• Title/Summary/Keyword: Kinesthetic

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Design of a 6-DOF force reflecting hand controller (힘 반향 6자유도 수동조작기의 설계연구)

  • 변현희;김한성;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1513-1518
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    • 1996
  • A force reflecting hand controller can be used to provide more realistic information to the operator of a teleoperation system such as kinesthetic feedback from a slave robot. In this paper, a new design concept of a force reflecting 6-DOF hand controller utilizing the kinematic structure of a Stewart Platform is presented. Based on the optimal design technique of a Stewart Platform, a force reflecting hand controller has been designed and constructed to verify the technical feasibility of proposed design concept. In order to provide an operator with kinesthetic feedback information, a force mapping algorithm based on a reciprocal product of screws has been introduced. Finally, the technical feasibility of the design concept has been demonstrated through some of experimental results of the device under virtual environment on a real-time graphic system.

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Development of Motion Generator Based on Implementation of Active Impedance (능동 임피던스의 구현에 기초한 운동 발생기의 개발)

  • 이세한;송재복;김용일
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.7
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    • pp.160-166
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    • 1998
  • In this research a 2-dimensional motion generator composed of two linear motors was developed. The inertia, damping and/or stiffness characteristics of the motion generator can be changed on the real-time basis by properly regulating the force generated by the linear motors. That is, active impedance is implemented without actual change in the physical structure of the motion generator. Control of the motor force is carried out by controlling the input currents supplied to the linear motors based on the combination of the PI controller and feedforward controller. This motion generator can be used to measure a kinesthetic sense associated with the human arm and thus to develop the products for which the kinesthetic sense is taken into account.

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The Effects of the Talent Types on Purchasing Behavior of Beauty-Service products

  • Koo, In-Sook
    • Journal of Fashion Business
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    • v.16 no.3
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    • pp.45-62
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    • 2012
  • This study aims to examine the effect of talent types on the purchasing behaviour of beauty-service products in 367 adults(female and male). The present study is the first to consider both talent types and the purchasing behaviour of beauty-service products correlates to appearance management behaviour. Frequency analysis showed that the mean of 8 talent types of 367 participants was 3.324. The highest talent type of 367 participants was interpersonal talent, the lowest talent type was logical-mathematical talent among 8 talent types. There were statistically significant relationships between the talent types(specially, bodily-kinesthetic talent and interpersonal talent) and the purchasing criteria of beauty-service products on the correlation analysis. And the effects of 8 talent types on the purchasing frequency of 4 beauty-service products were significant on the regression analysis, specifically, the results showed that the most significant among 8 talent factors was the interpersonal talent, next, the bodily-kinesthetic was. Thus, the more purchasing frequency of beauty-services products, the higher interpersonal talent were, and the better affinity with others were. As a results, the interpersonal talent factor and bodily-kinesthetic talent factor among 8 talent factors were ultimately affecting the appearance management behaviour. The higher the score, it was concluded that the subject was more active in beauty-related behavior. Conclusively, the appearance is a form of personal asset for one's self-fulfillment, and strong and beautiful appearance is a medium to improve self-esteem and dominance. It is possessing a significant influence in personal satisfaction, self-identity, and social success.

Brain laterality and whole brain EEG on the learning senses (학습감각에 대한 뇌의 분화성과 통합성 뇌파연구)

  • Kwon, Hyungkyu
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.55-64
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    • 2015
  • The present study identified the brain based learning activities on the individual learning senses by using the brain laterality and the whole brain index. Students receive the information through the visual, auditory, and kinesthetic senses by Politano and Paquin's (2000) classification. These learning senses are reflected on brain by the various combinations of senses for learning. Measuring the types of the learning senses involving in brain laterality and whole brain is required to figure out the related learning styles. Self-directed learning involved in the learning senses shows the problem-based learning associated to the brain function by emphasizing the balanced brain utilization which is known as whole brain. These research results showed the successful whole brain learning is closely associated with elevated auditory learning and elevated visual learning in sensorimotor brainwave rhythm (SMR) while it shows the close association with elevated kinesthetic and elevated visual learning in beta brainwave rhythm.

