• Title/Summary/Keyword: Learner-oriented learning

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An Implementation of Web-based Stepwise Learning System for the Mathematical Problems

  • Kwon, Soon-Kak;Cho, Woo-Je;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.630-637
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    • 2003
  • This study is designed to use the stepwise learning system for solving learner-oriented problem on the Web, which can help learners probe studying targets and contents of mathematics as well as search for a study-related materials. The study provides a Web-based Courseware design model based on the general multimedia systematic professor design model. It develops a program for remote lecture that can solve problems through interaction among a professor and the other learners. It also implements a remote teaming system for real-time environment of mathematical problems oriented by the learner. The system designed either as a Web-based mathematical Courseware or as a text mode has the purpose of providing a Web-based stepwise learning system for solving mathematical problems oriented by the learner.

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The Effects of Cognitive Style and Vocabulary Learning Strategies on Students' Achievements in Web-Based Learning

  • Park, Jung-Hwan;Lee, Gun-In;Kang, Myung-Seon
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.21-47
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    • 2005
  • The purpose of this study is to investigate the effectiveness of English vocabulary learning strategies such as definition-oriented/contextoriented/situated context-oriented vocabulary learning strategy according to the cognitive styles of learners and interaction effect on the achievement test score between the learners' cognitive style and vocabulary learning strategies. The results show that there is no significant difference in the achievement test scores between field-dependent learner group and field-independent learner group. And there is significant difference in the English vocabulary achievement test scores among three experimental treatment groups, definition-oriented, context-oriented, situated context-oriented vocabulary learning strategy groups. Finally, there is an interaction effect on the achievement test score between the learners' cognitive style and vocabulary learning strategies.

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The Effects of Inquiry Instruction Utilizing Materials in Middle School Science (중학교 과학에서 탐구자료 활용 수업의 효과)

  • Kim, Sang-Dal;Kim, Chan-Ki;Kim, Hee-Jung;Ju, Kook-Young
    • Journal of the Korean Society of Earth Science Education
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    • v.1 no.1
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    • pp.63-71
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    • 2008
  • The purpose for this study is to check if research activities can make positive effects on inquiry instruction utilizing materials when compared to traditional instruction utilizing the textbook. The effects of the class should be measured both in cognitive domain and in affective domain. The cognitive domain was measured by the change in achievements in learning science, and the affective domain was measured by the change in learning attitudes of science. The assumptions to be verified in this study were as follows. First, achievements in learning science are higher in the learner oriented inquiry instruction utilizing materials than in the learner oriented traditional instruction utilizing the textbook. Second, learning attitudes of science are higher in the learner oriented inquiry instruction utilizing materials than in the learner oriented traditional instruction utilizing the textbook.The results of the research are as follows. In the cognitive domain, achievements in learning science showed significant change(p=.045) measured by verifying the score for the difference among the averages for each sub-scale, in 5% of meaningful probability, and were higher in the inquiry instruction utilizing materials study. In the affective domain, learning attitudes of science showed significant change(p=.019) measured by verifying the score for the difference among the averages for each sub-scale, in 5% of meaningful probability, and were higher in the inquiry instruction utilizing materials study. In learning attitudes of science, 2 items(self-conception of science, attitudes of learning science) out of 3 items(self-conception of science, attitudes of learning science, learning habits of science) showed significant changes (p=.045, p=.001). But the difference(learning-habits of science) was not significant(p=.914).

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E-learning System using Learner Created Contents based on Social Network (소셜 네트워크 기반 학습자 생성 콘텐츠를 이용한 이러닝 시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.17-24
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    • 2009
  • This paper proposes a new e-learning model which introduces a participant method based on concepts of open source as well as UCC of web2.0 and achieves learner-centered learning. It is possible for learner to participate actively in creation of micro-contents and reorganize contents using various micro-content with one's learning strategies in consideration of one's own intellectual power, learning objectives and propensity to learn. The learner can achieve the learner-oriented learning through this procedure and select micro-contents in order to reorganize the personalized learning contents to take advantage of social network among learners. The higher effectiveness of learning would be expected by forming connectedness among learners using social network.

Design and implementation of a web-based learner-oriented project system (웹 기반 학습자 중심의 프로젝트 시스템의 설계 및 구현)

  • Jung, Yong-Ki;Choi, Eun-Man
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.621-630
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    • 2002
  • Web based lecture & learning system has changed the conventional learner-oriented educational environment by adding mutual interactions. From the learner competency-based education. the necessity of the learner-oriented education and the mutual cooperation among the learners has been increased. A project-based education system will achieve a progressive development in understanding and the competency for the job to be performed by the mutual interactions between the learners and between the learners and the lecturer. This paper presents the project-based learning system in order to facilitate and achieve the goals of the industrial business processing system implementations in the ongoing popular Internet environments. In the proposed project-based system, the lecturer presents a problem to be solved and leads the education as a supervisor The learner can maximize the efficiency for study by taking advantage of the learner-oriented comparison study and the patterning.

