• 제목/요약/키워드: Learning Contents System

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사이버교육을 통한 희소선택과목 콘텐츠 개발 및 운영 방안 (Development and Operation Methods for Minority Optional Curriculum through Cyber Education)

  • 정영식;안성훈
    • 한국콘텐츠학회논문지
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    • 제9권6호
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    • pp.444-455
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    • 2009
  • 고등학교 2$\sim$3학년에게 적용되는 선택중심교육과정은 교사 수급 부족으로 운영이 제대로 되지 않고 있다. 따라서 본 연구에서는 사이버교육을 통해 희소선택과목을 운영하기 위해서 필요한 콘텐츠에 대한 요구 사항을 분석하고, 그것을 바탕으로 콘텐츠를 개발하고 시범 운영하였다. 그 결과, 학생들의 진도율은 높으나 만족도는 낮게 나타났다. 이것을 해결하기 위해서는 학습 분량을 줄이고, 난이도를 낮추어야 하며, 학습 플래너와 학습 튜터와 같은 온라인 교사를 투입하여 체계적인 학습 관리와 상담이 이루어져야 한다. 아울러 학생들이 원하는 과목을 수강할 수 있도록 다양한 선택 과목을 개발해야 하며, 이를 위해서는 국가 수준에서의 희소선택교과 운영체계 구축이 필요하다.

창의·인성교육 기반 지구과학 수업모형 제안 (A Suggesting of the Earth Science Lesson Model Based on the Creativity·Character Education)

  • 문병찬
    • 대한지구과학교육학회지
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    • 제8권3호
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    • pp.297-308
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    • 2015
  • The purpose of this study was to suggest the earth science lesson model based on the creativity character education. To conduct this study, the curriculum revision in 2009 was analyzed by the causal mapping method. One after another, the creativity character education and earth system education were analyzed by the same method. Through as mentioned above, the key words which have relating concepts each other were picked out. Lastly, the key words were connected and compounded for the earth science lesson model based on the creativity character education. The model indicates that the earth science lesson based on the creativity character education requires the reconstructs of the processing and contents of the lesson. In other words, the teaching/learning must be progressed as corresponding between scientific facts and mental recognition, scientific concepts and compounding thinking skill, scientific laws and reconstructing thinking skill. In contents were reconstructed as relating to knowledge, creativity, characters and guidance counseling. The results of this study suggested the earth science lesson model based on the creativity character education needs developing and applying teaching/learning materials and managing discussing and cooperative learning.

Visual Basic 학습을 위한 웹기반 멀티미디어 코스웨어의 설계 및 구현 (Design and Implementation of Web Based Multimedia Courseware for Visual Basie Learning)

  • 박선영;방기천;차재혁
    • 디지털콘텐츠학회 논문지
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    • 제1권1호
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    • pp.111-124
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    • 2000
  • 웹의 발달로 세계 각국에서는 웹상에서 교육할 수 있는 코스웨어 개발이 활발히 진행되고 있다. 비주얼 베이직 언어도 웹기반 교육으로 많이 개발되고 있으나 실용적인 내용과 실습을 필요로 하는 주제임에도 불구하고 실습 환경이나 다양한 상호작용을 제공하지 않아 학습 효과를 높이지 못하고 있다. 이에 본 연구에서는 웹기반 교수-학습 체제 설계모형을 기반으로 하여 1) 멀티미디어 요소를 가미하고 2) 실습환경으로 학습자의 학습효과를 높이고 3) 학습자의 반응을 분석, 평가하여 적절한 피드백을 제공하고 4) 학습자들간의 상호작용이 활발히 이루어질 수 있도록 하기 위해 5) Real Active X등의 기술을 이용해 멀티미디어 코스웨어를 개발하고 이를 학교 현장에 적용시켜 보았다.

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Machine Learning Based Automatic Categorization Model for Text Lines in Invoice Documents

  • Shin, Hyun-Kyung
    • 한국멀티미디어학회논문지
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    • 제13권12호
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    • pp.1786-1797
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    • 2010
  • Automatic understanding of contents in document image is a very hard problem due to involvement with mathematically challenging problems originated mainly from the over-determined system induced by document segmentation process. In both academic and industrial areas, there have been incessant and various efforts to improve core parts of content retrieval technologies by the means of separating out segmentation related issues using semi-structured document, e.g., invoice,. In this paper we proposed classification models for text lines on invoice document in which text lines were clustered into the five categories in accordance with their contents: purchase order header, invoice header, summary header, surcharge header, purchase items. Our investigation was concentrated on the performance of machine learning based models in aspect of linear-discriminant-analysis (LDA) and non-LDA (logic based). In the group of LDA, na$\"{\i}$ve baysian, k-nearest neighbor, and SVM were used, in the group of non LDA, decision tree, random forest, and boost were used. We described the details of feature vector construction and the selection processes of the model and the parameter including training and validation. We also presented the experimental results of comparison on training/classification error levels for the models employed.

원격교육 학습관리시스템 개선방안에 관한 연구 (A Study for Improvement of Learning Management System in Distance Education & Training Institutes)

  • 김자미;김용;이원규
    • 한국산학기술학회논문지
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    • 제11권4호
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    • pp.1411-1418
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    • 2010
  • 이러닝을 활용한 원격교육은 평생교육의 측면에서 교육의 내용과 방법에 대한 선택의 다양성을 제공하고 있다. 양질의 콘텐츠와 이를 운영하는 학습관리시스템의 효과적 운영은 원격교육의 효과성을 높이는 중요한 요인이라 할 수 있다. 이에 본 연구는 원격교육의 질을 높이는 데 필요한 학습관리시스템의 현황을 분석하였다. 현황 분석과 함께 원격교육의 학습관리시스템 기능에 대해 델파이를 통해 전문가의 의견을 수렴하였다. 전문가 의견 수렴을 토대로 본 연구는 원격교육의 효과성을 높일 수 있는 학습관리시스템에 필요한 기능을 제안하였다.

