• Title/Summary/Keyword: Language environment

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육아가구 공동체주택 계획을 위한 패턴언어 추출 연구 - 아동과 육아가구 환경 관련 문헌의 분석을 통해 - (Extraction of Pattern Language for Communal Housing of Families with Children - Using Contents Analysis Method -)

  • 임예지;이연숙
    • 대한건축학회논문집:계획계
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    • 제35권9호
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    • pp.77-88
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    • 2019
  • This study started with the aim of creating a parenting environment for raising children as a solution to the problem of low fertility. Communal housing is a type of housing where professional childcare environment and lives of family with children can be achieved in community space. It is an environment that supports the development of the child and life of family. However, there is no guidance system for planning such an environment. Therefore, this study aims to develop a pattern language for communal housing of families with children. The research method comes in two steps. First, the documents that provided pattern language and design guidelines about the environment of child and families with children were analyzed. Second, experts specialized in child education, women and family, environmental design were interviewed. As a result of analysis of characteristics of derived pattern language, convenience, safe feeling, comfortability in residential unit, movement, safe feeling, convenience in intermediate space convenience, safe feeling, control in community space were high. The pattern language of this study grafted the items that have proven to be important over a long period of time and the environmental design concepts for families with children in the community space. So it enabled differentiation from existing pattern language or design guidelines.

중학생의 외국어 불안과 지각된 교실학습환경 : 성별 및 학년 차와 관계를 중심으로 (Foreign Language Anxiety and Perceived Classroom Environment of Middle School Students)

  • 공영숙;최보가
    • 아동학회지
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    • 제27권3호
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    • pp.135-148
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    • 2006
  • The Foreign Language Classroom Anxiety Scale(Horwitz et al., 1986) and the Classroom Environment Scale(Moos & Tricket, 1974) were administered to 434 middle school students in Daegu. Data were analyzed by Cronbach's $\alpha$, t-test, and Pearson's correlation using the SPSS program. Results on anxiety showed no gender differences between male and female students but $9^{th}$ graders reported more anxiety than $7^{th}$ graders. Two of the nine classroom environment subscales showed differences between perceptions of male and female students, and there were significant differences between $7^{th}$ and $9^{th}$ graders. Foreign language anxiety was correlated with perceived classroom environment. This finding suggests the importance of the psychological environment between the English teacher and students for successful language education.

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Development of Sensibility Vocabulary Classification System for Sensibility Evaluation of Visitors According to Forest Environment

  • Lee, Jeong-Do;Joung, Dawou;Hong, Sung-Jun;Kim, Da-Young;Park, Bum-Jin
    • 인간식물환경학회지
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    • 제22권2호
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    • pp.209-217
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    • 2019
  • Generally human sensibility is expressed in a certain language. To discover the sensibility of visitors in relation to the forest environment, it is first necessary to determine their exact meanings. Furthermore, it is necessary to sort these terms according to their meanings based on an appropriate classification system. This study attempted to develop a classification system for forest sensibility vocabulary by extracting Korean words used by forest visitors to express their sensibilities in relation to the forest environment, and established the structure of the system to classify the accumulated vocabulary. For this purpose, we extracted forest sensibility words based on literature review of experiences reported in the past as well as interviews of forest visitors, and categorized the words by meanings using the Standard Korean Language Dictionary maintained by the National Institute of the Korean Language. Next, the classification system for these words was established with reference to the classification system for vocabulary in the Korean language examined in previous studies of Korean language and literature. As a result, 137 forest sensibility words were collected using a documentary survey, and we categorized these words into four types: emotion, sense, evaluation, and existence. Categorizing the collected forest sensibility words based on this Korean language classification system resulted in the extraction of 40 representative sensibility words. This experiment enabled us to determine from where our sensibilities that find expressions in the forest are derived, that is, from sight, hearing, smell, taste, or touch, along with various other aspects of how our human sensibilities are expressed such as whether the subject of a word is person-centered or object-centered. We believe that the results of this study can serve as foundational data about forest sensibility.

