• 제목/요약/키워드: Knowledge Network Analysis

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Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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지역 모바일 앱 1인 창조기업의 성공요인에 관한 실증분석 : 사회적 자본의 조절효과를 중심으로 (An Empirical Study on Successful Factor of Local Mobile App One-Person Creating Company : The Moderating Effects of Social Capital)

  • 천평욱;정동섭;옥영석
    • 벤처창업연구
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    • 제9권2호
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    • pp.201-219
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    • 2014
  • 대한민국은 실물경제에서 지식경제로, 그리고 창의성과 상상력을 중심으로 하는 창조경제로 패러다임이 변화하고 있다. 창조경제의 핵심인 창조산업은 기술과 정보를 갖춘 개인이 중요한 역할을 수행하는 산업이다. 대한민국의 높은 청년실업률과 경제 양극화 문제를 해결하는 창조산업 중 모바일 앱 산업의 역할을 인식하고, 범국가적인 차원에서 모바일 앱 산업 분야의 1인 창조기업을 지원하는 다양한 정책이 추진되고 있다. 이러한 지원 정책이 모바일 앱 1인 창조기업의 성공적인 창업에 기여할 수 있도록 지역 모바일 앱 1인 창조기업을 대상으로 성공요인에 대한 실증조사를 수행하고 이를 통해 보다 효과적이고 효율적인 지원 방안을 모색하고자 본 연구를 수행하였다. 이 연구에서는 문헌 고찰을 통해 1인 창조기업의 성공요인에 관한 4개의 연구가설을 도출하고, 지역 모바일 앱 1인 창조기업의 실증자료를 기반으로 분석을 하였다. 분석 결과 첫째, 모바일 앱 관련 기술의 발전 속도가 빠르고 이에 따른 새로운 경쟁 제품이 출현할 경우 기업의 매출액과 성장성이 높아지는 경향을 발견할 수 있었다. 둘째, 창업자가 산업 경험을 갖추고 기업 경영과 제품 개발에 필요한 자금을 확보할 경우 정량적인 성과가 높아지는 경향을 발견할 수 있었다. 셋째, 목표 시장에 맞춘 경영 전략을 수행할 경우 성장성이 높아지는 경향을 발견할 수 있었다. 넷째, 이들 환경 동태성, 기업 특성, 경영 전략과 사업 성과의 관계에 네트워크의 강도와 신뢰도가 조절효과로 일부 작용하는 것을 발견할 수 있었다. 이러한 결과는 1인 창조기업의 창업가에게 경험을 축적할 수 있는 방안과 함께 필요한 자금을 적시에 제공할 수 있어야 하고, 다양하고 신뢰할 수 있는 네트워크와 만날 수 있는 기회를 지속적으로 제공해야함을 시사한다. 본 연구를 통해 모바일 앱 분야와 같은 지식 기반 1인 창조기업들을 지원하는 기관에서 기업의 성공 가능성을 높일 수 있는 지원 시책을 수립하는데 활용되길 바란다.

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북한이탈주민의 벤처창업 성향이 남한사회 적응성과 가족건강성에 미치는 영향 (Effect of Venture Business Tendency of North Korea Refugee Families on Adaptation to South Korean Society and Family Health)

  • 최백만;변상해
    • 벤처창업연구
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    • 제10권2호
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    • pp.69-76
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    • 2015
  • 북한이탈주민은 1990년대 중반이후 북한경제가 붕괴되자 북한을 이탈하여 중국 등 제3국을 거쳐 한국에 입국하였다. 3개월의 정착교육을 이수하고 거주하는 지역에서 생활하면서 의사소통 곤란, 가치관과 정체성의 혼란 및 문화의 차이 등으로 많은 어려움을 겪고 있다. 본 연구의 목적은 북한이탈주민의 벤처창업 성향에 따른 사회적응성 및 가족건강성 회복을 위한 정책대안을 제시하고자 한다. 북한이탈주민의 벤처창업 성향을 분석하기 위해 수도권에 거주하고 있는 북한이탈주민 중 부부중심, 한 부모 및 1인 가족 45명을 대상으로 1:1 인터뷰를 실시하였다. 본 연구를 통해 북한이탈주민의 삶의 질 향상 및 성공적인 남한 정착을 위한 4가지 정책적 대안을 도출하였다.

