• 제목/요약/키워드: Korean Novels

검색결과 158건 처리시간 0.025초

MMORPG 디아블로 III 캐릭터 의상에 나타난 미메시스 특성 (A Study on the Mimesis Type of the Costume in MMORPG Diablo 3)

  • 유선아;고현진
    • 복식
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    • 제64권3호
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    • pp.126-141
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    • 2014
  • The purpose of this study is to analyze the specific mimesis types of common character costumes in MMORPGs, which have stories that are very similar in structure to ancient myths and fantasy novels. As the subject of the research I have selected "Diablo 3" created by the American video game developer, Blizzard Entertainment Images of 5 characters, for both genders - Barbarian, Witch Doctor, Monk, Demon hunter, Wizard - were compiled for a total of 10 images, and these images were compared to popular archetypes in mythology, religion and literature. analyzed them separately according to the mimesis type. For this study, Articles and books containing the Aesthetics, Mimesis and Digital culture were researched in order to study the costume features and the Mimesis types and compare them to the costumes in the MMORPG. Firstly, the character Barbarian is a successor of the barbarian character of the previous product. The outfit worn by the game figure is based on the common images expressed in the movie . The makers created an analogous-imitation mimesis by replicating the image in an exaggerated and grand form. Second, the character Witch Doctor derived its motif from the Voodoo cult, and was expressed in analogous-imitation mimesis, using the very shades and patterns used in real life. Third, the character Monk, blending the image of a priest in Eastern Europe and images of its oriental counterparts, was expressed in transposition-diversion mimesis. Fourth, the Demon Hunter took the source of its inspiration from the image of a Witch hunter in the medieval times. The game character has a sharper sleeker figure than its model, and uses more acute shapes and darker gloomier colors expressed in an analogous-imitation mimesis. Finally, the character Magician took a formless character and expressed it in transposition-diversion mimesis taking as its basis some fantasy novels.

텍스트 분석 기반 대화 이력 추적을 이용한 작가 지원 기법 (Authoring Support Technique Using Text Analysis-based Dialogue History Tracking)

  • 김현식;박승보;이오준;백영태;유은순
    • 한국컴퓨터정보학회논문지
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    • 제19권9호
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    • pp.45-53
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    • 2014
  • 본 논문에서는 스토리의 논리적 오류를 막기 위한 방법으로 캐릭터의 대화 이력 구축과 추적 방법을 제안한다. 장편 소설이나 공동 집필 작품등 작품의 길이가 길고 다수의 캐릭터가 등장하는 작품의 경우 작가에게 인지적 부담을 주게 되며 만약 작가가 캐릭터의 기억을 혼동할 경우 작품 속에 논리적 오류가 발생해 작품의 완전성과 무결성에 악영향을 미치게 된다. 본 논문에서는 상기한 추적 방법을 통해 작가의 인지적 부담을 경감하여 작품의 집필을 보조할 수 있는 작가 지원 시스템을 설계하고 기존에 집필된 소설을 분석하여 캐릭터의 대화 이력 추출 및 추적 예시를 보인다. 또한 질의문(query)의 성능평가를 통해 대화 이력 시스템이 평균 68.5%의 정확도를 보여주는 것으로 나타났다.

한중 현대여성서사에서 나타나는 '광기' - 백신애의 「광인수기」와 메이냥의 「수술하기 전」비교 고찰을 중심으로 (The Meaning of "Madness" Shown in the Female Narratives in Korean and Chinese Literature - Focused on the Comparative Study of Baek Shin-Ae's "The Diary of A Madman" and Mei Niang's "Before the Operation")

  • 최은정
    • 비교문화연구
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    • 제19권
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    • pp.181-204
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    • 2010
  • This study analyzes the meaning of madness shown in the female narrative, focusing on two novels- "Before the Operation" by Mei Niang and "Madman's Diary" by Baek Shin-Ae. The novel "Before the Operation" reveals women's instinctive desires through an insane woman and brings up a problem of unfair suppression caused by patriarchism. On the other hand, the heroine of "Madman's Diary" shows madness when she is at a crisis to be 'the other' in the patriarchal system. Her madness is caused because she fails to find the meaning of her presence in the system. Interestingly, a woman who departs from moral standards of patriarchy (from "Before the Operation") becomes thefocus of public censure while a man (from "Madman's Diary") who also ignores those standards seems to be a victim. In "Madman's Diary", the man's wife is accused of being mad while he draws sympathy as a victim. This shows that those moral standards have duplicity. At this point, the heroines who continuously adjust themselves to the system express their madness. In other words, the madness implies a stern protest against the moral standards applied differently to men and women. It is unique that the two heroines of the novels become 'sane' when they encounter thematter of 'being a mother'. When it comes to "Madman's Diary", 'being a mother' of the insane woman who becomes 'the other' in the system foretells dismal future. Meanwhile, Mei Niang indicates the way- 'being a mother'- to overcome the dismal future through "Before the Operation". In this case, the mother is not a figure that reproduces the patriarchal power structure, but an independent figure who wants to change it. For that reason, 'being a mother' has the meaning of subversion and resistance.