유아의 가정환경과 또래유능성의 관계에서 언어발달의 역할 (The Role of Language Development in the Relation from Home Environment to Peer Competence of Young Children)

  • 장영은;성미영
    • 한국보육지원학회지
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    • 제11권6호
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    • pp.1-18
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    • 2015
  • 본 연구는 가정환경과 만 3세 유아의 언어발달, 그리고 또래유능성 간의 관계를 규명하기 위해 실시되었다. 즉, 유아의 가정환경이 바람직할 때 보다 나은 언어능력의 발달이 가능하며, 이는 어린이집 상황에서 보다 나은 긍정적 또래관계, 그리고 부정적 또래관계의 감소를 예측할 것으로 연구모형을 설정하고 이를 검증하였다. 연구대상은 한국아동패널에 참여하고 있는 유아 800명을 대상으로 하였으며, 이들의 4차년도 자료를 사용하였고, 구조방정식 모델링 기법이 적용되었다. 분석 결과, 가정환경과 유아의 어휘능력은 긍정적인 또래관계와 부정적인 또래관계 행동을 유의하게 예측하였다. 또한 유아 언어발달은 가정환경과 또래유능성을 유의하게 매개하는 것으로 밝혀져 유아의 사회적 관계 형성에 언어발달이 중요한 역할을 하고 있음을 시사한다.

프로그래밍 초보자를 위한 비주얼 기반의 C 프로그래밍 통합 환경 (An Integrated C Programming Environment for Novices Based on Visuals)

  • 김행임;박은경;김현주;배종민
    • 컴퓨터교육학회논문지
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    • 제16권6호
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    • pp.111-120
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    • 2013
  • 프로그래밍 초보자는 C언어를 처음 배울 때 여러 가지 면에서 어려움을 겪는다. 그 이유 중의 하나는 C 언어 문법 이해에 대한 학생들의 학습 부담이 크고, 문제 해결보다는 문법에 치중하는 경향이 있다. 또한 소프트웨어 개발에 대한 흥미를 유발시킬 수 있는 프로그래밍 도메인이 필요하다. 본 논문에서는 문제 해결 중심의 C언어 교육을 지원하는 프로그래밍 환경을 제시한다. 이를 위하여 첫째, NXT 로봇프로그래밍용 간단한 비주얼 프로그래밍 언어 Tiny-VPL을 정의하고, Tiny-VPL로 로봇프로그래밍을 할 수 있는 환경을 제시하며, 둘째 간단한 C 언어인 Mini-C언어를 사용하여 NXT 로봇 프로그래밍을 할 수 있는 환경을 제시한다. 그리고 Tiny-VPL을 Mini-C로 변환하며, 변환결과를 대화형으로 제공하는 그래픽 인터페이스를 제시한다. 개발된 프로그래밍 환경은 로봇 프로그래밍을 통하여 학생들의 흥미를 유발할 수 있고, 비주얼언어와 C언어 사이의 관계를 그래픽으로 제공하여 문제 해결 중심의 C 언어 교육에 효과적으로 활용될 수 있다.

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CMC in English Language Learning: Gains and Losses

  • Huh, Keun
    • 영어어문교육
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    • 제18권3호
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    • pp.93-120
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    • 2012
  • This paper aims to address the gains and losses of the CMC environment in Language learning. Data were attained from twelve middle school ESL students who took English as a second language class and twelve pre-service teachers taking ESL foundation course. This exploration describes the role of CMC focusing on its' advantages and disadvantages which language teachers need to consider. The findings revealed that the teachers, tasks, and other elements involved in the CMC environment provided several gains and losses for many areas of learning. This implies that CMC alone does not provide an optimal learning environment, but rather it is used as an essential tool in providing opportunities to enhance language learning. Several suggestions are made for teachers and pre-service teacher education how CMC instruction might be better designed. The paper concludes with some practical considerations for future research in the area of CMC.

