• Title/Summary/Keyword: Korean Character

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A Study of Construction of Character Image Data for Recognition Handwritten Text (필기체 문자 인식을 위한 문자 영상 데이터 구축에 관한 연구)

  • Lee, H.R.;Ko, K.C.;Lee, M.R.
    • Annual Conference on Human and Language Technology
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    • 2000.10d
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    • pp.63-67
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    • 2000
  • In order to develop a character recognition system, it is an essential preceding work that gathers an image data of the standard. On this purpose a data of the digitized images of a handwritten characters was collected. The types of a gathered image data are Korean character, Chiness character, Numeral, English character, Special character, and so on. This paper deals with a handwritten character image data base, and the image data base different from the general storage structure of a lame capacity multimedia was designed and builded.

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Media Mix for Webtoon Character Marketing : Focusing on (미디어믹스를 활용한 웹툰 캐릭터 마케팅 : <하마탱의 일편단심 하여가>를 중심으로)

  • Choi, In-Soo;Yoon, Ki-Heon
    • Cartoon and Animation Studies
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    • s.19
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    • pp.145-159
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    • 2010
  • Similar to the other cultural contents, the character industry is based on the media which acts as the technological background. In fact, the character industry is the process of that a created character accesses to the consumers via media, builds its value and becomes licensed as a brand in the market. Therefore, it is crucial to select the most effective media for the consistence of a character in the market, as well as for construction of a higher brand quality of the character. Today, "Webtoon" might be considered as one of the marketing means which utilizes the Internet media for raising the character as a brand. Webtoon has apparent strength because it can be produced in shorter period and with less expense than through other media. Furthermore, Webtoon can be simply featured by the easiness of two-way communication and transference to another media through it. For these reasons, and according to the result of analyzing some Korean Webtoons, it seems obvious that the most effective media in character marketing is the Internet. In addition to the Internet, the strategic development in the media-mix is also important for establishing a brand of a character. However, the effective media-mix is available only when the character's external identity meets with the trait of its media. For the purpose of learning how the media-mix works when a character reaches for the consumers, a character "Hamataeng" was born and used in the experiment. This study will explain the marketing process through the use of own-created Webtoon and other contents, and suggest the ways to build a brand of a character. In addition, it is also indicated that a media-mixing strategy for transformation and expansion of the character to other media.

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A Distinction of the Korean Character, Chinese Character and English Character using the Threshold Stroke Density (임계 획 밀도를 이용한 한글, 한자, 영문구분)

  • 원남식
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.4
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    • pp.32-38
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    • 2000
  • It is an important factor to distinguish the kind of the character for increasing recognition rate before the character recognition in the document recognition system composed of the multi-font and multi-letter. All the letters of each country have a various men characteristic in the each composition. In this paper, we used the stroke density as a method to distinguish the letter, and it has been adopted Korean, English and Chinese character. Input data is processed by the normalization to adopt multi-font document. Proposed method has been proved by the results of experiment the fact that the distinction probability of the Korean and English is more than 80%.

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Analysis on elements of policy changes in character industry (캐릭터산업의 정책변인연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.33
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    • pp.597-616
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    • 2013
  • Character industry is not only knowledge-based industry chiefly with copyrights but also motive power for creative economy to take a role functionally over the fields of industries because it has industrial characteristic as complement product to promote sale value in manufacturing industry and service industry and increase profit on sales. Since 2003, the national policy related to character has aimed to maximize effect among connected industries, extend its business abroad, enforce copyrights through the improvement of marketing system, develop industrial infrastructure through raising quality of character products. With the result of this policy, the successful cases of connected contents have been crystallized and domestic character industry has stepped up methodically since 2007. It is needed to reset the scales of character industry and industrial stats because there are more know-how of self industry promotion and more related characters through strategy of market departmentalization starting with cartoon, animation, games, novels, movies and musicals. Especially, The Korea government set our target for 'Global Top Five Character Power' since 2009 and has started to carry out to find global star characters, support to establish network among connected industries, diversify promotion channels, and develop licensing business. Particularly, since 2013, There have been prospered the indoor character theme park with time management just like character experimental marketing or Kids cafes using characters, the demand market of digital character focusing on SNS emoticon, and the performance market for character musical consistently. Moreover, The domestic and foreign illegal black markets on off-line have been enlarged, so we need another policy alternative. To prepare for the era of exploding character demand market and diversifying platform, it is needed to set up a solid strategy that is required the elements of policy changes in character industry to vitalize character industry and support new character design and connected contents. the following shows that the elements of policy changes related to the existing policy, the current position of market. Nowadays, the elements of policy changes in domestic character industry are that variety of consumers in the digital character market according to platform diversification, Convergence contents of character goods for the Korean waves, legalization of the illegal black contents market, and controling the tendency of consumers in departmentalized market. This can help find the policy issue entirely deferent with the existing character powers like US, Japan or Europe. In its final analysis, the alternatives are the promotion of models with contract copyrights of domestic and foreign connected contents, the diversification of profit models of platform economy, the additive development of target market related to enlarging the Korean waves, and the strategy of character market for the age-specific tendency according to developing character demand market.

