• Title/Summary/Keyword: Korean movie

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An Item-based Collaborative Recommendation Algorithm for Purchase Data (구매 데이터에 적합한 아이템 기반의 협력적 추천 기법)

  • 김완섭;윤찬식;이수원
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.319-321
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    • 2002
  • 협력적 추천 알고리즘의 성능향상을 위한 많은 연구들이 진행되고 연구 결과로 다양한 협력적 추천 기법들이 제안되고 있다. 이러한 연구에서는 EachMovie, MovieLens등의 선호도(Rating) 값을 기반으로 하는 데이터를 대상으로 추천의 효율을 높이고자 하고 있다. 그러나 실세계에서 우리가 얻을 수 있는 원 거래 데이터(Raw Transaction Data)는 선호도 값을 갖고 있지 않다. 따라서 실세계의 구매 데이터에 효과적인 추천을 하기 위해서는 기존의 선호도 기반 알고리즘이 아닌 구매 정보만을 기반으로 하는 변경된 협력적 추천 알고리즘이 필요하다. 본 논문에서는 연관규칙 탐사 기법에서 사용하는 확신도(confidence)를 유사도식에 사용하고 이를 기반으로 선호도를 예측하는 구매 기반의 협력적 추천 알고리즘을 제안한다.

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Design and Implementation of a Chatbot for Booking Movie Tickets (영화 예매 지원 챗봇 설계 및 구현)

  • Kim, Jinyoung;Lee, HyeJin;Paik, Juryon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.15-18
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    • 2019
  • 증가하는 메시징 앱 이용자 수, 언제 어디서나 시간과 장소에 제한받지 않는 고객 응대 서비스 그리고 대화형이라는 친근성 등은 챗봇(Chatbot)의 대표적인 장점들이다. 과거에는 단순히 패턴을 찾아 이미 설정된 기계적인 반응만을 했지만, 최근에는 여러 기술, 특히 AI 기술의 발달로 실생활에서도 도움을 줄 수 있는 챗봇들이 많아지기 시작했다. 본 논문에서는 인터넷이나 핸드폰 앱으로 영화 예매하는 것이 익숙하지 않은 사람이나 채팅을 하는 것이 익숙한 사람들이 신속, 편리하게 영화 예매를 할 수 있도록 지원하는 챗봇을 구현하고자 한다. 이를 위해 Dialogflow를 사용해서 예매자가 영화의 필수 정보들을 자연스러운 채팅을 통해 파악하도록 한다. 또한 영화와 관련된 키워드만 언급해도 되묻기 기능을 추가해 해당 영화를 유추할 수 있는 질의를 통해 정확한 예매를 지원한다.

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Network Architecture Based on Multi-label and NLP Learning for Genre Prediction of Movie Posters (영화 포스터의 장르 예측을 위한 멀티 레이블과 NLP 학습 기반의 네트워크 아키텍처)

  • Sumi Kim;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.373-375
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    • 2023
  • 본 논문에서는 멀티 레이블을 이용한 CNN 구조 활용과 NLP 학습을 이용하여 한국 영화의 장르를 예측하는 방법을 제안한다. 포스터는 영화의 전반적인 내용을 한눈에 알아볼 수 있게 하는 매체이기 때문에 다양한 요소들로 구성되어 있다. 합성곱 신경망(Convolutional neural network)을 활용해, 한국 영화 포스터가 가지는 특징들을 추출하여 영화 장르 분류를 진행하였다. 하지만, 영화의 경우 감독이 생각하는 장르와 관객이 영화를 봤을 때, 느끼는 장르가 다를 수 있다. 그렇기 때문에 장르 예측에 있어서 문제가 발생할 수 있다. 이러한 문제를 완화하기 위해 본 논문에서는 합성곱 신경망 활용뿐만 아니라, 자연어 처리(Natural Language Processing)를 같이 활용한 방법을 제안한다.

