• 제목/요약/키워드: Language generation

검색결과 735건 처리시간 0.031초

프로그램 재사용을 통한 한/영 기계번역시스템의 구현에 관한 연구 (On Implementation of Korean-English Machine Translation System through Program Reuse)

  • 김형근;양기철;최기선
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 1993년도 제5회 한글 및 한국어정보처리 학술대회
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    • pp.559-570
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    • 1993
  • 본 논문에서는 범용 영어 생성기인 펜맨을 이용한 한/영 번역기에 대해 소개한다. 펜맨은 영어문장 생성기로서 그 입력 언어는 문장생성을 위해 특별히 고안된 문장계획언어이다. 문장계획언어는 문장을 생성하기 위한 다양한 구문적, 의미적인 사양들을 포함하고 있다. 본 연구에서 우리는 한국어 분석을 위해서 의존문법에 기반한 한국어 분석기를 사용하고, 영어의 생성을 위해서 펜맨을 사용한다. 그리고 한국어 해석의 결과인 문장의 의존구조를 펜맨의 입력인 문장계획언어로 변환하는 모듈을 작성하였다.

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유아 언어학습에 대한 하이퍼망 메모리 기반 모델 (Hypernetwork Memory-Based Model for Infant's Language Learning)

  • 이지훈;이은석;장병탁
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권12호
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    • pp.983-987
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    • 2009
  • 유아들의 언어습득에 있어서 중요한 점 하나는 학습자에 대한 언어환경의 노출이다. 유아가 접하는 언어환경은 부모와 같은 인간뿐만 아니라 각종 미디어와 같은 인공적 환경도 포함되며, 유아는 이러한 방대한 언어환경을 탐색하면서 언어를 학습한다. 본 연구는 대용량의 언어 데이터 노출이 영향을 미치는 유아언어학습을 유연하고 적절하게 모사하는 인지적 기제에 따른 기계학습 방식을 제안한다. 유아의 초기 언어학습은 문장수준의 학습과 생성 같은 행동들이 수반되는데, 이는 언어 코퍼스에 대한 노출만으로 모사가 가능하다. 모사의 핵심은 언어 하이퍼망 구조를 가진 기억기반 학습모델이다. 언어 하이퍼망은 언어구성 요소들 간의 상위차원 관계 표상을 가능케 함으로써 새로운 데이터 스트림에 대해 유사구조의 적용과 이용을 도모하여 발달적이고 점진적인 학습을 모사한다. 본 연구에서는 11 개의 유아용 비디오로부터 추출한 문장 32744개를 언어 하이퍼망을 통한 점진적 학습을 수행하여 문장을 생성해 유아의 점진적, 발달적 학습을 모사하였다.

UML(Unified Modeling Language)기법을 이용한 PCM전류차동계전기 정정모듈 개발 (Development of PCM Current Differential Relay Setting Module Using UML)

  • 오태욱;오성민;민병운;이승재;최면송
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 하계학술대회 논문집 A
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    • pp.329-331
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    • 2003
  • PROSET2000 that is integrated protective management system had developed and used in order to automate the setting process of protective relays in transmission system protection. PROSET2000 have database for relay setting and automated for relay setting program within. This paper proposed PCM current differential relay setting program point of Object Oriented Programming paradigm using Unified Modeling Language about additional relay in PROSET2000. Nevertheless each relay uses same current differential but setting method is different. This paper discribed different thing about setting method of each relay and evaluated more effective and corrective relay setting program using UML.

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Development of a Code Generation Support System in Integrated Development Environment of an Educational Compiler

  • Kwon, Jung-Hoon;Bae, Jong-Min
    • 한국컴퓨터정보학회논문지
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    • 제21권11호
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    • pp.159-166
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    • 2016
  • Compiler course is one of the important courses in computer science. It requires more efficient learning environment because of its large coverage scale and complexity. One of its solutions is to provide the integrated development environment for educational compilers which is enable to give practice-oriented class and enhance student's interest. This paper presents the code generation support system developed in an integrated development environment of educational compiler. Our system helps students to understand the process of code generation and visualizes the relation among the source language, AST, and the target language. It makes students develop their own compilers more easily.

DC Micro-Grid Operational Analysis with a Detailed Simulation Model for Distributed Generation

  • Lee, Ji-Heon;Kim, Hyun-Jun;Han, Byung-Moon;Jeong, Yu-Seok;Yang, Hyo-Sik;Cha, Han-Ju
    • Journal of Power Electronics
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    • 제11권3호
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    • pp.350-359
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    • 2011
  • This paper describes the operational analysis results of a DC micro-grid using a detailed model of distributed generation. A detailed model of wind power generation, photo-voltaic generation and fuel cell generation was implemented with an userdefined model created with PSCAD/EMTDC software and coded in C-language. The operational analysis was carried out using PSCAD/EMTDC software, in which the power circuit is implemented by a built-in model and the controller is modeled by an user-defined model that is also coded in C-language. Various simulation results confirm that a DC micro-grid can operate without any problems in both the grid-tied mode and in the islanded mode. The operational analysis results confirm that the DC micro-grid makes it feasible to provide power to the load stably. It can also be utilized to develop an actual system design.