Mechanism of Course Scheduling of Learner-Oriented Using Weakness Analysis Algorithm (취약성 분석 알고리즘을 이용한 학습자 중심의 코스 스케줄링 기법)

  • Lee, Gi-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3241-3245
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    • 2009
  • In this paper we propose mechanism for course scheduling of learner-oriented using weakness analysis algorithm. The proposed mechanism monitors learner's behaviors constantly evaluates them and calculates his accomplishment. From this accomplishment the schedules the suitable course for the learner. The learner achieves an active and complete learning from the repeated and suitable course.

A study on developments of learner-oriented e-Learning contents in convergence era (컨버전스 시대 학습자 중심의 e-Learning 컨텐츠 개발에 관한 연구)

  • Lee, Jong-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.181-189
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    • 2006
  • The ubiquitous technology has requested many changes both to the way of learning and to the way of convergence learning content development. However, until now most of e-Learning contents can not meet the requirements of technology convergence and are not developed from the user's perspectives. In this paper, we focus a convergence learning model that is learner-oriented structure, active use of formal and informal learning. Furthermore, examine carefully importance about task analysis, storytelling, and feedback design strategy of learning management system for e-Learning content development. In this context, this paper suggests the effective e-Learning content development method in a convergence era.

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A Study on the Satisfaction and Achievement of Learning by Female Learner's Characteristics in Internet Education Program (여성 학습자의 특성에 따른 인터넷교육 프로그램 만족도와 학업성취도에 관한 연구)

  • Lim, Kwang Myung;Kim, Sung Soo
    • Journal of Agricultural Extension & Community Development
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    • v.8 no.1
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    • pp.25-40
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    • 2001
  • The purposes of the study were to identify satisfaction and achievement of learning by female learner's characteristics, and to suggest measures to improve quality of education in internet education programs. In order to determine the educational effectiveness associated with the characteristics of learners, this study attempted to employ two way approaches by observing the degree of achievement for learning, which represents an instructor-oriented approach, and the degree of satisfaction for education, which represents a learner-oriented approach to enhance the quality of internet education for female learners. As an approach to evaluate the educational effectiveness, the degree of achievement in learning(Tyler's classical approach), and the degree of satisfaction for education (Scriven's consumer-oriented evaluation model) were utilized. A survey form was developed by the researcher after reviewing the various tools originated from Boshier, Cross, Gagne and Choi, and distributed to a panel of judges that examined the content validity of the instrument. The sample for the study consisted of 160 female learners from three universities in Seoul and capital area, and the survey form was used to collect data for this study. The SPSS WIN program was used in analyzing the data and a series of statistical tests were conducted including frequency, percentile, t-test, ANOVA, correlation, multiple regression, and factor analysis. The statistical significance level was 0.05. The following conclusion were drawn from this study of female internet education. First, it was evident that female internet learners tend to utilize information from internet, and this can be interpreted as participants' positive attitude, and voluntary participation. Second, educational facilities and services should be improved in the future, because the level of satisfaction was low in these areas compared to curriculum and educational methodology. Third, the participating factors influenced by the level of satisfaction for education of learner characteristics were the 'formation of inter-personal relationship and willingness to change' and the 'needs for education on internet', thus appeared that both social and educational needs influenced the level of satisfaction for education. Fourth, the degree of achievement in learning was higher in the order of 1) attitude 2) function 3) knowledge, thus, attitude change was the most important in achievement of learning. Fifth, the individual background that influenced the level of achievement in learning were age and educational experience. As for the individual level of achievement for learning, the younger and more educated group were more satisfied.

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The Impact of Achievement Motivation on Academic Achievement and Satisfaction of Adult Learners in an e-Learning Environment

  • HA, Young-Ja;CHUNG, Se-Jin
    • Educational Technology International
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    • v.7 no.1
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    • pp.59-79
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    • 2006
  • The purpose of this study is to measure the impact of motivation on academic achievement and satisfaction of adult learners in an e-Learning environment, and to come up with strategies to improve the effectiveness of e-Learning for adult learners. In order to find answer, devices were developed, tested for validity and reliability, and use for testing variables for 289 adult learners. To measure the impact of achievement motivation on learning in job training, a multiple regression analysis was performed. The analysis results show that achievement motivation has an impact on academic achievement with significance level .001, but does not have an impact on a learner's satisfaction. Further analyses on the subcategories of achievement motivation show that individual-oriented motivation affects achievement with significance level of .001, while social-oriented motivation does not. From this finding, some strategies to boost individual-oriented motivation are suggested to enhance effectiveness of job training in e-Learning environment. Further strategies to boost individual-oriented motivation should be developed by studying various aspects of e-Learning such as learning environments, learning culture, learning modes and methods, and evaluation.

Object-oriented Concept Learning using Reverse-engineering Method Based on XNA Game Development Environment (XNA기반 게임 개발 환경에서 역공학 방법을 이용한 객체지향 개념 학습)

  • Choi, Young-Mee;Choo, Moon-Won;Yoon, Tae-Bok
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.45-54
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    • 2009
  • This paper proposes object-oriented learning method of using reverse-engineering based on game development environment. The game has advantages such as interest and enjoyment. Also, the reverse analysis of game help us understand the technique to be used in game. Through this process, we introduce learning method enabling us to actively understand object-oriented concept. Thus, the proposed method describes case learning based on XNA game development environment, and presents a scenario according to role of teacher and learner.

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