• Title/Summary/Keyword: Learning Contents System

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Photographic Virtual Reality-based Education Systems for Cultural Property Learning (문화재 학습을 위한 PVR 기반 교육 시스템)

  • Han, Seon-Kwan;Yoon, Kyoung-Nam
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.159-168
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    • 2009
  • This study is a project case research on PVR-based e-book systems for the cultural property learning effectively. In this study, we designed and implemented the systems and contents using a photographic virtual reality technique. This system could provide the students an effectiveness of virtual experience such as a student is at place that has the cultural property. Moreover we developed the educational contents in image DB. We also converted these contents into e-book typed contents that the students easily searched and used the system in class. This systems were applied the students in elementary school. As the result of applying, we found that the PVR-based e-book systems were more effective than plain web-based systems. This study will give advanced education environment to students as well as teachers in future.

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Metaverse Realistic Media Digital Content Development Education Environment Improvement Research

  • Kyoung-A, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.67-73
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    • 2023
  • Under the influence of COVID-19, as a measure of social distancing for about two years and one month, non-face-to-face services using ICT element technology are expanding not only to the education sector but to all fields. In particular, as educational programs using the Metaverse platform spread to various fields, educators, and learners have more learning experiences using Edutech, but problems through non-face-to-face learning such as reduced immersion or concentration in education are raising In this paper, to overcome the problems raised through non-face-to-face learning and develop metaverse immersive media digital contents to improve the educational environment, we utilize VR (Virtual Reality) based on an immersive metaverse to provide education / Training contents and the educational environment was established. In this paper, we presented a system to increase immersion and concentration in educational contents in a virtual environment using HMD (Head Mounted Display) for learners who are put into military education/training. Immersion was further improved.

Development of a Network-based Collaborative Learning System for Education of Information Ethics (정보통신윤리교육을 위한 네트웍 기반 협력학습 시스템의 설계 및 구현)

  • Song, Tae-Ok;Chung, Sang-Wook;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.43-52
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    • 2001
  • The aim of this paper is to develop a network-based collaborative learning system based on cooperative learning, computer simulation, role playing, and web-based instruction, which is called NetClass. It is an educational system of hybrid-type, and supports three learning modes as a distributed network, a stand-alone system, or a web browser. To accomplish the purpose of this paper, we have studied on the following topics. First, we selected appropriate learning contents among dilemmas on information ethics. Second, a Collaborative Dilemma-solving Learning Model (CDLM) was designed, and this model means systematic procedures that leaners can notice others' feeling and thinking and predict the results of his actions by introducing interactions among learners on computer networks. Third, Collaborative Learning System Model based on standard architecture of an educational system was proposed. Fourth, we developed many components such as network components, database components, and interface components.

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A Design and Implementation of Evaluation System for Web-Based Instruction (웹 기반 학습을 위한 평가 시스템의 설계 및 구현)

  • Lee, Jin-Kyung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.4 no.1
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    • pp.40-56
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    • 2000
  • Web based learning has been used for many educational systems by aid of the development of internet technique. The true process of education includes not only learning contents but also learning process and the evaluation. So far, Web-based evaluation mainly consists of the evaluation of the learning products or the evaluation of the cognitive domain. But, there is lack of the appropriate feedback for learning effects. In this paper, we design and implement an evaluation system for Web-based instruction. In our system, the learners are evaluated during the process of Web-based learning. Our system provides learner-centered instruction for students with instant feedback. The questions made up by teachers are stored in the database and can be searched by a keyword, grade, semester or unit. The evaluation system can also provide the feedback to right or wrong answer for each question. Our system provides the learners with instant feedback after solving the questions and also can improve the quality of learning process using the Web.

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Implementation of Image Enhancement Algorithm using Learning User Preferences (선호도 학습을 통한 이미지 개선 알고리즘 구현)

  • Lee, YuKyong;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.71-75
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    • 2018
  • Image enhancement is a necessary end essential step after taking a picture with a digital camera. Many different photo software packages attempt to automate this process with various auto enhancement techniques. This paper provides and implements a system that can learn a user's preferences and apply the preferences into the process of image enhancement. Five major components are applied to the implemented system, which are computing a distance metric, finding a training set, finding an optimal parameter set, training and finally enhancing the input image. To estimate the validity of the method, we carried out user studies, and the fact that the implemented system was preferred over the method without learning user preferences.

Learning algorithm for flame pattern recognition (화재 패턴 인식을 위한 학습 알고리즘)

  • Kang, Suk Won;Lee, Soon Yi;Lee, Tae Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.521-525
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    • 2009
  • In this paper, we introduce fire detection system and software learning algorithm that recognize fire patterns. Flame patterns means that periodical and consistent pattern about general conception of fire, and to process it with the definition. Learning algorithm for flame pattern recognition that we propose is the method which is faster and more exactly than existing algorithm. Also, we trying to elicit the method through experiment result and by applying it, we show the validity of an early fire warning system.