미디어 콘텐츠 생산자로서 웹소설 작가의 정체성 연구: 심층 인터뷰와 자기기술지를 중심으로 (A Study on the Web Novel Writer's Identity as a Media Content Producer: An In-Depth Interview and Self-description)

  • 김미숙
    • 한국콘텐츠학회논문지
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    • 제22권10호
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    • pp.658-675
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    • 2022
  • OTT 플랫폼의 등장으로 전 세계가 하나의 문화권으로 묶여 같은 미디어 콘텐츠를 실시간으로 공유하고 반응하는 시대가 되었다. 이 연구는 '오징어 게임', '이상한 변호사 우영우' 등 우리나라 K-콘텐츠가 글로벌 시장을 주도하는 상황에서 원천 스토리의 IP(지식재산권)을 가지고 웹툰, 드라마, 영화로 확장하고 있는 웹소설 시장의 생산자인 웹소설 작가에 대한 생산자 연구를 시도한다. 이 연구에서는 웹소설 작가를 단순한 '소설가'가 아니라 상업적인 미디어 콘텐츠를 생산하는 생산자로 보고 그들의 정체성과 노동과정의 특징을 알아보았다. 웹소설 작가들은 부업이나 겸업으로 웹소설을 쓰기 시작했으며, 진입 장벽이 없고 따로 자본이나 시설비용이 들어가지 않으면서 혼자서도 수익을 올릴 수 있다는 점을 웹소설의 매력으로 꼽았다. 진입 장벽은 없지만, 작가 대부분이 첫 작품에서 혹독한 실패를 경험하게 되는데, 이는 '작가'라는 단어가 어떤 장르에서든 '자신이 쓰고 싶은 글을 쓰는 사람'이라는 오해에서 비롯된다고 보았다. 웹소설의 경우는 달라서, 웹소설을 써서 성공하기 위해서는 작가들이 철저하게 수용자 입장이 되어 독자들이 원하는 트렌드와 코드에 맞춰 써야 한다는 것을 깨닫는 과정을 거친다. 웹소설 작가들은 스스로 '이야기 판매자'나 '이야기 생산자' 또는 '혼자서 IP를 생산할 수 있는 사람', '현실에서 이룰 수 없는 판타지를 충족시켜 주는 사람' 등의 정체성을 가지고 있다고 표현했는데, 공통적으로는 이야기를 제공하고 수익 또는 매출을 올리는 사람이라는 의식이 강했다. 엄청난 분량의 웹소설을 연재하는 부담감에 대해서는 수입이 많은 작가들은 '노력에 비해 수입이 많다'는 관대한 입장을 보였지만 평범한 작가들은 '끊임없이 써야 하는 글쓰기 막노동을 하는 것 같다'며 란 고된 노동을 어려움을 토로하기도 했다.

중국 조선족과 한국 아동의 읽기교과서 내용분석 생태학적 체계에 따른 가치덕목의 비교 (Content Analysis of the Reading Textbooks of Chinese-Korean and Korean Children: Ecological Systems and Values)

  • 박혜원;원영미;이귀옥
    • 아동학회지
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    • 제24권4호
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    • pp.55-69
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    • 2003
  • This study analyzed the contents of reading textbooks of Chinese-Korean $1^{st}$, $4^{th}$, and $7^{th}$ graders in Yanji, China with reference to ecological systems and values. Results showed that the literature genre of Korean textbooks in China was predominantly novels/stories(38.5%) rather than essays(13.7%), poems/verses/rhymes(16.2%) or others(31.6%). Characters were classified into 9 categories and analyzed by Bronfenbrenner's ecological paradigm. It was found that Chinese-Korean textbooks included more characters belonging to exo- or macro-systems including school, community, and government while Korean textbooks emphasized the self or the family, both belonging to the micro-system. Values in Chinese-Korean textbooks emphasized community and government. Korean textbooks emphasized individual life. Differences were more pronounced in textbooks of the upper grades.