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토픽 모델링을 활용한 도서관, 기록관, 박물관간의 연구 주제 분석 (Analysis of Research Topics among Library, Archives and Museums using Topic Modeling)

  • 김희섭;강보라
    • 한국도서관정보학회지
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    • 제50권4호
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    • pp.339-358
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    • 2019
  • 본 연구의 목적은 광의의 측면에서 지식정보제공이라는 공동의 임무를 수행하는 도서관, 기록관, 박물관간의 협력 플랫폼 구축에 관한 연구의 동향을 토픽 모델링을 통하여 파악하기 위한 것이다. 연구의 목적을 달성하기 위하여 Scopus로부터 이들 세 기관을 동시에 다루는 논문 637편의 서지정보를 수집하였다. 수집된 서지정보 중에서 초록을 대상으로 NetMiner V.4를 통하여 총 5,218개의 단어를 추출한 후 토픽모델링 분석하였으며, 그 결과는 다음과 같다. 첫째, tf-idf의 가중치에 따른 단어출현 빈도를 분석한 결과 '보존(Preservation)'이 가장 높게 나타났으며, 둘째, LDA(Latent Dirichlet Allocation) 알고리즘을 통한 토픽모델링 분석결과 13개의 주제 영역이 도출되었다. 셋째, 13개의 주제 영역을 네트워크로 표현한 결과 '리포지터리 구축(Repository Construction)'을 중심으로 기관간의 협력, 정보자원 보존을 위한 환경 구축, 정부차원에서의 제도와 정책 발굴, 정보자원의 생애주기, 정보자원의 전시, 정보자원의 검색 등이 서로 밀접한 관련성을 가진 것으로 나타났다. 넷째, 13개의 주제 영역의 연도별 동향을 살펴보면, 1998년 이전의 연구는 제도와 정책 발굴, 정보자원의 검색, 정보자원의 생애주기 등과 같이 특정 주제에 한정된 반면, 그 이후의 연구는 보다 다양한 주제를 다룬 것으로 분석되었다.

Analysis of the relationship between lifestyle habits and glycosylated hemoglobin control based on data from a Health Management Plan

  • Wang, Ya-Chun;Wang, Chi;Shih, Ping-Wen;Tang, Pei-Ling
    • Nutrition Research and Practice
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    • 제14권3호
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    • pp.218-229
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    • 2020
  • BACKGROUND/OBJECTIVES: Type 2 Diabetes mellitus (T2DM) is a hereditary disease that is also strongly dependent on environmental factors, lifestyles, and dietary habits. This study explored the relationship between lifestyle habits and glycosylated hemoglobin management in T2DM patients to provide empirical outcomes to improve T2DM management and patient health literacy. SUBJECTS/METHODS: This study enrolled 349 diabetic patients with more than 5 care visits to a Diabetes Mellitus care network under the Health Management Plan led by Taiwan Department of Health (DOH). Based on relevant literature, an Outpatient Record Form of Diabetes Mellitus Care was designed and lipid profile tests were conducted for data collection and analysis. RESULTS: When modeling the data, the results showed that the odds for HbA1c > 7.5% in T2DM patients duration over 10 years was 3.785 (P = 0.002) times that in patients with disease duration of fewer than 3 years. The odds of HbA1c > 7.5% in illiterate patients was 3.128 (P = 0.039) times that in patients with senior high school education or above. The odds of HbA1c > 7.5% in patients with other chronic illness was 2.207 (P = 0.019) times that in participants without chronic illness. Among 5 beneficial lifestyle habits, the odds of HbA1c > 7.5% in patients with 2 or 3 good habits were 3.243 (P = 0.003) and 3.424 (P = 0.001) times that in patients with more than 3 good habits, respectively. CONCLUSION: This empirical outcome shows that maintaining a good lifestyle improves T2DM management and patients' knowledge, motivation, and ability to use health information. Patients with longer disease duration, education, or good lifestyle habits had optimal HbA1c management than those in patients who did not. Thus, effective selfmanagement and precaution in daily life and improved health literacy of diabetic patients are necessary to increase the quality of T2DM care.

