• Title/Summary/Keyword: Korea Mythology

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A Study of Cooperative Mechanism in Social Games (소셜게임의 협력 매커니즘 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.3-12
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    • 2012
  • This study discusses how players make the mutually cooperative mechanism in Social Games. In SNG, many players exchange helps each other. That mechanism is not only one-off but also repetitive process. In the perspective of reciprocity in Evolutionary psychology and Mythology, this study analyzes mutual cooperation in several game texts most well known in the SNG field. According to the field study results, four cooperative mechanisms were extracted. These 4 principles apply to every digital game design for emerging of cooperative storytelling among players.

The History for Pharmacy in Korea (한국약학사)

  • Shim, Chang-Koo;Nam, Young-Hee;Chung, Sung-Wook;Hwang, Seong-Mee
    • YAKHAK HOEJI
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    • v.51 no.6
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    • pp.361-382
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    • 2007
  • The history of pharmacy in Korea from the era of 'Dangun Mythology' to today was reviewed briefly with special emphases on the beginning of pharmacy education, introduction of modern pharmacy education, establishment of modern educational institutions, and the evolution of the education system to a new 6-year pharmacy program.

Study on the game graphic contents of the China's MMORPG (중국 MMORPG 그래픽 콘텐츠에 관한 연구)

  • Ning, Shu-jia;Kueng, Byung-Pyo;Ryu, Seuc-ho;Lee, Wan-bok
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.37-39
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    • 2010
  • China's online games have been developed a decade, the online game development is very fast. The last monitoring from "gameScan$^{TM}$" shows that there are 6 local manufacturing MMORPG games in the top 20 in march 2010 of china.Through research top 4 MMORPG games, their graphic content is too similar. All of them are the subject of Chinese Martial-Arts and Chinese Mythology, the graphic design elements all from China's traditional culture. This phenomenon will be two defects, the first if the design follow the trend, it can reduce the risk of failure, but it'll lack of competitiveness also. The second is it can meet the needs of Chinese culture for the game players in china, but the complex Chinese mythology and the culture of Martial-Arts are not easy to be accepted for foreigners. There are many European and American games failed in China, because of the differences cultural, the Game players can't understand the history, religion and culture. so, we can get some experience from the successful game cases of Korea and Japan. Use of common cultural elements combined with some Chinese traditional culture to create a new fantasy world. And try some now contents about future or science fiction.

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A study on the jewelry design inspired by birds in Chinese Sanhaeyeong (중국 산해경에 나타난 조류를 모티브한 주얼리 디자인 개발 연구)

  • Ming He;Soi Moon;Jeongwon Seok
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.34 no.1
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    • pp.22-29
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    • 2024
  • Artworks inspired by birds have consistently enjoyed popularity, both in the past and present. Designs featuring birds from mythology have particularly garnered significant admiration. Therefore, this study aims to develop into the jewelry design with bird motifs from "Sanhaegyeong", a representative work of Chinese mythology. The research analyzes the characteristics of birds depicted in "Sanhaegyeong" and investigates design cases inspired by these birds. Birds in "Sanhaegyeong" are broadly categorized into divine birds and monstrous birds. Divine birds are predominantly represented with diverse color combinations and unified tones, while monstrous birds are primarily expressed in contrasting colors such as red, green, and white. The study further scrutinizes the forms, colors, and symbolism of jewelry inspired by birds in "Sanhaegyeong". These works predominantly utilize various colors, green, and red. By integrating shapes and patterns relevant to the era associated with the origin of "Sanhaegyeong", designers applied them in the designs, taking into consideration the contextual background and the relevance of design forms. It is anticipated that these research findings will be valuable to designers intrigued by mythical bird designs.

A Historical Study on the Utilization of Wild Vegetables as Foods in Korea (한국산채류 이용의 역사적 고찰)

  • LeeKim, Mie-Soon
    • Journal of the Korean Society of Food Culture
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    • v.1 no.2
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    • pp.167-170
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    • 1986
  • The first historical record on the use of wild edible plants as foods in Korea involves sswuk and manul concerned with the mythology of Tangun. Numerous names of wild vegetables had been recorded in various ancient books. Wild edible plants are of great value as food resources and for domestication, since they have variable edible portions and quite a long picking season. Several kinds of wild edible plants have been already grown as vegetable crops. Doragi (Platycodon grandiflorum) is probably the one with the longest history of cultivation. During World War II, an attempt had been made to substitute vegetable crops for wild edible plants. As picking wild greens requires a great deal of labor and plants of wild growth are limited in the amount, domestication of wild vegetables as crops appears to be an urgent need for securing food resources in Korea.

