• 제목/요약/키워드: Learning Environment's Distribution

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Relationship on Learning Environment's Distribution and Thinking Skills in Accounting Instruction

  • Nor Sa'adah JAMALUDDIN;Siti Zubaidah MOHD ARIFFIN
    • 유통과학연구
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    • 제21권7호
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    • pp.33-40
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    • 2023
  • Purpose: Higher Order Thinking Skills is one of the important aspects in education that must be mastered by the students in order to be qualified in competing at international level. Success in mastering HOTS among the students is always linked to preparation of a good and conducive learning environment. However, does this connection impacts the students' HOTS achievement? Therefore, this research is carried out in order to evaluate the relationship between HOTS and learning environment with the main focus on Accounting Principle Elective Subject (MPEI PP). Research design, data and methodology: Research in the form of correlation is implied in this study and it involves 59 Form 5 students that has learned all syllabus in Form 4's MPEI PP. Results: Evaluation of HOTS level is based on Taxonomy Bloom that covers applying skill, analysing skill, evaluating skill, and creating skill. Result from data analysis found that there is a very weak correlation (r = 0.02) between the two variables with regression equation of average grade point = 75.023 + (-.273) Learning Environment. Conclusion: Thus, a non-significant relationship between HOTS and learning environment is successfully proven through correlation and regression statistical analysis.

Adaptive Success Rate-based Sensor Relocation for IoT Applications

  • Kim, Moonseong;Lee, Woochan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권9호
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    • pp.3120-3137
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    • 2021
  • Small-sized IoT wireless sensing devices can be deployed with small aircraft such as drones, and the deployment of mobile IoT devices can be relocated to suit data collection with efficient relocation algorithms. However, the terrain may not be able to predict its shape. Mobile IoT devices suitable for these terrains are hopping devices that can move with jumps. So far, most hopping sensor relocation studies have made the unrealistic assumption that all hopping devices know the overall state of the entire network and each device's current state. Recent work has proposed the most realistic distributed network environment-based relocation algorithms that do not require sharing all information simultaneously. However, since the shortest path-based algorithm performs communication and movement requests with terminals, it is not suitable for an area where the distribution of obstacles is uneven. The proposed scheme applies a simple Monte Carlo method based on relay nodes selection random variables that reflect the obstacle distribution's characteristics to choose the best relay node as reinforcement learning, not specific relay nodes. Using the relay node selection random variable could significantly reduce the generation of additional messages that occur to select the shortest path. This paper's additional contribution is that the world's first distributed environment-based relocation protocol is proposed reflecting real-world physical devices' characteristics through the OMNeT++ simulator. We also reconstruct the three days-long disaster environment, and performance evaluation has been performed by applying the proposed protocol to the simulated real-world environment.

Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • 유통과학연구
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    • 제13권6호
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

Integration of Manufacture and Commerce for a Product Learning System in the Service Industry

  • Liao, Shih-Chung;Pan, Ying-Ju Angela
    • 산경연구논집
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    • 제5권2호
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    • pp.5-12
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    • 2014
  • Purpose - The purpose of this thesis is to assess the product design digital learning status of universities that are currently involved in learning environment projects in manufacture and commerce integration (MCI). Thus, enterprises must keep learning and creating new inventions with revolutionary progress. Research design, data, and methodology - This study not only emphasizes the analysis of technical ability, course concepts, conducting models, and learning environments of every aspect, but also systematically probes the planning of learning, system framework, web learning, environmental activities, data statistics, and digitalized learning, among other aspects. Results - The results of this study help in finally understanding each school's manufacture and commerce integration situation, in order to evaluate product design learning. Consequently, it is essential to evaluate computer learning at schools, thereby affecting communication and the requirements of business education training. Conclusions - It is essential to focus on MCI to promote web teaching to preserve and enhance knowledge disseminating technologies, and immediately share knowledge with learners, while improving work efficiency and cultivating the talent needed by industry.

LPWA 네트워크 환경에서 다변량 가우스 분포를 활용하여 이상탐지를 위한 머신러닝 기법 연구 (Study of Machine Learning Method for Anormaly Detection Using Multivariate Gaussian Distribution in LPWA Network Environment)

  • 이상진;김기천
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 춘계학술대회
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    • pp.309-311
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    • 2017
  • 최근 사물인터넷(IoT) 기술의 혁신적 발전과 함께 사물 간 초연결적 사회를 맞이하게 되었다. 본 논문은 사물인터넷의 LPWA 네트워크 환경 내에 발생할 수 있는 보안적인 부분에 초점을 맞추었으며, 기기의 비 의도적인 이상행위를 탐지 및 차단할 수 있는 차세대 IPS/IDS를 고려한 머신러닝 기법을 제안하고자 한다.