중국에서의 호텔예약 시스템의 블록체인 특성이 사용의도에 미치는 영향 (The Impact of Block Chain Characteristics on the Intention to Use Hotel Reservation System in China)

  • 김붕유;이종호
    • 산경연구논집
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    • 제10권8호
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    • pp.33-44
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    • 2019
  • Purpose - As the scope of existing digital transformation expanded to various degrees, the Fourth Industrial Revolution came into being. In 2016, Klaus Schwab, Chairman of the World Economic Forum (WEF), said that the new technologies that lead the fourth industrial revolution are AI, Block chain, IoT, Big Data, Augmented Reality, and Virtual Reality. This technology is expected to be a full-fledged fusion of digital, biological and physical boundaries. Everything in the world is connected to the online network, and the trend of 'block chain' technology is getting attention because it is a core technology for realizing a super connective society. If the block chain is commercialized at the World Knowledge Forum (WKF), it will be a platform that can be applied to the entire industry. The block chain is rapidly evolving around the financial sector, and the impact of block chains on logistics, medical services, and public services has increased beyond the financial sector. Research design, data, and methodology - Figure analysis of data and social science analytical software of IBM SPSS AMOS 23.0 and IBM Statistics 23.0 were used for all the data researched. Data were collected from hotel employees in China from 25th March to 10th May. Results - The purpose of this study is to investigate the effect of the block chain characteristics of the existing hotel reservation system on the intention to use and to examine the influence of the block chain characteristics of the hotel reservation system on the intention to use, We rearranged the variables having the same or similar meaning and analyzed the effect of these factors on the intention to use the block chain characteristic of the hotel reservation system. 339 questionnaires were used for analysis. Conclusions - There are only sample hotel workers in this study, and their ages are in their 20s and 30s. In future studies, samples should be constructed in various layers and studied. In this study, the block chain characteristics are set as five variables as security, reliability, economical efficiency, availability, and diversity. Among them, Security and reliability made positive effects on the perceived usefulness. Also, security and economics did on the perceived ease. Availability and diversity did on both perceived usefulness and perceived ease. Perceived ease did on perceived usefulness. And perceived ease and perceived usefulness did on user intent. But security and economics did not on the perceived usefulness

공공서비스 수출 사업화 지원을 위한 신서비스 개발 전략 (Development Strategy of New Services for Supporting the Commercialization of Export Public Services)

  • 권혁인;이진화;강지현
    • 한국콘텐츠학회논문지
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    • 제15권2호
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    • pp.476-488
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    • 2015
  • 최근 전자정부의 국제적 위상 강화 및 수출 강세를 바탕으로 다양한 공공서비스에 대한 수출 요구가 증가하고 있다. 본 연구는 현재 분산된 정보와 행정체계 속에 공공서비스 수출을 활성화하기 위하여 수출 사업화 지원을 위한 신서비스 개발을 목적으로 한다. 이에 문헌연구 및 개방형 설문조사, FGI를 통하여 현재 공공서비스 수출의 주요 문제점과 요구사항을 도출하고, 공공서비스 수출 프로세스별 신서비스를 도출하였다. 신서비스는 크게 6가지(해외수출 역량진단, 공공서비스 해외수출 정보마당, 수출기업 네트워크, 해외수출 지식거래소, 소통의 장, 수출정보 안내지도)로 도출되었으며, 공공서비스 수출에 대한 컨설팅 및 정보제공, 이해관계자들 간의 네트워크 기능을 포함하고 있다. 이 후 6가지 신서비스를 구성하고 있는 14가지 세부 서비스의 중요도와 실행용이성에 대한 점수평가를 실시하고, 평가된 점수를 바탕으로 Portfolio Evaluation Quadrant분석을 한 결과, 가장 우선적으로 고려해야 할 서비스는 수출 프로세스 5단계에서 필요한 '수출정보 안내지도 서비스(발주정보 통합제공 서비스)'로 나타났다.

