• 제목/요약/키워드: Learning Environment Evaluation

검색결과 484건 처리시간 0.027초

초등학교 이러닝 콘텐츠의 학습 유효성 평가 방법에 관한 연구 (A Study on Method for Learning Effectiveness Evaluation of e-learning Contents in Elementary School)

  • 차승희;김현배
    • 정보교육학회논문지
    • /
    • 제9권2호
    • /
    • pp.309-318
    • /
    • 2005
  • 최근 교육의 전 부분에서 이러닝(e-learning)이 도입되고 있고, 또 빠른 속도로 확장되어가고 있다. 이러닝과 함께 새로 대두되는 통합형 학습(blended learning)은 오늘날의 교육이 좀 더 새로운 형태의 교육 패러다임으로 변화하고 있다는 것을 보여주는 한 예이다. 본 논문은 앞서 연구된 여러 이러닝 콘텐츠 평가 준거들을 살펴보고, 초등학교 교사들을 대상으로 실시한 설문을 통해 초등학교에서 이러닝 콘텐츠의 학습유효성을 평가할 수 있는 평가 문항으로 정리하였다. 그리고 이 평가 문항과 학습자의 학업성취도 결과를 이용하여 이러닝 콘텐츠의 학습유효성 평가에 적용해보았다. 본 연구는 초등학교 이러닝 콘텐츠의 평가준거와 평가 방향에 대한 논의를 공유하며, 더 나아가 통합형 학습의 질적 향상을 위한 양질의 이러닝 콘텐츠 개발을 위한 이론적이고 실무적인 자료를 제공하고자 하는데 의의가 있다.

  • PDF

맞춤 e-learning을 위한 컴퓨터 적응 진단 및 수업 체제 개발 연구 (A study for developing a system of computer adaptive diagnosis and instruction(CADI) for tailored learning under e-learning environment.)

  • 이중권;김성훈
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제43권3호
    • /
    • pp.291-307
    • /
    • 2004
  • This study focused on the developing a system of computer adaptive diagnosis and instruction(CADI). This system is a conceptual model that connected learning with assesment by using new media such as computers, multimedia, and new technologies. In this conceptual model, adaptive diagnosis means tailored or customized diagnostic evaluation, and adaptive instruction implies tailored or customized instruction. The connection between learning and assesment suggests that they are closely related to determine following learning contents and learning methods. CADI's expected effect are 1) it can contribute to real learning of core concept, 2) it can enlarge the educational opportunities, 3) it can help students study by student himself and learn media literacy, 4) information for evaluation functions more essential roles, 5) it is possible to work cooperatively with any other school subject.

  • PDF

A Study on the Relationship Analysis between Online Self-regulated Learning (OSRL), Satisfaction, and Continuous Participation Intention of Online Courses in University

  • Hanho JEONG
    • Educational Technology International
    • /
    • 제24권2호
    • /
    • pp.203-236
    • /
    • 2023
  • The purpose of this study is to explore the structural relationship between COVID-19-induced sub-dimensions of Online Self-Regulated Learning (OSRL) and satisfaction in online courses conducted in the 'post-COVID-19 era,' as well as to investigate the moderating effects of situational variables such as 'course planning,' 'device type,' and 'course repetition.' To achieve this, the study constructs a measurement model with sub-dimensions of Environment Structuring, Learning Strategy, Help Seeking, and Self-Evaluation as components of OSRL. Participants in this study were selected from university students who enrolled in online courses offered by the Department of Education at University A in the metropolitan area. The research findings reveal several key insights. First, among the sub-dimensions of Online Self-Regulated Learning, Environment Structuring, Learning Strategy, and Self-Evaluation significantly influence satisfaction with online courses. Second, students' satisfaction with online courses significantly influences their intention to continue participating in such courses. Third, 'course planning' during online course hours and 'course repetition' play a moderating role in the relationship between sub-dimensions of Online Self-Regulated Learning and satisfaction. Based on the discussion of these research results, this study concludes by suggesting some future implications and challenges of online courses.