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Factors Influencing Life-Long Learning: An Empirical Study of Young People in Vietnam

  • NGUYEN, Lan;LUU, Phong;HO, Ha
    • The Journal of Asian Finance, Economics and Business
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    • 제7권10호
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    • pp.909-918
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    • 2020
  • This study, not only investigates the important role of lifelong learning in shaping young people's knowledge and in maximizing their potential, but also aims to shed light on the influencing factors of lifelong learning of young people in Vietnam. The author applied STATA and SPSS to analyze quantitative data collected from questionnaires with 332 respondents aged between 19 years old and 24 years old. Based on a holistic review of literature, this study concludes that four driver factors affect young people's lifelong learning ability, comprising: organizational culture, motivation, human resource development, and domestic private type of enterprise. The results emphasize the positivity of organizational culture, human resource development, and the nature of work, especially organizational culture and human resource development, which are dominant reasons for young people to maintain lifelong learning. The relationship between demographics and lifelong learning was tested and it indicated that male has a stronger interest in learning than female. The result of the study also shows the impact of different types of business sectors on employees' learning intentions. It points out that the domestic private type of enterprise is the most effective factor that has a positive relationship with the lifelong learning of the individual.

Export-Import Value Nowcasting Procedure Using Big Data-AIS and Machine Learning Techniques

  • NICKELSON, Jimmy;NOORAENI, Rani;EFLIZA, EFLIZA
    • Asian Journal of Business Environment
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    • 제12권3호
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    • pp.1-12
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    • 2022
  • Purpose: This study aims to investigate whether AIS data can be used as a supporting indicator or as an initial signal to describe Indonesia's export-import conditions in real-time. Research design, data, and methodology: This study performs several stages of data selection to obtain indicators from AIS that truly reflect export-import activities in Indonesia. Also, investigate the potential of AIS indicators in producing forecasts of the value and volume of Indonesian export-import using conventional statistical methods and machine learning techniques. Results: The six preprocessing stages defined in this study filtered AIS data from 661.8 million messages to 73.5 million messages. Seven predictors were formed from the selected AIS data. The AIS indicator can be used to provide an initial signal about Indonesia's import-export activities. Each export or import activity has its own predictor. Conventional statistical methods and machine learning techniques have the same ability both in forecasting Indonesia's exports and imports. Conclusions: Big data AIS can be used as a supporting indicator as a signal of the condition of export-import values in Indonesia. The right method of building indicators can make the data valuable for the performance of the forecasting model.

데이터 유사도를 이용한 지속적 학습방법 (Continual Learning using Data Similarity)

  • 박성현;강석훈
    • 전기전자학회논문지
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    • 제24권2호
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    • pp.514-522
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    • 2020
  • Continuous Learning 환경에서 인공 신경망의 학습이 진행됨에 따라 이전에 학습했던 데이터의 정보를 잊는 Catastrophic Forgetting 현상이 있다. 서로 다른 Domain을 갖는 데이터 사이에서 쉽게 발생한다. 이 현상을 제어하기 위해 신경망의 출력 분포를 통해 이전에 학습된 데이터와 새로 학습할 데이터들의 관계를 측정하는 방법과 이 측정값을 사용하여 Catastrophic Forgetting 현상을 완화하는 방법을 제시한다. 평가를 위해 MNIST, EMNIST 데이터를 사용하였고 실험 결과, 이전 데이터에 대한 정확도가 평균적으로 약 22.37% 향상되었다.

The Importance of CEO's Sustainable Leadership to Distribute Environmental Education Culture in the Organization

  • WOO, Hyein
    • 산경연구논집
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    • 제13권8호
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    • pp.19-27
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    • 2022
  • Purpose: CEOs develop policies through their effective decision-making while employees implement the policies so that a business realizes the expected returns. This research focuses on the importance of the CEO's sustainable leadership to distribute environmental education culture to improve employees' environmental performance. Research design, data and methodology: The PRISMA that is selected by the present research is an evidence-based minimum group of entities for reporting in systematic reviews and meta-analyses. The core focus of the concept is to note studies that evaluate the impacts of intervention and can also be utilized as a basis for writing systematic reviews rather than intervention evaluations. Results: The current investigation indicates that there are four kinds of suggestions (a. Increased organizational learning, b. Open communication, c. Participative decision making, d. Psychological empowerment) how the management should develop sustainable leadership for distributing green culture and improving employee green performance. Conclusions: Based on four solutions, the present research concludes that sustainable leadership for CEOs is not only of advantage in terms of protecting the environment and the people, but it fosters increased organizational learning. Increased organizational learning leads to better employee sustainable performance, which includes financial performance and the social and environmental initiatives the organization implements.

The Effects of Information Volume and Distribution on Cognitive Load and Recall: Implications for the Design of Mobile Marker-less Augmented Reality

  • LIM, Taehyeong;BONG, Jiyae;KANG, Ji Hei;DENNEN, Vanessa
    • Educational Technology International
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    • 제20권2호
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    • pp.137-168
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    • 2019
  • This study examined the effects of information volume and distribution on learners' cognitive load and recall in a mobile augmented reality (AR) environment. Information volume refers to the degree of information users are provided in a learning task, while information distribution indicates the way in which information is distributed, either in a virtual or real format. Sixteen undergraduate students participated in the study, which employed a 2 × 3 randomized block factorial design with repeated measures. Information volume and distribution were independent variables, and factors in learners' cognitive load (mental effort, perceived ease of use, and perceived task difficulty) and recall test scores were the dependent variables. Information volume had significant main effects on perceived ease of use and task difficulty, and recall test scores, while information distribution had significant main effects on perceived task difficulty and test scores. A detailed discussion and implications are provided.