• Title/Summary/Keyword: Korean visual media

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Visual Interface & Surface Expressions in Commercial Space Design (비주얼 인터페이스와 상업공간의 표피 표현)

  • Kim Sunyoung
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.3-11
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    • 2005
  • This study examines the visual effects of surface design utilized in commercial space. In particular, 1 focus on the following three categories: transparency and lighting, electronic surface and media screen, and ubiquitous environments and interface. Unlike the past era in which surface design in commercial space was viewed merely as a means of decoration, it has become more important in the contemporary era because diverse expression techniques in surface design enormously help architects and interior designers embody their own ideas more effectively Moreover, the diversity of surface design expands the concept of cultural space as it provides various graphic elements that reflect human desire for multicultures.

Analysis of Fashion Design Reflected Visual Properties of the Generative Art (제너러티브 아트(Generative Art)의 시각적 속성이 반영된 패션디자인 분석)

  • Kim, Dong Ok;Choi, Jung Hwa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.5
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    • pp.825-839
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    • 2017
  • Generative Art (also called as the art of the algorithm) creates unexpected results, moving autonomously according to rules or algorithms. The evolution of digital media in art, which tries to seek novelty, increases the possibility of new artistic fields; subsequently, this study establishes the basis for new design approaches by analyzing visual cases of Generative Art that have emerged since the 20th century and characteristics expressed on fashion. For the methodology, the study analyzes fashion designs that have emerged since 2000, based on theoretical research that includes literature and research papers relating to Generative Art. According to the study, expression characteristics shown in fashion, based on visual properties of Generative Art, are as follows. First, abstract randomness is expressed with unexpected coincidental forms using movements of a creator and properties of materials as variables in accordance to rules or algorithms. Second, endlessly repeated pattern imitation expresses an emergent shape by endless repetition created by a modular system using rules or 3D printing using a computer algorithm. Third, the systematic variability expresses constantly changing images with a combination of system and digital media by a wearing method. It is expected that design by algorithm becomes a significant method in producing other creative ideas and expressions in modern fashion.

Visual Impairment Description for MPEG-21 Digital Item Adaptation (MPEG-21 디지털아이템적응변환을 위한 시각 장애 서술자에 관한 연구)

  • ;Truong Cong Thang
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.351-364
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    • 2003
  • In this paper, we propose visual Impairment descriptions for MPEG-21 digital item adaptation. The proposed visual impairment descriptions include low vision impairment and color vision deficiency. It is symptom-based description so that the description is systematic enough to sufficiently describe user's any kind of visual impairment characteristics and easy enough to describe for any user with visual impairment. In this paper, we performed some experiments with the proposed description in MPEG-21 digital item adaptation. The experiments showed that the proposed description Is effective to adapt visual resources In digital item for users with visual impairment and to give enhanced visual accessibility to them.

A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.329-346
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    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

Landscape Drawing as a Text: Practical and Theoretical Approach (텍스트로서의 조경드로잉 - 읽기의 틀과 실제 -)

  • 이광빈;조정송
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.1
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    • pp.54-63
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    • 1999
  • The Landscape drawing is used as main media in landscape design process like the language in daily life for human. Designers input many intentions and meaningful words in design process through landscape drawing. The common purpose of landscape drawing is to represent reality effectively, even though it has variable visual forms and materiality. The representation in landscape drawing in metaphorical as well as visual and functional. But current tendency is inclined to use landscape drawing in a functional aspect for visual representation and the landscape drawing is utilized straight-forwardly rather than metaphorically for clear communication. Such recognition on landscape drawing results from the difficulty to accept the symbolic aspect of the drawing. The difficulty makes the utilization and the interpretation of landscape drawing stay at conventional level in following visible factors. For the sake of solving the difficulty this study considers landscape drawing as the text that contains readable objects and symbolic words. This study presents layer-methods for reading a landscape drawing as a text; situational and contextural reading, iconological reading and reading the subject of drawing.

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Method for Local Contrast Control in DCT Domain (DCT영역에서의 국부 Contrast 조절 기법)

  • Tran, Nhat Huy;Minh, Trung Bui;Kim, Won-Ha;Kim, Seon-Guk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.8-11
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    • 2013
  • We implement the foveation and frequency sensitivity feature of human visual system in discrete cosine transform (DCT) domain. Resolution of human visual perception decays as distance from the eye-focused point, known as foveation property, and the middle frequency components give most pleasant image quality to human than the low and high frequency components, which is the frequency sensitivity property of human visual system. For satisfying the foveation property, we enhanced the local contrast at the focused regions and smoothed local contrast at the non-focused regions in the DCT domain without bringing the blocking and ringing artifacts. Moreover, the energies at each DCT frequency components is modified with various degree to fulfill the frequency sensitivity property. The proposed method is verified by the subjective and objective evaluations that it can the improve the human perceptual visual quality.

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Applications of Morphing on Facial Model Reconstruction and Surgical Simulation

  • Lee, Tong-Yee;Sun, Yung-Nein;Weng, Tzu-Lun;Lin, Yung-Ching
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.103.2-110
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    • 1999
  • Facial model reconstruction and surgical simulation are essential parts in the computer-aided surgical system. Plastic surgeons use it to design appropriate repair plans and procedures before actual surgery is operated. In this work, the exploration of 3-D metamorphosis to them presents new results in these two parts.

Object Tracking Method Based on Local Moments

  • Takamatsu, R.;Kawarada, H.;Sato, M.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.113-118
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    • 1997
  • This paper proposes a object tracking method based on the local moments, or moment based on the local moments, or moment of some restricted area, in which the idea of the viewpoint and the visual filed corresponding to the local area of an image is introduced. Using local moment with the optimally controlled viewpoint and visual field, the target position and its breadth are estimated robustly. By two experiments, the validity of the proposed method is shown.

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Visual Phrase Detection and Evaluation Technology for Car Front Monitoring (자동차 전방 감시를 위한 영상 구문 검출 평가 기술)

  • OH, Weon Geun;KO, Jong-Gook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.13-16
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    • 2019
  • 영상이 포함하고 있는 풍부한 정보를 검출하고 이해하기 위해서는, 영상속의 일관된 상호관계를 갖는 영상 객체 그룹을 이해하고 표현하는 영상 구문 검출 기술(Visual Phrase Detecting Technology)이 필수적이다. 영상 구문 검출 기술은, 영상이 포함하고 있는 다양하고 풍부한 정보를 추출하고 활용하기 위한 핵심 기술로 이를 이용한 자동차 주행중 전방 감시, 영상의 자동 주석 달기, 동영상의 검색, 쇼핑 공간에서의 부정행위 검출(fraud detection) 등 다양한 분야에 적용할 수 있다.

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.