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Ubiscript: A Script Language for Ubiquitous Environment

  • Lee, Min-Kyu;Han, Dong-Soo
    • Journal of Computing Science and Engineering
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    • 제5권2호
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    • pp.141-149
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    • 2011
  • Many distributed and heterogeneous services and devices are accessible in ubiquitous computing environment, so interoperating those services and devices is one of the key tasks in implementing ubiquitous applications. We used to use script languages in integrating such interoperating components and services. However currently available most script languages are not suitable for ubiquitous environment because there are so diverse forms of interoperation targets such as service objects, web, legacy objects and programmable devices. So it is worthwhile designing a new script language well-suited to ubiquitous environment. In this paper, we propose a new script language, called Ubiscript, for the ubiquitous environment. We develop and adopt several unique language features such as remote scope, multiple contexts, web and legacy objects, remote exception handling, etc. in Ubiscript to overcome the limitations of conventional script languages. In this paper, we also describe the implementation of Ubiscript and its runtime system. A couple of ubiquitous applications were developed in Ubiscript, and the applications are tested on the runtime system. According to our experiences and evaluation, Ubiscript turned out to have a high potential in its expression power and contribution to improving ubiquitous application developers' productivity.

인터넷 스크립팅 언어의 동향 및 응용에 관한 연구 (A Study on Trend and Application of Internet Scripting Language)

  • 이종섭;최영근
    • 한국정보처리학회논문지
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    • 제6권11S호
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    • pp.3209-3218
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    • 1999
  • Currently in the Web(World Wide Web) environment, HTML(Hyper Text Markup Language) is used for information representation and exchange. But it is thought that HTML has some constraints in information representation of various kinds because of its limited tag set. And it is considered that combining the HTML, which is used for static information representation in Web environment, with Scripting language, which is usually used for multimedia information representation in a synchronized framework, can be very useful. Consequently we show the general trend of the Scripting language in Web environment and show the possibility of HTML and Scripting language amalgamation for Web service improvement.

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러시아 사할린 지역의 언어 환경과 한국어교육 문제 연구 (A study on Language Environment and Korean Language Education problems in Sakhalin, Russia)

  • 조현용;이상혁
    • 한국어교육
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    • 제23권1호
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    • pp.257-282
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    • 2012
  • Sakhalin, Russia is a very specific area for Korean language education. The imposed separation and isolation in this region means the language in Sakhalin is mixed with South Korean, North Korean, Gyeongsang Province dialect, Japanese, and Russian. Scrutiny of the use of the actual language of Sakhalin Koreans is needed, and it is required in supporting Korean language education. In this study, I will cover: 1. Approach should differ depending on the situation of Korean, foreigners, Korean Language School(Hangeul Hakgyo) and Korean classes in local Schools. 2. Tailor-made textbooks for Sakhalin are required. 3. Korean textbooks to match local circumstances are needed. There should be a basic writing text written by a local Korean department professor and supervision or modification, supplements from Korean language education researchers in Korea. 4. Enlarged Korean training programs are needed. Furthermore, if Korean and Russian university students are to study in Korea, there should be programs offering a dual degree among other things. 5. Methodical, overall examination of overseas Korean regions like Sakhalin is necessary. Also in the case of far east Russia, connectivity between Vladivostok, Khabarovsk and Sakhalin needs to be strengthened.

다목적시각언어를 이용한 가상현실 사용자 인터페이스 (VR User Interface using Multipurpose Visual Language System)

  • 김영종
    • 디지털산업정보학회논문지
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    • 제12권2호
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    • pp.31-39
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    • 2016
  • In this paper planed Virtual Reality user interface that recently hot issue using MVLS(Multipurpose Visual Language System). Proposed system is planed for more with ease approach new type environment system. The point of this system is for more few the number of time of act to get want to result. That is easy build for Virtual Reality environment system that user so far, who did not experience. Also too, application to the environment through Multipurpose Visual Language System based, can be required to increase the case of user of existing applications, not only a simple application infrastructure Virtual Reality. This has the advantage of being able to under Virtual Reality condition the environment for the use of a wide range of applications such as view TV, video and other contents. By using the proposed system, the experience in virtual realities that have not felt during the general public to be able to easily and quickly, virtual reality or 3D Expected to can one step closer to the needs of general and industry.