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Performance Evaluation of Pilotless Channel Estimation with Limited Number of Data Symbols in Frequency Selective Channel

  • Wang, Hanho
    • International Journal of Contents
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    • v.14 no.2
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    • pp.1-6
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    • 2018
  • In a wireless mobile communication system, a pilot signal has been considered to be a necessary signal for estimating a changing channel between a base station and a terminal. All mobile communication systems developed so far have a specification for transmitting pilot signals. However, although the pilot signal transmission is easy to estimate the channel,(Ed: unclear wording: it is easy to use the pilot signal transmission to estimate the channel?) it should be minimized because it uses radio resources for data transmission. In this paper, we propose a pilotless channel estimation scheme (PCE) by introducing the clustering method of unsupervised learning used in our deep learning into channel estimation.(Ed: highlight- unclear) The PCE estimates the channel using only the data symbols without using the pilot signal at all. Also, to apply PCE to a real system, we evaluated the performance of PCE based on the resource block (RB), which is a resource allocation unit used in LTE. According to the results of this study, the PCE always provides a better mean square error (MSE) performance than the least square estimator using pilots, although it does not use the pilot signal at all. The MSE performance of the PCE is affected by the number of data symbols used and the frequency selectivity of the channel. In this paper, we provide simulation results considering various effects(Ed: unclear, clarify).

Discovery of Preference through Learning Profile for Content-based Filtering (내용 기반 필터링을 위한 프로파일 학습에 의한 선호도 발견)

  • Chung, Kyung-Yong;Jo, Sun-Moon
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.1-8
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    • 2008
  • The information system in which users can utilize to control and to get the filtered information efficiently has appeared. Content-based filtering can reflect content information, and it provides recommendation by comparing the feature information about item and the profile of preference. This has the shortcoming of the varying accuracy of prediction depending on teaming method. This paper suggests the discovery of preference through learning the profile for the content-based filtering. This study improves the accuracy of recommendation through learning the profile according to granting the preference of 6 levels to estimated value in order to solve the problem. Finally, to evaluate the performance of the proposed method, this study applies to MovieLens dataset, and it is compared with the performance of previous studies.

Elementary school teachers' perceptions and demands on the 2015 Revised Mathematics Curriculum (2015 개정 수학과 교육과정에 대한 초등학교 교사들의 인식 및 요구 분석)

  • Kwon, Jeom Rae
    • The Mathematical Education
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    • v.56 no.2
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    • pp.213-234
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    • 2017
  • The purpose of this study is to examine the perceptions and needs of the 2015 revised curriculum for elementary school teachers and to draw implications for the application of the 2015 revised mathematics curriculum. For this, the major changes in the 2015 revised mathematics curriculum were examined. Major changes in the 2015 revised mathematics curriculum are as follows: 1) Introduce and emphasize mathematical competencies, 2) Restructure the content system, 3) Reduce mathematics contents to teach, 4) Emphasize the learner's affective domain, 5) Emphasize the use of technology, 6) Improve teaching and learning methods and evaluation methods. Also, a survey was conducted for elementary school teachers to analyze the perceptions and demands of the 2015 Revised Mathematics Curriculum. The contents of the survey are consisted of contents of the teachers' awareness of the main changes of the 2015 Revised Curriculum and their demands to implement the 2015 Revised Curriculum in schools. Finally, conclusions and suggestions were drawn based on the survey results. The conclusions and suggestions are as follows: 1) there is a lack of teachers' awareness of the 2015 Revised Curriculum, 2) Support for mathematics curriculum competencies is needed, 3) A variety of teaching and learning materials are needed for emphasizing the learner's affective domain, using the technology, and improving teaching and learning methods and evaluation methods.

A study for e-learning Platform and Digital Rights Contents Management Security Scheme (e-learning 플랫폼과 디지털컨텐츠 저작권보호에 관한연구)

  • Kim, Seok-Soo
    • Convergence Security Journal
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    • v.5 no.1
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    • pp.75-83
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    • 2005
  • A purpose of the system proposed in this paper is to help learners pursue proactive and self-oriented education by allowing learners to proactively configure their own content, that is, learners no longer have to be restricted by prescribed sequence of lectures. In general, most LMSs cannot meet every individual's educational needs because they structure their programs by letting learners simply choose from a list of available lectures at prescribed level or difficulty. However the Self-Leading LMS eliminates such boundaries by allowing learners to choose contents and difficulty within the limit set by their own educational competence.

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