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1930년대 북간도 지역에 대한 조선이민의 공간이미지 -이민소설을 중심으로- (In the 1930역s Spatial Image of Korean Immigrants to Pukkando -on Migration Novels and Short Stories-)

  • 이은숙
    • 대한지리학회지
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    • 제34권4호
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    • pp.419-434
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    • 1999
  • 연구의 목적은 최서해, 박계주, 안수길의 이민소설을 중심으로 1930년대 북간도에 대한 조선이민의 공간이미지를 조사하며, 이것이 이주와 정착과정에 미친 영향을 밝히는 것이다. 최서해, 박계주, 안수길은 리얼리즘 작가로서 많은 장편과 단편 소설을 통해서 당시 북간도라는 이민공간에 있었던 조서이민의 삶을 사실적으로 형상화하였다. 따라서 이들 소설은 그 자체로서 1930년대 북간도의 지리적 현상이며 동시에, 지리적 자료로서 가치를 지닌다. 조선 이민의 공간이미지를 보면, 이주 전 이미지와 이주 후 이미지 사이에 차이가 있다. 이주 전 이미지는 북간도 공간에 대한 지식과 그들이 접한 정보를 중심으로 형성된 객관적 이미지이다. 이것은 이주 후 삶의 공간으로서의 개인적 체험과 고향의식을 통해서 개별적이고 주관적인 이미지로 변화되었다. 객관적 이미지는 이주 의사 결정에 영향을 주었고, 주관적 이미지는 북간도에서의 적응과 정착과정에 영향을 주었다.

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한글로 된 "칙목녹"에 대하여 (On the Chaeg-mog-nog: a book catalog written by Hangul character)

  • 윤병태
    • 한국문헌정보학회지
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    • 제5권
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    • pp.31-54
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    • 1978
  • In this study, the Chaeg-mog-nog was analysed and studied. Chaeg-mog-nog is one of the rare book catalog which written purely by Hangul character. In this catalog, 89 kinds (over 500 books) were recarded, included 21 kinds of Korean Hangul novels. Except the 30 kinds of boohs, many similar and same titles and contents of works are remained. The compiler of this book catalog was unknown. But, according to the characteristic of the collection and the calligraphic style of this catalog, the compiler shall be woman who may have some connection between the royal palace.

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복식의 의미확장연구 -소설텍스트를 중심으로- (A Study on the Extension Meaning of Expressed Clothing in Novel)

  • 유지헌
    • 한국의류학회지
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    • 제26권8호
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    • pp.1228-1238
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    • 2002
  • This study attempted to identify that how the meaning of clothes and clothing behavior were extended, and to examine that they, produce what kinds of meaning in the specific contort in a novel, the Honpul. The Frame of meaning analysis proposed by Beaugrande, Dressier, and Damesteter was used as an analyzing method. The 100 texts were collected for analysis from the Honpul volume 1 to 10. Psychological meanings were categorized to sensitivity meaning, disposition meaning and incantation meaning. Those had not only a basic meaning which could be gotten from the practical clothing but also second and third extended meanings. The point of this study was to present a new method and possibility for analyzing the code of costume culture by the extended meanings in novels.

Story of the monkey: The modular narrative and its origin of

  • Wang, Lei
    • 만화애니메이션 연구
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    • 통권29호
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    • pp.61-75
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    • 2012
  • The essay explores the narrative structure of the classical Chinese feature animation, (a.k.a. Da Nao Tian Gong, 1964). The film is presented with a modular structure which is quite unique compared with the storytelling in feature animated films from other cultures, but could be connected with the tradition narrative structure in Chinese Zhanghui style novels in Ming and Qing Dynasty. By relating the original text of the story, the 16th century novel Journey to the West (a.k.a. Xi You Ji), with the film , the essay addresses the question of how the narrative tradition in Chinese classical literature influenced the Uproar in Heave for its segment narrative structure, character driven storytelling strategy and mirrored repetitive 2 plot lines. The subject of this essay is even more significant after the restored 3D version of was re-released in the spring of 2012 and became one of the best-selling animated feature film in the history of the country.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • 한국컴퓨터정보학회논문지
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    • 제24권5호
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.