Considerations on an Oriental Medical Doctor like Indentation System (한의사 맥진 가압력 재현에 대한 고찰)

  • Lee, Jeon;Woo, Young-Jae;Jeon, Young-Ju;Lee, Yu-Jung;Ryu, Hyun-Hee;Kim, Jong-Yeol
    • Korean Journal of Oriental Medicine
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    • v.14 no.3
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    • pp.113-119
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    • 2008
  • In pulse diagnosis, the indentation pressure is one of the most important factors as well as the change of pulse shape and the distribution of pressure via time. But, on the oriental medical doctor's indentation pressure control, the understandings of the neurophysiological meanings and mechanisms have been lacked. So, in this paper, we considered on these issues and then proposed a proper system which can imitate the OMD's indentation pressure control mechanisms. As a result, both tactile information and kinesthetic information were found to be essential to the indentation pressure control so that a system, which can measure both the physical indent pressure and the displacement of an indentation arm, has been proposed. With this proposed system, while the indentation was being controlled through the moving step number of the step motor, the physical indentation pres sure and displacement of the indentation arm were measured. From these measured data, the relationships between the moving step number and both physical indentation pressure and displacement were revealed to have linear characteristics in early phase and to have nonlinear characteristics in latter phase. Additionally, three types of graph were generated whose X axis means the moving step number, the physical indentation pressure and the displacement respectively and Y axis means the pulse pressure. By comparing these graphs, we come to conclude that different concepts on indentation pressure control cause different diagnostic results on floating/sinking degrees for the same subject. Consequently, an indentation system for the pulse diagnosis should be able to provide both the tactile information and kinesthetic information, that is, the physical indentation pressure and the displacement of the indentation arm. In future, the proposed system should be optimized to the pulse diagnosis environment and how to combine the both information for more reliable diagnosis should be studied.

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Consideration of Human Operators in Man-Machine Systems

  • Jin, Jae-Hyun;Ahn, Sung-Ho;Park, Byung-Suk;Yoon, Ji-Sup;Jung, Jae-Hoo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2471-2474
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    • 2003
  • This paper focuses on the stability and operability of a man-machine system considering a human operator. Some papers' main interest has been the stability only, but the operability such as fatigue is also the other main interest. In a man-machine system, feelings such as motional, visual, and kinesthetic are important since those enable operators to work easily or fatigue operators. A model of a man-machine system has been developed. Motional, visual, and kinesthetic feelings may be considered as feedbacked sensor signals. We also have quantified the degree of fatigue with respect to reference operation. This is a performance index to be optimized. Several methods are presented to optimize the degree of fatigue and the stability of the integrated system. Examples are presented to show that the usefulness of the proposed modeling method and fatigue mitigating algorithm.

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The mediating effects of design values on the relationship between consumers' design evaluative elements and brand loyalty (소비자 관점에서의 디자인 평가요소와 브랜드 충성도 관계에 대한 디자인 가치의 매개효과)

  • Na, Kwang-Jin;Lee, Yong-Gyun;Yook, Hwa-Young
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.511-522
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    • 2010
  • Product design is being recognized as an important source of sustainable competitive advantage. This research explores the effects of design evaluative elements on brand loyalty through design values. The results of this study are as follows. Firstly, most design evaluative elements have positive effects on design values. Aesthetic, unique, feminine, noble, and utilitarian elements of design evaluation influence three types of design values: rational, kinesthetic, and emotional. While unique design evaluative element does not have significant effects on rational and kinesthetic design values, it has significant affect on the emotional design value positively. Secondly, three types of design values have positive effects on attitudinal brand loyalty. In addition, emotional and kinesthetic design values have positive influences on behavioral brand loyalty. However, the emotional design value has an indirect effect on behavioral brand loyalty through attitudinal brand loyalty. Lastly, attitudinal brand loyalty has a significant influence on behavioral brand loyalty positively.

