• Title/Summary/Keyword: Korean visual media

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Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

  • Jung, Sookeung
    • Journal of Contemporary Eastern Asia
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    • v.16 no.2
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    • pp.59-81
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    • 2017
  • The emergence of the new audiences floating across multimedia platforms and engaging in TV production and distribution have forced producers and broadcasters to think of not only the fragmented distribution of their content but also the development of a new format beyond the frame of traditional TV production. A Korean entertainment TV show My Little Television combining the form of live webcasting and traditional TV show reflects such a trend. Because of the distinct format, My Little Television carries out a unique strategy in managing the two screens - Internet and TV. The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production. Through text and visual image analysis on the show, this study discusses how MLT negotiates with the original Internet text, the producers' paratext, and the supertext of the national TV network in the context of the transitory screen culture.

A Study on Illustration Expression by the Change of Media Paradigm (미디어 패러다임 변화에 의한 일러스트레이션 표현방법에 관한 연구)

  • Choi, Ji-Hye;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.351-354
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    • 2010
  • This study examines the information delivery system through the illustration expression how to improve communications among the users in the digital media shift. The illustration strengthens the information delivery system the information design and the illustration are closely related These ideas will be examined in more detail in a new way.

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Scalable Coding of Depth Images with Synthesis-Guided Edge Detection

  • Zhao, Lijun;Wang, Anhong;Zeng, Bing;Jin, Jian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4108-4125
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    • 2015
  • This paper presents a scalable coding method for depth images by considering the quality of synthesized images in virtual views. First, we design a new edge detection algorithm that is based on calculating the depth difference between two neighboring pixels within the depth map. By choosing different thresholds, this algorithm generates a scalable bit stream that puts larger depth differences in front, followed by smaller depth differences. A scalable scheme is also designed for coding depth pixels through a layered sampling structure. At the receiver side, the full-resolution depth image is reconstructed from the received bits by solving a partial-differential-equation (PDE). Experimental results show that the proposed method improves the rate-distortion performance of synthesized images at virtual views and achieves better visual quality.

Vision and Aging

  • Kim, In Suk;Hilz, Rudolf
    • Journal of Korean Ophthalmic Optics Society
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    • v.7 no.1
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    • pp.9-13
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    • 2002
  • It is well known that the maximum amplitude of accommodation decreases with increasing age.(Presbyopia). With single vision lenses presbyopia can be corrected only for one viewing distance. With progressive power lenses presbyopia can be corrected for all viewing distances. But there are some other changes in the visual system with age which can not be corrected by spectacle lenses. Pupillary diameter decreases and the light transmission of the ocular media decreases. Therefore old people need more light, they need better illumination. Cone density in the retina decreases, this is only one example for changes in the sensory system. These changes in the visual system cause changes in visual functions. At the age of 80 visual acuity has decreased to half. Contrast sensitivity for gratings decreases mainly for high spatial frequencies very important is the increase of stray light in the ocular media and therefore the increase of glare. Veiling luminance increases by a multiple of approximately 4, Dark adaptation gets slower and light sensitivity is approximately 2 log units (factor 100) less when the eye is completely dark adapted. Also colour vision gets worse, especially at low luminances. Elderly people have problems with visual tasks which require divided attention between foveal and peripheral vision. An example is the measurement of the useful field of view. This useful field of view be expanded (improved) by visual training.

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A Study on Comics Content into the Film Trend (만화의 영화화 흐름에 관한 연구)

  • Yoon, Kil-Heon;Lee, Won-Seok
    • Cartoon and Animation Studies
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    • s.11
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    • pp.1-10
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    • 2007
  • The trend of making film from the comic source, which is a prototype of so-called media mix, is indeed a different phenomenon from the traditional ones from novel or play sources. Historically comics are recently adapted to film although they have narratives and continuity of images. It is due to the lack of social conception of comics genre and extension of imagination that is a characteristics of the comics. However, it is conspicuous that comics has been a source of film along with the development of technology of visual image reproduction and the trend of enlarging reproduction of popular media image. Since comics can provide narratives and he visual sense for film making, these trend will be continued and more vivid.

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Study on 3 Dimensional Images Using LED by PLS with No Viewing Zone Forming Optics (LED를 PLS 배열로 사용한 시역 형성 광학계가 없는 3차원 영상의 시역에 대한 연구)

  • Choi, Kyu-Hwan;Kim, Sung-Kyu;Son, Jung-Young
    • Korean Journal of Optics and Photonics
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    • v.19 no.2
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    • pp.116-121
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    • 2008
  • A two dimensional point light source array can replace both the viewing zone forming optics and the back light panel in the contact-type 3 dimensional imaging systems based on LC panels. This replacement can make the system structure of the 3 dimensional imaging systems no different from that of the conventional LCD and can reduce undesirable visual effects caused by the viewing zone forming optics. The problem with the point light source array is the visual quality deterioration of the system due to the non-ideal nature of the array.

