• Title/Summary/Keyword: Korean Movies

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Developing Active Role of Science Museum in Educating on Ethical Issues on Science and Technology: Four Case Studies

  • Choi, Kyung-Hee
    • Journal of The Korean Association For Science Education
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    • v.24 no.1
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    • pp.109-120
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    • 2004
  • The purpose of this study was to examine a) each of the selected science museums for its role in educating on ethical issues in science and technology, b) what are the most frequently dealt ethical themes in science and technology; c) how were those themes presented (via exhibition, play, panel, movies, etc); and d) identify common characteristics in the selected science museums' presentations of ethical issues. The results indicated that selected museums present ethical issues related to technology development, mainly on biotechnology and environmental issues. The type of presentations dealing with ethical issues most frequently were exhibitions, panels and simulations, followed by demonstrations and lectures. All of the selected museums had common characteristics for actively taking an educational role in ethical issues in science. The study suggests that efforts to communicate the ethical issues in various areas should be reinforced to educate students and the public, and that it may be the museum's role to expose ethical aspects of technology related to human rights, dignity, health and development issues from the early stage of its development.

The study on fashion opinion leader -Concerning the degree of mass media exposure and social paticipation- (패션 의경선도자에 관한 연구 - 주부들의 사회참여도와 대중매체 노출도를 중심으로 -)

  • 전혜정
    • Journal of the Korean Home Economics Association
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    • v.23 no.3
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    • pp.39-48
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    • 1985
  • The purpose of this study was to analyze the characteristics of Women's clothing fashion opinion leaders. The fundamental conceptualization for this study was based on the theories of fashion and opinion leader. Data for the study was obtained through questionnaires from 385 houswives of Gang Nam Gu. The measure of fashion opinion leadership applied in this project was the modification of Rogers' six question self-designating method. Operationally, the characteristic under investigation categoried into three sets of variable ; demographic and socialogical variables, and mass media exposure. As to the data analyses for this study, two-way crosstabs analyses were applied in comparing the characteristics of fashion opinion leader with followers. X\sup 2\ test was used to examine the correlation of several variables. RESULTS : 1. Fashion opinion leaders are not differ from followers in demographic characteristics. 2. Compared with followers, fashion opinion leaders are more active in the participation in concerts, movies and plays. 3. In mass media exposure, fashion opinion leaders differ little from followers regarding T.V, radio, newspaper, literarly magazine, general magazine, culture magazine.

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Technical of the 3D industry technology & 3DTV Broadcasting (기획특집 - 3D 산업과 3DTV 방송의 기술적인 전망)

  • Won, Chung-Ho
    • Journal of the Korean Professional Engineers Association
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    • v.43 no.3
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    • pp.23-27
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    • 2010
  • Since 3DTV was introduced, the market could not grow further due to the several causes such as the lack of content, technology for production and display and eyestrain. However, the rapid advances of the technologies on digital broadcasting, consumer electronics and computer enabled the commercialization of 3D animation, computer graphic, 3D advertising as well as 3D movies, and since then the international technical competition is growing fiercer. Since much more companies introduced the solutions for 3D in NAB 2010 than 2009, the expected size of the market will be bigger than ever before. This article describes the recent trends and the prospect of the 3D technologies including national defence strategy, content, construction, consumer electronics, advertisement, and terrestrial 3D1V pilot project in Korea.

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Study of Transients at BOAO

  • Im, Myungshin
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.1
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    • pp.61.1-61.1
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    • 2016
  • As a new way to explore the universe, astronomers are now performing time-domain astronomy by surveying the universe looking for new transient phenomena and taking movies of the universe with telescopes. Large-area, time-series survey of astronomical objects are uncovering many interesting, fast-changing objects that have now been poorly understood before, such as GRBs, tidal disruption phenomena, and new types of supernova. In order to characterize these new, exciting events, it is very critical to perform follow-up observations, and 1-2m telescopes can effectively contribute to such efforts. Since 2007, our group has been performing follow-up observations of gamma-ray bursts (GRBs) and interesting transients using BOAO and other KASI facilities. Here, we present results from several key transient studies that were done by using BOAO: (1) tidal disruption event Swift J1644+57; (2) SN 2011fe that occurred in M101; and (3) several GRB events. These study demonstrates the usefulness of BOAO as a powerful transient follow-up facility. Finally, we will discuss how BOAO research activities can possibly be bolstered in this newly emerging field of astronomy.

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A Study on Hybrid Living Space in Digital Architecture (디지털건축에서 추구하는 하이브리드한 주거공간에 관한 연구)

  • 이철재
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.289-296
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    • 2001
  • Changing demographics, changing lifestyles. An international group of architects designs the homes of the future in places diverse as USA, Japan, South America and Europe. These architecture are also challenging the traditional structure of the private house, as we know it. Many of these architects are reinterpreting the private house, challenging traditional notions of what makes house. Here, the interior and exterior surfaces are transformed into 'smart skins', which blur the distinction between the digital and the real and become a part of the daily life of the occupants. The smart house will make possible amazing things we though existed only in science fiction, guarding or welfare, guessing our moods and catering to our demands in music, movies, temperature and ambience. And new materials will further transform our living areas.