치의학 교육의 새로운 트렌드 : 구글 클래스룸을 이용한 플립드 러닝(Flipped learning)의 적용 및 평가 (New trend of dental education: flipped learning for dental classes using Google classroom platform)

  • 공준형;문호진;박정철
    • 디지털콘텐츠학회 논문지
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    • 제17권5호
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    • pp.317-327
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    • 2016
  • 플립드 러닝(flipped learning)은 온라인 및 오프라인을 포함한 둘 이상의 상이한 학습 환경을 혼합하여 학습 효과를 극대화 할 수 있는 새로운 학습 테크닉으로써, 최근 등장한 'Google classroom' 서비스는 플립드 러닝에 최적화된 토탈 솔루션이다. 본 연구는 국내 최초로 D 치과대학 치의학과 본과 2학년 학생들 70명에게 구글 클래스룸 플랫폼을 이용한 플립드 러닝을 적용 후 학생들의 만족도를 평가하였다. 치주과학 개론 및 치과보존학 아말감 수복학 두 과목을 선정하여 6회의 강의 중 3회는 전통적 수업방식으로, 나머지 3회는 구글 클래스룸을 포맷으로 한 플립드 러닝으로 진행하였다. 만족도 평가는 강의가 모두 완료된 후 설문을 통해 진행되었다. 본 연구를 통해, 치과대학 수업에의 플립드 러닝 적용은 이해도, 자기주도적 학습과 학습 동기면에서 높은 효율 및 만족도를 보였고 학생들은 매우 긍정적인 학습효과를 보였다. 결과적으로, 구글 클래스룸을 활용한 플립드 러닝은 치과대학 수업에서 효과적인 플랫폼임을 알 수 있었다.

인터넷 콘텐츠서비스 이용약관의 불공정성 검토에 관한 연구 (A Study on the Unfairness of Adhesion Contracts for Internet Contents Service)

  • 박미혜;강이주
    • 대한가정학회지
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    • 제42권12호
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    • pp.123-140
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    • 2004
  • The purpose of this study was to explore the unfairness of adhesion contracts for internet contents service. The internet contents were classified into six types of avatar, learning, download, e-book and movie internet sites. The adhesion contracts of internet contents service were collected in 60 internet sites. The unfairness of the adhesion contract was reviewed under the adhesion contract regulation act. The major results were as follows. First, the obligation of clear statement, explanation, and delivery was not observed completely. Second, many articles of adhesion contract were unfair and they especially violated articles 7 and 9. Therefore, the standard adhesion contract system for internet content service should be enforced and self-regulation of information service providers is needed.

디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰 (Consideration at the idea to utilize educational cm1mts under digital convergence environment)

  • 오문석;김문석
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

공학교육에서의 팀티칭기반 융합프로젝트중심 교수학습모형의 개발 (Teaching-Learning Model of Convergence Project Based on Team Teaching in Engineering Education)

  • 박경선
    • 공학교육연구
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    • 제17권2호
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    • pp.11-24
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    • 2014
  • The purpose of this study is to develop a teaching-learning model of convergence project based on team teaching. Based on development research methodology which explored a university case, the teaching-learning model was developed including three phases such as preparation, planning, and implementation & evaluation. The preparation phase has three steps as follows: to organize team teaching faculty; to develop convergence projects cooperated by industry and university; and to design instructions based on supporting convergence projects. The last step of preparation phase consists of five design activities of: (1) instructions and teaching contents; (2) communication channel among faculty members; (3) feedback system on students' performance; (4) tools to support learners' activity; and (5) evaluation system. The planning phase has two steps to analyze learners and to introduce and modify instruction and themes of convergence projects. The implementation & evaluation phase includes five steps as bellow: (1) to organize project teams and match teams with faculty members; (2) to do team building and assign duties to students of a team; (3) to provide instruction and consulting to teams; (4) to help teams to conduct projects through creative problem solving; and (5) to design mid-term/final presentation and evaluation. Lastly, the research implications and limitations were discussed for future studies.

간호학생을 위한 활력징후 전자교과서 개발과 평가 (Development and Evaluation of a Vital Signs E-book for Undergraduate Student Nurses)

  • 고일선;강규숙;심정언;박진희;육신영;윤소영
    • 대한간호학회지
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    • 제35권6호
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    • pp.1036-1043
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    • 2005
  • Purpose: The purpose of this study was to develop a vital signs e-book for undergraduate student nurses and evaluate the content, system and student satisfaction. Method: This study was done in three stages, the development of a vital signs e-book, implementation and evaluation. The subjects were 73 undergraduate student nurses in Y university. Result: Thirty one learning objectives were used to create the contents. A set of 5 chapters and 18 subsections were defined after validation from nurse educators. The e-book is available at http://123.134.207.23/ebook/vitalsigns. Analysis of the questionnaires showed a mean score for content, system and students satisfaction of $3.17\pm73,\;3.11\pm79,\;and\;2.96\pm.74$ respectively out of a possible 4 points. Conclusion: Nurse educators should provide quality and effective web-based courses that meet undergraduate student nurses' learning needs and they should incorporate web-based learning into traditional teaching to meet the demands of nursing education.