Using Syntax and Shallow Semantic Analysis for Vietnamese Question Generation

  • Phuoc Tran;Duy Khanh Nguyen;Tram Tran;Bay Vo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권10호
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    • pp.2718-2731
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    • 2023
  • This paper presents a method of using syntax and shallow semantic analysis for Vietnamese question generation (QG). Specifically, our proposed technique concentrates on investigating both the syntactic and shallow semantic structure of each sentence. The main goal of our method is to generate questions from a single sentence. These generated questions are known as factoid questions which require short, fact-based answers. In general, syntax-based analysis is one of the most popular approaches within the QG field, but it requires linguistic expert knowledge as well as a deep understanding of syntax rules in the Vietnamese language. It is thus considered a high-cost and inefficient solution due to the requirement of significant human effort to achieve qualified syntax rules. To deal with this problem, we collected the syntax rules in Vietnamese from a Vietnamese language textbook. Moreover, we also used different natural language processing (NLP) techniques to analyze Vietnamese shallow syntax and semantics for the QG task. These techniques include: sentence segmentation, word segmentation, part of speech, chunking, dependency parsing, and named entity recognition. We used human evaluation to assess the credibility of our model, which means we manually generated questions from the corpus, and then compared them with the generated questions. The empirical evidence demonstrates that our proposed technique has significant performance, in which the generated questions are very similar to those which are created by humans.

Development of Knowledge Code Converter for Design Knowledge Management

  • Nomaguchi, Yutaka;Shimomura, Yoshiki
    • International Journal of CAD/CAM
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    • 제5권1호
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    • pp.83-90
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    • 2005
  • This is a report on a new methodology to manage design knowledge by utilizing a knowledge-based CAD and a prototype system named $C^3$ (Cubic; CAD knowledge Code Capacitor), which is being developed using our methodology. $C^3$ facilitates (i) the automatic generation of a knowledge code for a knowledge-based CAD by processing design documents written in the format near the natural language, such as English or Japanese, and (ii) automatically generation of a design document written in the format near the natural language from the knowledge code. The features of the system facilitate document-based design knowledge management which reduces the designer's load to encode and maintain design knowledge, because it is easier for a designer to treat a natural language description than a coded description.

Verb Pattern Based Korean-Chinese Machine Translation System

  • Kim, Changhyun;Kim, Young-Kil;Hong, Munpyo;Seo, Young-Ae;Yang, Sung-Il;Park, Sung-Kwon
    • 한국언어정보학회:학술대회논문집
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    • 한국언어정보학회 2002년도 Language, Information, and Computation Proceedings of The 16th Pacific Asia Conference
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    • pp.157-165
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    • 2002
  • This paper describes our ongoing Korean-Chinese machine translation system, which is based on verb patterns. A verb pattern consists of a source language pattern part for analysis and a target language pattern part for generation. Knowledge description on lexical level makes it easy to achieve accurate analyses and natural, correct generation. These features are very important and effective in machine translation between languages with quite different linguistic structures including Korean and Chinese. We performed a preliminary evaluation of our current system and reported the result in the paper.

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A Computational Model of Language Learning Driven by Training Inputs

  • 이은석;이지훈;장병탁
    • 한국인지과학회:학술대회논문집
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    • 한국인지과학회 2010년도 춘계학술대회
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    • pp.60-65
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    • 2010
  • Language learning involves linguistic environments around the learner. So the variation in training input to which the learner is exposed has been linked to their language learning. We explore how linguistic experiences can cause differences in learning linguistic structural features, as investigate in a probabilistic graphical model. We manipulate the amounts of training input, composed of natural linguistic data from animation videos for children, from holistic (one-word expression) to compositional (two- to six-word one) gradually. The recognition and generation of sentences are a "probabilistic" constraint satisfaction process which is based on massively parallel DNA chemistry. Random sentence generation tasks succeed when networks begin with limited sentential lengths and vocabulary sizes and gradually expand with larger ones, like children's cognitive development in learning. This model supports the suggestion that variations in early linguistic environments with developmental steps may be useful for facilitating language acquisition.

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수화 애니메이션을 위한 중간 프레임 생성 방법 (A Method for Generating Inbetween Frames in Sign Language Animation)

  • 오정근;김상철
    • 한국정보처리학회논문지
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    • 제7권5호
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    • pp.1317-1329
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    • 2000
  • The advanced techniques for video processing and computer graphics enables a sign language education system to appear. the system is capable of showing a sign language motion for an arbitrary sentence using the captured video clips of sign language words. In this paper, a method is suggested which generates the frames between the last frame of a word and the first frame of its following word in order to animate hand motion. In our method, we find hand locations and angles which are required for in between frame generation, capture and store the hand images at those locations and angles. The inbetween frames generation is simply a task of finding a sequence of hand angles and locations. Our method is computationally simple and requires a relatively small amount of disk space. However, our experiments show that inbetween frames for the presentation at about 15fps (frame per second) are achieved so tat the smooth animation of hand motion is possible. Our method improves on previous works in which computation cost is relativey high or unnecessary images are generated.

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