• Title/Summary/Keyword: Korean Cultural Content

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Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.85-92
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    • 2021
  • In this paper, we propose a cultural heritage mobile augmented reality application that allows visitors to experience artifacts by augmenting prototypes, audio, video, and text information of 3D graphic artifacts of museum cultural assets. By applying augmented reality technology to a cultural product, products can be recognized on mobile phones and various historical information can be received through interaction of digital artifacts, and information can be easily and quickly checked through augmented reality mobile digital contents regardless of time and place. Through this study, we contribute to the development of digital cultural contents via mobile augmented reality and the expansion of augmented reality contents according to the types of cultural heritage for use, such as education, industry, and tourism promotion.

A Study on Improvement for Art-related Cultural Programs in Public Libraries (공공도서관 미술 관련 문화프로그램 개선에 관한 연구)

  • Yun, A-ran;Lee, Sang-yong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.3
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    • pp.177-206
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    • 2015
  • This study aims to improve art-related cultural programs led by public libraries. Thus, after conducting a literature review about art-related cultural programs of public libraries and investigating art-related cultural programs of foreign public library cases, this study carried out a survey on managers and users in art-related cultural programs of Korean public libraries. These results, based on which this study proposed guidance for operation improvement art-related cultural programs of Korean public libraries while dividing them into operation factors and content factors. It is expected that the result of this study will be used to plan and operate art-related cultural programs for public libraries in the future.

A Cross-Cultural Study on Settlement and Dwelling System for a Theoretical Interpretation of Architecture (정주체계(定住體系)에 관한 비교문화적(比較文化的) 해석(解釋)을 통하여 본 건축이론에 관한 연구)

  • Lee, Sang-Hae
    • Journal of architectural history
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    • v.1 no.1 s.1
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    • pp.267-281
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    • 1992
  • This study maintains that settlement and dwelling system reflects socio-cultural value of the people to express their image of ideal-life and intrinsic way of life. To demonstrate it, the study is conducted on a cross-cultural perspective. Through the study, it is shown that the character and content of the settlement and dwelling system is largely generated by the result of a choice among possible alternatives, which provides the theoretical base of the settlement and dwelling system.

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360 Content Pilot Service Platform of Cultural Assets Based on MPEG-V Standard Realistic Media Testbed (MPEG-V 표준 실감미디어 테스트베드에 기반을 둔 문화재 360 콘텐츠 시범 서비스 플랫폼)

  • Shim, Tae-soeb;Yoo, Soo-bin;Shin, Sang-ho
    • Journal of Advanced Navigation Technology
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    • v.21 no.6
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    • pp.666-673
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    • 2017
  • In this paper, we propose a 360 content pilot service platform of cultural assets based on MPEG-V standard realistic media testbed. MPEG-V is that the standard format of sensory effect metadata(SEM) such like wind, light and flash, and communication protocol between sensory effect machines are defined, and it is possible to increase the sense of presence and immersion with 360 VR content. The proposed platform consists of software which is composed of the content player and the sensory effect reappearance server, and hardware which is the sensory effect machines. Also, the pilot service case using the proposed platform, and the features and advantages of the proposed platform are described.

Cultural Conditions for the Production of Saccharogenic Amylase During Rice-Koji Making by Aspergillus awamori var. kawachii (Aspergillus awamori var. kawachii에 의한 쌀 Koji제조시 당화효소의 생산조건)

  • 오명환
    • The Korean Journal of Food And Nutrition
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    • v.6 no.4
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    • pp.294-300
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    • 1993
  • This study was carried out to investigate the influences of cultural conditions of koji on the production of saccharogenic amylase during rice-koji making by Aspergillus awamori var. kawachii which is now widely used as koji-mold in brewing Tikju and Yakju in Korea. The optimum cultural temperature for the production of saccharogenic amylase by this mold was 36$^{\circ}C$, and at this temperature it needed 40 hours of cultivation for maximum production of this enzyme. It was favorable for high production of both organic acid and saccharogenic amylase to shift the cultural temperature form initial 36$^{\circ}C$ to 32$^{\circ}C$ after 20~25 hours of cultivation. The production of saccharogenic amylase was low when the water content of steamed rice was below 35%, but its production was high at 40~60% of water content. When the quantity of conidial inoculation was too small, the production of saccharogenic amylase was low in initial phase, but it was retrived after 40 hours of cultivation. When koji-thickness was over 3cm, the production of saccharogenic amylase was markedly restricted. The saccharogenic amylase of this koji was stable at pH 2~7, and showed high activity at pH 2~5.