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The Change of High School Students' Mechanics Conceptions by the Types of Cognitive Conflict Situations (인지갈등 상황 제시유형에 따른 고등학생들의 역학 개념 변화)

  • Lee, Chae-Eun;Lee, Gyoung-Ho;Kim, Ji-Na;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.21 no.4
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    • pp.697-709
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    • 2001
  • Researchers on conceptual change have been proposed that confronting a cognitive conflict situation would be important for a student to change his/her preexisting conception. There have been reported that there are three different methods of producing a cognitive conflict situation; the first is logical argument(LC), the second is demonstration of an actual phenomenon(DC), and the third is kinesthetic conflict which is a kind of physical experience(EC). In this study, the researcher tried to find out the differences in the conceptual changes by the three different conflict situations. Seventy two high school students were chosen in a high school in Kyungkido, Korea. The students were tested four times; pretest, posttest, one week delayed posttest, and one month delayed posttest. Six different test situations on mechanics were developed for this study. Test item for each situation was developed. Each item consisted of a multiple choice question and explanation of the choice. The result showed a clear differences among the three conflict groups. In general, kinesthetic conflict which is a kind of physical experience(EC) was proved to be the most efficient strategy for the conceptual change; however, logical argument(LC) seemed to be the least efficient. However, the effectiveness was not uniform from situation to situation. Results of some items showed that even the LC was quite good for the conceptual change. Therefore, it seems to be important to develope appropriate method for the target concept.

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The relationship between children's creativity, playfulness and multiple intelligence (유아의 창의성과 놀이성, 다중지능과의 관계)

  • Lim, Young-Ok;Yee, Young-Hwan;Oh, Ka-Young
    • Korean Journal of Human Ecology
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    • v.9 no.1
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    • pp.15-24
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    • 2006
  • The early childhood is a pivotal period for the development of creativity since creative imaginary is rich at the age from 4 to 4.5 years old, The purpose of this study is to examine the relationships between children's creativity, playfulness and multiple intelligence. 91 children(41 boy, 50 girls) attending preschool in jeon-ju city were participated in this research, The age of children was 6 years(average 73.7 months), After collecting the data to find the connections between children's creativity, playfulness and multiple intelligence from the subjects' data using the SPSS WIN 10.0 program, along with t-test, ANOVA and Pearson's correlation in this paper. 1. There was significant correlation between children's playfulness and creativity. Intelligence spontaneousness the element of the playfulness has a correlation with Creativity strengths, Elaboration. In addition, Resistance to Premature Closure has a correlation with social spontaneity, And Originality has a correlation with the Expression of Pleasure the element of the playfulness, 2. There was a significant positive correlation between children's multiple intelligence(MI) and creativity, Fluency the element of creativity has a correlation with Interpersonal intelligence the element of multiple intelligence: And Originality has a correlation with Bodily-kinesthetic intelligence, Intrapersonal intelligence the element of MI. In addition, Abstraction of Titles has a correlation with Intrapersonal intelligence. 3. There was a little correlation between children's MI and playfulness. The Expression of Pleasure has a correlation with bodily-kinesthetic intelligence, Based on the current study, the relationships between creativity, playfulness, and multiple intelligence could be identified. Especially, creativity was significantly correlated with playfulness and multiple intelligence of early childhood. Therefore, it was found that creativity of toddler might be essential factor for the development of toddler's cognitivity.

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Influence of Cognitive Conflict Strategy Through Swing Experience on the Students' Conception of Force on a Simple Pendulum (그네타기 체험을 통한 인지갈등 전략이 학생들의 단진자에 작용하는 힘 개념에 미치는 영향)

  • Kwon, Mi-Rang;Kim, Ji-Na;Choi, Hyuk-Joon;Kim, Jung-Bog;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.25 no.5
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    • pp.583-594
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    • 2005
  • This study examined 8th-graders' conceptions of force on a simple pendulum and investigated cognitive conflict and conceptual change through kinesthetic experience in swing. Participants of this study were guided to anticipate the direction of total force acting on a pendulum at three critical positions and observed it through swing experience. Having completed this, students read an article explaining the results they observed. Most of them considered gravity, tension, and motion-force to be the real forces acting on a pendulum in pre-test. Though they were interested in the activity and conceded their expectations to be different from observed results, the degrees of their cognitive conflict were not significantly high. In summation, 'interest' was the highest and 'anxiety' was the lowest. Most of the students memorized the direction of forces on a swing, but few could explain the reason behind the occurrence in an immediate post-test and delayed post-test.