history program which would help to improve students' scientific process skills, to enhance their interest in learning science, and to maintain their inquiry learning abilities. The survey for the activity objectives was produced by the authors. The test items used for testing students' scientific attitude and scientific process skills were created by Korea National University of Education. The survey about scientific perception indicated that there was a meaningful difference of p=0.005 before and after implementing this program. The survey about scientific interest shows that students became interested in science, science-learning and science-related activities after participating in the science history program. Students' scientific process sills increased by 9% after the program was implemented in the subjects' classes. This indicates that the science history program was effective in improving students' science scientific process skills. Since this project, which targeted 8th grade science education activities, has proven to be effective, developing other programs suitable for younger and older students seems promising, too.