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A Study on Motives of Chinese Female Audiences for Watching Korean Fantasy TV Dramas

  • Wu, Yue;Shen, Xuezheng;Lee, Jong Yoon
    • International Journal of Contents
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    • v.17 no.2
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    • pp.32-40
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    • 2021
  • With love as the theme and mythology, ghosts and magic as elements, Korean fantasy TV dramas have set romantic and beautiful plots and attracted a large number of Chinese female audiences. Based on Melodramatic Imagination and Stuart Hall's theory of "encoding/decoding", this paper investigated Chinese female audiences' motives of watching Korean fantasy TV dramas Hotel Druena through the form of focus group interviews to interpret reasons for the popularity of Korean fantasy TV dramas and Chinese women's overall cognition of Korean TV dramas from the perspective of female audiences. Thinking that South Korea's fantasy dramas are good at women's pursuit and desire for emotional elements, women who watch this type of south Korean TV dramas are temporarily relieving pressure of real life, thus satisfying the needs of female gaze and consumption.

Animal Symbolism of the Trademarks and Trade Characters - Cultural influences of the animal symbols

  • Kim Hyun-Jee
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.71-92
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    • 2006
  • People have their own cultural backgrounds and experiences in terms of visual perceptional thinking so that they could misunderstand the cultural symbols, trademarks, Brand Identities, and trade characters, especially, animal trademarks. Sometimes Easterners and Westerners seem to not comprehend the different meanings of the cultural symbols. The signs of twelve Chinese zodiac animals are the typical symbol of the Asian mythology. What I wanted to focus on emphasizing the different views and perspective of an animal trademark is according to the Chinese Zodiac between Eastern and Western cultures. Generally, multiple symbolisms are difficult to comprehend, because they are created by individual ideas and incorporate several mythologies and histories. How do Westerners interpret the implied meaning of Eastern animals in general? How are they going to understand the Eastern animal logos or marks accurately? How can we solve the problem to make people understand their different meanings? There were some confusing pictorial images in the area of the design field when a designer creates an animal mark for globalization and localization. Creating of hybrid symbol is the best way to break the communication barriers with people all around the world.

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A Study on the Meaning of Water and Water Space in Korean Traditional Architecture (한국전통건축에서 물과 수공간의 의미에 관한 연구)

  • 이영호;김계동
    • Journal of the Korean housing association
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    • v.13 no.1
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    • pp.10-18
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    • 2002
  • The purpose of this study is to discover the meaning of water and traditional water space by the literature review and field study of the water space in Korea. The water and water space were symbolized by mythology, elm-yang-oh-hang, feng-shui, taoism and confucian ideas, buddhism, shin-sun ideas, shijo and landscape panting. That is, the symbolic meanings of water and water space are melt in arts and thoughts. According to literature review and field study, the water and water space represent symbolic meanings, integration with nature, reflection of nature, territoriality, role of boundary, purgation, centralization and practical application.

Light and Shade in the Image of Africa (아프리카 이미지의 명(明)과 암(暗))

  • KIM, Kyung-Rang
    • Cross-Cultural Studies
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    • v.27
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    • pp.145-166
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    • 2012
  • In this Study, the search and analysis for the contents of the mass media, especially, such as newspaper articles, broadcast campaigns, broadcating advertisings, the Internet, etc, are accomplished under the assumption that the cause of the negative and fragmentary images about Africa holds a place in Korea's heart resulting from Korean mass media. Africa was seen as not only the continent of famine and diseases, but also a safari and the Nature's repository. However, these images are only the fragments of information about the African continent. So, we have to understand and recognize the origin of Africa in aspect of its learning and the mythology as well as the truth of the African as modern human origins. Moreover, we have to do our endeavor to have a good perspective about Africa as our future partner somewhat less than the wretched continent that we applaud their effort to the pursuit of stability and the development in terms of their modern cities, economy and politics and we have to aid and send relief cargoes simply.

A Study of Visualizing Relational Information - In Mitologia Project - (관계형 정보의 시각화에 관한 연구 - 미톨로지아 프로젝트를 중심으로 -)

  • Jang, Seok-Hyun;Hwang, Hyo-Won;Lee, Kyung-Won
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.73-80
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    • 2006
  • Mitologia is about visualizing relations of information in user-oriented method. Most information given in life has invisible relations with each other. By analyzing the common characters and relations of information, we can not only measure the importance of the information but also grasp the overall properties of the information. Especially human relations are the major concerns of social network having several visualization methodologies shown by analyzing relations of each individual in society. We applied social network theory to grasp relationships between characters in Greek mythology representing a limited society. But the current tools of social network analysis have limits that they show the information one-sided way because of the ignorance of user-oriented design. Mitologia attempts to suggest the visual structure model more effective and easy to understand in analyzing data. We extracted connections among myth characters by evaluating classes, frequencies of appearance and emotional links they have. And we raised the understanding of users with furnishing the proper interaction to the information. The initial interface offers 4 kinds of indexes helping to access character nodes easily, while zoom-in function can be used for the detailed relations. The Zoom-in is quite different from usual filtering methods. It makes the irrelative information invisible so that users can find out the characters' relation more easily and quickly. This project suggests the layout to show overall information relationships and the appropriate interactions to present detailed information at the same time.

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