• Title/Summary/Keyword: Kinect depth camera

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A Study On Positioning Of Mouse Cursor Using Kinect Depth Camera (Kinect Depth 카메라를이용한 마우스 커서의 위치 선정에 관한 연구)

  • Goo, Bong-Hoe;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.478-484
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    • 2014
  • In this paper, we propose new algorithm for positioning of mouse cursor using fingertip direction on kinect depth camera. The proposed algorithm uses center of parm points from distance transform when fingertip point toward screen. Otherwise, algorithm use fingertip points. After image preprocessing, the center of parm points is calculated from distance transform results. If the direction of the finger towards the camera becomes close to the distance between the fingertip point and center of parm point, it is possible to improve the accuracy of positioning by using the center of parm point. After remove arm on image, the fingertip points is obtained by using a pixel on the long distance from the center of the image. To calculate accuracy of mouse positioning, we selected any 5 points. Also, we calculated error rate between reference points and mouse points by performed 500 times. The error rate results could be confirmed the accuracy of our algorithm indicated an average error rate of less than 11%.

Comparison with PMD depth camera and Kinect camera for Multi-View contents (다시점 콘텐츠 생성을 위한 PMD 카메라 및 Kinect 비교)

  • Song, Hyok;Choi, Byeong-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.240-241
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    • 2011
  • 자연스러운 3D 실감영상을 감상하기 위해서는 많은 시점의 영상이 필요하며 과거 스테레오 디스플레이 장치로부터 최근 그 시점 수가 크게 늘어난 디스플레이 장치로 기술 발전이 이뤄지고 있으며 이에 따라 다시점 콘텐츠를 생성하기 위한 다양한 기술이 개발되어 있다. 다시점 콘텐츠를 생성하기 위하여 ToF 카메라 및 적외선 패턴을 이용한 방법이 주로 이용되고 있으며 이를 활용한 다시점 콘텐츠 생성을 하는 시도가 이뤄지고 있다. ToF 카메라는 PMD사의 제품 및 SwissRanger 사의 제품이 대표적이며 적외선 패턴을 이용한 방식은 MS사의 Kinect가 대표적이며 본 제품들을 활용한 기술 비교를 통하여 다시점 콘텐츠 생성의 결과 및 이를 비교한 장단점을 구분하였다. PMD사의 ToF 카메라는 두 개 이상의 광원을 사용하여 Depth 추출시에 Hole 영역의 크기가 작으나 ToF 영상의 해상도가 매우 작아 고화질의 콘텐츠를 생성하기 위하여 별도의 영상처리 알고리즘이 요구되었다. 반면 MS사의 Kinect는 Depth 영상의 해상도가 상대적으로 커서 영상처리 알고리즘의 복잡도가 작아지나 Depth 추출을 위한 카메라와 RGB 카메라의 위치가 공간적으로 떨어져 있어 이를 보정하기 위한 알고리즘이 요구되며 다시점 변환시 화질에 있어 상대적으로 떨어지는 것으로 나타났다.

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Height Estimation using Kinect in the Indoor (키넥트를 이용한 실내에서의 키 추정 방법)

  • Kim, Sung-Min;Song, Jong-Kwan;Yoon, Byung-Woo;Park, Jang-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.3
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    • pp.343-350
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    • 2014
  • Object recognition is one of the key technologies of the monitoring system for the prevention of crimes diversified the intelligent. The height is one of the physical information of the person, it may be important information to confirm the identity with physical characteristics of the subject has. In this paper, we provide a method of measuring the height that utilize RGB-Depth camera, the Kinect. Given that in order to measure the height of a person, and know the height of Kinect, by using the depth information of Kinect the distance to the head and foot of Kinect, estimating the height of a person. The proposed method throughout the experiment confirms that it is effective to estimate the height of a person in the room.

A performance improvement for extracting moving objects using color image and depth image in KINECT video system (컬러영상과 깊이영상을 이용한 KINECT 비디오 시스템에서 움직임 물체 추출을 위한 성능 향상 기법)

  • You, Yong-in;Moon, Jong-duk;Jung, Ji-yong;Kim, Man-jae;Kim, Jin-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.111-113
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    • 2012
  • KINECT is a gesture recognition camera produced by Microsoft Corp. KINECT SDK are widely available and many applications are actively being developed. Especially, KIET (Kinect Image Extraction Technique) has been used mainly for extracting moving objects from the input image. However, KIET has difficulty in extracting the human head due to the absorption of light. In order to overcome this problem, this paper proposes a new method for improving the KIET performance by using both color-image and depth image. Through experimental results, it is shown that the proposed method performs better than the conventional KIET algorithm.

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Individual Pig Detection Using Kinect Depth Information (키넥트 깊이 정보를 이용한 개별 돼지의 탐지)

  • Choi, Jangmin;Lee, Jonguk;Chung, Yongwha;Park, Daihee
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.319-326
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    • 2016
  • Abnormal situation caused by aggressive behavior of pigs adversely affects the growth of pigs, and comes with an economic loss in intensive pigsties. Therefore, IT-based video surveillance system is needed to monitor the abnormal situations in pigsty continuously in order to minimize the economic demage. In this paper, we propose a new Kinect camera-based monitoring system for the detection of the individual pigs. The proposed system is characterized as follows. 1) The background subtraction method and depth-threshold are used to detect only standing-pigs in the Kinect-depth image. 2) The moving-pigs are labeled as regions of interest. 3) A contour method is proposed and applied to solve the touching-pigs problem in the Kinect-depth image. The experimental results with the depth videos obtained from a pig farm located in Sejong illustrate the efficiency of the proposed method.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

Optimal Depth Calibration for KinectTM Sensors via an Experimental Design Method (실험 계획법에 기반한 키넥트 센서의 최적 깊이 캘리브레이션 방법)

  • Park, Jae-Han;Bae, Ji-Hum;Baeg, Moon-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.1003-1007
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    • 2015
  • Depth calibration is a procedure for finding the conversion function that maps disparity data from a depth-sensing camera to actual distance information. In this paper, we present an optimal depth calibration method for Kinect$^{TM}$ sensors based on an experimental design and convex optimization. The proposed method, which utilizes multiple measurements from only two points, suggests a simplified calibration procedure. The confidence ellipsoids obtained from a series of simulations confirm that a simpler procedure produces a more reliable calibration function.

Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1183-1188
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    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Automatic extraction of golf swing features using a single Kinect (단일 키넥트를 이용한 골프 스윙 특징의 자동 추출)

  • Kim, Pyeoung-Kee
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.197-207
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    • 2014
  • In this paper, I propose an automatic extraction method of golf swing features using a practical TOF camera Kinect. I extracted 7 key swing frames and features using joints and depth information from a Kinect. I tested the proposed method on 50 swings from 10 players and showed the performace. It is meaningful that 3D swing features are extracted automatically using an inexpensive and simple system and specific numerical feature values can be used for the building of automatic swing analysis system.