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Research Activities for Cyber Characters in Korea

  • Lee, Ee-Taek;Park, Chan-Jong;Park, Jung-Jo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.11-14
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    • 1999
  • The forthcoming century will be the "era of cyber society" . In a virtual environment, a cyber character plays the role of an agent for the human being. In this paper, we introduce active researches of industries, universities, and research institutes in Korea. After Adam Soft Inc. presented a cyber singer,“Adam”, a few cyber characters have succeeded commercially through Internet, TV, CF, movies and etc. Some universities had their own characters to make fundamental researches in the fields of modeling, motion control, and VR. Research institutes have been funded recently to a cyber character related researches. This paper briefly reviews the recent research works, and future trends in Korea. in Korea.

FUZZY-FILTER-BASED APPROACH TO RESTORATION OF THE OLD MOVIES

  • Tomohisa-Hoshi;Takashi-Komatsu;Takahiro-Saito
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.29-34
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    • 1999
  • We present a practical method for removing biotches and restoring their mission data. To detect blotches, we employ a robust approach of local analysis of spatiotemporal anisotropic brightness continuity Our approach uses first-order spatiotemporal directional derivatives to select the smoothest direction for each examined pixel, and puts out the incorruption probability that he examined pixel may not be corrupted by blotches. As the restoration filter, were employ a spatiotemporal fuzzy filter whose response is adaptively controlled according to a fuzzy rule defined by the incorruption probability. The fuzzy filter is composed of the two different filter of the identity filter and the spatiotemporal directional-weighted-mean filter, and will put out an intermediate value between the original input brightness and the directional-weighted-mean brightness. We design the fuzzy rule in advance by a standard supervised learning fuzzy rule in advance by a standard supervised learning method. The computer simulations are presented.

A Study on the Success Factors of Marvel Game Using Marvel IP (마블 IP를 활용한 마블 게임의 성공 요인에 관한 연구)

  • Park, Jong-Hoon;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.155-158
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    • 2021
  • PC 게임, 모바일 게임 시장에는 마블IP를 활용한 게임들이 꾸준히 출시되어왔다. 23편(엔드게임까지)의 마블 영화는 작품성이나 흥행성 등 다양한 측면에서 큰 성공을 거두었다. 하지만 마블IP를 활용한다고 게임이 반드시 성공하는 것은 아니었다. 출시된 마블 게임들을 보았을 때 성공한 게임과 실패한 게임 사례로 나눌 수 있다. 본 논문에서는 마블 IP를 기반으로 제작한 게임들의 특징을 살펴보고 성공 요소와 실패 요소의 대해 분석한 내용을 제시하여 게임을 개발할 때 고려할 요소로 활용할 수 있을 것이다.

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Prediction of Movies Box-Office Success Using Machine Learning Approaches (머신 러닝 기법을 활용한 박스오피스 관람객 예측)

  • Park, Do-kyoon;Paik, Juryon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.15-18
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    • 2020
  • 특정 영화의 스크린 독과점이 꾸준히 논란이 되고 있다. 본 논문에서는 영화 스크린 분배의 불평등성을 지적하고 이에 대한 개선을 요구할 근거로 머신러닝 기법을 활용한 영화 관람객 예측 모델을 제안한다. 이에 따라 KOBIS, 네이버 영화, 트위터, 구글 트렌드에서 수집한 3,143개의 영화 데이터를 이용하여 랜덤포레스트와 그라디언트 부스팅 기법을 활용한 영화 관람객 예측 모델을 구현하였다. 모델 평가 결과, 그라디언트 부스팅 모델의 RMSE는 600,486, 랜덤포레스트 모델의 RMSE는 518,989로 랜덤포레스트 모델의 예측력이 더 높았다. 예측력이 높았던 랜덤포레스트 모델을 활용, 상영관을 크게 확보하지 못 했던 봉준호 감독의 영화 '옥자'의 상영관 수를 조절하여 관람객 수를 예측, 6,345,011명이라는 결과를 제시한다.

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Exploring the Possibility of Independent Film Development according to the Current Status of the Domestic OTT Market Centered on Netflix (넷플릭스를 중심으로한 국내 OTT 시장의 현황에 따른 독립영화 발전 가능성 모색)

  • Lee, Jeong-Hyeon;Jeong, Jae-Hyung
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.375-385
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    • 2020
  • This paper attempts to understand the reality of Netflix on the Korean film distribution market environment, and to verify the possibility of developing domestic content centered on independent films in the OTT market, led by Netflix. The research significance of finding the way for Korean diverse films and independent films that cannot be provided with investment and distribution opportunities in various Korean Wave contents will be studied, and the characteristics of Netflix in the Korean film market will be explored. Netflix disseminates Korean contents such as Korean movies and Korean dramas, contributes to the spread of the Korean Wave, and is re-adjusting the paradigm of the distribution market, raising issues that cause a virtuous cycle of profits, controversy over net usage fees, and flooding of Hollywood movies. Considering the nature of intercultural exchange, the interaction between independent film content, Netflix platform, audience, and global market will expand interactive communication opportunities. In other words, just as Netflix uses the Korean media market to make profits, Korea should also use Netflix to try to expand the global market of Korean film contents (K-Film)and maintain a cultural and economic reciprocal attitude.