정보학연구의 25년간 동향 분석 : JASIST 논문을 중심으로 (Longitudinal Analysis of Information Science Research in JASIST 1985-2009)

  • 서은경
    • 정보관리학회지
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    • 제27권2호
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    • pp.129-155
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    • 2010
  • 정보공학의 발전이 급속적으로 또 다양한 방향으로 전개됨에 따라 이를 기반으로 하는 정보학분야의 연구 역시 역동적으로 변화하게 되었다. 본 연구의 목적은 25년간 정보학분야 연구동향의 변화를 주제별로 조사하고 그 중 가장 연구가 많이 이루어진 정보학 핵심분야의 연구경향과 그 변화를 세밀하게 살펴보는 데 있다. 이를 위하여 1985년부터 2009년간 JASIST에 실린 2,304 연구논문의 주제를 조사한 후 5년을 한 단위로 보고 다섯 기간 동안의 연구 동향의 변화를 분석하였다. 그 결과, 가장 연구가 많이 이루어진 분야는 '정보검색'이며 25년간 계속적으로 정보학자들이 가장 많이 관심을 가진 분야였다. 다음으로 '계량정보학'은 최근에 많은 연구가 이루어진 것으로 나타났고, '정보이용과 이용자'는 계속적으로 연구되는 분야인 반면, '네트워크와 정보기술'과 '출판과 서비스'는 80년대에는 많은 연구가 이루어졌으나 최근 들어 이에 대한 연구가 줄어든 것으로 나타났다. 특히 정보검색 분야는 검색이론 및 탐색전략 연구에서 멀티미디어 및 의미처리, 웹검색 관련 연구로, 계량정보학 분야는 학술적 커뮤니케이션의 종적 또는 횡적 현상을 기술하는 연구에서 학술적 커뮤니케이션의 문맥적 특징을 찾아내는 연구로 변환되고 있다. 또한 정보이용 분야에서는 정보검색과 관련된 이용자의 정보추구 행태 및 인지 모형을 분석하는 연구가 최근에 주를 이루고 있음이 밝혀졌다.

정보시스템의 지속적 사용에서 경험의 역할에 대한 분석 (An Analysis of the Roles of Experience in Information System Continuance)

  • 이웅규
    • Asia pacific journal of information systems
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    • 제21권4호
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    • pp.45-62
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    • 2011
  • The notion of information systems (IS) continuance has recently emerged as one of the most important research issues in the field of IS. A great deal of research has been conducted thus far on the basis of theories adapted from various disciplines including consumer behaviors and social psychology, in addition to theories regarding information technology (IT) acceptance. This previous body of knowledge provides a robust research framework that can already account for the determination of IS continuance; however, this research points to other, thus-far-unelucidated determinant factors such as habit, which were not included in traditional IT acceptance frameworks, and also re-emphasizes the importance of emotion-related constructs such as satisfaction in addition to conscious intention with rational beliefs such as usefulness. Experiences should also be considered one of the most important factors determining the characteristics of information system (IS) continuance and the features distinct from those determining IS acceptance, because more experienced users may have more opportunities for IS use, which would allow them more frequent use than would be available to less experienced or non-experienced users. Interestingly, experience has dual features that may contradictorily influence IS use. On one hand, attitudes predicated on direct experience have been shown to predict behavior better than attitudes from indirect experience or without experience; as more information is available, direct experience may render IS use a more salient behavior, and may also make IS use more accessible via memory. Therefore, experience may serve to intensify the relationship between IS use and conscious intention with evaluations, On the other hand, experience may culminate in the formation of habits: greater experience may also imply more frequent performance of the behavior, which may lead to the formation of habits, Hence, like experience, users' activation of an IS may be more dependent on habit-that is, unconscious automatic use without deliberation regarding the IS-and less dependent on conscious intentions, Furthermore, experiences can provide basic information necessary for satisfaction with the use of a specific IS, thus spurring the formation of both conscious intentions and unconscious habits, Whereas IT adoption Is a one-time decision, IS continuance may be a series of users' decisions and evaluations based on satisfaction with IS use. Moreover. habits also cannot be formed without satisfaction, even when a behavior is carried out repeatedly. Thus, experiences also play a critical role in satisfaction, as satisfaction is the consequence of direct experiences of actual behaviors. In particular, emotional experiences such as enjoyment can become as influential on IS use as are utilitarian experiences such as usefulness; this is especially true in light of the modern increase in membership-based hedonic systems - including online games, web-based social network services (SNS), blogs, and portals-all of which attempt to provide users with self-fulfilling value. Therefore, in order to understand more clearly the role of experiences in IS continuance, analysis must be conducted under a research framework that includes intentions, habits, and satisfaction, as experience may not only have duration-based moderating effects on the relationship between both intention and habit and the activation of IS use, but may also have content-based positive effects on satisfaction. This is consistent with the basic assumptions regarding the determining factors in IS continuance as suggested by Oritz de Guinea and Markus: consciousness, emotion, and habit. The principal objective of this study was to explore and assess the effects of experiences in IS continuance, with special consideration given to conscious intentions and unconscious habits, as well as satisfaction. IN service of this goal, along with a review of the relevant literature regarding the effects of experiences and habit on continuous IS use, this study suggested a research model that represents the roles of experience: its moderating role in the relationships of IS continuance with both conscious intention and unconscious habit, and its antecedent role in the development of satisfaction. For the validation of this research model. Korean university student users of 'Cyworld', one of the most influential social network services in South Korea, were surveyed, and the data were analyzed via partial least square (PLS) analysis to assess the implications of this study. In result most hypotheses in our research model were statistically supported with the exception of one. Although one hypothesis was not supported, the study's findings provide us with some important implications. First the role of experience in IS continuance differs from its role in IS acceptance. Second, the use of IS was explained by the dynamic balance between habit and intention. Third, the importance of satisfaction was confirmed from the perspective of IS continuance with experience.

