• Title/Summary/Keyword: Knowledge-based platform

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Cloudboard: A Cloud-Based Knowledge Sharing and Control System (클라우드보드: 클라우드 기반 지식 공유 및 제어 시스템)

  • Lee, Jaeho;Choi, Byung-Gi;Bae, Jae-Hyeong
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.135-142
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    • 2015
  • As the importance of software to society has grown, more and more schools worldwide teach coding basics in the classroom. Despite the rapid spread of coding instruction in grade schools, experience in the classroom is certainly limited because there is a gap between the curriculum and the existing computing environment such as the mobile and cloud computing. We propose an approach to fill this gap by using a mobile environment and the robot on the cloud-based platform for effective teaching. In this paper, we propose an architecture called Cloudboard that enables knowledge sharing and collaboration among knowledge providers in the cloud-based robot platforms. We also describe five representative architectural patterns that are referenced and analyzed to design the Cloudboard architecture. Our early experimental results show that the Cloudboard can be effective in the development of collective robotic systems.

DeepBlock: Web-based Deep Learning Education Platform (딥블록: 웹 기반 딥러닝 교육용 플랫폼)

  • Cho, Jinsung;Kim, Geunmo;Go, Hyunmin;Kim, Sungmin;Kim, Jisub;Kim, Bongjae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.43-50
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    • 2021
  • Recently, researches and projects of companies based on artificial intelligence have been actively carried out. Various services and systems are being grafted with artificial intelligence technology. They become more intelligent. Accordingly, interest in deep learning, one of the techniques of artificial intelligence, and people who want to learn it have increased. In order to learn deep learning, deep learning theory with a lot of knowledge such as computer programming and mathematics is required. That is a high barrier to entry to beginners. Therefore, in this study, we designed and implemented a web-based deep learning platform called DeepBlock, which enables beginners to implement basic models of deep learning such as DNN and CNN without considering programming and mathematics. The proposed DeepBlock can be used for the education of students or beginners interested in deep learning.

Development of Web-Based Platform System for Sharing Manufacturing Technologies on Housing Parts of Mobile Products (휴대폰 외장부품 제조기술 공유를 위한 웹기반 플랫폼 개발)

  • Jung, Tae Sung;Yoon, Gil Sang;Heo, Young Moo;Lee, Hyo Soo;Kang, Moon Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.1
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    • pp.113-119
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    • 2013
  • Despite rapid changes in the structure of industry, manufacturing remains a key industry for economic progress, promotion of trade, increased employment, and the creation of new industries. Production technologies are essential for strengthening the competitiveness of small- and medium-sized manufacturing industries. However, it is very difficult to standardize and systematically propagate production technology from an experienced worker to an inexperienced worker because these technologies are generally improved by the skilled people in a workshop. In this study, we introduce a Web-based platform system consisting of a knowledge authoring tool, technology database, semantic database, and Web portal service for sharing production technologies for the exterior housing parts of mobile products. By investigating various cellular phone designs, reference form factors for three types of mobile phone housings were designed based on the standard features. In addition, several manufacturing technologies and considerable information such as reference mold designs and molding conditions optimized using CAE and recent R&D outputs are stored in this system.

A Novel Approach for Integrating Security in Business Rules Modeling Using Agents and an Encryption Algorithm

  • Houari, Nawal Sad;Taghezout, Noria
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.688-710
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    • 2016
  • Our approach permits to capitalize the expert's knowledge as business rules by using an agent-based platform. The objective of our approach is to allow experts to manage the daily evolutions of business domains without having to use a technician, and to allow them to be implied, and to participate in the development of the application to accomplish the daily tasks of their work. Therefore, the manipulation of an expert's knowledge generates the need for information security and other associated technologies. The notion of cryptography has emerged as a basic concept in business rules modeling. The purpose of this paper is to present a cryptographic algorithm based approach to integrate the security aspect in business rules modeling. We propose integrating an agent-based approach in the framework. This solution utilizes a security agent with domain ontology. This agent applies an encryption/decryption algorithm to allow for the confidentiality, authenticity, and integrity of the most important rules. To increase the security of these rules, we used hybrid cryptography in order to take advantage of symmetric and asymmetric algorithms. We performed some experiments to find the best encryption algorithm, which provides improvement in terms of response time, space memory, and security.

A RESEARCH ON SEAMLESS PLATFORM CHANGE OF REACTOR PROTECTION SYSTEM FROM PLC TO FPGA

  • Yoo, Junbeom;Lee, Jong-Hoon;Lee, Jang-Soo
    • Nuclear Engineering and Technology
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    • v.45 no.4
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    • pp.477-488
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    • 2013
  • The PLC (Programmable Logic Controller) has been widely used to implement real-time controllers in nuclear RPSs (Reactor Protection Systems). Increasing complexity and maintenance cost, however, are now demanding more powerful and cost-effective implementation such as FPGA (Field-Programmable Gate Array). Abandoning all experience and knowledge accumulated over the decades and starting an all-new development approach is too risky for such safety-critical systems. This paper proposes an RPS software development process with a platform change from PLC to FPGA, while retaining all outputs from the established development. This paper transforms FBD designs of the PLC-based software development into a behaviorally-equivalent Verilog program, which is a starting point of a typical FPGA-based hardware development. We expect that the proposed software development process can bridge the gap between two software developing approaches with different platforms, such as PLC and FPGA. This paper also demonstrates its effectiveness using an example of a prototype version of a real-world RPS in Korea.