의학교육에서의 교육정보시스템 활용 (Utilization of an Educational Information System for Medical Education)

  • 이동엽
    • 의학교육논단
    • /
    • 제16권1호
    • /
    • pp.1-6
    • /
    • 2014
  • The teaching and learning environment in medical schools is significantly different from that of other academic fields. An educational information system specifically designed for medical education could be an important solution for the unique context of medical education. In this study, the concept of the educational information system has been reviewed, and how such a system can be utilized effectively for medical education has also been explored. This paper also addresses how learning management systems for online learning could be made more effective through educational information systems. The application of flipped learning, which has been developing rapidly to improve teaching and learning, for medical education was also investigated. In conclusion, it was found that educational information systems could be a solution to various teaching and learning issues in medical schools. In particular, given that high performing students tend to enter medical schools, using educational information systems to improve the teaching and learning environment in medical school should be investigated further.

Generating Cooperative Behavior by Multi-Agent Profit Sharing on the Soccer Game

  • Miyazaki, Kazuteru;Terada, Takashi;Kobayashi, Hiroaki
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
    • /
    • pp.166-169
    • /
    • 2003
  • Reinforcement learning if a kind of machine learning. It aims to adapt an agent to a given environment with a clue to a reward and a penalty. Q-learning [8] that is a representative reinforcement learning system treats a reward and a penalty at the same time. There is a problem how to decide an appropriate reward and penalty values. We know the Penalty Avoiding Rational Policy Making algorithm (PARP) [4] and the Penalty Avoiding Profit Sharing (PAPS) [2] as reinforcement learning systems to treat a reward and a penalty independently. though PAPS is a descendant algorithm of PARP, both PARP and PAPS tend to learn a local optimal policy. To overcome it, ion this paper, we propose the Multi Best method (MB) that is PAPS with the multi-start method[5]. MB selects the best policy in several policies that are learned by PAPS agents. By applying PS, PAPS and MB to a soccer game environment based on the SoccerBots[9], we show that MB is the best solution for the soccer game environment.

  • PDF

온라인 교육 환경에서 효율적 학습자 문제추천을 위한 스마트 컨트랙트 연구 (Smart contract research for efficient learner problem recommendation in online education environment)

  • 민연아
    • 한국인터넷방송통신학회논문지
    • /
    • 제22권4호
    • /
    • pp.195-201
    • /
    • 2022
  • 학습자 주도의 지속적 원격교육 환경을 위하여 학습자의 정확한 학습 패턴을 고려한 올바른 문제 추천 가이드에 대한 필요성이 증대하고 있다. 본 논문에서는 원격교육환경에서 수집되는 학습자의 문제패턴에 대하여 상황별 가중치를 부여하여 해당 데이터를 기반의 개별 학습자의 최적 문제추천 경로를 제시하는 방법으로 블록체인 기반 스마트 컨트랙트 기술을 연구하였다. 본 연구의 성능평가를 위하여 기존 유사 학습 환경과의 학습만족도 및 문제추천가이드의 유용성과 학습자 데이터 처리속도를 분석하였으며 본 연구를 통하여 15% 이상 학습 만족도 향상과 기존 학습 환경 대비 20% 이상의 학습데이터 처리속도향상을 확인하였다.

웹기반 교육에서 학습자별 학습현황 분석에 관한 연구 (The Analysis of Individual Learning Status on Web-Based Instruction)

  • 신지연;정옥란;조동섭
    • 컴퓨터교육학회논문지
    • /
    • 제6권2호
    • /
    • pp.107-120
    • /
    • 2003
  • 웹기반 교육에서 학습과정을 평가한다는 것은 개별 학습자들의 학습 활동을 평가하는 것을 의미하기 때문에 학습자의 특정 수업내용에 대한 학습 시간, 학습 패턴, 학습 참여도(의견 교환, 질문), 학습 환경 등의 정보가 요구된다. 본 연구의 목적은 웹 기반 교육에서 쟁점이 되고 있는 학습과정 평가문제를 해결하기 위해 최적의 웹 로그 마이닝을 이용하여 학습자 개인별 학습현황에 관한 정보를 얻어 이를 수행 평가에 반영하고자 함이다. 연구 내용 및 결과로는 먼저, 학습현황 분석을 위한 항목을 선정하고 웹 로그 마이닝을 위한 로그 데이터 전처리 과정을 실행하였다. 다음으로는, 위의 웹 로그 데이터를 기초로 학습자별 데이터베이스를 구축하고 질의어를 사용하여 학습현황을 분석하였다.

