• Title/Summary/Keyword: Kinect camera

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Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1183-1188
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    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

Real-time Eye Contact System Using a Kinect Depth Camera for Realistic Telepresence (Kinect 깊이 카메라를 이용한 실감 원격 영상회의의 시선 맞춤 시스템)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4C
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    • pp.277-282
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    • 2012
  • In this paper, we present a real-time eye contact system for realistic telepresence using a Kinect depth camera. In order to generate the eye contact image, we capture a pair of color and depth video. Then, the foreground single user is separated from the background. Since the raw depth data includes several types of noises, we perform a joint bilateral filtering method. We apply the discontinuity-adaptive depth filter to the filtered depth map to reduce the disocclusion area. From the color image and the preprocessed depth map, we construct a user mesh model at the virtual viewpoint. The entire system is implemented through GPU-based parallel programming for real-time processing. Experimental results have shown that the proposed eye contact system is efficient in realizing eye contact, providing the realistic telepresence.

Height Estimation using Kinect in the Indoor (키넥트를 이용한 실내에서의 키 추정 방법)

  • Kim, Sung-Min;Song, Jong-Kwan;Yoon, Byung-Woo;Park, Jang-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.3
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    • pp.343-350
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    • 2014
  • Object recognition is one of the key technologies of the monitoring system for the prevention of crimes diversified the intelligent. The height is one of the physical information of the person, it may be important information to confirm the identity with physical characteristics of the subject has. In this paper, we provide a method of measuring the height that utilize RGB-Depth camera, the Kinect. Given that in order to measure the height of a person, and know the height of Kinect, by using the depth information of Kinect the distance to the head and foot of Kinect, estimating the height of a person. The proposed method throughout the experiment confirms that it is effective to estimate the height of a person in the room.

User Customizable Hit Action Recognition Method using Kinect (키넥트를 이용한 사용자 맞춤형 손동작 히트 인식 방법)

  • Choi, Yunyeon;Tang, Jiamei;Jang, Seungeun;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.18 no.4
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    • pp.557-564
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    • 2015
  • There are many prior studies for more natural Human-Computer Interaction. Until now, the efforts is continued in order to recognize motions in various directions. In this paper, we suggest a user-specific recognition by hit detection method using Kinect camera and human proportion. This algorithm extracts the user-specific valid recognition rage after recognizing the user's body initially. And it corrects the difference in horizontal position between the user and Kinect, so that we can estimate a action of user by matching cursor to target using only one frame. Ensure that efficient hand recognition in the game to take advantage of this method of suggestion.

A Design and Implementation of Fitness Application Based on Kinect Sensor

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.43-50
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    • 2021
  • In this paper, we design and implement KITNESS, a windows application that feeds back the accuracy of fitness motions based on Kinect sensors. The feature of this application is to use Kinect's camera and joint recognition sensor to give feedback to the user to exercise in the correct fitness position. At this time, the distance between the user and the Kinect is measured using Kinect's IR Emitter and IR Depth Sensor, and the joint, which is the user's joint position, and the Skeleton data of each joint are measured. Using this data, a certain distance is calculated for each joint position and posture of the user, and the accuracy of the posture is determined. And it is implemented so that users can check their posture through Kinect's RGB camera. That is, if the user's posture is correct, the skeleton information is displayed as a green line, and if it is not correct, the inaccurate part is displayed as a red line to inform intuitively. Through this application, the user receives feedback on the accuracy of the exercise position, so he can exercise himself in the correct position. This application classifies the exercise area into three areas: neck, waist, and leg, and increases the recognition rate of Kinect by excluding positions that Kinect does not recognize due to overlapping joints in the position of each exercise area. And at the end of the application, the last exercise is shown as an image for 5 seconds to inspire a sense of accomplishment and to continuously exercise.

Individual Pig Detection Using Kinect Depth Information (키넥트 깊이 정보를 이용한 개별 돼지의 탐지)

  • Choi, Jangmin;Lee, Jonguk;Chung, Yongwha;Park, Daihee
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.319-326
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    • 2016
  • Abnormal situation caused by aggressive behavior of pigs adversely affects the growth of pigs, and comes with an economic loss in intensive pigsties. Therefore, IT-based video surveillance system is needed to monitor the abnormal situations in pigsty continuously in order to minimize the economic demage. In this paper, we propose a new Kinect camera-based monitoring system for the detection of the individual pigs. The proposed system is characterized as follows. 1) The background subtraction method and depth-threshold are used to detect only standing-pigs in the Kinect-depth image. 2) The moving-pigs are labeled as regions of interest. 3) A contour method is proposed and applied to solve the touching-pigs problem in the Kinect-depth image. The experimental results with the depth videos obtained from a pig farm located in Sejong illustrate the efficiency of the proposed method.

A Remote Rehabilitation System using Kinect Stereo Camera (키넥트 스테레오 영상을 이용한 원격 재활 시스템)

  • Kim, Kyungah;Chung, Wan-Young;Kim, Jong-Jin
    • Journal of Sensor Science and Technology
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    • v.25 no.3
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    • pp.196-201
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    • 2016
  • Rehabilitation exercises are the treatments designed to help patients who are in the process of recovery from injury or illness to restore their body functions back to the original status. However, many patients suffering from chronic diseases have found difficulties visiting hospitals for the rehabilitation program due to lack of transportation, cost of the program, their own busy schedules, etc. Also, the program usually contains a few medical check-ups which can cause patients to feel uncomfortable. In this paper, we develop a remote rehabilitation system with bio-signals by a stereo camera. A Kinect stereo camera manufactured by Microsoft corporation was used to recognize the body movement of a patient by using its infrared(IR) camera. Also, we detect the chest area of a user from the skeleton data and process to gain respiratory status. ROI coordinates are created on a user's face to detect photoplethysmography(PPG) signals to calculate heart rate values from its color sensor. Finally, rehabilitation exercises and bio-signal detecting features are combined into a Windows application for the cost effective and high performance remote rehabilitation system.

Kinect-based Motion Recognition Model for the 3D Contents Control (3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델)

  • Choi, Han Suk
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.24-29
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    • 2014
  • This paper proposes a kinect-based human motion recognition model for the 3D contents control after tracking the human body gesture through the camera in the infrared kinect project. The proposed human motion model in this paper computes the distance variation of the body movement from shoulder to right and left hand, wrist, arm, and elbow. The human motion model is classified into the movement directions such as the left movement, right movement, up, down, enlargement, downsizing. and selection. The proposed kinect-based human motion recognition model is very natural and low cost compared to other contact type gesture recognition technologies and device based gesture technologies with the expensive hardware system.

Microsoft-Kinect Sensor utilizing People Tracking System (Microsoft-Kinect 센서를 활용한 화자추적 시스템)

  • Ban, Tae-Hak;Lee, Sang-Won;Kim, Jae-Min;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.611-613
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    • 2015
  • Multimedia classroom teaching as well as the automatic tracking of the camera are automatically saved track to be saved. The existing tracking system is attached to the body by a separate sensor to track or on the front of the sensor to the construction of the track was a hit at the same time in front of the discomfort caused by tracking errors when I had an issue that shouldn't be. In this paper, Microsoft-Kinect sensor, using the speaker's position and behavior analysis (instructor), and PTZ cameras, recording systems, storage classes and lectures with classroom lessons can be effective at the time of recording to the content production about the technology of unmanned speaker tracking solution.

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