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Study for making movie poster applied Augmented Reality (증강현실 영화포스터 제작연구)

  • Lee, Ki Ho
    • Cartoon and Animation Studies
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    • s.48
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    • pp.359-383
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    • 2017
  • 3,000 years ago, since the first poster of humanity appeared in Egypt, the invention of printing technique and the development of civilization have accelerated the poster production technology. In keeping with this, the expression of poster has also been developed as an attempt to express artistic sensibility in a simple arrangement of characters, and now it has become an art form that has become a domain of professional designers. However, the technological development in the expression of poster is keep staying in two-dimensional, and is dependent on printing only that it is irrelevant to the change of ICT environment based on modern multimedia. Especially, among the many kinds of posters, the style of movie posters, which are the only objects for video, are still printed on paper, and many attempts have been made so far, but the movie industry still does not consider ICT integration at all. This study started with the feature that the object of the movie poster dealt with the video and attempted to introduce the augmented reality to apply the dynamic image of the movie to the static poster. In the graduation work of the media design major of a university in Korea, the poster of each works for promoting the visual work of the students was designed and printed in the form of a commercial film poster. Among them, 6 artworks that are considered to be suitable for augmented reality were selected and augmented reality was introduced and exhibited. Content that appears matched to the poster through the mobile device is reproduced on a poster of a scene of the video, but the text informations of the original poster are kept as they are, so that is able to build a moving poster looked like a wanted from the movie "Harry Potter". In order to produce this augmented reality poster, we applied augmented reality to posters of existing commercial films produced in two different formats, and found a way to increase the characteristics of AR contents. Through this, we were able to understand poster design suitable for AR representation, and technical expression for stable operation of augmented reality can be summarized in the matching process of augmented reality contents production.

Macro Analysis on the Supply and Demand of New-coming Directors in the Korean Movie Industry over the Years (1971-2016) (신인 영화감독의 한국영화시장 진출에 대한 거시 분석)

  • Kim, Jung-Ho;Kim, Jae Sung
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.132-146
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    • 2017
  • Over the years(1971 to 1987), only 20 Korean film production companies had been granted the exclusive rights to make Korean films in Korea and to import foreign films with a quota system. They had been making trashy Korean movies to secure import quotas of foreign films. Newcomer's entry of market had also been limited and the growth of Korean films through innovation had been hampered. In the same period, The annual number of Rookie director is 10, the portion of debut films of all Korean films is 10.62%, and the audience portion of debut is only 10.5% of Korean movie audience. From 2004 to 2016, total number of rookie directors is 874, and 61.72% of 1,416 directors who made his debut over the 46 years from 1971 to 2016. This is far more than the number of directors who debuted for the last 32 years. From 2004 to 2016, the annual number of rookie directors is 62.15 and their debut film occupies 39.58% of the total amount of Korean movies released and 32.8% of the audience number. Since the full opening of the domestic market to foreign films industries in 1988, the liberalization of independent film production in 1999, as a result of innovation of a competitive system, the Korean movies have been loved by audiences. However, there are concerns that the decline of the screen quota in 2006, the monopoly of the 4 major distributors, increase in indie movies and Semi-adult movies for VOD, could be the potential threat for future innovation in Korean cinema.

A Study on the Economic Impact of the Marine Leisure Sector Following the Designation of Haeundae as 'Convention, Movie, Marine Leisure Special Zone

  • Hwang, Young-Woo;Ryu, Tae-Chang;Yhang, Wii-Joo
    • Journal of Navigation and Port Research
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    • v.30 no.4
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    • pp.303-308
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    • 2006
  • This study is designed to analyze the production, employment, value added and income impacts tha, in the event of designation and development of Haeundae as 'Convention, Movie, Marine Leisure Special Zone', its marine sector would have on the local economy. The realization of marine leisure special zone of Haeundae in Busan is expected to lead to a direct and indirect investment of approx. \13.6 billion, resulting in \68.0 billion in production impact, 850 jobs in employment impact, \28.0 billion in value added impact and \14.5 billion in income impact. This is expected to give a boost to a stagnant local economy, offering opportunities for the revival of Busan's tourist industry.

Functional Analysis of Music Used in Film

한중 현대사회문화의 이해와 중국어문화교육 - 영화 "심플라이프"를 활용하여 -

  • Jeong, In-Suk
    • 중국학논총
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    • no.61
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    • pp.301-321
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    • 2019
  • This is the premise that the language's cultural understanding must preceded the process in order to facilitate the communication of foreign languages. In order to understand the contemporary social culture of Korea and China, we sued the film 'Simple Life 'to conduct Chinese cultural education. For this, we first selected the theme of the culture, which is an issue in the modern society that appears in the film. Using the ambassador in the movie 'Simple Life",questionnaires and classes based on the culture selected for the subject were sometimes divided among the students of the Korean and China, and sometimes shared opinions and discussions and communication. The result of such a class progression are as follows: understanding the context of the culture and the use of movies can help you communicate smoothly.