• Title/Summary/Keyword: LEAP-2017

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Gene structure and expression characteristics of liver-expressed antimicrobial peptide-2 isoforms in mud loach (Misgurnus mizolepis, Cypriniformes)

  • Lee, Sang Yoon;Nam, Yoon Kwon
    • Fisheries and Aquatic Sciences
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    • v.20 no.12
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    • pp.31.1-31.11
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    • 2017
  • Background: Liver-expressed antimicrobial peptide-2 (LEAP-2) is an important component of innate immune system in teleosts. In order to understand isoform-specific involvement and regulation of LEAP-2 genes in mud loach (Misgurnus mizolepis, Cypriniformes), a commercially important food fish, this study was aimed to characterize gene structure and expression characteristics of two paralog LEAP-2 isoforms. Results: Mud loach LEAP-2 isoforms (LEAP-2A and LEAP-2B) showed conserved features in the core structure of mature peptides characterized by four Cys residues to form two disulfide bonds. The two paralog isoforms represented a tripartite genomic organization, known as a common structure of vertebrate LEAP-2 genes. Bioinformatic analysis predicted various transcription factor binding motifs in the 5'-flanking regions of mud loach LEAP-2 genes with regard to development and immune response. Mud loach LEAP-2A and LEAP-2B isoforms exhibited different tissue expression patterns and were developmentally regulated. Both isoforms are rapidly modulated toward upregulation during bacterial challenge in an isoform and/or tissue-dependent fashion. Conclusion: Both LEAP-2 isoforms play protective roles not only in embryonic and larval development but also in early immune response to bacterial invasion in mud loach. The regulation pattern of the two isoform genes under basal and stimulated conditions would be isoform-specific, suggestive of a certain degree of functional divergence between isoforms in innate immune system in this species.

A Study on Sign Language Recognition System Using LeapMotion (LeapMotion을 이용한 수화인식 시스템의 관한 연구)

  • Moon, Hyeok Jin;Kim, Sun Jae;Jung, June Ho
    • Annual Conference of KIPS
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    • 2017.11a
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    • pp.1041-1044
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    • 2017
  • 말하기와 듣기가 불가능한 언어장애인들은 수화를 통하여 그들끼리 혹은 일반인과 의사소통을 해야 한다. 수화 또한 공용어이기에 전문통역사 없이도 서로간의 의사소통이 원활해야 하지만, 현실은 그렇지 않다. 이 시스템은 LeapMotion장비를 연결 및 각종 손동작을 인식 받아 데이터 세트 내에서 처리하여 이를 자연어로 변환함으로써 의사소통의 불편함을 해소할 수 있다. 또한 머신러닝을 이용하여 반복 학습할 수 있게 설계함으로써 처리율 향상을 기대할 수 있다.

Remote Control Robot Arm Using Leap Motion Sensor and Bluetooth Communication (립모션 센서와 블루투스 통신을 이용한 원격 제어 로봇팔)

  • Lee, Jae-Won;Kim, Han-Sol;Kim, Jun-Ho;Bae, Jae-Hyeok;Ryu, Chang-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.6
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    • pp.1127-1134
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    • 2017
  • In this study, the robot arm control system was implemented that is operated by human hands, which can be used in environments that are inaccessible to humans. This function has to be sent to the robot's arms after extracting coordinates of human hands. Through mapping and bluetooth communication we use a leap motion sensor with infrared light and Image recognition sensor.

Evaluation of Liquefaction Model using Dynamic Centrifuge Test (포화된 경사 사질토 지반의 액상화 수치모델 거동평가)

  • Lee, Jin-Sun;Lee, Sang-Un
    • Journal of the Korean Geotechnical Society
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    • v.38 no.11
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    • pp.31-42
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    • 2022
  • This study verified numerical analysis of the liquefaction phenomenon using LEAP-2017 international round-robin centrifuge test results. Dynamic centrifuge test is performed by applying a 1 Hz tapered sine wave to the model soil deposit, which was formed under a water table in a surface slope of 5° using Ottawa F-65 sand. A numerical model was made on a prototype scale and analyzed using the finite difference method in 2D and 3D conditions. The analyses were verified for acceleration and pore-water pressure histories with depth and residual displacement. Verification results revealed that all numerical liquefaction models agree reasonably with the test result for acceleration histories but not for pre-water pressure histories. Numerical analyses showed much smaller residual displacement than the centrifuge test. Thus, it is necessary to compare the results of numerical analysis with the centrifuge test performed by other institutes in the future.

Assessment of electricity demand at domestic level in Balochistan, Pakistan

  • Urooj, Rabail;Ahmad, Sheikh Saeed
    • Advances in Energy Research
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    • v.5 no.1
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    • pp.57-64
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    • 2017
  • Electricity is basic need for country development. But at the present time proper planning and policy is require at high pace for power generation network extension due to the increasing population growth rate. Present study aimed to analyze the present and future demand for electricity at household level in Province of Balochistan of Pakistan via simulation modeling. Data of year 2004-2005 was used as baseline data for electricity consumption to predict future demand of electricity at both rural and urban domestic level up to subsequent 30 years, with help of LEAP software. Basically three scenarios were created to run software. One scenario was Business-As-Usual and other two were green scenarios i.e., solar and wind energy scenarios. Results predicted that by using alternative energy sources, demand for electricity will be fulfill and will also reduce burden on non-renewable energy sources due to the greater potential for solar and wind energy present in Balochistan.