  • PDF

한의학교육에서 문제바탕학습 시행에 따른 만족도 (Evaluation of the Implementation of Problem-Based Learning in Korean Medical Education)

  • 차호열;김나형;홍진우;신상우
    • 동의생리병리학회지
    • /
    • 제26권3호
    • /
    • pp.351-359
    • /
    • 2012
  • This study aims to evaluate the student satisfaction of problem-based learning(PBL) in Korean medical curriculum. A questionnaire was given to clinical clerkship students of Pusan National University School of Korean medicine. These items covered overall evaluation of module & learning environment, tutoring, individual learning, group learning and effectiveness for clinical clerkship in PBL. By most of all respondents, PBL was recognized as a more effective learning method. Most respondents were satisfied with the group learning, individual learning and effectiveness for clinical clerkship. However, satisfaction was lower for tutors and module. The results of this study demonstrated that the students had a high level of satisfaction in PBL. It might be concluded that PBL was successfully implemented into the Korean medical curriculum.

다양한 퍼지 환경을 갖는 지능형 교수 시스템의 학습 성취도 평가 모듈 설계 (Design of Learning Achievement Evaluation Module of Intelligent Computer Assisted Instruction with Various Fuzzy Environment)

  • 원성현
    • 경영과정보연구
    • /
    • 제2권
    • /
    • pp.311-334
    • /
    • 1998
  • By decreasing in CPU price and development of computer assembling technology, personal computer fake a good chance to accelerate its supply. Recently, as being introduced new computing technology so called multi media, teaming assist system which is based on single media such as studying book, cassette tape, video tape, or something else is rapidly being replaced by new assist education system based on multi media in which it is operated by the personal computer. In the computer assist education system, there is an evaluation module which appraise learner's study level into the next study strategy. At the view of this point, this part is very important. In this part, there are some factors like Importance, complexity, or difficulty which commonly include fuzzy factors in our surrounding. But until now, we are still out of the level to handle the evaluation module adequately among the some studies. In this study, we would like to suggest a new module that evaluate learning achievement of ICAI which have a variety of fuzzy environment. We combine Independent fuzzy environment like importance, complexity, difficulty into making total evaluation of learner's achievement. By the result, with expressing by linguistic form, this study can provide the theoretical basis in which we will be able to carry out sentence toward evaluation among elementary school.

  • PDF

증강현실을 활용한 소집단 학습에서 개념 이해 및 몰입, 상황 흥미를 촉진할 수 있는 학습 환경 탐색 (An Exploration of Learning Environment for Promoting Conceptual Understanding, Immersion and Situational Interest in Small Group Learning Using Augmented Reality)

  • 신석진;노태희;이재원
    • 대한화학회지
    • /
    • 제64권6호
    • /
    • pp.360-370
    • /
    • 2020
  • 이 연구에서는 증강현실을 활용한 소집단 학습에서 개념 이해 및 몰입, 상황 흥미를 촉진할 수 있는 학습 환경을 학생들의 자기조절 수준에 따라 탐색하였다. 서울시에 소재한 남녀공학 고등학교 1학년 95명이 연구에 참여하였다. 한 모둠에 마커와 스마트 기기를 각각 1개(1-1), 2개(2-2) 또는 4개(4-4)를 제공하는 세 가지 학습 환경을 구성하고, 학생들을 4인 1모둠으로 편성하여 각 학습 환경에 무선 배치하였다. 통합과학 교과의 화학 결합 개념에 대하여 증강현실을 활용한 소집단 학습을 2차시 동안 실시하였다. 이원 변량 분석 결과, 개념 이해도 검사에서는 4-4 학습 환경의 점수가 1-1 또는 2-2 학습 환경보다 유의미하게 높았으며, 자기조절 수준이 낮은 학생들이 학습 환경 변화의 영향을 받았다. 몰입감 검사에서는 4-4 학습 환경의 점수가 1-1 학습 환경보다 유의미하게 높았고, 자기조절 수준이 높은 학생들이 학습 환경 변화의 영향을 받았다. 상황 흥미 검사에서 4-4 및 2-2 학습 환경의 점수는 1-1 학습 환경보다 통계적으로 유의미하게 높았고, 학습 환경 변화는 자기조절 수준 높은 학생과 낮은 학생 모두에게 영향을 주었다. 연구 결과를 바탕으로 증강현실을 활용한 소집단 학습에서 학생들의 개념 이해 및 몰입, 상황 흥미를 촉진할 수 있는 학습 환경에 대한 교육적 함의를 논의하였다.