A Study on Gender Identity Expressed in Fashion in Music Video

  • Jeong, Ha-Na;Choy, Hyon-Sook
    • International Journal of Costume and Fashion
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    • v.6 no.2
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    • pp.28-42
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    • 2006
  • In present modern society, media contributes more to the constructing of personal identities than any other medium. Music video, a postmodernism branch among a variety of media, offers a complex experience of sounds combined with visual images. In particular. fashion in music video helps conveying contexts effectively and functions as a medium of immediate communication by visual effect. Considering the socio-cultural effects of music video. gender identity represented in fashion in it can be of great importance. Therefore, this study is geared to the reconsidering of gender identity represented through costumes in music video by analyzing fashions in it. Gender identity in socio-cultural category is classified as masculinity, femininity, and the third sex. By examining fashions based on the classification. this study will help to create new design concepts and to understand gender identity in fashion. The results of this study are as follows: First. masculinity in music video fashion was categorized into stereotyped masculinity, sexual masculinity. and metro sexual masculinity. Second, femininity in music video fashion was categorized into stereotyped femininity. sexual femininity, and contra sexual femininity. Third, the third sex in music video fashion was categorized into transvestism, masculinization of female, and feminization of male. This phenomenon is presented into music videos through females in male attire and males in female attire. Through this research, gender identity represented in fashion of music video was demonstrated, and the importance of the relationship between representation of identity through fashion and socio-cultural environment was reconfirmed.

A Study on Utilization Plans of TV Programs Related to Environmental Issues as an Environmental Education Material in (중등학교 환경교육에서의 환경관련 TV 프로그램 활용 방안에 관한 연구)

  • Lee, Mu-Choon;Kim, Kyung-Mi
    • Hwankyungkyoyuk
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    • v.19 no.3
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    • pp.165-182
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    • 2006
  • Demands for developing diverse teaching methods and materials which can lead to active participation of students in classes have been emerged for environmental education in secondary schools. In order for more effective environmental education, a variety of programs in the mass media including public broadcasting have been used. Advantages associated with the broadcasted TV programs include compensation of temporal and spatial limits embedded with the printing media, improvement of studying efficiency, and provision of diverse studying opportunities, leading to the promotion of the awareness of environmental issues. In this study, 256 environmental issues related TV programs being aired via major public broadcasting companies such as EBS, KBS, MBC and SBS between years of 2003 and 2004 were analyzed. During the present research, selection of the programs was made based on the weight of the environmental issues in independent programs being aired for at least 10 minutes. A survey as a primary means was carried out for the utilization of the audio-visual educational materials in order to provide a new method employing the TV programs which were related to the environmental issues during the instruction in secondary schools.

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Visual Fatigue Prediction for Stereoscopic Video Considering Individual Fusional Characteristics (시청자의 입체시 특성을 고려한 3D 비디오의 피로도 예측)

  • Kim, Dong-Hyun;Choi, Sung-Hwan;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.331-338
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    • 2011
  • In this paper, we propose a visual fatigue prediction metric which considers individual fusional characteristics for stereoscopic video. It predicts the visual fatigue level by examining the disparity and motion characteristics of 3D videos. In addition, we classified the viewers into 2 groups according to fusional limit and the slope of fusional response which are acquired from random dot stereogram test. Then, Pearson's and Spearman's correlation coefficient was measured between the proposed metrics and the subjective results, acquiring 80% and 79%.

An Analysis of Visual Effects of ASMR : Focused on Animation 「Sonagi」 (ASMR의 시각적 효과 분석 : 애니메이션 「소나기」를 중심으로)

  • Kim, Jae-Woong;Koo, Bo-Room
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.46-53
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    • 2018
  • The purpose of this study is to analyze the visual effects of autonomous sensory meridian response (ASMR) found in animations. So far, ASMR contents have been produced in one-person media or advertising contents with particular purposes. Unlike that, in animations, they have been produced in intuitive forms mainly for delivering messages. From the 2000's, however, gradually, animations intended for both appreciation and comfort and healing appeared,and such effects are similar to those of ASMR contents. This study has analyzed the visual effects of ASMR focusing on the Korean animated "Sonagi"(2017).