An Image Processing based Method for HMD-Leap Motion Position Calibration (HMD-립모션 위치 캘리브레이션을 위한 영상처리 기법)

  • Park, San;Cho, Seoungjae;Jang, Hyeonjun;Sung, Yunsick;Cho, Kyungeun
    • Annual Conference of KIPS
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    • 2017.11a
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    • pp.952-953
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    • 2017
  • 립모션(Leap Motion)은 가상현실 환경의 상호작용 장치로 각광받는 기기이다. 이에 따라 가상현실 출력장치인 HMD에 립모션을 부착해 사용하는 콘텐츠가 늘고 있다. 하지만, 립모션이 HMD상의 부착된 위치가 매번 다르기 때문에, 립모션의 손가락 감지범위와 HMD의 출력 범위가 서로 다르다는 문제점이 있다. 이를 해결하기 위해 본 논문에서는 번들 조정 알고리즘을 이용해 HMD와 립모션의 상대위치를 추정하는 기법을 제안한다. 제안하는 기법을 통해 HMD와 립모션을 부착해 이용하는 콘텐츠에 전처리기로 활용할 수 있을 전망이다.

Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

Interactive sound experience interface based on virtual concert hall (가상 콘서트홀 기반의 인터랙티브 음향 체험 인터페이스)

  • Cho, Hye-Seung;Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.130-135
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    • 2017
  • In this paper, we propose an interface for interactive sound experience in the virtual concert hall. The proposed interface consists of two systems, called 'virtual acoustic position' and 'virtual active listening'. To provide these systems, we applied an artificial reverberation algorithm, multi-channel source separation and head-related transfer function. The proposed interface was implemented by using Unity. The interface provides the virtual concert hall to user through Oculus Rift, one of the virtual reality headsets. Moreover, we used Leap Motion as a control device to allow a user experience the system with free-hand. And user can experience the sound of the system through headphones.

A study on Dart Game using Virtual Reality (가상현실 기술을 활용한 다트 게임에 관한 연구)

  • Jo, Min-Hyeok;Ko, JunHyung;Lee, Ho-Jae;Kim, Ki-Yong;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.663-664
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    • 2017
  • 최근 4차 산업혁명에서 주목을 받고 있는 가상현실(VR:Virtual Reality)은 시각, 청각, 촉각 등 인간의 오감을 활용한 상호작용을 통하여 공간적, 물리적 제약 때문에 현실세계에서는 직접 경험하지 못하는 상황을 사용자가 현실과 가상세계의 구분 없이 체험이 가능하여 국방, 의료, 교육 등에 활용이 되며 특히, 가상현실 스포츠나 게임 등의 개발이 활발하다. 본 연구에서는 가상현실 게임, 미디어 등에 손짓을 컴퓨터가 인식하게 할 수 있는 입력장치인 립모션(Leap motion)을 이용하여 VR다트 게임을 제안하고 구현한다. 다트게임은 방향 뿐 아니라 힘과 속도 등의 변수가 중요하며 바로 결과를 알 수 있고 위험하지 않는 장점으로 남녀노소 누구나 즐길 수 있는 VR스포츠게임이다.

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OPERATION OF A LUNISOLAR CALENDAR IN KOREA AND ITS CALCULATION METHOD (한국 음력의 운용과 계산법 연구)

  • PARK, HAN-EARL;MIHN, BYEONG-HEE;AHN, YOUNG-SOOK
    • Publications of The Korean Astronomical Society
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    • v.32 no.3
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    • pp.407-420
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    • 2017
  • We study the operation of a lunisolar calendar in Korea and its time data calculation method. The dates based on the lunisolar calendar have been conventionally used in Korea after the Gregorian calendar was introduced in 1896. With the Astronomy Act enacted in 2010, the lunisolar calendar is presently being used as an official calendar along with the Gregorian calendar. However, no institutionalized regulations have been provided on the time data calculation method by the lunisolar calendar. The Korea Astronomy and Space Science Institute very recently established the regulations on the lunisolar calendar operation in Korea. We introduce the regulations together with historical substances and analyze the time data calculated according to the regulations for 600 years from 1901 to 2500. From our study, we find that the value of ${\Delta}T$ (i.e., the difference between the terrestrial time and the universal time) is the most critical parameter causing uncertainty on the data. We also find that all new Moon days in the almanacs agree with our calculations since 1912. Meanwhile, we find that new Moon and winter solstice times are found to be very close to midnight in 38 and five cases, respectively. For instance, the new Moon time on January 14, 2097 is 0 h 0 min 8 s. In this case, deciding the first day (i.e., new moon day) in a lunar month is difficult because of the large uncertainty in the value of ${\Delta}T$. Regarding with a lunar leap month, we find that the rules of inserting the leap month do not apply for 17 years. In conclusion, we believe that our findings are helpful in determining calendar days by using the lunisolar calendar.