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A Study on the Inspection of Termite-damaged Wooden Buildings through the Use of Detection Dogs and an Analysis of Environmental Factors (탐지견 반응 및 환경 인자 분석을 통한 목조 건축물의 흰개미 피해 조사)

  • Kim, Young Hee;Lim, Bo A;Lee, Jeung Min;Jo, Chang Wook;Kim, Soo Ji;Park, Ji Hee
    • Journal of Conservation Science
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    • v.35 no.6
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    • pp.641-651
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    • 2019
  • This study investigates three buildings arranged alongside at the same level, namely, the Josadang, the Buljojeon, and the Palsangjeon. Their backside is blocked by an embankment with an environmental condition unsuitable for wooden buildings. The pillar behind the Josadang had termite damage for which termite damage and environmental investigations had been conducted for the past four years. The termite damage was monitored four times using the termite detection dogs, and the environmental factors were surveyed 27 times, except during the winter season. As a result, the locations of the columns with a high frequency of responses from the termite detection dogs were found and damage was confirmed. According to the surface moisture content investigations, the surface moisture content was highest in the Josadang and lowest in the Buljojeon. After a statistical analysis, the mean, the median, and the mode values were compared. The difference between the mean and the median was found to be less, however, the mode varied significantly. The mode values of the Josadang and the Palsangjeon were 14.5% and 10.8%, respectively, higher than the 6.1% mode value of the Buljojeon. It was concluded that the temperature and the water content affected the termite damage, which increases if the temperature and the water content remain constant owing to the environmental factors.

A Study on the Present Conditions of the Parking Area for the Handicapped and Content Analysis of the Community Cultural Facilities (지역문화시설의 장애인전용주차구역 설치현황 및 사례분석)

  • Yang, Sook-Mee;Chong, Geon Chai
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.3
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    • pp.29-36
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    • 2011
  • The purpose of this study was analyzing with present conditions and content analysis of the parking area for the handicapped people. The researcher investigate to that establishment ratio, accessibility, the induction and guidance, and safe walking passage security, and proper space of the parking area for the handicapped people was established by lawfully. The results as follows. In spite of the regulation established by law, regulations was not established 40% on region government. The parking area for the handicapped people established Properly consider to the accessibility. But the size and height of the stand-up guide plate of the induction and guidance which corresponds in legal establishment standard of the handicapped people. then this research analyzes problems and suggests alternatives of the facilities.

The Nature of 'Contexts' Involved in Science Learning and Instruction (과학 교수학습에 관련된 '맥락'의 성격)

  • Lee, Myeong-Je
    • Journal of The Korean Association For Science Education
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    • v.16 no.4
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    • pp.441-450
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    • 1996
  • Various contexts are involved in the processes of science learning and instruction. In the perspective that the results of science learning and instruction usually depend on the nature of learning task content and context, content effects or context effects have been researched up to now. But, the discrimination between them was very ambiguous. For the clarity of them, it was supposed that science content would be composed of decontextualized knowledges and contexts, which were respectively dichotomized in common and special ones among disciplines of science. Science learning and instruction was discussed in view of interactions between cognitive, learning task, and social-cultural contexts. Especially, it was emphasized that task contexts, as a bridging role among contexts should be constructed considering cognitive and social cultural contexts.

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Exploring Future of Sports Cultural Contents

  • MOON, Bo Ra;LEE, Hwan Yeol;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • v.4 no.3
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    • pp.1-10
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    • 2020
  • Purpose: This study is to explore which genre of sports culture contents will show the most consistent growth in the future and analyse the development outlook based on those results. Research design, data, and methodology: Case study was used for this research as it seemed to be the most appropriate approach in order to obtain the most complete and meaningful information from a particular phenomenon. A total of 15 participants were chosen to participate in a semi-structured in-depth interview and the recordings were typed out as text. In order to ensure validity and credibility of findings, peer and member check were conducted. Results: As a result, the sports culture content that is most likely to consistently grow in the future is games. Additionally, it is expected that sports culture contents will develop as new categories of sports culture contents emerge, as the evolution of sports culture content occurs through the combination with technology, as well as the activation of sensual sports contents, and the production of sports culture contents utilizing big data. Conclusions: It is concluded that convergence of sport, cultural contents, and technology will promptly progress, and it will promote the development of sport culture contents and related industry.

Implementation of VR Content in Traditional Culture Street (전통 문화 거리 VR 콘텐츠 구현)

  • Bae, Min-kyeong;Shin, Yu-cheol;Park, Cheol-woo;Lee, Young-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.487-489
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    • 2022
  • As the use of VR has expanded in many ways, I hope that many people will build good memories if they use this content by realizing traditional cultural streets. Virtual reality is a good way to solve situations that cannot be seen in person or that are hard to see now. By implementing traditional cultural streets in virtual reality, we would like to create and realize traditional cultural streets with the expectation that many people can enjoy and enjoy content comfortably in places they want, and as a result, have a meaningful time.

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