An Integrated Method of Iterative and Incremental Requirement Analysis for Large-Scale Systems (시스템 요구사항 분석을 위한 순환적-점진적 복합 분석방법)

  • Park, Jisung;Lee, Jaeho
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.4
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    • pp.193-202
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    • 2017
  • Development of Intelligent Systems involves effective integration of large-scaled knowledge processing and understanding, human-machine interaction, and intelligent services. Especially, in our project for development of a self-growing knowledge-based system with inference methodologies utilizing the big data technology, we are building a platform called WiseKB as the central knowledge base for storing massive amount of knowledge and enabling question-answering by inferences. WiseKB thus requires an effective methodology to analyze diverse requirements convoluted with the integration of various components of knowledge representation, resource management, knowledge storing, complex hybrid inference, and knowledge learning, In this paper, we propose an integrated requirement analysis method that blends the traditional sequential method and the iterative-incremental method to achieve an efficient requirement analysis for large-scale systems.

Design and Implementation of Web-based Software Requirements Negotiation System (웹기반 소프트웨어 요구 조정 시스템의 설계 및 구현)

  • Gwon, Gi-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3299-3308
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    • 1999
  • One of the most important prerequisites for a successful software process is the collaboration and software requirements negotiation of all stakeholders in the software development process. Remote users using computer networks can negotiate software requirements by computer supported system, and can share their informations. The goal of software requirements negotiation system is an integration of all win conditions and an agreement after resolution of conflicts. The existing systems need an exclusive system and must be dependent on specific platform and network. Users must have the knowledge of all stakeholder's status and use homogeneous collaborating applications. This paper presents the Web-based software requirements negotiation system for the purpose of resolution of the existing systems' problems. The Web-based software requirements negotiation system can be driven by WinWin Spiral model, and it is based on hybrid execution method. The proposed system is validated and tested on heterogeneous environments.

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Efficient Authentication Framework in Ubiquitous Robotic Companion

  • Chae, Cheol-Joo;Cho, Han-Jin;Lee, Jae-Kwang
    • Journal of information and communication convergence engineering
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    • v.7 no.1
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    • pp.13-18
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    • 2009
  • The robotics industry, that is the major industry of the future and one of the new growth power, is actively studied around ETRI, that is the leading under state-run research institute of the advanced technique of U.S. and Japanese and knowledge economy part. And positive and negative and academic circles, the research institute, and the industrial circles communally pursue the intelligent service robot enterprise of a network-based called URC. This network-based intelligent robot does the RUPI2.0 platform and URC environment by the base. Therefore, a stability need to be enhanced in the through this near future when the research for the preexistence vulnerability analysis and security request is needed than the commercialized network-based intelligent robot in order to implement the network-based intelligent robot. Thus, in this paper, we propose the efficient authentication Framework which is suitable for the URC environment.

Design and Development of a Web-based education system (웹 기반 가상학습 시스템의 설계 및 구현)

  • Ko, Il-Seok;Na, Yun-Ji;Yun, Yong-Ki;Leem, Chun-Seong
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.631-638
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    • 2002
  • We have many difficult problems to efficient development and management of a Web-based education system because of the various requirements of various demanders. A Web-based education system consists of instructors and operation managers of system and learners. Those three factors are the most important e]ements of a Web-based education system and we must consider those elements for design and development. In constructivist approach. acquiring knowledge is made by experiences among each members or elements. So we can say that the constructivist elements of a Web-based education system is learners and instructors, operation managers. In this study, we design and implement a Web-based education system, based on the interactions of extended demanders of Web-based education system in constructivist approach and object oriented modeling. In this study we can improve portability and reduce cost because of platform independence from presented system. And in experiment, we compare and analyse two platform web-based education system a point of effectiveness, cost, convenience.

A design and implement of web standard e-book content authoring tools platform based on 3D interaction (3차원 상호작용기반 웹 표준 e-book 콘텐츠 저작도구 플랫폼 설계 및 구현)

  • Kim, Tae-Kyeom;Jang, Hyeon-Joong;Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.985-988
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    • 2015
  • 최근 다양한 ICT기술의 발전으로 인간의 사회, 문화, 교육 등의 많은 분야에 변화가 일어나고 있으며, 많은 기술들이 인간 삶의 영역에 적지 않은 영향을 미치고 있다. 그 중에서도 인터넷 웹 표준 기술의 발전은 e-book 시장과 교육용 콘텐츠의 변화가 많을 것으로 예측하고 있다. 따라서 본 논문에서는 N-Screen 지원과 반응형 웹 기술 지원을 위한 3차원 상호작용기반의 e-book 콘텐츠 저작도구 플랫폼 설계를 연구하였으며, 6가지 영역의 상호작용 콘텐츠 개발이 웹 표준에 의해 저작될 수 있는 저작도구 모형을 연구 개발 하였다. 본 논문에서 제안한 e-book의 저작 형태는 웹 표준 기술 HTML5와 ePub3.0 표준을 기반으로 제작할 수 있도록 콘텐츠 플랫폼을 설계 하였으며, 사용자와의 상호작용, 시뮬레이션 등의 기능을 쉽고 빠르게 제작할 수 있는 사용자 인터페이스를 연구 적용하였다. 향후 본 연구의 결과로 전자책 산업 발전과 교육 분야의 활용 향상을 기대하고 있으며, 지식의 체계를 좀 더 다양하게 제공 할 수 있는 e-book 콘텐츠 연구의 원천이 되기를 기대한다.