웹검색 트래픽 정보를 활용한 지능형 브랜드 포지셔닝 시스템 : 태블릿 PC 사례를 중심으로 (Intelligent Brand Positioning Visualization System Based on Web Search Traffic Information : Focusing on Tablet PC)

  • 전승표;박도형
    • 지능정보연구
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    • 제19권3호
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    • pp.93-111
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    • 2013
  • 최근 독감 예측이나 부동산가격 예측 등 다양한 분야에서 웹검색 트래픽이나 소셜 네트워크 등의 방대한 고객 데이터를 통해 사회 현상, 소비 트렌드 등을 분석하고자 하는 시도가 증가하고 있다. 최근 구글이나 네이버 등의 인터넷 포털서비스 업체들은 온라인 사용자들의 웹검색 트래픽 정보를 구글 트렌드, 네이버 트렌드 등의 서비스로 공개하고 있는데, 이들이 제공하는 웹검색 트래픽 정보를 기반으로 온라인 사용자들의 정보 검색 행태에 대한 연구들이 학계 업계 등에서 주목받고 있다. 웹검색 정보를 기반으로 사회 현상이나, 소비 동향, 정치 투표 결과 등을 예측해 볼 수 있음을 실증하고 있는 분야는 많은 연구가 수행되고 있지만, 웹검색 트래픽 정보를 이용하여, 소비자의 제품에 대한 중요한 속성 도출 및 소비자의 기대 변화 관측 등의 온라인 사용자 행태에 초점을 맞추어 연구되고 있는 분야는 상대적으로 많은 연구가 수행되고 있지는 않다. 따라서, 본 연구에서는 구글이나 네이버가 제공하는 소비자의 웹검색 트래픽을 활용해서 소비자가 생각하는 제품 포지션을 가시화할 수 있는 방법을 제안한다. 브랜드 간의 관계를 확인하기 위해, 동시 검색 트래픽 정보를 활용하여 네트워크 모델링의 방법을 사용한 시스템을 제안하고 있으며, 이를 통해 소비자들이 제품 간의 유사성을 어떻게 인지하고 형성하며, 새로운 혁신 제품 카테고리 내에서 제품 브랜드들이 소비자의 마음 속에서 어떻게 자리 잡고 있는지의 브랜드 포지셔닝을 확인할 수 있는 방법론을 제안하였다. 또한 이를 태블릿 PC의 사례를 통해서, 미시적인 관점에서 소비자의 마음속에 위치한 태블릿 PC 개별 브랜드들의 위치 및 관계를 보여주었다. 기업은 소비자의 제품에 대한 인식 및 중요 속성 도출을 위해 많은 비용과 시간을 소요하여 소비자 조사를 행하게 되는데, 본 연구의 방법론을 활용하여 소비자의 제품에 대한 인식, 제품간 유사도, 제품에 대한 중요 속성의 변화 등을 일반에게 공개된 검색 트래픽 정보를 활용하여 비교적 쉽고 추가적인 비용 없이 도출할 수 있을 것이다.