Approach Method of Heading in Korean (Hangul) and Body of the Entry (기인체(記人體)와 표목(標目)의 연결방안(連結方案))

  • Kim, Chi-Woo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.6 no.1
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    • pp.161-177
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    • 1984
  • According to the principle of KCR (Korean Cataloging Rules), all headings should be done in Korean. But due to the existence of homonym, arising between Korean and Chinese character, both of them are used in Korea, it is impossible to distinguish original Chiness character of author's name. Therefore, a method to correctly distinguish the Heading in Korean by co-writing Chinese character for headings in Korean character in the author space of body of the entry is presented.

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Development of an Algorithm for Korean Letter Recognition using Letter Component Analysis (조합형 문자구성을 이용한 문서 인식 알고리즘)

  • 김영재;이호재;김희식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.427-430
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    • 1995
  • This paper proposes a new image processing algorithm to recognize korean documents. It take out the region of syllable area from input character image, then it makes recognition of a consonant and a vowel in the character. A precision segmentation is very important to recognize the input character. The input image has 8-bit gray scaled resolution. Not only the shape but also vertical and horizontal lines dispersion graph are used for segmentation. Theresult shows a higher accuracy of character segmentation.

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The Perception of Character Education in Medical School (의과대학 교수-학생의 인성교육 인식에 대한 기술적 연구)

  • Kang, Ye Ji;Sung, Jidong;Rho, Jae Hee;Jang, Hye Won
    • Korean Medical Education Review
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    • v.22 no.1
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    • pp.46-54
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    • 2020
  • The purpose of this study was to examine professors' and students' perceptions of curriculum that fosters character in medical school. 'Character' can be defined as a desirable personality and the ability to be a good person. A total of 264 subjects (professors=131, students=133) participated in the study. Survey questions were divided into the three parts (education needs, factors of character, and curriculum management strategy). Data were analyzed by using t-test and one-way analysis of variance. Both professors and students recognized the need for character education. Professors were more aware of the need for education than students (t=4.35, p<0.01), and clinical professors were more aware of the need for education than basic medical science professors (t=3.48, p<0.01). Premedical students were more aware of the need for character-centered education than medical students in the later stages of their education (t=3.41, p<0.01). Professors and students commonly referred to 'consideration and communication' as the most important factor in building character. Professors considered 'self-regulation' more important than the students recognized, while students perceived 'wisdom' as more important than the professors did. There was a difference in preference for curriculum development (creating new subjects vs. revising existing subjects) between the two groups. However, both groups agreed on the teaching and evaluation methods. In conclusion, both groups acknowledged the need for character education. However, there were differences in perception on the major factors of character and preference for curriculum development. The results of this study may assist in designing character education in medical education.

Major Character Extraction using Character-Net (Character-Net을 이용한 주요배역 추출)

  • Park, Seung-Bo;Kim, Yoo-Won;Jo, Geun-Sik
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.85-102
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    • 2010
  • In this paper, we propose a novel method of analyzing video and representing the relationship among characters based on their contexts in the video sequences, namely Character-Net. As a huge amount of video contents is generated even in a single day, the searching and summarizing technologies of the contents have also been issued. Thereby, a number of researches have been proposed related to extracting semantic information of video or scenes. Generally stories of video, such as TV serial or commercial movies, are made progress with characters. Accordingly, the relationship between the characters and their contexts should be identified to summarize video. To deal with these issues, we propose Character-Net supporting the extraction of major characters in video. We first identify characters appeared in a group of video shots and subsequently extract the speaker and listeners in the shots. Finally, the characters are represented by a form of a network with graphs presenting the relationship among them. We present empirical experiments to demonstrate Character-Net and evaluate performance of extracting major characters.